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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using DG.Tweening;
- using AutoLayout3D;
- using System;
- using System.Linq;
- using TMPro;
- using Cinemachine;
- public class Effects : MonoBehaviour
- {
- private static WaitForSeconds _waitForSeconds0_05 = new WaitForSeconds(0.05f);
- private static WaitForSeconds _waitForSeconds0_4 = new WaitForSeconds(0.4f);
- private static WaitForSeconds _waitForSeconds0_3 = new WaitForSeconds(0.3f);
- private static WaitForSeconds _waitForSeconds0_17 = new WaitForSeconds(0.17f);
- private static WaitForSeconds _waitForSeconds0_06 = new WaitForSeconds(0.06f);
- private static WaitForSeconds _waitForSeconds0_04 = new WaitForSeconds(0.04f);
- private static WaitForSeconds _waitForSeconds0_1 = new WaitForSeconds(0.1f);
- private static WaitForSeconds _waitForSeconds0_12 = new WaitForSeconds(0.12f);
- private static WaitForSeconds _waitForSeconds0_16 = new WaitForSeconds(0.16f);
- private static WaitForSeconds _waitForSeconds0_48 = new WaitForSeconds(0.48f);
- private static WaitForSeconds _waitForSeconds2_5 = new WaitForSeconds(2.5f);
- private static WaitForSeconds _waitForSeconds0_25 = new WaitForSeconds(0.25f);
- private static WaitForSeconds _waitForSeconds5 = new WaitForSeconds(5f);
- private static WaitForSeconds _waitForSeconds0_07 = new WaitForSeconds(0.07f);
- [SerializeField] Transform effectParent;
- public void Init()
- {
- ShowUseHandCardParent.gameObject.SetActive(false);
- ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
- OffShowCard();
- OffShowCard2();
- renderingFiedlPermanentCard.gameObject.SetActive(false);
- renderingHandCard.gameObject.SetActive(false);
- for (int i = 0; i < ShowEffectDiscriptionObjectParent.childCount; i++)
- {
- Destroy(ShowEffectDiscriptionObjectParent.GetChild(i).gameObject);
- }
- ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
- }
- #region 実行効果テキスト表示
- [SerializeField] ShowEffectDiscriptionObject ShowEffectDiscriptionObjectPrefab;
- [SerializeField] Transform ShowEffectDiscriptionObjectParent;
- public IEnumerator ShowActivateCardEffectDiscription(ICardEffect cardEffect)
- {
- ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = true;
- ShowEffectDiscriptionObject showEffectDiscriptionObject = Instantiate(ShowEffectDiscriptionObjectPrefab, ShowEffectDiscriptionObjectParent);
- showEffectDiscriptionObject.ShowEffectDiscription(cardEffect);
- yield return null;
- ShowEffectDiscriptionObjectParent.GetComponent<VerticalLayoutGroup>().enabled = false;
- }
- #endregion
- #region 手札のカードを使用する
- [Header("手札のカード消滅時エフェクト")]
- public GameObject DeleteHandCardEffect;
- //手札のカードが消えるまでの時間
- public float waitTime_DeleteHandEffect { get; } = 0.29f;
- #region 手札のカードを削除
- public IEnumerator DeleteHandCardEffectCoroutine(CardSource card)
- {
- bool end = false;
- HandCard handCard = card.ShowingHandCard;
- if (handCard == null)
- {
- yield break;
- }
- ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
- if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- if (handCard.CostIcons != null)
- {
- if (handCard.CostIcons.Count >= 1)
- {
- handCard.CostIcons[0].transform.parent.gameObject.SetActive(false);
- }
- }
- if (handCard.CostText != null)
- {
- handCard.CostText.transform.parent.gameObject.SetActive(false);
- }
- if (handCard.LevelIcons != null)
- {
- if (handCard.LevelIcons.Count >= 1)
- {
- handCard.LevelIcons[0].transform.parent.gameObject.SetActive(false);
- }
- }
- if (handCard.LevelText != null)
- {
- handCard.LevelText.transform.parent.gameObject.SetActive(false);
- }
- if (handCard.EvoCostIcons != null)
- {
- if (handCard.EvoCostIcons.Count >= 1)
- {
- for (int i = 0; i < handCard.EvoCostIcons.Count; i++)
- {
- handCard.EvoCostIcons[i].transform.parent.gameObject.SetActive(false);
- }
- }
- }
- handCard.CardImage.sprite = null;
- float shrinkTime = 0.22f;
- var sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => handCard.transform.localScale, (x) => handCard.transform.localScale = x, new Vector3(0, 0, 0), shrinkTime).SetEase(Ease.OutCubic))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (handCard != null)
- {
- if (handCard.transform.localScale.x > 0.2f)
- {
- yield return null;
- }
- else
- {
- break;
- }
- }
- if (handCard != null)
- {
- GameObject deleteHandCerdEffect = Instantiate(DeleteHandCardEffect, GManager.instance.canvas.transform);
- deleteHandCerdEffect.transform.position = handCard.transform.position;
- StartCoroutine(DeleteCoroutine(deleteHandCerdEffect, null));
- }
- while (!end)
- {
- yield return null;
- }
- end = false;
- yield return _waitForSeconds0_07;
- //card.Owner.HandCards.Remove(card);
- //yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(card));
- if (handCard != null)
- {
- Destroy(handCard.gameObject);
- }
- if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
- }
- CardObjectController.AlignHand(card.Owner);
- }
- #endregion
- #endregion
- #region エフェクトを削除する
- public static IEnumerator DeleteCoroutine(GameObject effect, FieldPermanentCard fieldPermanentCard)
- {
- yield return _waitForSeconds5;
- Destroy(effect);
- if (fieldPermanentCard != null)
- {
- fieldPermanentCard.IsEffectPlaying = false;
- }
- }
- #endregion
- #region 場のポケモンのスキルが発動した時のエフェクト
- [Header("場のポケモンのスキルが発動した時のエフェクト")]
- public GameObject FieldUnitEffectPrefab;
- public IEnumerator ActivateFieldPokemonSkillEffect(Permanent permanent, ICardEffect cardEffect)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
- //pokemon.ShowingPermanentCard.OnSkillName(cardEffect);
- GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
- Effect.transform.position = permanent.ShowingPermanentCard.transform.position;
- StartCoroutine(DeleteCoroutine(Effect, permanent.ShowingPermanentCard));
- permanent.ShowingPermanentCard.OnUsingSkillEffect();
- yield return _waitForSeconds0_48;
- }
- }
- #endregion
- #region トラッシュのカード効果が発動した時のエフェクト
- public IEnumerator ActivateTrashCardSkillEffect(ICardEffect cardEffect)
- {
- bool end = false;
- var sequence = DOTween.Sequence();
- CardSource cardSource = cardEffect.EffectSourceCard;
- if (cardSource == null)
- {
- yield break;
- }
- if (CardEffectCommons.IsExistOnTrash(cardSource))
- {
- ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
- cardSource.Owner.TrashHandCard.gameObject.SetActive(true);
- cardSource.Owner.TrashHandCard.SetUpHandCard(cardSource);
- cardSource.Owner.TrashHandCard.SetUpHandCardImage();
- cardSource.Owner.TrashHandCard.OnOutline();
- cardSource.Owner.TrashHandCard.SetOrangeOutline();
- cardSource.Owner.TrashHandCard.transform.localScale = new Vector3(1, 1, 1);
- cardSource.Owner.TrashHandCard.IsExecuting = true;
- Vector3 startPosition = Vector3.zero;
- Vector3 targetPosition = Vector3.zero;
- if (cardSource.Owner.isYou)
- {
- targetPosition = new Vector3(-190, 95, 0);
- }
- else
- {
- targetPosition = new Vector3(190, -30, 0);
- }
- cardSource.Owner.TrashHandCard.transform.localPosition = startPosition;
- sequence = DOTween.Sequence();
- sequence
- .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.25f))
- .Join(cardSource.Owner.TrashHandCard.transform.DOLocalMove(targetPosition, 0.25f))
