Iceclad.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Target 1 Digimon gains [Iceclad]
  9. public static IEnumerator GainIceclad(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
  10. {
  11. if (targetPermanent == null) yield break;
  12. if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
  13. if (activateClass == null) yield break;
  14. if (activateClass.EffectSourceCard == null) yield break;
  15. CardSource card = activateClass.EffectSourceCard;
  16. bool PermanentCondition(Permanent permanent) => permanent == targetPermanent;
  17. bool CanUseCondition()
  18. {
  19. if (IsPermanentExistsOnBattleArea(targetPermanent))
  20. {
  21. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  22. {
  23. return true;
  24. }
  25. }
  26. return false;
  27. }
  28. IcecladClass iceclad = CardEffectFactory.IcecladStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition);
  29. AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: iceclad, timing: EffectTiming.None);
  30. if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
  31. {
  32. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(targetPermanent));
  33. }
  34. }
  35. #endregion
  36. #region Player gains effect to have Digimon gains [Iceclad]
  37. public static IEnumerator GainIcecladPlayerEffect(Func<Permanent, bool> permanentCondition, EffectDuration effectDuration, ICardEffect activateClass)
  38. {
  39. if (activateClass == null) yield break;
  40. if (activateClass.EffectSourceCard == null) yield break;
  41. CardSource card = activateClass.EffectSourceCard;
  42. bool PermanentCondition(Permanent permanent)
  43. {
  44. if (IsPermanentExistsOnBattleArea(permanent))
  45. {
  46. if (!permanent.TopCard.CanNotBeAffected(activateClass))
  47. {
  48. if (permanentCondition == null || permanentCondition(permanent))
  49. {
  50. return true;
  51. }
  52. }
  53. }
  54. return false;
  55. }
  56. bool CanUseCondition()
  57. {
  58. return true;
  59. }
  60. IcecladClass iceclad = CardEffectFactory.IcecladStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition);
  61. AddEffectToPlayer(effectDuration: effectDuration, card: card, cardEffect: iceclad, timing: EffectTiming.None);
  62. foreach (Permanent permanent in GManager.instance.turnStateMachine.gameContext.PermanentsForTurnPlayer)
  63. {
  64. if (PermanentCondition(permanent))
  65. {
  66. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(permanent));
  67. }
  68. }
  69. }
  70. #endregion
  71. }