BT1_101.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_101 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Trash all digivolution cards under all of your opponent's Digimon.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. foreach (Permanent selectedPermanent in card.Owner.Enemy.GetBattleAreaDigimons())
  30. {
  31. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: selectedPermanent, trashCount: selectedPermanent.DigivolutionCards.Count, isFromTop: true, activateClass: activateClass));
  32. }
  33. }
  34. }
  35. if (timing == EffectTiming.SecuritySkill)
  36. {
  37. CardEffectCommons.AddActivateMainOptionSecurityEffect(
  38. card: card,
  39. cardEffects: ref cardEffects,
  40. effectName: $"Trash digivolution cards");
  41. }
  42. return cardEffects;
  43. }
  44. }