ActivateClass.cs 1.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. public class ActivateClass : ICardEffect, ActivateICardEffect
  6. {
  7. public Permanent PermanentWhenTriggered { get; set; } = null;
  8. public CardSource TopCardWhenTriggered { get; set; } = null;
  9. Func<Hashtable, IEnumerator> _activateCoroutine { get; set; } = null;
  10. public void SetUpActivateClass(Func<Hashtable, bool> canActivateCondition,
  11. Func<Hashtable, IEnumerator> activateCoroutine,
  12. int maxCountPerTurn,
  13. bool isOptional,
  14. string effectDiscription)
  15. {
  16. SetCanActivateCondition(canActivateCondition);
  17. SetMaxCountPerTurn(maxCountPerTurn);
  18. SetIsOptional(isOptional);
  19. SetEffectDiscription(DataBase.ReplaceToASCII(effectDiscription));
  20. _activateCoroutine = activateCoroutine;
  21. }
  22. public IEnumerator Activate(Hashtable hashtable)
  23. {
  24. if (_activateCoroutine != null)
  25. {
  26. yield return ContinuousController.instance.StartCoroutine(_activateCoroutine(hashtable));
  27. }
  28. }
  29. }