CardEffectFactory.cs 30 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Tamer's effect to set Memory to 3
  9. public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
  10. {
  11. ActivateClass activateClass = new ActivateClass();
  12. activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
  13. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  14. string EffectDiscription()
  15. {
  16. return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
  17. }
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. if (CardEffectCommons.IsExistOnBattleArea(card))
  21. {
  22. if (CardEffectCommons.IsOwnerTurn(card))
  23. {
  24. return true;
  25. }
  26. }
  27. return false;
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (card.Owner.MemoryForPlayer <= 2)
  34. {
  35. if (card.Owner.CanAddMemory(activateClass))
  36. {
  37. return true;
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
  46. }
  47. return activateClass;
  48. }
  49. #endregion
  50. #region Tamer's effect to Gain 1 Memory if opponent has a digimon
  51. public static ICardEffect Gain1MemoryTamerOpponentDigimonEffect(CardSource card)
  52. {
  53. ActivateClass activateClass = new ActivateClass();
  54. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  55. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  56. string EffectDiscription()
  57. {
  58. return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
  59. }
  60. bool CanUseCondition(Hashtable hashtable)
  61. {
  62. if (CardEffectCommons.IsExistOnBattleArea(card))
  63. {
  64. if (CardEffectCommons.IsOwnerTurn(card))
  65. {
  66. return true;
  67. }
  68. }
  69. return false;
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.IsExistOnBattleArea(card))
  74. {
  75. if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  76. {
  77. if (card.Owner.CanAddMemory(activateClass))
  78. {
  79. return true;
  80. }
  81. }
  82. }
  83. return false;
  84. }
  85. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  86. {
  87. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  88. }
  89. return activateClass;
  90. }
  91. #endregion
  92. #region Tamer's effect to Gain 1 Memory if owner has condition digimon
  93. public static ICardEffect Gain1MemoryTamerOwnerDigimonConditionalEffect(string effectDescription, Func<Permanent, bool> permamentCondition, Func<bool> condition, CardSource card)
  94. {
  95. ActivateClass activateClass = new ActivateClass();
  96. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  97. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  98. string EffectDiscription() => effectDescription;
  99. bool CanUseCondition(Hashtable hashtable)
  100. {
  101. return CardEffectCommons.IsExistOnBattleArea(card);
  102. }
  103. bool CanActivateCondition(Hashtable hashtable)
  104. {
  105. return CardEffectCommons.IsExistOnBattleArea(card)
  106. && card.Owner.CanAddMemory(activateClass)
  107. && condition()
  108. && card.Owner.GetBattleAreaDigimons().Any(permamentCondition);
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  113. }
  114. return activateClass;
  115. }
  116. #endregion
  117. #region Tamer's Security effect to play oneself
  118. public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
  119. {
  120. ActivateClass activateClass = new ActivateClass();
  121. activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
  122. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  123. activateClass.SetIsSecurityEffect(true);
  124. string EffectDiscription()
  125. {
  126. return "[Security] Play this card without paying its memory cost.";
  127. }
  128. bool CanUseCondition(Hashtable hashtable)
  129. {
  130. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  131. }
  132. bool CanActivateCondition(Hashtable hashtable)
  133. {
  134. if (card.Owner.ExecutingCards.Contains(card))
  135. {
  136. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
  137. {
  138. return true;
  139. }
  140. }
  141. return false;
  142. }
  143. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  144. {
  145. yield return ContinuousController.instance.StartCoroutine(
  146. CardEffectCommons.PlayPermanentCards(
  147. cardSources: new List<CardSource>() { card },
  148. activateClass: activateClass,
  149. payCost: false,
  150. isTapped: false,
  151. root: SelectCardEffect.Root.Execution,
  152. activateETB: true));
  153. }
  154. return activateClass;
  155. }
  156. #endregion
  157. #region Mind Link Tamer's effect to play themself from digivolution cards
  158. public static ICardEffect PlayMindLinkTamerFromDigivolutionCards(CardSource card, string cardName, string effectDescription)
  159. {
  160. ActivateClass activateClass = new ActivateClass();
  161. activateClass.SetUpICardEffect($"Play 1 [{cardName}] from this Digimon's digivolution cards", CanUseCondition, card);
  162. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, effectDescription);
  163. activateClass.SetIsInheritedEffect(true);
  164. bool CanSelectCardCondition(CardSource cardSource)
  165. {
  166. return cardSource.EqualsCardName(cardName)
  167. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  168. }
  169. bool CanUseCondition(Hashtable hashtable)
  170. {
  171. return CardEffectCommons.IsExistOnBattleArea(card);
  172. }
  173. bool CanActivateCondition(Hashtable hashtable)
  174. {
  175. return CardEffectCommons.IsExistOnBattleArea(card)
  176. && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
  177. }
  178. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  179. {
  180. if (CardEffectCommons.IsExistOnBattleArea(card))
