BT1_040.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace DCGO.CardEffects.BT1
  5. {
  6. public class BT1_040 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnAllyAttack)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Memory +3", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Attacking] Gain 3 memory. At end of turn lose 3 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. return true;
  30. }
  31. return false;
  32. }
  33. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  34. {
  35. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(3, activateClass));
  36. ActivateClass activateClass1 = new ActivateClass();
  37. activateClass1.SetUpICardEffect("Memory -3", CanUseCondition1, card);
  38. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  39. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
  40. string EffectDiscription1()
  41. {
  42. return "Lose 3 memory.";
  43. }
  44. bool CanUseCondition1(Hashtable hashtable)
  45. {
  46. return true;
  47. }
  48. bool CanActivateCondition1(Hashtable hashtable)
  49. {
  50. return true;
  51. }
  52. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  53. {
  54. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass1));
  55. }
  56. }
  57. }
  58. return cardEffects;
  59. }
  60. }
  61. }