CardObjectController.cs 37 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. using UnityEngine.Events;
  8. using Hashtable = ExitGames.Client.Photon.Hashtable;
  9. using UnityEngine.UI;
  10. using DG.Tweening;
  11. //Card-related operations
  12. public class CardObjectController : MonoBehaviour
  13. {
  14. #region Generate cards for each player's deck
  15. public static IEnumerator CreatePlayerDecks(CardSource CardPrefab, GameContext gameContext)
  16. {
  17. yield return null;
  18. DeckData RandomDeck = null;
  19. if (GManager.instance.IsAI)
  20. {
  21. if (ContinuousController.instance.DeckDatas.Count((deckData) => deckData.IsValidDeckData()) > 0)
  22. {
  23. List<DeckData> deckDatas = new List<DeckData>();
  24. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  25. {
  26. if (deckData.IsValidDeckData())
  27. {
  28. deckDatas.Add(deckData);
  29. }
  30. }
  31. DeckData randomDeck = deckDatas[UnityEngine.Random.Range(0, deckDatas.Count)];
  32. RandomDeck = new DeckData(randomDeck.GetThisDeckCode(), randomDeck.DeckID);
  33. #if UNITY_EDITOR && !UNITY_WINDOWS
  34. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  35. {
  36. if (deckData.IsValidDeckData())
  37. {
  38. RandomDeck = new DeckData(deckData.GetThisDeckCode(), deckData.DeckID);
  39. break;
  40. }
  41. }
  42. #endif
  43. }
  44. else
  45. {
  46. List<CEntity_Base> mainDeckCards = new List<CEntity_Base>();
  47. List<CEntity_Base> digitamaDeckCards = new List<CEntity_Base>();
  48. List<CEntity_Base> mainDeckCandidates = new List<CEntity_Base>();
  49. List<CEntity_Base> digitamaDeckCandidates = new List<CEntity_Base>();
  50. foreach (CEntity_Base cEntity_Base in ContinuousController.instance.CardList)
  51. {
  52. if (cEntity_Base.cardKind != CardKind.DigiEgg)
  53. {
  54. mainDeckCandidates.Add(cEntity_Base);
  55. }
  56. else
  57. {
  58. digitamaDeckCandidates.Add(cEntity_Base);
  59. }
  60. }
  61. if (mainDeckCandidates.Count >= 1)
  62. {
  63. for (int i = 0; i < 50; i++)
  64. {
  65. mainDeckCards.Add(mainDeckCandidates[UnityEngine.Random.Range(0, mainDeckCandidates.Count)]);
  66. }
  67. }
  68. if (digitamaDeckCandidates.Count >= 1)
  69. {
  70. for (int i = 0; i < 5; i++)
  71. {
  72. digitamaDeckCards.Add(digitamaDeckCandidates[UnityEngine.Random.Range(0, digitamaDeckCandidates.Count)]);
  73. }
  74. }
  75. RandomDeck = new DeckData(DeckData.GetDeckCode("サンプルデッキ", mainDeckCards, digitamaDeckCards, null));
  76. }
  77. }
  78. #region マスタークライアントと非マスタークライアントを抽出
  79. Photon.Realtime.Player MasterPlayer = null;
  80. Photon.Realtime.Player nonMasterPlayer = null;
  81. if (PhotonNetwork.IsMasterClient)
  82. {
  83. MasterPlayer = PhotonNetwork.LocalPlayer;
  84. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  85. {
  86. if (player != PhotonNetwork.LocalPlayer)
  87. {
  88. nonMasterPlayer = player;
  89. break;
  90. }
  91. }
  92. }
  93. else
  94. {
  95. nonMasterPlayer = PhotonNetwork.LocalPlayer;
  96. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  97. {
  98. if (player != PhotonNetwork.LocalPlayer)
  99. {
  100. MasterPlayer = player;
  101. break;
  102. }
  103. }
  104. }
  105. #endregion
  106. #region そのPhotonクライアントのメインデッキレシピ
  107. List<CEntity_Base> DeckRecipie(Photon.Realtime.Player player)
  108. {
  109. #region 対人戦
  110. if (!GManager.instance.IsAI)
  111. {
  112. Hashtable hashtable = player.CustomProperties;
  113. if (HasDeckRecipie(player))
  114. {
  115. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  116. {
  117. DeckData deckData = new DeckData((string)value);
  118. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  119. }
  120. }
  121. else
  122. {
  123. Debug.Log("!HasDeckRecipie");
  124. }
  125. return null;
  126. }
  127. #endregion
  128. #region vs.AI
  129. else
  130. {
  131. #region プレイヤーのデッキ