- .AppendCallback(() => end = true);
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- sequence = DOTween.Sequence();
- sequence
- .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(2f, 2f, 1), 0.25f))
- .AppendCallback(() => end = true);
- sequence.Play();
- GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
- Effect.transform.position = cardSource.Owner.TrashHandCard.transform.position + new Vector3(0, 1, 0);
- yield return new WaitWhile(() => !end);
- end = false;
- yield return _waitForSeconds0_25;
- sequence = DOTween.Sequence();
- sequence
- .Append(cardSource.Owner.TrashHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.08f))
- .AppendCallback(() => end = true);
- sequence.Play();
- StartCoroutine(DeleteCoroutine(Effect, null));
- }
- }
- #endregion
- #region 処理領域カード効果が発動した時のエフェクト
- public IEnumerator ActivateExecutingCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
- {
- bool end = false;
- var sequence = DOTween.Sequence();
- if (cardSource.Owner.ExecutingCards.Contains(cardSource))
- {
- HandCard executingHandCard = null;
- if (cardSource.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.gameObject.activeSelf && handCard.cardSource == cardSource) >= 1)
- {
- foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
- {
- if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
- {
- executingHandCard = handCard;
- }
- }
- }
- else
- {
- foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
- {
- if (handCard.gameObject.activeSelf)
- {
- executingHandCard = handCard;
- }
- }
- }
- if (executingHandCard != null)
- {
- ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
- executingHandCard.gameObject.SetActive(true);
- executingHandCard.SetUpHandCard(cardSource);
- executingHandCard.SetUpHandCardImage();
- executingHandCard.OnOutline();
- executingHandCard.SetOrangeOutline();
- executingHandCard.transform.localScale = new Vector3(1, 1, 1);
- //executingHandCard.SetSkillName(cardEffect);
- executingHandCard.IsExecuting = true;
- sequence = DOTween.Sequence();
- sequence
- .Append(executingHandCard.transform.DOScale(new Vector3(1.2f, 1.2f, 1), 0.083f))
- .AppendCallback(() => end = true);
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- sequence = DOTween.Sequence();
- sequence
- .Append(executingHandCard.transform.DOScale(new Vector3(1.4f, 1.4f, 1), 0.16f))
- .AppendCallback(() => end = true);
- sequence.Play();
- GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
- Effect.transform.position = executingHandCard.transform.position + new Vector3(0, 1, 0);
- yield return new WaitWhile(() => !end);
- end = false;
- yield return _waitForSeconds0_16;
- sequence = DOTween.Sequence();
- sequence
- .Append(executingHandCard.transform.DOScale(new Vector3(1f, 1f, 1), 0.083f))
- .AppendCallback(() => end = true);
- sequence.Play();
- StartCoroutine(DeleteCoroutine(Effect, null));
- }
- }
- }
- #endregion
- #region 手札のカードの効果が発動した時のエフェクト
- public IEnumerator ActivateHandCardSkillEffect(CardSource cardSource, ICardEffect cardEffect)
- {
- bool end = false;
- var sequence = DOTween.Sequence();
- float targetPivotY = 0;
- if (cardSource.Owner.isYou)
- {
- targetPivotY = 0.08f;
- }
- else
- {
- targetPivotY = 1.2f;
- }
- if (cardSource.Owner.HandCards.Contains(cardSource))
- {
- if (cardSource.ShowingHandCard != null)
- {
- ContinuousController.instance.PlaySE(GManager.instance.UseSkillSE);
- foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
- {
- handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
- }
- if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- cardSource.ShowingHandCard.IsExecuting = true;
- cardSource.ShowingHandCard.ShowOpponent = true;
- cardSource.ShowingHandCard.Outline_Select.SetActive(true);
- cardSource.ShowingHandCard.SetOrangeOutline();
- sequence = DOTween.Sequence();
- sequence
- .Append(cardSource.ShowingHandCard.transform.DOScale(new Vector3(1.3f, 1.3f, 1), 0.25f))
- .Join(DOTween.To(() => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot, (x) => cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = x, new Vector2(0.5f, targetPivotY), 0.12f))
- .AppendCallback(() => end = true);
- sequence.Play();
- GameObject Effect = Instantiate(FieldUnitEffectPrefab, effectParent);
- Effect.transform.position = cardSource.ShowingHandCard.transform.position + new Vector3(0, 1, 0);
- yield return new WaitWhile(() => !end);
- end = false;
- cardSource.ShowingHandCard.GetComponent<RectTransform>().pivot = new Vector2(0.5f, targetPivotY);
- yield return _waitForSeconds0_25;
- if (cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
- }
- foreach (HandCard handCard in GManager.instance.You.HandCardObjects)
- {
- handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
- }
- }
- }
- }
- #endregion
- #region フィールドキャラカード生成時のエフェクト
- [Header("新ユニット生成時着地エフェクト")]
- public GameObject NewUnitEffect_OnLand;
- [Header("ユニット重ねる時エフェクト")]
- public GameObject EvolutionUnitEffect;
- [Header("炎ポケモンエフェクト")]
- public GameObject RedEvolutionEffect;
- [Header("水ポケモンエフェクト")]
- public GameObject BlueEvolutionEffect;
- [Header("草ポケモンエフェクト")]
- public GameObject GreenEvolutionEffect;
- [Header("雷ポケモンエフェクト")]
- public GameObject YellowEvolutionEffect;
- [Header("超ポケモンエフェクト")]
- public GameObject PurpleEvolutionEffect;
- [Header("闘ポケモンエフェクト")]
- public GameObject OrangeEvolutionEffect;
- [Header("悪ポケモンエフェクト")]
- public GameObject BlackEvolutionEffect;
- [Header("鋼ポケモンエフェクト")]
- public GameObject SilverEvolutionEffect;
- [Header("竜ポケモンエフェクト")]
- public GameObject DragonEvolutionEffect;
- [Header("妖ポケモンエフェクト")]
- public GameObject PinkEvolutionEffect;
- [Header("無ポケモンエフェクト")]
- public GameObject WhiteEvolutionEffect;
- public IEnumerator CreateFieldPermanentCardEffect(FieldPermanentCard fieldPermanentCard, bool isDigiXros, CardSource[] jogressEvoRoots = null, bool HasETB = false)
- {
- if (jogressEvoRoots != null)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.jogressEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, jogressEvoRoots));
- }
- else if (isDigiXros)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.digiXrosEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard));
- }
- else
- {
- if (fieldPermanentCard.ThisPermanent.TopCard.HasLevel
- && fieldPermanentCard.ThisPermanent.TopCard.Level >= 6)
- {
- if (HasETB)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(fieldPermanentCard.ThisPermanent.TopCard, message: "Mega Digimon"));
- }
- }
- }
- ContinuousController.instance.PlaySE(GManager.instance.PlayPokemonSE);
- fieldPermanentCard.gameObject.SetActive(true);
- fieldPermanentCard.ShowPermanentData(true);
- yield return null;
- bool end = false;
- float fallTime = 0.1f;
- fieldPermanentCard.transform.localPosition = new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, -30);
- var sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, fieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (Mathf.Abs(fieldPermanentCard.transform.localPosition.z - (-0.2f)) < 1)
- {
- yield return null;
- }
- //エフェクト生成
- GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
- effect.transform.position = new Vector3(fieldPermanentCard.transform.position.x, 0.05f, fieldPermanentCard.transform.position.z);
- StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
- GameObject effect2 = null;
- if (fieldPermanentCard.ThisPermanent.TopCard != null)
- {
- switch (fieldPermanentCard.ThisPermanent.TopCard.BaseCardColorsFromEntity[0])
- {
- case CardColor.Green:
- effect2 = Instantiate(GreenEvolutionEffect, effectParent);
- break;
- case CardColor.Red:
- effect2 = Instantiate(RedEvolutionEffect, effectParent);
- break;
- case CardColor.Blue:
- effect2 = Instantiate(BlueEvolutionEffect, effectParent);
- break;
- case CardColor.Yellow:
- effect2 = Instantiate(YellowEvolutionEffect, effectParent);
- break;
- case CardColor.Purple:
- effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
- break;
- case CardColor.Black:
- effect2 = Instantiate(BlackEvolutionEffect, effectParent);
- break;
- case CardColor.White:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- case CardColor.None:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- }
- effect2.transform.position = new Vector3(fieldPermanentCard.transform.position.x, fieldPermanentCard.transform.position.y, fieldPermanentCard.transform.position.z);
- effect2.transform.localScale = new Vector3(4, 1, 4);
- StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
- while (!end)
- {
- yield return null;
- }
- end = false;
- }
- yield return _waitForSeconds0_1;
- }
- #endregion
- #region フィールドユニットカードに重ねてプレイする時のエフェクト
- [Header("進化SE")]
- public AudioClip EvolutionSE;
- [Header("究極体進化SE")]
- public AudioClip EvolutionSE_Ultimate;
- [Header("画面振動")]
- public CinemachineImpulseSource impulseSource;
- public IEnumerator DigivolveFieldPermanentCardEffect(FieldPermanentCard targetFieldPermanentCard, bool isBurst, bool isBlast, bool isAppFusion)
- {
- if (targetFieldPermanentCard != null)
- {
- targetFieldPermanentCard.Parent.SetActive(false);
- if (isBurst)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
- }
- else if (isAppFusion)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.burstEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard));
- }
- else if (isBlast)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Blast Digivolution"));
- }
- else if (targetFieldPermanentCard.ThisPermanent.Level >= 6)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.EvolutionEffectObject.EvolutionEffectAnimation(targetFieldPermanentCard.ThisPermanent.TopCard, message: "Digivolution"));
- }
- ContinuousController.instance.PlaySE(EvolutionSE);
- Permanent permanent = new Permanent(new List<CardSource>() { targetFieldPermanentCard.ThisPermanent.TopCard });
- FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, targetFieldPermanentCard.transform.parent);
- fieldPermanentCard.anim.enabled = false;
- fieldPermanentCard.Parent.SetActive(false);
- fieldPermanentCard.transform.localRotation = targetFieldPermanentCard.transform.localRotation;
- if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
- {
- fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
- }
- fieldPermanentCard.SetPermanentData(permanent, false);
- yield return null;
- fieldPermanentCard.Parent.SetActive(true);
- bool end = false;
- float fallTime = 0.1f;
- fieldPermanentCard.transform.localPosition = new Vector3(targetFieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, -30);
- var sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => fieldPermanentCard.transform.localPosition, (x) => fieldPermanentCard.transform.localPosition = x, new Vector3(fieldPermanentCard.transform.localPosition.x, targetFieldPermanentCard.transform.localPosition.y, 0), fallTime).SetEase(Ease.OutBounce))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- //エフェクト生成
- GameObject effect = Instantiate(NewUnitEffect_OnLand, effectParent);
- effect.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, 0.05f, targetFieldPermanentCard.transform.position.z);
- StartCoroutine(DeleteCoroutine(effect, fieldPermanentCard));
- GameObject effect2 = null;
- if (permanent.TopCard != null)
- {
- switch (permanent.TopCard.BaseCardColorsFromEntity[0])
- {
- case CardColor.Green:
- effect2 = Instantiate(GreenEvolutionEffect, effectParent);
- break;
- case CardColor.Red:
- effect2 = Instantiate(RedEvolutionEffect, effectParent);
- break;
- case CardColor.Blue:
- effect2 = Instantiate(BlueEvolutionEffect, effectParent);
- break;
- case CardColor.Yellow:
- effect2 = Instantiate(YellowEvolutionEffect, effectParent);
- break;
- case CardColor.Purple:
- effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
- break;
- case CardColor.Black:
- effect2 = Instantiate(BlackEvolutionEffect, effectParent);
- break;
- case CardColor.White:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- case CardColor.None:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- }
- effect2.transform.position = new Vector3(targetFieldPermanentCard.transform.position.x, targetFieldPermanentCard.transform.position.y, targetFieldPermanentCard.transform.position.z);
- effect2.transform.localScale = new Vector3(4, 1, 4);
- StartCoroutine(DeleteCoroutine(effect2, fieldPermanentCard));
- while (!end)
- {
- yield return null;
- }
- end = false;
- }
- yield return _waitForSeconds0_12;
- targetFieldPermanentCard.ShowPermanentData(true);
- targetFieldPermanentCard.Parent.SetActive(true);
- Destroy(fieldPermanentCard.gameObject);
- }
- }
- #endregion
- #region パーマネントがバウンスされる時のエフェクト
- public IEnumerator BounceEffect(Permanent permanent, bool playSE = true)
- {
- if (permanent != null)
- {
- if (permanent.TopCard != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- permanent.ShowingPermanentCard.Parent.SetActive(false);
- ContinuousController.instance.PlaySE(EvolutionSE);
- Permanent newPpermanent = new Permanent(permanent.cardSources);
- FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
- fieldPermanentCard.anim.enabled = false;
- fieldPermanentCard.Parent.SetActive(false);
- fieldPermanentCard.transform.localRotation = permanent.ShowingPermanentCard.transform.localRotation;
- if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
- {
- fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
- }
- fieldPermanentCard.SetPermanentData(newPpermanent, false);
- yield return null;
- fieldPermanentCard.Parent.SetActive(true);
- fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
- Vector3 targetPos = new Vector3();
- float targeScale = fieldPermanentCard.transform.localScale.x;
- if (permanent.TopCard.Owner.isYou)
- {
- targetPos = new Vector3(0, -620, 0);
- targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
- }
- else
- {
- targetPos = new Vector3(0, 630, 0);
- targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
- }
- bool end = false;
- float animTime = 0.25f;
- if (playSE)
- {
- ContinuousController.instance.PlaySE(DebuffSE);
- }
- var sequence = DOTween.Sequence();
- sequence
- .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
- .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- yield return new WaitWhile(() => !end);
- Destroy(fieldPermanentCard.gameObject);
- yield return _waitForSeconds0_1;
- }
- }
- }
- }
- #endregion
- #region パーマネントがデッキバウンスされる時のエフェクト
