OnFaceUpSecurityIncrease.cs 887 B

12345678910111213141516171819202122232425262728293031
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can trigger "When face-up security carsd increases" effect
  9. public static bool CanTriggerOnFaceUpSecurityIncreases(Hashtable hashtable, Player player = null, Func<CardSource, bool> cardCondition = null)
  10. {
  11. Player _player = GetPlayerFromHashtable(hashtable);
  12. if (player == null || player.Equals(_player))
  13. {
  14. List<CardSource> FaceUpCards = GetCardSourcesFromHashtable(hashtable);
  15. if (FaceUpCards != null)
  16. {
  17. if (FaceUpCards.Count(cardSource => cardCondition == null || cardCondition(cardSource)) >= 1)
  18. {
  19. return true;
  20. }
  21. }
  22. }
  23. return false;
  24. }
  25. #endregion
  26. }