BT1_083.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT1_083 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDetermineDoSecurityCheck)
  14. {
  15. cardEffects.Add(CardEffectFactory.PierceSelfEffect(
  16. isInheritedEffect: false,
  17. card: card,
  18. condition: null));
  19. }
  20. if (timing == EffectTiming.None)
  21. {
  22. bool Condition()
  23. {
  24. if (CardEffectCommons.IsExistOnBattleArea(card))
  25. {
  26. if (CardEffectCommons.IsOwnerTurn(card))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
  34. changeValue: 4000,
  35. isInheritedEffect: false,
  36. card: card,
  37. condition: Condition));
  38. }
  39. return cardEffects;
  40. }
  41. }