BT1_035.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_035 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Deletion] Gain 2 memory.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.CanActivateOnDeletion(card))
  30. {
  31. if (card.Owner.CanAddMemory(activateClass))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  39. {
  40. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  41. }
  42. }
  43. return cardEffects;
  44. }
  45. }