- public IEnumerator DeckBounceEffect(Permanent permanent)
- {
- if (permanent != null)
- {
- if (permanent.TopCard != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- permanent.ShowingPermanentCard.Parent.SetActive(false);
- ContinuousController.instance.PlaySE(EvolutionSE);
- Permanent newPpermanent = new Permanent(permanent.cardSources);
- FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.ShowingPermanentCard.transform.parent);
- fieldPermanentCard.anim.enabled = false;
- fieldPermanentCard.skipUpdate = true;
- fieldPermanentCard.Parent.SetActive(false);
- fieldPermanentCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
- if (fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>() != null)
- {
- fieldPermanentCard.Collider.GetComponent<UnityEngine.EventSystems.EventTrigger>().enabled = false;
- }
- fieldPermanentCard.SetPermanentData(newPpermanent, false);
- yield return null;
- fieldPermanentCard.Parent.SetActive(true);
- fieldPermanentCard.transform.localPosition = new Vector3(permanent.ShowingPermanentCard.transform.localPosition.x, permanent.ShowingPermanentCard.transform.localPosition.y, 0);
- Vector3 targetPos = new Vector3();
- float targeScale = fieldPermanentCard.transform.localScale.x;
- if (permanent.TopCard.Owner.isYou)
- {
- targetPos = new Vector3(823, -190, 0);
- //targeScale = fieldPermanentCard.transform.localScale.x * 1.1f;
- }
- else
- {
- targetPos = new Vector3(-823, 180, 0);
- //targeScale = fieldPermanentCard.transform.localScale.x * 0.25f;
- }
- bool end = false;
- float animTime = 0.25f;
- ContinuousController.instance.PlaySE(DebuffSE);
- var sequence = DOTween.Sequence();
- sequence
- .Append(fieldPermanentCard.transform.DOLocalMove(targetPos, animTime))
- .Join(fieldPermanentCard.transform.DOScale(targeScale, animTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- for (int i = 0; i < fieldPermanentCard.Parent.transform.childCount; i++)
- {
- fieldPermanentCard.Parent.transform.GetChild(i).gameObject.SetActive(false);
- }
- fieldPermanentCard.CardImage.gameObject.SetActive(true);
- animTime = 0.16f;
- sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => fieldPermanentCard.CardImage.color, (x) => fieldPermanentCard.CardImage.color = x, new Color(1, 1, 1, 0), animTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- Destroy(fieldPermanentCard.gameObject);
- }
- }
- }
- }
- #endregion
- #region カードを公開する
- [Header("カード公開親")]
- public Transform ShowCardParent;
- [Header("カード公開テキスト")]
- public TextMeshProUGUI ShowCardTitleText;
- public bool canCloseByClick { get; set; } = true;
- public IEnumerator ShowCardEffect(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
- {
- if (hideShowCard != null)
- {
- StopCoroutine(hideShowCard);
- }
- OffShowCard();
- ShowCardTitleText.text = Title;
- for (int i = 0; i < ShowCardParent.childCount; i++)
- {
- Destroy(ShowCardParent.GetChild(i).gameObject);
- }
- if (ShowCardParent.transform.parent.gameObject.activeSelf)
- {
- yield return new WaitWhile(() => ShowCardParent.childCount >= 1);
- }
- yield return new WaitForSeconds(Time.deltaTime * 2);
- if (ShownCards.Count == 0)
- {
- yield break;
- }
- canCloseByClick = true;
- foreach (CardSource cardSource in ShownCards)
- {
- HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent);
- yield return new WaitUntil(() => handCard != null);
- handCard.gameObject.name = $"showCard_{cardSource.Owner.PlayerName}";
- handCard.notHideSelectedIndexText = true;
- handCard.SetUpHandCard(cardSource);
- if (ShowReverseCard)
- {
- handCard.SetUpHandCardImage();
- if (ShownCards.Count >= 2)
- {
- handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
- }
- }
- else
- {
- if (!cardSource.IsFlipped)
- {
- handCard.SetUpHandCardImage();
- if (ShownCards.Count >= 2)
- {
- handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
- }
- }
- else
- {
- handCard.SetUpReverseCard();
- handCard.ShowOpponent = false;
- handCard.OffSelectedIndexText();
- }
- }
- }
- ShowCardParent.transform.parent.parent.gameObject.SetActive(true);
- ShowCardParent.transform.parent.gameObject.SetActive(true);
- ShowCardParent.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
- if (willHide)
- {
- hideShowCard = StartCoroutine(HideShowCard());
- }
- }
- Coroutine hideShowCard = null;
- public IEnumerator HideShowCard()
- {
- yield return _waitForSeconds2_5;
- float timer = 0f;
- while (true)
- {
- if (!ShowCardParent.transform.parent.gameObject.activeSelf)
- {
- yield break;
- }
- if (timer >= 2.5f)
- {
- break;
- }
- timer += Time.deltaTime;
- yield return new WaitForSeconds(Time.deltaTime);
- }
- OffShowCard();
- }
- public void OffShowCard()
- {
- ShowCardParent.transform.parent.gameObject.SetActive(false);
- for (int i = 0; i < ShowCardParent.childCount; i++)
- {
- Destroy(ShowCardParent.GetChild(i).gameObject);
- }
- }
- public void OnClickShowCardBackground1()
- {
- if (canCloseByClick)
- {
- OffShowCard();
- }
- }
- #endregion
- #region カードを公開する2
- [Header("カード公開親2")]
- public Transform ShowCardParent2;
- [Header("カード公開テキスト2")]
- public TextMeshProUGUI ShowCardTitleText2;
- public IEnumerator ShowCardEffect2(List<CardSource> ShownCards, string Title, bool willHide, bool ShowReverseCard)
- {
- if (hideShowCard2 != null)
- {
- StopCoroutine(hideShowCard2);
- }
- OffShowCard2();
- ShowCardTitleText2.text = Title;
- for (int i = 0; i < ShowCardParent2.childCount; i++)
- {
- Destroy(ShowCardParent2.GetChild(i).gameObject);
- }
- yield return new WaitForSeconds(Time.deltaTime * 2);
- if (ShownCards.Count == 0)
- {
- yield break;
- }
- foreach (CardSource cardSource in ShownCards)
- {
- HandCard handCard = Instantiate(GManager.instance.handCardPrefab, ShowCardParent2);
- yield return new WaitUntil(() => handCard != null);
- handCard.gameObject.name = $"showCard2_{cardSource.Owner.PlayerName}";
- handCard.notHideSelectedIndexText = true;
- handCard.SetUpHandCard(cardSource);
- if (ShowReverseCard)
- {
- handCard.SetUpHandCardImage();
- if (ShownCards.Count >= 2)
- {
- handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
- }
- }
- else
- {
- if (!cardSource.IsFlipped)
- {
- handCard.SetUpHandCardImage();
- if (ShownCards.Count >= 2)
- {
- handCard.SetSelectedIndexText(ShownCards.IndexOf(cardSource) + 1);
- }
- }
- else
- {
- handCard.SetUpReverseCard();
- handCard.ShowOpponent = false;
- handCard.OffSelectedIndexText();
- }
- }
- }
- ShowCardParent2.transform.parent.parent.gameObject.SetActive(true);
- ShowCardParent2.transform.parent.gameObject.SetActive(true);
- ShowCardParent2.transform.parent.GetComponent<Animator>().SetInteger("Close", 0);
- if (willHide)
- {
- hideShowCard2 = StartCoroutine(HideShowCard2());
- }
- }
- Coroutine hideShowCard2 = null;
- public IEnumerator HideShowCard2()
- {
- yield return _waitForSeconds2_5;
- float timer = 0f;
- while (true)
- {
- if (!ShowCardParent2.transform.parent.gameObject.activeSelf)
- {
- yield break;
- }
- if (timer >= 2.5f)
- {
- break;
- }
- timer += Time.deltaTime;
- yield return new WaitForSeconds(Time.deltaTime);
- }
- OffShowCard2();
- }
- public void OffShowCard2()
- {
- ShowCardParent2.transform.parent.gameObject.SetActive(false);