  181. {
  182. Permanent selectedPermanent = card.PermanentOfThisCard();
  183. if (selectedPermanent != null)
  184. {
  185. if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  186. {
  187. int maxCount = 1;
  188. List<CardSource> selectedCards = new List<CardSource>();
  189. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  190. selectCardEffect.SetUp(
  191. canTargetCondition: CanSelectCardCondition,
  192. canTargetCondition_ByPreSelecetedList: null,
  193. canEndSelectCondition: null,
  194. canNoSelect: () => true,
  195. selectCardCoroutine: SelectCardCoroutine,
  196. afterSelectCardCoroutine: null,
  197. message: "Select 1 digivolution card to play.",
  198. maxCount: maxCount,
  199. canEndNotMax: false,
  200. isShowOpponent: true,
  201. mode: SelectCardEffect.Mode.Custom,
  202. root: SelectCardEffect.Root.Custom,
  203. customRootCardList: selectedPermanent.DigivolutionCards,
  204. canLookReverseCard: true,
  205. selectPlayer: card.Owner,
  206. cardEffect: activateClass);
  207. selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
  208. "The opponent is selecting 1 digivolution card to play.");
  209. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  210. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  211. IEnumerator SelectCardCoroutine(CardSource cardSource)
  212. {
  213. selectedCards.Add(cardSource);
  214. yield return null;
  215. }
  216. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  217. cardSources: selectedCards,
  218. activateClass: activateClass,
  219. payCost: false,
  220. isTapped: false,
  221. root: SelectCardEffect.Root.DigivolutionCards,
  222. activateETB: true));
  223. }
  224. }
  225. }
  226. }
  227. return activateClass;
  228. }
  229. #endregion
  230. #region Digimon's Security effect to play oneself after battle
  231. public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card, EffectDuration deleteDigimon = EffectDuration.UntilEndBattle)
  232. {
  233. ActivateClass activateClass = new ActivateClass();
  234. activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
  235. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  236. activateClass.SetIsSecurityEffect(true);
  237. string EffectDiscription()
  238. {
  239. return "[Security] At the end of the battle, play this card without paying its memory cost.";
  240. }
  241. bool CanUseCondition(Hashtable hashtable)
  242. {
  243. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  244. }
  245. bool CanActivateCondition(Hashtable hashtable)
  246. {
  247. return CardEffectCommons.IsExistOnExecutingArea(card);
  248. }
  249. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  250. {
  251. yield return null;
  252. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  253. #region Play Card
  254. ActivateClass activateClass1 = new ActivateClass();
  255. activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
  256. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  257. card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
  258. string EffectDiscription1()
  259. {
  260. return "Play this card without paying its memory cost.";
  261. }
  262. bool CanUseCondition1(Hashtable hashtable)
  263. {
  264. return true;
  265. }
  266. bool CanActivateCondition1(Hashtable hashtable)
  267. {
  268. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  269. {
  270. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  271. {
  272. return true;
  273. }
  274. }
  275. return false;
  276. }
  277. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  278. {
  279. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
  280. {
  281. if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
  282. {
  283. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  284. cardSources: new List<CardSource>() { card },
  285. activateClass: activateClass1,
  286. payCost: false,
  287. isTapped: false,
  288. root: SelectCardEffect.Root.Security,
  289. activateETB: true));
  290. if (deleteDigimon != EffectDuration.UntilEndBattle)
  291. {
  292. yield return new WaitForSeconds(0.2f);
  293. #region Delete Digimon Played
  294. Permanent playedDigimon = card.PermanentOfThisCard();
  295. ActivateClass activateClass2 = new ActivateClass();
  296. activateClass2.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
  297. activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, false, EffectDiscription2());
  298. activateClass2.SetEffectSourcePermanent(playedDigimon);
  299. playedDigimon.UntilOpponentTurnEndEffects.Add(GetCardEffect);
  300. string EffectDiscription2()
  301. {
  302. if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
  303. {
  304. return "[End of Your Turn] Delete this Digimon.";
  305. }
  306. if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
  307. {
  308. return "[End of Opponents Turn] Delete this Digimon.";
  309. }
  310. if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
  311. {
  312. return "[End of Turn] Delete this Digimon.";
  313. }
  314. return "";
  315. }
  316. bool CanUseCondition2(Hashtable hashtable1)
  317. {
  318. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(playedDigimon, playedDigimon.TopCard))
  319. {
  320. if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
  321. {
  322. return CardEffectCommons.IsOwnerTurn(card);
  323. }
  324. if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
  325. {
  326. return CardEffectCommons.IsOpponentTurn(card);
  327. }
  328. if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
  329. {
