P_122.cs 5.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class P_122 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[On Play] Search your security stack. You may add 1 yellow/black card with 2 or more colors among them to the hand. If you did, <Recovery +1 (Deck)> (Place the top card of your deck on top of your security stack). Then, shuffle your security stack.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardColors.Count >= 2)
  26. {
  27. if (cardSource.CardColors.Contains(CardColor.Yellow))
  28. {
  29. return true;
  30. }
  31. if (cardSource.CardColors.Contains(CardColor.Black))
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnBattleArea(card))
  45. {
  46. if (card.Owner.SecurityCards.Count >= 1)
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition));
  56. CardSource selectedCard = null;
  57. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  58. selectCardEffect.SetUp(
  59. canTargetCondition: CanSelectCardCondition,
  60. canTargetCondition_ByPreSelecetedList: null,
  61. canEndSelectCondition: null,
  62. canNoSelect: () => true,
  63. selectCardCoroutine: null,
  64. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  65. message: "Select 1 card to add to your hand.",
  66. maxCount: maxCount,
  67. canEndNotMax: false,
  68. isShowOpponent: true,
  69. mode: SelectCardEffect.Mode.AddHand,
  70. root: SelectCardEffect.Root.Security,
  71. customRootCardList: null,
  72. canLookReverseCard: true,
  73. selectPlayer: card.Owner,
  74. cardEffect: activateClass);
  75. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  76. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  77. {
  78. foreach (CardSource cardSource in cardSources)
  79. {
  80. selectedCard = cardSource;
  81. }
  82. if (cardSources.Count >= 1)
  83. {
  84. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  85. player: card.Owner,
  86. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  87. activateClass).ReduceSecurity());
  88. }
  89. yield return null;
  90. }
  91. if (selectedCard != null)
  92. {
  93. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  94. }
  95. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  96. card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards);
  97. }
  98. }
  99. if (timing == EffectTiming.None)
  100. {
  101. bool CardCondition(CardSource cardSource)
  102. {
  103. return cardSource.Owner == card.Owner.Enemy;
  104. }
  105. bool Condition()
  106. {
  107. if (CardEffectCommons.IsExistOnBattleArea(card))
  108. {
  109. if (CardEffectCommons.IsOwnerTurn(card))
  110. {
  111. return true;
  112. }
  113. }
  114. return false;
  115. }
  116. cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect(
  117. cardCondition: CardCondition,
  118. changeValue: -2000,
  119. isInheritedEffect: true,
  120. card: card,
  121. condition: Condition,
  122. effectName: "Opponent's Security Digimon gains DP -2000"));
  123. }
  124. return cardEffects;
  125. }
  126. }