P_217.cs 5.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine.XR;
  6. //Haru Shinkai
  7. namespace DCGO.CardEffects.P
  8. {
  9. public class P_217 : CEntity_Effect
  10. {
  11. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  12. {
  13. List<ICardEffect> cardEffects = new List<ICardEffect>();
  14. #region On Play
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Reveal 3, add 2, bot deck rest", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[On Play] Reveal the top 3 cards of your deck, Add 1 [Social] trait card and 1 [Creation], [Navi] or [Tool] trait card among them to the hand. Return the rest to the bottom of the deck.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. return cardSource.EqualsTraits("Social");
  28. }
  29. bool CanSelectCardCondition1(CardSource cardSource)
  30. {
  31. return cardSource.EqualsTraits("Creation")
  32. || cardSource.EqualsTraits("Navi")
  33. || cardSource.EqualsTraits("Tool");
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.IsExistOnBattleArea(card)
  38. && CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.IsExistOnBattleArea(card);
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable hashtable)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  47. revealCount: 3,
  48. simplifiedSelectCardConditions:
  49. new SimplifiedSelectCardConditionClass[]
  50. {
  51. new SimplifiedSelectCardConditionClass(
  52. canTargetCondition:CanSelectCardCondition,
  53. message: "Select 1 card with the [Social] trait.",
  54. mode: SelectCardEffect.Mode.AddHand,
  55. maxCount: 1,
  56. selectCardCoroutine: null),
  57. new SimplifiedSelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition1,
  59. message: "Select 1 card with the [Creation], [Navi], or [Tool] trait.",
  60. mode: SelectCardEffect.Mode.AddHand,
  61. maxCount: 1,
  62. selectCardCoroutine: null),
  63. },
  64. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  65. activateClass: activateClass
  66. ));
  67. }
  68. }
  69. #endregion
  70. #region Your Turn - When Linked
  71. if (timing == EffectTiming.WhenLinked)
  72. {
  73. ActivateClass activateClass = new ActivateClass();
  74. activateClass.SetUpICardEffect("Suspend to gain 1 memory", CanUseCondition, card);
  75. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  76. cardEffects.Add(activateClass);
  77. string EffectDiscription()
  78. {
  79. return "[Your Turn] When any of your Digimon get linked to a [Social], [Navi], or [Tool] trait card, by suspending this Tamer, gain 1 memory.";
  80. }
  81. bool CanUseCondition(Hashtable hashtable)
  82. {
  83. return CardEffectCommons.IsExistOnBattleArea(card)
  84. && CardEffectCommons.IsOwnerTurn(card)
  85. && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, LinkCardCondition);
  86. }
  87. bool CanActivateCondition(Hashtable hashtable)
  88. {
  89. return CardEffectCommons.IsExistOnBattleArea(card)
  90. && CardEffectCommons.CanActivateSuspendCostEffect(card);
  91. }
  92. bool LinkPermanentCondition(Permanent permanent)
  93. {
  94. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  95. }
  96. bool LinkCardCondition(CardSource source)
  97. {
  98. return source.EqualsTraits("Social")
  99. || source.EqualsTraits("Navi")
  100. || source.EqualsTraits("Tool");
  101. }
  102. IEnumerator ActivateCoroutine(Hashtable hashtable)
  103. {
  104. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  105. if (card.Owner.CanAddMemory(activateClass))
  106. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  107. }
  108. }
  109. #endregion
  110. #region Security
  111. if (timing == EffectTiming.SecuritySkill)
  112. {
  113. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  114. }
  115. #endregion
  116. return cardEffects;
  117. }
  118. }
  119. }