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- using System.Collections.Generic;
- namespace DCGO.CardEffects.EX2
- {
- public class EX2_002 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.PermanentOfThisCard().Level == 4)
- {
- if (card.PermanentOfThisCard().TopCard.HasLevel)
- {
- return true;
- }
- }
- }
- return false;
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
- }
- return cardEffects;
- }
- }
- }
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