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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BattleMode : MonoBehaviour
- {
- [Header("Battle Button")]
- public OpeningButton BattleButton;
- [Header("Battle Mode Selection")]
- public SelectBattleMode selectBattleMode;
- [Header("Battle Deck Selection")]
- public SelectBattleDeck selectBattleDeck;
- [Header("RandomMatch")]
- public LobbyManager_RandomMatch lobbyManager_RandomMatch;
- [Header("Room Screen")]
- public RoomManager roomManager;
- bool first = false;
- public void OffBattle()
- {
- roomManager.Off();
- selectBattleDeck.Off();
- selectBattleMode.OffSelectBattleMode();
- lobbyManager_RandomMatch.OffLobby();
- if (!first)
- {
- BattleButton.OnExit();
- first = true;
- }
- }
- public void SetUpBattleMode()
- {
- selectBattleMode.SetUpSelectBattleMode();
- Opening.instance.optionPanel.CloseOptionPanel();
- }
- }
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