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- using ExitGames.Client.Photon;
- public class PassAction : MainPhaseAction
- {
-
- public PassAction()
- {
- }
- public PassAction(byte[] bytes)
- {
- Deserialize(bytes);
- }
- public override void Execute(TurnStateMachine stateMachine)
- {
- stateMachine.PassTurn();
- }
- public override void Deserialize(byte[] bytes)
- {
- }
- public override byte[] Serialize()
- {
- return null;
- }
- }
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