  132. if (player == MasterPlayer)
  133. {
  134. if (ContinuousController.instance.BattleDeckData == null)
  135. {
  136. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  137. {
  138. if (deckData.IsValidDeckData())
  139. {
  140. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  141. }
  142. }
  143. }
  144. else
  145. {
  146. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  147. {
  148. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DeckCards());
  149. }
  150. }
  151. if (RandomDeck != null)
  152. {
  153. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  154. }
  155. return null;
  156. }
  157. #endregion
  158. #region AIのデッキ
  159. else
  160. {
  161. if (RandomDeck != null)
  162. {
  163. return RandomUtility.ShuffledDeckCards(RandomDeck.DeckCards());
  164. }
  165. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  166. {
  167. if (deckData.IsValidDeckData())
  168. {
  169. return RandomUtility.ShuffledDeckCards(deckData.DeckCards());
  170. }
  171. }
  172. return null;
  173. }
  174. #endregion
  175. }
  176. #endregion
  177. }
  178. #endregion
  179. #region そのPhotonクライアントのデジタマデッキレシピ
  180. List<CEntity_Base> DigitamaDeckRecipie(Photon.Realtime.Player player)
  181. {
  182. #region 対人戦
  183. if (!GManager.instance.IsAI)
  184. {
  185. Hashtable hashtable = player.CustomProperties;
  186. if (HasDeckRecipie(player))
  187. {
  188. if (hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  189. {
  190. DeckData deckData = new DeckData((string)value);
  191. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  192. }
  193. }
  194. else
  195. {
  196. Debug.Log("!HasDeckRecipie");
  197. }
  198. return null;
  199. }
  200. #endregion
  201. #region vs.AI
  202. else
  203. {
  204. #region プレイヤーのデッキ
  205. if (player == MasterPlayer)
  206. {
  207. if (ContinuousController.instance.BattleDeckData == null)
  208. {
  209. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  210. {
  211. if (deckData.IsValidDeckData())
  212. {
  213. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  214. }
  215. }
  216. }
  217. else
  218. {
  219. if (ContinuousController.instance.BattleDeckData.IsValidDeckData())
  220. {
  221. return RandomUtility.ShuffledDeckCards(ContinuousController.instance.BattleDeckData.DigitamaDeckCards());
  222. }
  223. }
  224. if (RandomDeck != null)
  225. {
  226. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  227. }
  228. return null;
  229. }
  230. #endregion
  231. #region AIのデッキ
  232. else
  233. {
  234. if (RandomDeck != null)
  235. {
  236. return RandomUtility.ShuffledDeckCards(RandomDeck.DigitamaDeckCards());
  237. }
  238. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  239. {
  240. if (deckData.IsValidDeckData())
  241. {
  242. return RandomUtility.ShuffledDeckCards(deckData.DigitamaDeckCards());
  243. }
  244. }
  245. return null;
  246. }
  247. #endregion
  248. }
  249. #endregion
  250. }
  251. #endregion
  252. #region そのPhotonクライアントがデッキレシピのキーを持っているかの判定
  253. bool HasDeckRecipie(Photon.Realtime.Player _player)
  254. {
  255. Hashtable _hashtable = _player.CustomProperties;
  256. if (_hashtable.TryGetValue(ContinuousController.DeckDataPropertyKey, out object value))
  257. {
  258. DeckData deckData = new DeckData((string)value);
  259. if (deckData.IsValidDeckData())
  260. {
  261. return true;
  262. }
  263. }
  264. return false;
  265. }
  266. #endregion
  267. #region カードを生成
  268. GManager.instance.CardIndex = 0;
  269. foreach (CEntity_Base cEntity_Base in DeckRecipie(MasterPlayer))
  270. {
  271. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).LibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  272. }
  273. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(MasterPlayer))
  274. {
