Progress.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Progress] on oneself
  9. public static ActivateClass ProgressSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
  13. bool CanUseCondition()
  14. {
  15. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  16. {
  17. if (GManager.instance.attackProcess.IsAttacking)
  18. {
  19. if (GManager.instance.attackProcess.AttackingPermanent == card.PermanentOfThisCard())
  20. {
  21. if (condition == null || condition())
  22. {
  23. return true;
  24. }
  25. }
  26. }
  27. }
  28. return false;
  29. }
  30. return ProgressStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
  31. }
  32. #endregion
  33. #region Static effect of [Progress]
  34. public static ActivateClass ProgressStaticEffect(
  35. Func<Permanent, bool> permanentCondition,
  36. bool isInheritedEffect,
  37. CardSource card,
  38. Func<bool> condition)
  39. {
  40. ActivateClass activateClass = new ActivateClass();
  41. activateClass.SetUpICardEffect("Progress", CanUseCondition, card);
  42. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  43. activateClass.SetIsInheritedEffect(isInheritedEffect);
  44. activateClass.SetIsBackgroundProcess(true);
  45. string EffectDiscription()
  46. {
  47. return DataBase.ProgressEffectDiscription();
  48. }
  49. bool PermanentCondition(Permanent permanent)
  50. {
  51. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  52. {
  53. if (permanentCondition == null || permanentCondition(permanent))
  54. {
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. bool CanUseCondition(Hashtable hashtable)
  61. {
  62. if (condition == null || condition())
  63. {
  64. if(PermanentCondition(card.PermanentOfThisCard()))
  65. return true;
  66. }
  67. return false;
  68. }
  69. bool CanActivateCondition(Hashtable hashtable)
  70. {
  71. return true;
  72. }
  73. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  74. {
  75. return CardEffectCommons.ProgressProcess(card, activateClass);
  76. }
  77. return activateClass;
  78. }
  79. #endregion
  80. }