  330. return CardEffectCommons.IsOwnerTurn(card)
  331. || CardEffectCommons.IsOpponentTurn(card);
  332. }
  333. }
  334. return false;
  335. }
  336. bool CanActivateCondition2(Hashtable hashtable1)
  337. {
  338. if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
  339. {
  340. if (!playedDigimon.TopCard.CanNotBeAffected(activateClass2))
  341. {
  342. return true;
  343. }
  344. }
  345. return false;
  346. }
  347. IEnumerator ActivateCoroutine2(Hashtable _hashtable1)
  348. {
  349. if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
  350. {
  351. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
  352. new List<Permanent>() { playedDigimon },
  353. CardEffectCommons.CardEffectHashtable(activateClass2)).Destroy());
  354. }
  355. }
  356. ICardEffect GetCardEffect(EffectTiming _timing)
  357. {
  358. if (_timing == EffectTiming.OnEndTurn)
  359. {
  360. return activateClass2;
  361. }
  362. return null;
  363. }
  364. #endregion
  365. }
  366. }
  367. }
  368. }
  369. ICardEffect GetCardEffect1(EffectTiming _timing)
  370. {
  371. if (_timing == EffectTiming.OnEndBattle)
  372. {
  373. return activateClass1;
  374. }
  375. return null;
  376. }
  377. #endregion
  378. }
  379. return activateClass;
  380. }
  381. #endregion
  382. #region Delay Option's Effect to gain 2 Memory
  383. public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
  384. {
  385. ActivateClass activateClass = new ActivateClass();
  386. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  387. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  388. string EffectDiscription()
  389. {
  390. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  391. }
  392. bool CanUseCondition(Hashtable hashtable)
  393. {
  394. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  395. }
  396. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  397. {
  398. bool deleted = false;
  399. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  400. IEnumerator SuccessProcess()
  401. {
  402. deleted = true;
  403. yield return null;
  404. }
  405. if (deleted)
  406. {
  407. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  408. }
  409. }
  410. return activateClass;
  411. }
  412. #endregion
  413. #region Delay Option's Security effect to place oneself in battle area
  414. public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
  415. {
  416. ActivateClass activateClass = new ActivateClass();
  417. activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
  418. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  419. activateClass.SetIsSecurityEffect(true);
  420. string EffectDiscription()
  421. {
  422. return "[Security] Place this card in its owner's battle area.";
  423. }
  424. bool CanUseCondition(Hashtable hashtable)
  425. {
  426. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  427. }
  428. bool CanActivateCondition(Hashtable hashtable)
  429. {
  430. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
  431. {
  432. return true;
  433. }
  434. return false;
  435. }
  436. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  437. {
  438. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  439. }
  440. return activateClass;
  441. }
  442. #endregion
  443. #region Option's Security effect that "Activate this card's Main effect"
  444. public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
  445. {
  446. ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
  447. ActivateClass activateClass = new ActivateClass();
  448. activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
  449. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  450. activateClass.SetIsSecurityEffect(true);
  451. string EffectName()
  452. {
  453. if (!string.IsNullOrEmpty(effectName)) return effectName;
  454. if (mainActivateClass != null) return mainActivateClass.EffectName;
  455. return "";
  456. }
  457. string EffectDiscription()
  458. {
  459. if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
  460. if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
  461. return "";
  462. }
  463. bool CanUseCondition(Hashtable hashtable)
  464. {
  465. return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
  466. }
  467. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  468. {
  469. if (mainActivateClass != null)
  470. {
  471. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  472. }
  473. if (afterMainEffect != null)
  474. {
  475. yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
  476. }
  477. }
  478. return activateClass;
  479. }
  480. #endregion
  481. #region Option's Main Effect to replace bottom security card with this card face up
  482. public static ICardEffect ReplaceBottomSecurityWithFaceUpOptionMainEffect(CardSource card)
  483. {
  484. ActivateClass activateClass = new ActivateClass();
  485. activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
  486. activateClass.SetUpActivateClass(null, _ => ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
  487. string EffectDescription()
  488. {
  489. return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
  490. }
  491. bool CanUseCondition(Hashtable hashtable)
  492. {
  493. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  494. }
  495. return activateClass;
  496. }
  497. #endregion
  498. #region Option's Effect to replace top security card with this card face up
  499. public static ICardEffect ReplaceTopSecurityWithFaceUpOptionMainEffect(CardSource card)
  500. {
  501. ActivateClass activateClass = new ActivateClass();