  275. GManager.instance.turnStateMachine.gameContext.PlayerFromID(0).DigitamaLibraryCards.Add(CreateCardSource(0, cEntity_Base, false));
  276. }
  277. foreach (CEntity_Base cEntity_Base in DeckRecipie(nonMasterPlayer))
  278. {
  279. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).LibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  280. }
  281. foreach (CEntity_Base cEntity_Base in DigitamaDeckRecipie(nonMasterPlayer))
  282. {
  283. GManager.instance.turnStateMachine.gameContext.PlayerFromID(1).DigitamaLibraryCards.Add(CreateCardSource(1, cEntity_Base, false));
  284. }
  285. #endregion
  286. }
  287. #endregion
  288. #region generate card
  289. public static CardSource CreateCardSource(int _PlayerID, CEntity_Base cEntity_Base, bool isToken)
  290. {
  291. Player player = GManager.instance.turnStateMachine.gameContext.PlayerFromID(_PlayerID);
  292. CardSource cardSource = Instantiate(GManager.instance.CardPrefab, player.CardSorcesParent);
  293. cardSource.SetBaseData(cEntity_Base, player);
  294. cardSource.cEntity_EffectController.AddCardEffect(cEntity_Base.CardID, cEntity_Base.CardEffectClassName);
  295. cardSource.SetUpCardIndex(GManager.instance.CardIndex);
  296. cardSource.SetIsToken(isToken);
  297. GManager.instance.turnStateMachine.gameContext.ActiveCardList.Add(cardSource);
  298. GManager.instance.CardIndex++;
  299. return cardSource;
  300. }
  301. #endregion
  302. #region Remove cards from all areas
  303. public static IEnumerator RemoveFromAllArea(CardSource cardSource)
  304. {
  305. //TODO: This might not even be necessary at all? - MB
  306. if(!cardSource.IsFlipped || cardSource.IsBeingRevealed)
  307. cardSource.SetFace("CardObjectController.RemoveFromAllArea");
  308. if (cardSource.Owner.HandCards.Contains(cardSource))
  309. {
  310. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  311. }
  312. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  313. {
  314. List<Permanent> permanents = new List<Permanent>();
  315. foreach (Permanent permanent in player.GetFieldPermanents())
  316. {
  317. permanents.Add(permanent);
  318. }
  319. foreach (Permanent permanent in permanents)
  320. {
  321. if (permanent.cardSources.Contains(cardSource))
  322. {
  323. yield return ContinuousController.instance.StartCoroutine(permanent.RemoveCardSource(cardSource));
  324. }
  325. }
  326. }
  327. //手札から取り除く
  328. while (cardSource.Owner.HandCards.Contains(cardSource))
  329. {
  330. cardSource.Owner.HandCards.Remove(cardSource);
  331. }
  332. //デッキから取り除く
  333. while (cardSource.Owner.LibraryCards.Contains(cardSource))
  334. {
  335. cardSource.Owner.LibraryCards.Remove(cardSource);
  336. }
  337. //デジタマデッキから取り除く
  338. while (cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  339. {
  340. cardSource.Owner.DigitamaLibraryCards.Remove(cardSource);
  341. }
  342. //トラッシュから取り除く
  343. while (CardEffectCommons.IsExistOnTrash(cardSource))
  344. {
  345. cardSource.Owner.TrashCards.Remove(cardSource);
  346. }
  347. //思い出から取り除く
  348. while (cardSource.Owner.LostCards.Contains(cardSource))
  349. {
  350. cardSource.Owner.LostCards.Remove(cardSource);
  351. }
  352. //ライフから取り除く
  353. while (cardSource.Owner.SecurityCards.Contains(cardSource))
  354. {
  355. cardSource.Owner.SecurityCards.Remove(cardSource);
  356. }
  357. //処理領域から取り除く
  358. while (cardSource.Owner.ExecutingCards.Contains(cardSource))
  359. {
  360. cardSource.Owner.ExecutingCards.Remove(cardSource);
  361. }
  362. }
  363. #endregion
  364. #region 手札のカードを整列する
  365. public static void AlignHand(Player player)
  366. {
  367. int n = player.HandTransform.childCount;
  368. float scale = player.HandTransform.transform.localScale.x;
  369. if (n > 0)
  370. {
  371. float CardWidth = player.HandTransform.GetChild(0).GetComponent<RectTransform>().sizeDelta.x;
  372. //If it fits within the area as it is.