- for (int i = 0; i < ShowCardParent2.childCount; i++)
- {
- Destroy(ShowCardParent2.GetChild(i).gameObject);
- }
- }
- public void OnClickShowCardBackground2()
- {
- if (canCloseByClick)
- {
- OffShowCard2();
- }
- }
- #endregion
- #region カードをドローした時のエフェクト
- [Header("中央のカード表示エフェクト")]
- public GameObject ShowUseHandCardEffectPrefab;
- [Header("使用カード拡大表示HandCard2")]
- public HandCard ShowUseHandCard;
- [Header("使用カード拡大表示HandCard親")]
- public Transform ShowUseHandCardParent;
- public IEnumerator AddHandCardEffect(CardSource cardSource)
- {
- ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
- Player player = cardSource.Owner;
- bool end = false;
- var sequence = DOTween.Sequence();
- var sequence2 = DOTween.Sequence();
- ShowUseHandCardParent.parent.gameObject.SetActive(true);
- ShowUseHandCardParent.gameObject.SetActive(true);
- ShowUseHandCard.gameObject.SetActive(true);
- ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
- ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
- ShowUseHandCard.RemoveSelectEffect();
- Vector3 targetPositon = new Vector3(150, 0, 0);
- if (cardSource.Owner.isYou)
- {
- targetPositon -= new Vector3(0, 30, 0);
- ShowUseHandCard.transform.localPosition = new Vector3(210, 10, 0);
- ShowUseHandCard.SetUpHandCard(cardSource);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
- }
- else
- {
- targetPositon += new Vector3(0, 30, 0);
- ShowUseHandCard.transform.localPosition = new Vector3(210, 30, 0);
- ShowUseHandCard.SetUpReverseCard();
- }
- ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
- ShowUseHandCard.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, -60));
- ShowUseHandCard.CardImage.transform.localRotation = Quaternion.Euler(0, 0, 0);
- ShowUseHandCard.Outline_Select.transform.localRotation = Quaternion.Euler(0, 0, 0);
- float time = 0.06f;
- sequence = DOTween.Sequence();
- sequence
- .Append(ShowUseHandCard.transform.DOLocalMove(targetPositon, time))
- .Join(ShowUseHandCard.transform.DOScale(new Vector3(0.45f, 0.45f, 0.45f), time))
- .Join(ShowUseHandCard.transform.DOLocalRotate(Vector3.zero, time))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- if (player.isYou)
- {
- ShowUseHandCard.SetUpHandCard(cardSource);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
- #region エフェクト生成
- GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect.transform.localScale *= 0.5f;
- effect.transform.localPosition = ShowUseHandCard.transform.localPosition;
- effect.transform.SetSiblingIndex(0);
- StartCoroutine(DeleteCoroutine(effect, null));
- GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect2.transform.localScale *= 0.5f;
- effect2.transform.localPosition = ShowUseHandCard.transform.localPosition;
- effect2.transform.SetSiblingIndex(0);
- effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
- StartCoroutine(DeleteCoroutine(effect2, null));
- #endregion
- yield return _waitForSeconds0_04;
- }
- yield return _waitForSeconds0_05;
- //縮小して上に上がる
- StartCoroutine(ShrinkUpUseHandCard(ShowUseHandCard));
- yield return _waitForSeconds0_06;
- }
- #endregion
- #region 表示したカードが縮小して上に上がる
- public IEnumerator ShrinkUpUseHandCard(HandCard handCard)
- {
- ShowUseHandCard.OffDP();
- ContinuousController.instance.PlaySE(GManager.instance.DeleteHandSE);
- bool end = false;
- var sequence = DOTween.Sequence();
- handCard.gameObject.SetActive(true);
- #region 縮小
- float shrinkTime2 = 0.07f;
- sequence = DOTween.Sequence();
- sequence
- .Append(handCard.transform.DOScaleX(0.06f, shrinkTime2))
- .Join(handCard.transform.DOScaleY(1.4f, shrinkTime2))
- .Join(DOTween.To(() => handCard.CardImage.color, (x) => handCard.CardImage.color = x, new Color32(205, 205, 205, 255), shrinkTime2))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- yield return new WaitForSeconds(shrinkTime2 / 2);
- handCard.CardImage.sprite = null;
- while (!end)
- {
- yield return null;
- }
- end = false;
- #endregion
- #region 上に上がる
- float upTime = 0.07f;
- handCard.transform.DOLocalMoveY(220, upTime);
- yield return new WaitForSeconds(upTime);
- #endregion
- handCard.gameObject.SetActive(false);
- }
- #endregion
- #region プレイするカードを中央に表示
- public IEnumerator ShowUseHandCardEffect_PlayCard(CardSource card)
- {
- if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
- }
- yield return StartCoroutine(ShowUseHandCardEffect(card));
- if (card.Owner.HandTransform.GetComponent<HandContoller>() != null)
- {
- card.Owner.HandTransform.GetComponent<HandContoller>().isDragging = false;
- }
- }
- #endregion
- #region プレイするカードを中央に表示
- public IEnumerator ShowUseHandCardEffect(CardSource card)
- {
- ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
- bool end = false;
- var sequence = DOTween.Sequence();
- ShowUseHandCard.OffDP();
- #region エフェクト生成
- GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect.transform.SetSiblingIndex(0);
- StartCoroutine(DeleteCoroutine(effect, null));
- GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect2.transform.SetSiblingIndex(0);
- effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
- StartCoroutine(DeleteCoroutine(effect2, null));
- #endregion
- #region 白いカードが回転
- ShowUseHandCard.gameObject.SetActive(true);
- ShowUseHandCard.Outline_Select.SetActive(false);
- ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
- ShowUseHandCard.transform.parent.gameObject.SetActive(true);
- ShowUseHandCard.transform.localPosition = Vector3.zero;
- ShowUseHandCard.transform.localScale = new Vector3(1, 1, 1);
- ShowUseHandCard.CardImage.sprite = null;
- ShowUseHandCard.CardImage.color = new Color32(255, 255, 255, 140);
- Quaternion startRotate = Quaternion.Euler(0, 35, 0);
- Vector3 targetRotate = new Vector3(0, 0, 0);
- ShowUseHandCard.CardImage.transform.localRotation = startRotate;
- float rotateTime = 0.1f;
- sequence = DOTween.Sequence();
- sequence
- .Append(ShowUseHandCard.CardImage.transform.DOLocalRotate(targetRotate, rotateTime, RotateMode.FastBeyond360))
- .Join(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(1, 1, 1, 0), rotateTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (!end)
- {
- yield return null;
- }
- end = false;
- #endregion
- #region カードを表示
- ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 0);
- ShowUseHandCard.SetUpHandCard(card);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.CardImage.color = new Color(1, 1, 1, 1);
- ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
- ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
- ShowUseHandCard.Outline_Select.SetActive(true);
- float showCardTime = 0.16f;
- sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 1), showCardTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (!end)
- {
- yield return null;
- }
- end = false;
- #endregion
- yield return _waitForSeconds0_16;
- }
- #endregion
- #region バフエフェクト
- [Header("バフエフェクト")]
- [SerializeField] GameObject BuffEffect;
- [Header("バフSE")]
- public AudioClip BuffSE;
- public IEnumerator CreateBuffEffect(Permanent permanent)
- {
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- if (BuffEffect != null)
- {
- if (permanent.ShowingPermanentCard.IsEffectPlaying)
- {
- yield break;
- }
- permanent.ShowingPermanentCard.IsEffectPlaying = true;
