EX2_013.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX2
  4. {
  5. public class EX2_013 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnAllyAttack)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. activateClass.SetHashString("Memory+1_EX2_013");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[When Attacking][Once Per Turn] If this Digimon has <Jamming>, gain 1 memory.";
  21. }
  22. bool CanUseCondition(Hashtable hashtable)
  23. {
  24. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  25. }
  26. bool CanActivateCondition(Hashtable hashtable)
  27. {
  28. if (CardEffectCommons.IsExistOnBattleArea(card))
  29. {
  30. if (card.PermanentOfThisCard().HasJamming)
  31. {
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  38. {
  39. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  40. }
  41. }
  42. return cardEffects;
  43. }
  44. }
  45. }