  373. if (n * scale * CardWidth < player.HandWidth)
  374. {
  375. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(0, 0);
  376. //player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(7, 0);
  377. }
  378. //If it sticks out as it is
  379. else
  380. {
  381. float delta = (n * scale * CardWidth - player.HandWidth) / ((n - 1) * scale);
  382. player.HandTransform.GetComponent<GridLayoutGroup>().spacing = new Vector2(-delta, 0);
  383. }
  384. }
  385. }
  386. #endregion
  387. #region 新しいパーマネントを生成する
  388. public static IEnumerator CreateNewPermanent(Permanent permanent, int frameID)
  389. {
  390. if (permanent.TopCard != null)
  391. {
  392. if (permanent.TopCard.Owner != null)
  393. {
  394. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(permanent.TopCard));
  395. if (0 <= frameID && frameID <= permanent.TopCard.Owner.FieldPermanents.Length)
  396. {
  397. permanent.TopCard.Owner.FieldPermanents[frameID] = permanent;
  398. permanent.TopCard.Owner.fieldCardFrames[frameID].SetFramePermanent(permanent);
  399. permanent.TopCard.SetFace("CardObjectController.CreateNewPermanent");
  400. FieldPermanentCard fieldPermanentCard = Instantiate(GManager.instance.fieldCardPrefab, permanent.TopCard.Owner.PermanentTransform);
  401. fieldPermanentCard.SetPermanentData(permanent, false);
  402. fieldPermanentCard.StartScale = fieldPermanentCard.transform.localScale;
  403. permanent.ShowingPermanentCard = fieldPermanentCard;
  404. fieldPermanentCard.transform.localPosition = permanent.TopCard.Owner.fieldCardFrames[frameID].GetLocalCanvasPosition();
  405. fieldPermanentCard.gameObject.SetActive(false);
  406. }
  407. }
  408. }
  409. }
  410. #endregion
  411. #region leave the place
  412. public static IEnumerator RemoveField(Permanent permanent, bool ignoreOverflow = false)
  413. {
  414. if (permanent == null) yield break;
  415. if (permanent.TopCard == null) yield break;
  416. if (!ignoreOverflow)
  417. {
  418. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(permanent.cardSources).Overflow());
  419. }
  420. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  421. {
  422. while (player.GetFieldPermanents().Contains(permanent))
  423. {
  424. for (int i = 0; i < permanent.TopCard.Owner.FieldPermanents.Length; i++)
  425. {
  426. if (permanent.TopCard.Owner.FieldPermanents[i] == permanent)
  427. {
  428. permanent.TopCard.Owner.FieldPermanents[i] = null;
  429. permanent.TopCard.Owner.fieldCardFrames[i].SetFramePermanent(null);
  430. }
  431. }
  432. }
  433. }
  434. if (permanent.TopCard != null)
  435. {
  436. foreach (CardSource cardSource in permanent.cardSources)
  437. {
  438. cardSource.Init();
  439. }
  440. permanent.cardSources = new List<CardSource>();
  441. }
  442. }
  443. #endregion
  444. #region add card to hand
  445. public static IEnumerator AddHandCards(List<CardSource> cardSources, bool isDraw, ICardEffect cardEffect)
  446. {
  447. if (cardSources.Count == 0) yield break;
  448. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  449. cardSources = cardSources.Filter(cardSource => cardSource != null && !cardSource.Owner.HandCards.Contains(cardSource));
  450. if (isFromTrash)
  451. {
  452. #region "Effect of "When a card is returned from the trash to the hand"
  453. #region Hashtable Setting
  454. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  455. {
  456. {"CardSources", cardSources}
  457. };
  458. #endregion
  459. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToHandFromTrash));
  460. #endregion
  461. }
  462. foreach (CardSource cardSource in cardSources)
  463. {
  464. if (cardSource.IsToken)
  465. {
  466. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  467. }
  468. }
  469. List<CardSource> eggCards = cardSources.Filter(cardSource => cardSource.IsDigiEgg);
