WhenWinBattle.cs 3.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can trigger "when a Digimon wins a battle" effect
  9. public static bool CanTriggerWhenWinBattle(
  10. Hashtable hashtable,
  11. Func<Permanent, bool> winnerCondition,
  12. Func<Permanent, bool> winnerRealCondition = null,
  13. bool isSecurityOnly = false)
  14. {
  15. if (hashtable != null)
  16. {
  17. IBattle battle = GetBattleFromHashtable(hashtable);
  18. if (battle != null)
  19. {
  20. Hashtable battleHashtable = battle.hashtable;
  21. if (battleHashtable != null)
  22. {
  23. List<Permanent> WinnerPermanents = null;
  24. if (battleHashtable.ContainsKey("WinnerPermanents"))
  25. {
  26. if (battleHashtable["WinnerPermanents"] is List<Permanent>)
  27. {
  28. WinnerPermanents = (List<Permanent>)battleHashtable["WinnerPermanents"];
  29. }
  30. }
  31. bool WinnerCondition()
  32. {
  33. if (WinnerPermanents == null || WinnerPermanents.Count == 0)
  34. {
  35. if (winnerCondition == null)
  36. {
  37. return true;
  38. }
  39. }
  40. else
  41. {
  42. if (WinnerPermanents.Some((permanent) => permanent != null && permanent.TopCard != null && (winnerCondition == null || winnerCondition(permanent))))
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. if (WinnerCondition())
  50. {
  51. if (battleHashtable.ContainsKey("WasTie"))
  52. {
  53. bool WasTie = (bool)battleHashtable["WasTie"];
  54. if (!WasTie)
  55. {
  56. if(battleHashtable.ContainsKey("LoserCard"))
  57. {
  58. CardSource LoserCard = (CardSource)battleHashtable["LoserCard"];
  59. if (!isSecurityOnly || LoserCard != null)
  60. {
  61. if (battleHashtable.ContainsKey("WinnerPermanents_real"))
  62. {
  63. List<Permanent> WinnerPermanents_real = (List<Permanent>)battleHashtable["WinnerPermanents_real"];
  64. if (WinnerPermanents_real != null)
  65. {
  66. if (winnerRealCondition == null || WinnerPermanents_real.Some((permanent) => permanent != null && permanent.TopCard != null && (winnerRealCondition(permanent))))
  67. {
  68. return true;
  69. }
  70. }
  71. }
  72. }
  73. }
  74. }
  75. }
  76. }
  77. }
  78. }
  79. }
  80. return false;
  81. }
  82. #endregion
  83. }