OptionEffect.cs 924 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can trigger option [Main] effect
  9. public static bool CanTriggerOptionMainEffect(Hashtable hashtable, CardSource card)
  10. {
  11. CardSource Card = GetCardFromHashtable(hashtable);
  12. if (Card != null)
  13. {
  14. if (Card == card)
  15. {
  16. return true;
  17. }
  18. }
  19. return false;
  20. }
  21. #endregion
  22. #region Can declare option [Delay] effect
  23. public static bool CanDeclareOptionDelayEffect(CardSource card)
  24. {
  25. if (IsExistOnBattleArea(card))
  26. {
  27. if (card.PermanentOfThisCard().EnterFieldTurnCount != GManager.instance.turnStateMachine.TurnCount)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. #endregion
  35. }