  470. List<CardSource> addedCards = cardSources.Filter(cardSource => !cardSource.IsDigiEgg && !cardSource.IsToken);
  471. if (eggCards.Count <= 0)
  472. yield return ContinuousController.instance.StartCoroutine(AddLibraryBottomCards(eggCards));
  473. if (addedCards.Count <= 0) yield break;
  474. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(addedCards).Overflow());
  475. foreach (CardSource cardSource in addedCards)
  476. {
  477. yield return ContinuousController.instance.StartCoroutine(AddHandCard(cardSource, isDraw));
  478. }
  479. if (GManager.instance.turnStateMachine.DoneStartGame && addedCards.Count > 0)
  480. {
  481. List<Player> Players = addedCards.Map(cardSource => cardSource.Owner).Distinct().ToList();
  482. #region Effect of "When the number of cards in hand increases"
  483. #region Hashtable Setting
  484. System.Collections.Hashtable _hashtable = new System.Collections.Hashtable()
  485. {
  486. {"Players", Players},
  487. {"CardEffect", cardEffect},
  488. {"CardSources", addedCards},
  489. };
  490. #endregion
  491. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(_hashtable, EffectTiming.OnAddHand));
  492. #endregion
  493. }
  494. }
  495. public static IEnumerator AddHandCard(CardSource cardSource, bool isDraw)
  496. {
  497. cardSource.Init();
  498. cardSource.SetFace("CardObjectController.AddHandCard");
  499. if (!cardSource.Owner.HandCards.Contains(cardSource))
  500. {
  501. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  502. if (!cardSource.IsToken)
  503. {
  504. cardSource.Owner.HandCards.Add(cardSource);
  505. if (isDraw)
  506. {
  507. if (GManager.instance.turnStateMachine.DoneStartGame)
  508. {
  509. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().AddHandCardEffect(cardSource));
  510. }
  511. }
  512. else
  513. {
  514. ContinuousController.instance.PlaySE(GManager.instance.DrawSE);
  515. }
  516. HandCard handCard = Instantiate(GManager.instance.handCardPrefab, cardSource.Owner.HandTransform);
  517. handCard.gameObject.name = $"handCard_{cardSource.Owner.PlayerName}";
  518. handCard.GetComponent<Draggable_HandCard>().startScale = handCard.transform.localScale;
  519. handCard.GetComponent<Draggable_HandCard>().DefaultY = -9;
  520. handCard.SetUpHandCard(cardSource);
  521. AlignHand(cardSource.Owner);
  522. cardSource.SetShowingHandCard(handCard);
  523. if (cardSource.Owner.isYou)
  524. {
  525. handCard.SetUpHandCardImage();
  526. handCard.ShowCostLevel();
  527. }
  528. yield return new WaitForSeconds(Time.deltaTime);
  529. #region アニメーション
  530. if (GManager.instance.turnStateMachine.DoneStartGame)
  531. {
  532. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  533. Vector3 startPosition = Vector3.zero;
  534. Vector3 targetPositon = handCard.transform.localPosition;
  535. if (cardSource.Owner.isYou)
  536. {
  537. startPosition = handCard.transform.localPosition + new Vector3(0, 70, 0);
  538. }
  539. else
  540. {
  541. startPosition = handCard.transform.localPosition - new Vector3(0, 70, 0);
  542. }
  543. handCard.transform.localPosition = startPosition;
  544. bool end = false;
  545. var sequence = DOTween.Sequence();
  546. sequence
  547. .Append(handCard.transform.DOLocalMove(targetPositon, 0.08f).SetEase(Ease.OutBack))
  548. .AppendCallback(() => { end = true; });
  549. yield return new WaitWhile(() => !end);
  550. end = false;
  551. cardSource.Owner.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  552. }
  553. #endregion
  554. if (cardSource.Owner.isYou)
  555. {
  556. handCard.SetUpHandCardImage();
  557. handCard.ShowCostLevel();
  558. }
  559. }
  560. }
  561. }
  562. #endregion
  563. #region put the card in the trash
  564. public static IEnumerator AddTrashCard(CardSource cardSource)
  565. {
  566. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  567. {
  568. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  569. if (!cardSource.IsToken)