- permanent.ShowingPermanentCard.ShowPermanentData(true);
- Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
- GameObject effect = Instantiate(BuffEffect, effectParent);
- effect.transform.position = position;
- StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
- ContinuousController.instance.PlaySE(BuffSE);
- yield return _waitForSeconds0_1;
- }
- }
- }
- }
- #endregion
- #region デバフエフェクト
- [Header("デバフエフェクト")]
- [SerializeField] GameObject DebuffEffect;
- [Header("デバフSE")]
- public AudioClip DebuffSE;
- public IEnumerator CreateDebuffEffect(Permanent permanent)
- {
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- if (DebuffEffect != null)
- {
- if (permanent.ShowingPermanentCard.IsEffectPlaying)
- {
- yield break;
- }
- permanent.ShowingPermanentCard.IsEffectPlaying = true;
- permanent.ShowingPermanentCard.ShowPermanentData(true);
- Vector3 position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
- GameObject effect = Instantiate(DebuffEffect, effectParent);
- effect.transform.position = position;
- StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
- ContinuousController.instance.PlaySE(DebuffSE);
- if (permanent.DP <= 0)
- {
- yield return _waitForSeconds0_4;
- }
- else
- {
- yield return _waitForSeconds0_1;
- }
- }
- }
- }
- }
- #endregion
- #region デジクロス進化元付与エフェクト
- [Header("デジクロス進化元エフェクト")]
- [SerializeField] GameObject DigiXrosSelectCardEffect;
- [Header("デジクロス進化元SE")]
- public AudioClip DigiXrosSelectCardEffectSE;
- public IEnumerator CreateDigiXrosSelectCardEffect(Permanent permanent, Player player = null)
- {
- if (DigiXrosSelectCardEffect != null)
- {
- Vector3 position = new Vector3();
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
- }
- }
- else if (player != null)
- {
- position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
- }
- GameObject effect = Instantiate(DigiXrosSelectCardEffect, effectParent);
- effect.transform.position = position;
- StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
- ContinuousController.instance.PlaySE(DigiXrosSelectCardEffectSE);
- }
- yield return _waitForSeconds0_3;
- }
- #endregion
- #region Assembly Effect
- [Header("Assembly Select Effect")]
- [SerializeField] GameObject AssemblySelectCardEffect;
- [Header("Assembly Select Audio")]
- public AudioClip AssemblySelectCardEffectSE;
- public IEnumerator CreateAssemblySelectCardEffect(Permanent permanent, Player player = null)
- {
- if (AssemblySelectCardEffect != null)
- {
- Vector3 position = new Vector3();
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
- }
- }
- else if (player != null)
- {
- position = new Vector3(player.TrashCardImage.transform.position.x, player.TrashCardImage.transform.position.y, player.TrashCardImage.transform.position.z);
- }
- GameObject effect = Instantiate(AssemblySelectCardEffect, effectParent);
- effect.transform.position = position;
- StartCoroutine(DeleteCoroutine(effect, permanent.ShowingPermanentCard));
- ContinuousController.instance.PlaySE(AssemblySelectCardEffectSE);
- }
- yield return _waitForSeconds0_3;
- }
- #endregion
- #region 攻撃・ブロック不可付与エフェクト
- [Header("凍結SE")]
- [SerializeField] AudioClip FreezeSE;
- public IEnumerator FreezePermanentEffect(Permanent permanent)
- {
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- bool end = false;
- float animTime = 0.2f;
- ContinuousController.instance.PlaySE(FreezeSE);
- Sequence sequence = DOTween.Sequence();
- sequence
- .Append(permanent.ShowingPermanentCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
- .AppendCallback(() => end = true);
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- sequence.Kill();
- }
- }
- }
- #endregion
- #region リカバリーフェクト
- [Header("ライフ回復エフェクト")]
- [SerializeField] GameObject HealLifeEffect;
- [Header("ライフ回復SE")]
- [SerializeField] AudioClip HealLifeSE;
- public IEnumerator CreateRecoveryEffect(Player player)
- {
- if (BuffEffect != null)
- {
- Vector3 position = new Vector3(player.securityObject.transform.position.x, player.securityObject.transform.position.y, player.securityObject.transform.position.z);
- GameObject effect = Instantiate(HealLifeEffect, effectParent);
- effect.transform.position = position;
- StartCoroutine(DeleteCoroutine(effect, null));
- ContinuousController.instance.PlaySE(HealLifeSE);
- yield return null;
- }
- }
- #endregion
- #region セキュリティチェックのエフェクト
- public IEnumerator BreakSecurityEffect(Player player)
- {
- ContinuousController.instance.StartCoroutine(player.securityObject.securityBreakGlass.BreakIenumerator());
- yield return _waitForSeconds0_06;
- GameObject effect2 = Instantiate(BlueEvolutionEffect, effectParent);
- effect2.transform.position = new Vector3(player.securityObject.securityBreakGlass.transform.position.x, player.securityObject.securityBreakGlass.transform.position.y, player.securityObject.securityBreakGlass.transform.position.z);
- if (!player.isYou)
- {
- effect2.transform.position -= new Vector3(0, 0, 30);
- }
- else
- {
- effect2.transform.position += new Vector3(0, 0, 15);
- }
- effect2.transform.localScale = new Vector3(5, 1, 5);
- StartCoroutine(DeleteCoroutine(effect2, null));
- yield return _waitForSeconds0_17;
- }
- #endregion
- #region パーマネントが破壊されるときのエフェクト
- [Header("割れるガラス")]
- [SerializeField] BreakGlass permanetBreakGlassPrefab;
- [Header("パーマネント消滅用マテリアル")]
- [SerializeField] Material destroyPermanentMaterial;
- [Header("ガラス描画用パーマネントカード")]
- [SerializeField] FieldPermanentCard renderingFiedlPermanentCard;
- public IEnumerator DestroyPermanentEffect(Permanent permanent)
- {
- if (permanent == null)
- {
- yield break;
- }
- if (permanent.ShowingPermanentCard == null)
- {
- yield break;
- }
- FieldPermanentCard fieldPermanentCard = permanent.ShowingPermanentCard;
- //エフェクト用の割れるガラスを生成
- BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, fieldPermanentCard.transform.parent);
- //場所を指定
- permanetBreakGlass.transform.SetLocalPositionAndRotation(fieldPermanentCard.transform.localPosition, Quaternion.Euler(
- fieldPermanentCard.transform.localRotation.eulerAngles.x + 180,
- fieldPermanentCard.transform.localRotation.eulerAngles.y,
- fieldPermanentCard.transform.localRotation.eulerAngles.z * -1));
- permanetBreakGlass.transform.localScale = new Vector3(54, 54, 1);
- //ガラスを初期化
- permanetBreakGlass.Init(destroyPermanentMaterial);
- //レンダリング用のパーマネントカードを設定
- renderingFiedlPermanentCard.gameObject.SetActive(true);
- renderingFiedlPermanentCard.SetPermanentData(fieldPermanentCard.ThisPermanent, true);
- //元パーマネントオブジェクトを非表示
- fieldPermanentCard.Parent.SetActive(false);
- GameObject effect2 = null;
- if (permanent.TopCard != null)
- {
- switch (permanent.TopCard.BaseCardColorsFromEntity[0])
- {
- case CardColor.Green:
- effect2 = Instantiate(GreenEvolutionEffect, effectParent);
- break;
- case CardColor.Red:
- effect2 = Instantiate(RedEvolutionEffect, effectParent);
- break;
- case CardColor.Blue:
- effect2 = Instantiate(BlueEvolutionEffect, effectParent);
- break;
- case CardColor.Yellow:
- effect2 = Instantiate(YellowEvolutionEffect, effectParent);
- break;
- case CardColor.Purple:
- effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
- break;
- case CardColor.Black:
- effect2 = Instantiate(BlackEvolutionEffect, effectParent);
- break;
- case CardColor.White:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- case CardColor.None:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- }
- effect2.transform.position = new Vector3(permanent.ShowingPermanentCard.transform.position.x, permanent.ShowingPermanentCard.transform.position.y, permanent.ShowingPermanentCard.transform.position.z);
- effect2.transform.localScale = new Vector3(4, 1, 4);
- StartCoroutine(DeleteCoroutine(effect2, null));
- }
- //爆発させる
- yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
- //エフェクトを削除
- DestroyImmediate(permanetBreakGlass.gameObject);
- renderingFiedlPermanentCard.gameObject.SetActive(false);
- }
- #endregion
- #region セキュリティカードが出てくるエフェクト
- [Header("セキュリティカードが出てくるアニメーション")]
- [SerializeField] RuntimeAnimatorController EnterSecurity;
- public IEnumerator EnterSecurityCardEffect(CardSource card)
- {
- ContinuousController.instance.PlaySE(GManager.instance.ShowPlayCardSE);
- #region 白いカードが回転
- ShowUseHandCard.gameObject.SetActive(true);
- ShowUseHandCard.Outline_Select.SetActive(false);
- ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
- ShowUseHandCard.transform.parent.gameObject.SetActive(true);
- ShowUseHandCard.transform.localPosition = Vector3.zero;
- ShowUseHandCard.transform.localScale = new Vector3(0.05f, 0.05f, 1);
- ShowUseHandCard.CardImage.sprite = null;
- #endregion
- #region カードを表示
- ShowUseHandCard.SetUpHandCard(card);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
- ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
- ShowUseHandCard.Outline_Select.transform.localRotation = ShowUseHandCard.CardImage.transform.localRotation;
- ShowUseHandCard.Outline_Select.SetActive(true);
- ShowUseHandCard.ShowDP();
- float animTime = 0.2f;
-
- if (!ShowUseHandCard.gameObject.TryGetComponent<Animator>(out var animator))
- {
- animator = ShowUseHandCard.gameObject.AddComponent<Animator>();
- }
- animator.runtimeAnimatorController = EnterSecurity;
- if (card.Owner.isYou)
- {
- animator.SetInteger("You", 1);
- }
- else
- {
- animator.SetInteger("You", -1);
- }
- animator.enabled = true;
- yield return new WaitForSeconds(animTime);
- Vector3 position = ShowUseHandCard.transform.localPosition;
- Vector3 scale = ShowUseHandCard.transform.localScale;
- animator.enabled = false;
- ShowUseHandCard.transform.localPosition = position;
- ShowUseHandCard.transform.localScale = scale;
- #region エフェクト生成
- GameObject effect = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect.transform.SetSiblingIndex(0);
- StartCoroutine(DeleteCoroutine(effect, null));
- GameObject effect2 = Instantiate(ShowUseHandCardEffectPrefab, ShowUseHandCardParent);
- effect2.transform.SetSiblingIndex(0);
- effect2.transform.localRotation = Quaternion.Euler(new Vector3(0, 90, 0));
- StartCoroutine(DeleteCoroutine(effect2, null));
- #endregion
- #endregion
- yield return _waitForSeconds0_17;
- }
- #endregion
- #region セキュリティカードが処理領域に行くエフェクト
- public IEnumerator MoveToExecuteCardEffect_SetPosition(CardSource card, Vector3 startPos)
- {
- ShowUseHandCard.gameObject.SetActive(true);
- ShowUseHandCard.transform.position = startPos;
- ShowUseHandCard.SetUpHandCard(card);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.CardImage.color = new Color(0, 0, 0, 1);
- ShowUseHandCard.Outline_Select.SetActive(true);
- ShowUseHandCard.SetOrangeOutline();
- yield return ContinuousController.instance.StartCoroutine(MoveToExecuteCardEffect(card));
- }
- public IEnumerator MoveToExecuteCardEffect(CardSource card)
- {
- if (ShowUseHandCard.gameObject.activeSelf)
- {
- if (ShowUseHandCard.cardSource == card)
- {
- bool end = false;
- var sequence = DOTween.Sequence();
- float animTime = 0.12f;
- sequence = DOTween.Sequence();
- Vector3 targetPos = Vector3.zero;
- if (card.Owner.isYou)
- {
- targetPos = new Vector3(-166, -20, 0);
- }
- else
- {
- targetPos = new Vector3(161, 50.2f, 0);
- }
- if (card.Owner.isYou)
- {
- ShowUseHandCard.transform.localScale = new Vector3(0.3f, 0.3f, 1);
- }
- else
- {
- ShowUseHandCard.transform.localScale = new Vector3(0.225f, 0.225f, 1);
- }
- ShowUseHandCard.transform.localRotation = Quaternion.Euler(27.7f, 0, 0);
- sequence
- .Append(ShowUseHandCard.transform.DOLocalMove(targetPos, animTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (!end)
- {
- yield return null;
- }
- ShowUseHandCard.gameObject.SetActive(false);
- ShowUseHandCard.transform.localRotation = Quaternion.Euler(0, 0, 0);
- }
- }
- yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.BrainStormCoroutine(card));
- ShowUseHandCard.OffDP();
- }
- #endregion
- #region セキュリティカードが破棄されるエフェクト
- [Header("カード消滅用マテリアル")]
- [SerializeField] Material destroyCardSourceMaterial;
- [Header("ガラス描画用ハンドカード")]
- [SerializeField] HandCard renderingHandCard;
- public IEnumerator DestroySecurityEffect(CardSource destroyedSecurityCard)
- {
- if (destroyedSecurityCard == null)
- {
- yield break;
- }
- if (!ShowUseHandCard.gameObject.activeSelf || ShowUseHandCard.cardSource != destroyedSecurityCard)
- {
- yield break;
- }
- //エフェクト用の割れるガラスを生成
- BreakGlass permanetBreakGlass = Instantiate(permanetBreakGlassPrefab, ShowUseHandCard.transform.parent);
- //場所を指定
- permanetBreakGlass.transform.SetLocalPositionAndRotation(ShowUseHandCard.transform.localPosition, Quaternion.Euler(ShowUseHandCard.transform.localRotation.eulerAngles.x + 180, ShowUseHandCard.transform.localRotation.eulerAngles.y, ShowUseHandCard.transform.localRotation.eulerAngles.z * -1));
- permanetBreakGlass.transform.localScale = new Vector3(30.1f, 30.1f, 1);
- //ガラスを初期化
- permanetBreakGlass.Init(destroyCardSourceMaterial);
- //レンダリング用のパーマネントカードを設定
- renderingHandCard.gameObject.SetActive(true);
- renderingHandCard.SetUpHandCard(destroyedSecurityCard);
- renderingHandCard.SetUpHandCardImage();
- renderingHandCard.ShowDP();
- //元パーマネントオブジェクトを非表示
- ShowUseHandCard.gameObject.SetActive(false);
- GameObject effect2 = null;
- if (destroyedSecurityCard != null)
- {
- switch (destroyedSecurityCard.BaseCardColorsFromEntity[0])
- {
- case CardColor.Green:
- effect2 = Instantiate(GreenEvolutionEffect, effectParent);
- break;
- case CardColor.Red:
- effect2 = Instantiate(RedEvolutionEffect, effectParent);
- break;
- case CardColor.Blue:
- effect2 = Instantiate(BlueEvolutionEffect, effectParent);
- break;
- case CardColor.Yellow:
- effect2 = Instantiate(YellowEvolutionEffect, effectParent);
- break;
- case CardColor.Purple:
- effect2 = Instantiate(PurpleEvolutionEffect, effectParent);
- break;
- case CardColor.Black:
- effect2 = Instantiate(BlackEvolutionEffect, effectParent);
- break;
- case CardColor.White:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- case CardColor.None:
- effect2 = Instantiate(WhiteEvolutionEffect, effectParent);
- break;
- }
- effect2.transform.position = new Vector3(ShowUseHandCard.transform.position.x, ShowUseHandCard.transform.position.y, ShowUseHandCard.transform.position.z);
- effect2.transform.localScale = new Vector3(4, 1, 4);
- StartCoroutine(DeleteCoroutine(effect2, null));
- }
- //爆発させる
- yield return ContinuousController.instance.StartCoroutine(permanetBreakGlass.BreakIenumerator());