  502. activateClass.SetUpICardEffect("Replace your top security card with this face-up card", CanUseCondition, card);
  503. activateClass.SetUpActivateClass(null, _ => ReplaceTopSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
  504. string EffectDescription()
  505. {
  506. return "[Main] Add your top security card to the hand. Then, place this card face up as the top security card.";
  507. }
  508. bool CanUseCondition(Hashtable hashtable)
  509. {
  510. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  511. }
  512. return activateClass;
  513. }
  514. #endregion
  515. #region Option's Effect to replace bottom security card with this card face up
  516. public static IEnumerator ReplaceBottomSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
  517. {
  518. if (card.Owner.SecurityCards.Count >= 1)
  519. {
  520. #region Add Bottom Security Card to Hand
  521. CardSource bottomCard = card.Owner.SecurityCards.Last();
  522. yield return ContinuousController.instance.StartCoroutine(
  523. CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
  524. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  525. player: card.Owner,
  526. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  527. activateClass).ReduceSecurity());
  528. #endregion
  529. }
  530. #region Place Face up as Bottom Security Card
  531. if (card.Owner.CanAddSecurity(activateClass))
  532. {
  533. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  534. card, toTop: false, faceUp: true));
  535. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  536. .CreateRecoveryEffect(card.Owner));
  537. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
  538. }
  539. #endregion
  540. }
  541. #endregion
  542. #region Option's Effect to replace top security card with this card face up
  543. public static IEnumerator ReplaceTopSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
  544. {
  545. if (card.Owner.SecurityCards.Count >= 1)
  546. {
  547. #region Add Top Security Card to Hand
  548. CardSource topCard = card.Owner.SecurityCards.First();
  549. yield return ContinuousController.instance.StartCoroutine(
  550. CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
  551. yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
  552. player: card.Owner,
  553. refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
  554. activateClass).ReduceSecurity());
  555. #endregion
  556. }
  557. #region Place Face up as Top Security Card
  558. if (card.Owner.CanAddSecurity(activateClass))
  559. {
  560. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
  561. card, toTop: true, faceUp: true));
  562. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  563. .CreateRecoveryEffect(card.Owner));
  564. yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
  565. }
  566. #endregion
  567. }
  568. #endregion
  569. #region Use Requirements
  570. public static IgnoreColorConditionClass UseRequirements(CardSource card, Func<Permanent, bool> permanentCondition)
  571. {
  572. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  573. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  574. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  575. return ignoreColorConditionClass;
  576. bool CanUseCondition(Hashtable hashtable)
  577. {
  578. return CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanentCondition);
  579. }
  580. bool CardCondition(CardSource cardSource)
  581. {
  582. return cardSource == card;
  583. }
  584. }
  585. #endregion
  586. #region Jogress Condition Class
  587. public static AddJogressConditionClass GetJogressConditionClass(Func<Permanent, bool> permanentCondition1, string description1, Func<Permanent, bool> permanentCondition2, string description2, CardSource card, int cost = 0, Func<Hashtable, bool> canUseCondition = null)
  588. {
  589. AddJogressConditionClass addJogressConditionClass = new AddJogressConditionClass();
  590. addJogressConditionClass.SetUpICardEffect($"DNA Digivolution", CanUseCondition, card);
  591. addJogressConditionClass.SetUpAddJogressConditionClass(getJogressCondition: GetJogress);
  592. addJogressConditionClass.SetNotShowUI(true);
  593. return addJogressConditionClass;
  594. bool CanUseCondition(Hashtable hashtable)
  595. {
  596. return canUseCondition == null || canUseCondition(hashtable);
  597. }
  598. JogressCondition GetJogress(CardSource cardSource)
  599. {
  600. if (cardSource == card)
  601. {
  602. return CardEffectCommons.GetJogressConditions(
  603. permanentCondition1,
  604. description1,
  605. permanentCondition2,
  606. description2,
  607. card
  608. );
  609. }
  610. return null;
  611. }
  612. }
  613. #endregion
  614. #region DigiXrosEffect by Name
  615. public static AddDigiXrosConditionClass DigiXrosEffectFromNames(CardSource card, int CostReduction, Func<List<CardSource>, CardSource, bool> CanTargetCondition_ByPreSelecetedList, params string[] names)
  616. {
  617. AddDigiXrosConditionClass addDigiXrosConditionClass = new AddDigiXrosConditionClass();
  618. addDigiXrosConditionClass.SetUpICardEffect($"DigiXros", CanUseCondition, card);
  619. addDigiXrosConditionClass.SetUpAddDigiXrosConditionClass(getDigiXrosCondition: GetDigiXros);
  620. addDigiXrosConditionClass.SetNotShowUI(true);
  621. return addDigiXrosConditionClass;
  622. bool CanUseCondition(Hashtable hashtable) => true;
  623. DigiXrosCondition GetDigiXros(CardSource cardSource)
  624. {
  625. if (cardSource == card)
  626. {
  627. return CardEffectCommons.GetDigiXrosConditionsFromNames(card, 2, null, names);
  628. }
  629. return null;
  630. }
  631. }
  632. #endregion
  633. }