  570. {
  571. cardSource.SetFace("CardObjectController.AddTrashCard");
  572. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  573. {
  574. cardSource.Owner.TrashCards.Insert(0, cardSource);
  575. }
  576. cardSource.Init();
  577. }
  578. }
  579. }
  580. #endregion
  581. #region Put the cards together in the trash
  582. public static IEnumerator AddTrashCards(List<CardSource> cardSources)
  583. {
  584. List<CardSource> handCards = new List<CardSource>();
  585. foreach (CardSource cardSource in cardSources)
  586. {
  587. if (cardSource.Owner.HandCards.Contains(cardSource))
  588. {
  589. handCards.Add(cardSource);
  590. }
  591. }
  592. foreach (CardSource cardSource in handCards)
  593. {
  594. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(cardSource));
  595. }
  596. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  597. foreach (CardSource cardSource in cardSources)
  598. {
  599. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  600. {
  601. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  602. if (!cardSource.IsToken)
  603. {
  604. cardSource.SetFace("CardObjectController.AddTrashCards");
  605. if (!CardEffectCommons.IsExistOnTrash(cardSource))
  606. {
  607. cardSource.Owner.TrashCards.Insert(0, cardSource);
  608. }
  609. cardSource.Init();
  610. }
  611. }
  612. }
  613. }
  614. #endregion
  615. #region place a card on top of the deck
  616. public static IEnumerator AddLibraryTopCards(List<CardSource> cardSources, bool notAddLog = false)
  617. {
  618. if (cardSources.Count <= 0) yield break;
  619. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  620. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  621. if (isFromTrash)
  622. {
  623. #region "Effect of "When a card is returned from the trash to the deck"
  624. #region Hashtable Setting
  625. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  626. {
  627. {"CardSources", cardSources}
  628. };
  629. #endregion
  630. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  631. #endregion
  632. }
  633. foreach (CardSource cardSource in cardSources)
  634. {
  635. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  636. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  637. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  638. {
  639. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  640. }
  641. if (!cardSource.IsToken)
  642. {
  643. cardSource.SetFace("CardObjectController.AddLibraryTopCards");
  644. if (!cardSource.IsDigiEgg)
  645. {
  646. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  647. {
  648. cardSource.Owner.LibraryCards.Insert(0, cardSource);
  649. }
  650. }
  651. else
  652. {
  653. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  654. {
  655. cardSource.Owner.DigitamaLibraryCards.Insert(0, cardSource);
  656. }
  657. }
  658. cardSource.Init();
  659. }
  660. }
  661. #region Log
  662. if (!notAddLog)
  663. {
  664. if (cardSources.Count >= 1)
  665. {
  666. string log = "";
  667. log += $"\nDeck Top card{Utils.PluralFormSuffix(cardSources.Count)}:";
  668. foreach (CardSource cardSource in cardSources)
  669. {
  670. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  671. }
  672. log += "\n";
  673. PlayLog.OnAddLog?.Invoke(log);
  674. }
  675. }
  676. #endregion
  677. }
  678. #endregion
  679. #region put a card at the bottom of the deck
  680. public static IEnumerator AddLibraryBottomCards(List<CardSource> cardSources, bool notAddLog = false)
  681. {
  682. if (cardSources.Count <= 0) yield break;
  683. bool isFromTrash = cardSources.Some(cardSource => CardEffectCommons.IsExistOnTrash(cardSource));
  684. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(cardSources).Overflow());
  685. if (isFromTrash)
  686. {
  687. #region Effect of "When a card returns from the trash to the deck"