- //エフェクトを削除
- DestroyImmediate(permanetBreakGlass.gameObject);
- renderingFiedlPermanentCard.gameObject.SetActive(false);
- }
- #endregion
- #region バトルを行うエフェクト
- [Header("バトル時アニメーションオブジェクト")]
- public GameObject BattleAnimationPrefab;
- [Header("バトルSE")]
- public AudioClip BattleSE;
- public IEnumerator BattleEffect(List<Permanent> WinnerPermanents, List<Permanent> LoserPermanents, CardSource LoserCard)
- {
- List<GameObject> BattleAnimationObjects = new List<GameObject>();
- List<GameObject> ShakeObjects = new List<GameObject>();
- foreach (Permanent permanent in LoserPermanents)
- {
- if (permanent != null)
- {
- if (permanent.ShowingPermanentCard != null)
- {
- GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, permanent.ShowingPermanentCard.transform.parent);
- BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
- BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
- BattleAnimationObject.transform.position = permanent.ShowingPermanentCard.transform.position;
- BattleAnimationObjects.Add(BattleAnimationObject);
- ShakeObjects.Add(permanent.ShowingPermanentCard.gameObject);
- }
- }
- }
- if (LoserCard != null)
- {
- if (GManager.instance.attackProcess.SecurityDigimon == LoserCard)
- {
- if (ShowUseHandCard.gameObject.activeSelf && ShowUseHandCard.cardSource == LoserCard)
- {
- GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, ShowUseHandCard.transform.parent);
- BattleAnimationObject.transform.localScale = new Vector3(0.3f, 0.3f, 1);
- BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
- BattleAnimationObject.transform.position = ShowUseHandCard.transform.position;
- BattleAnimationObjects.Add(BattleAnimationObject);
- BattleAnimationObject.transform.SetParent(GManager.instance.canvas2.transform);
- BattleAnimationObject.transform.transform.SetSiblingIndex(5);
- ShakeObjects.Add(ShowUseHandCard.gameObject);
- }
- foreach (HandCard handCard in LoserCard.Owner.brainStormObject.BrainStormHandCards)
- {
- if (handCard.gameObject.activeSelf && handCard.cardSource == LoserCard)
- {
- GameObject BattleAnimationObject = Instantiate(BattleAnimationPrefab, handCard.transform.parent.parent);
- BattleAnimationObject.transform.localScale = new Vector3(1, 1, 1);
- BattleAnimationObject.transform.SetParent(GManager.instance.canvas.transform);
- BattleAnimationObject.transform.position = handCard.transform.position;
- BattleAnimationObjects.Add(BattleAnimationObject);
- break;
- }
- }
- }
- }
- if (BattleAnimationObjects.Count >= 1)
- {
- ContinuousController.instance.PlaySE(BattleSE);
- bool end = false;
- float animTime = 0.25f;
- List<Sequence> sequences = new List<Sequence>();
- foreach (GameObject BattleAnimationObject in BattleAnimationObjects)
- {
- GameObject claw = BattleAnimationObject.transform.GetChild(0).transform.GetChild(0).gameObject;
- claw.transform.localPosition = new Vector3(-250, 250, 0);
- Sequence sequence = DOTween.Sequence();
- sequences.Add(sequence);
- sequence
- .Append(claw.transform.DOLocalMove(Vector3.zero, animTime).SetEase(Ease.InCubic))
- .AppendCallback(() => end = true);
- sequence.Play();
- }
- foreach (GameObject ShakeObject in ShakeObjects)
- {
- Sequence sequence = DOTween.Sequence();
- sequences.Add(sequence);
- sequence
- .Append(ShakeObject.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
- .AppendCallback(() => end = true);
- sequence.Play();
- }
- yield return new WaitWhile(() => !end);
- end = false;
- foreach (Sequence sequence in sequences)
- {
- sequence.Kill();
- }
- yield return _waitForSeconds0_1;
- for (int i = 0; i < BattleAnimationObjects.Count; i++)
- {
- DestroyImmediate(BattleAnimationObjects[i]);
- }
- }
- //ShowUseHandCard.OffDP();
- }
- #endregion
- #region 進化元が離れるエフェクト
- public IEnumerator RemoveDigivolveRootEffect(CardSource card, Permanent targetPermanent)
- {
- if (card != null)
- {
- if (targetPermanent != null)
- {
- if (targetPermanent.TopCard != null)
- {
- ContinuousController.instance.PlaySE(GManager.instance.MoveSE);
- bool end = false;
- var sequence = DOTween.Sequence();
- float animTime = 0.17f;
- sequence = DOTween.Sequence();
- Vector3 startPos = targetPermanent.ShowingPermanentCard.transform.position;
- ShowUseHandCard.SetUpHandCard(card);
- ShowUseHandCard.SetUpHandCardImage();
- ShowUseHandCard.gameObject.SetActive(true);
- ShowUseHandCard.Outline_Select.SetActive(false);
- ShowUseHandCard.transform.SetParent(ShowUseHandCardParent);
- ShowUseHandCard.transform.parent.gameObject.SetActive(true);
- ShowUseHandCard.CardImage.color = new Color32(0, 0, 0, 255);
- ShowUseHandCard.SetOutlineColor(DataBase.CardColor_ColorLightDictionary[card.BaseCardColorsFromEntity[0]]);
- ShowUseHandCard.Outline_Select.SetActive(true);
- ShowUseHandCard.transform.localScale = new Vector3(0.2f, 0.2f, 1);
- ShowUseHandCard.transform.localRotation = Quaternion.Euler(0f, 0, 0);
- ShowUseHandCard.transform.position = startPos;
- float targetPos_Y = 0f;
- if (card.Owner.isYou)
- {
- targetPos_Y = ShowUseHandCard.transform.localPosition.y + 22f;
- }
- else
- {
- targetPos_Y = ShowUseHandCard.transform.localPosition.y - 22f;
- }
- float targetPos_X_1 = 0f;
- if (card.Owner.isYou)
- {
- targetPos_X_1 = ShowUseHandCard.transform.localPosition.x + 15f;
- }
- else
- {
- targetPos_X_1 = ShowUseHandCard.transform.localPosition.x - 15f;
- }
- float targetPos_X_2 = ShowUseHandCard.transform.localPosition.x;
- sequence
- .Append(ShowUseHandCard.transform.DOLocalMoveY(targetPos_Y, animTime))
- .Join(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_1, animTime / 2f))
- .Append(ShowUseHandCard.transform.DOLocalMoveX(targetPos_X_2, animTime / 2f))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (!end)
- {
- yield return null;
- }
- end = false;
- yield return _waitForSeconds0_17;
- ShowUseHandCard.Outline_Select.SetActive(false);
- sequence = DOTween.Sequence();
- sequence
- .Append(DOTween.To(() => ShowUseHandCard.CardImage.color, (x) => ShowUseHandCard.CardImage.color = x, new Color(0, 0, 0, 0), animTime))
- .AppendCallback(() => { end = true; });
- sequence.Play();
- while (!end)
- {
- yield return null;
- }
- end = false;
- ShowUseHandCard.gameObject.SetActive(false);
- }
- }
- }
- }
- #endregion
- #region プレイに失敗したときのエフェクト
- public IEnumerator FailedPlayCardEffect(CardSource cardSource)
- {
- if (cardSource != null)
- {
- HandCard targetHandCard = null;
- foreach (HandCard handCard in cardSource.Owner.brainStormObject.BrainStormHandCards)
- {
- if (handCard.gameObject.activeSelf && handCard.cardSource == cardSource)
- {
- targetHandCard = handCard;
- break;
- }
- }
- if (targetHandCard != null)
- {
- ContinuousController.instance.PlaySE(FreezeSE);
- bool end = false;
- float animTime = 0.25f;
- Sequence sequence = DOTween.Sequence();
- sequence
- .Append(targetHandCard.transform.DOShakePosition(animTime, strength: 8f, vibrato: 30, fadeOut: true))
- .AppendCallback(() => end = true);
- sequence.Play();
- yield return new WaitWhile(() => !end);
- end = false;
- sequence.Kill();
- yield return _waitForSeconds0_1;
- }
- }
- }
- #endregion
- }
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