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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Static effect of [Progress] on oneself
- public static ActivateClass ProgressSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
- {
- Permanent targetPermanent = card.PermanentOfThisCard();
- bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
- bool CanUseCondition()
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- if (GManager.instance.attackProcess.IsAttacking)
- {
- if (GManager.instance.attackProcess.AttackingPermanent == card.PermanentOfThisCard())
- {
- if (condition == null || condition())
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- return ProgressStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
- }
- #endregion
- #region Static effect of [Progress]
- public static ActivateClass ProgressStaticEffect(
- Func<Permanent, bool> permanentCondition,
- bool isInheritedEffect,
- CardSource card,
- Func<bool> condition)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Progress", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(isInheritedEffect);
- activateClass.SetIsBackgroundProcess(true);
- string EffectDiscription()
- {
- return DataBase.ProgressEffectDiscription();
- }
- bool PermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
- {
- if (permanentCondition == null || permanentCondition(permanent))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (condition == null || condition())
- {
- if(PermanentCondition(card.PermanentOfThisCard()))
- return true;
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return true;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- return CardEffectCommons.ProgressProcess(card, activateClass);
- }
- return activateClass;
- }
- #endregion
- }
|