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- using System.Collections;
- public partial class CardEffectCommons
- {
- #region Can activate [Vortex]
- public static bool CanActivateVortex(CardSource cardSource, ICardEffect activateClass)
- {
- return IsExistOnBattleArea(cardSource) &&
- cardSource.PermanentOfThisCard().CanAttack(activateClass, isVortex: true) &&
- (HasMatchConditionOpponentsPermanent(cardSource, permanent =>
- permanent.IsDigimon &&
- cardSource.PermanentOfThisCard().CanAttackTargetDigimon(permanent, activateClass, isVortex: true))
- || PermanentHasVortexCanAttackPlayers(cardSource.PermanentOfThisCard()));
- }
- #endregion
- public static bool PermanentHasVortexCanAttackPlayers(Permanent permanent)
- {
- #region the effects of permanents
- if (GManager.instance.turnStateMachine.gameContext.Players
- .Map(player => player.GetFieldPermanents())
- .Flat()
- .Map(permanent => permanent.EffectList(EffectTiming.None))
- .Flat()
- .Some(cardEffect => cardEffect is IVortexCanAttackPlayersEffect
- && cardEffect.CanUse(null)
- && ((IVortexCanAttackPlayersEffect)cardEffect).VortexCanAttackPlayersPermanent(permanent)))
- {
- return true;
- }
- #endregion
- #region the effects of players
- if (GManager.instance.turnStateMachine.gameContext.Players
- .Map(player => player.EffectList(EffectTiming.None))
- .Flat()
- .Some(cardEffect => cardEffect is IVortexCanAttackPlayersEffect
- && cardEffect.CanUse(null)
- && ((IVortexCanAttackPlayersEffect)cardEffect).VortexCanAttackPlayersPermanent(permanent)))
- {
- return true;
- }
- #endregion
- return false;
- }
- #region Effect process of [Vortex]
- public static IEnumerator VortexProcess(CardSource cardSource, ICardEffect activateClass)
- {
- Permanent selectedPermanent = cardSource.PermanentOfThisCard();
- bool canAttackPlayers = PermanentHasVortexCanAttackPlayers(selectedPermanent);
- if (selectedPermanent.CanAttack(activateClass, isVortex: true))
- {
- SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent<SelectAttackEffect>();
- selectAttackEffect.SetUp(
- attacker: selectedPermanent,
- canAttackPlayerCondition: () => canAttackPlayers,
- defenderCondition: _ => true,
- cardEffect: activateClass);
-
- selectAttackEffect.SetIsVortex();
- yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate());
- }
- }
- #endregion
- #region Target 1 Digimon gains [Vortex]
- public static IEnumerator GainVortex(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass)
- {
- if (targetPermanent == null) yield break;
- if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break;
- if (activateClass == null) yield break;
- if (activateClass.EffectSourceCard == null) yield break;
- CardSource card = activateClass.EffectSourceCard;
- bool CanUseCondition()
- {
- return IsPermanentExistsOnBattleArea(targetPermanent) &&
- !targetPermanent.TopCard.CanNotBeAffected(activateClass);
- }
- ActivateClass vortex = CardEffectFactory.VortexEffect(
- targetPermanent: targetPermanent,
- isInheritedEffect: false,
- condition: CanUseCondition,
- rootCardEffect: activateClass,
- targetPermanent.TopCard);
- AddEffectToPermanent(
- targetPermanent: targetPermanent,
- effectDuration: effectDuration,
- card: card,
- cardEffect: vortex,
- timing: EffectTiming.OnEndTurn);
- if (!targetPermanent.TopCard.CanNotBeAffected(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateBuffEffect(targetPermanent));
- }
- }
- #endregion
- }
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