  688. #region Hashtable Setting
  689. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  690. {
  691. {"CardSources", cardSources}
  692. };
  693. #endregion
  694. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnReturnCardsToLibraryFromTrash));
  695. #endregion
  696. }
  697. foreach (CardSource cardSource in cardSources)
  698. {
  699. if (cardSource.PermanentOfThisCard() != null)
  700. {
  701. if (cardSource.PermanentOfThisCard().DigivolutionCards.Contains(cardSource))
  702. {
  703. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
  704. .RemoveDigivolveRootEffect(cardSource, cardSource.PermanentOfThisCard()));
  705. }
  706. }
  707. }
  708. foreach (CardSource cardSource in cardSources.Clone())
  709. {
  710. bool isFromHand = CardEffectCommons.IsExistOnHand(cardSource);
  711. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  712. if (isFromHand && GManager.instance.turnStateMachine.DoneStartGame)
  713. {
  714. yield return new WaitForSeconds(GManager.instance.GetComponent<Effects>().waitTime_DeleteHandEffect);
  715. }
  716. if (!cardSource.IsToken)
  717. {
  718. cardSource.SetFace("CardObjectController.AddLibraryBottomCards");
  719. if (!cardSource.IsDigiEgg)
  720. {
  721. if (!cardSource.Owner.LibraryCards.Contains(cardSource))
  722. {
  723. cardSource.Owner.LibraryCards.Add(cardSource);
  724. }
  725. }
  726. else
  727. {
  728. if (!cardSource.Owner.DigitamaLibraryCards.Contains(cardSource))
  729. {
  730. cardSource.Owner.DigitamaLibraryCards.Add(cardSource);
  731. }
  732. }
  733. cardSource.Init();
  734. }
  735. }
  736. #region Log
  737. if (!notAddLog)
  738. {
  739. if (cardSources.Count >= 1)
  740. {
  741. string log = "";
  742. log += $"\nDeck Bottom card{Utils.PluralFormSuffix(cardSources.Count)}:";
  743. foreach (CardSource cardSource in cardSources)
  744. {
  745. log += $"\n{cardSource.BaseENGCardNameFromEntity}({cardSource.CardID})";
  746. }
  747. log += "\n";
  748. PlayLog.OnAddLog?.Invoke(log);
  749. }
  750. }
  751. #endregion
  752. }
  753. #endregion
  754. #region Place the card in the processing area
  755. public static IEnumerator AddExecutingCard(CardSource cardSource)
  756. {
  757. if (!cardSource.Owner.ExecutingCards.Contains(cardSource))
  758. {
  759. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  760. if (!cardSource.IsToken)
  761. {
  762. cardSource.SetFace("CardObjectController.AddExecutingCard");
  763. cardSource.Owner.ExecutingCards.Insert(0, cardSource);
  764. cardSource.Init();
  765. }
  766. }
  767. }
  768. #endregion
  769. #region Add card to security
  770. public static IEnumerator AddSecurityCard(CardSource cardSource, bool toTop = true, bool faceUp = false)
  771. {
  772. if (!cardSource.Owner.SecurityCards.Contains(cardSource))
  773. {
  774. yield return ContinuousController.instance.StartCoroutine(RemoveFromAllArea(cardSource));
  775. if (!cardSource.IsToken)
  776. {
  777. if (!faceUp)
  778. cardSource.SetReverse();
  779. else
  780. cardSource.SetFace("CardObjectController.AddSecurityCard");
  781. cardSource.Owner.SecurityCards.Insert(0, cardSource);
  782. if (!toTop)
  783. {
  784. cardSource.Owner.SecurityCards.Remove(cardSource);
  785. cardSource.Owner.SecurityCards.Add(cardSource);
  786. }
  787. }
  788. }
  789. }
  790. #endregion
  791. #region Shuffle
  792. public static IEnumerator Shuffle(Player player)
  793. {
  794. ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE);
  795. player.LibraryCards = RandomUtility.ShuffledDeckCards(player.LibraryCards);
  796. yield return ContinuousController.instance.StartCoroutine(player.ShuffleAnimation());
  797. }
  798. #endregion
  799. #region move permanent
  800. public static IEnumerator MovePermanent(FieldCardFrame movingPermanentFrame, bool toBreeding = false)
  801. {
  802. if (movingPermanentFrame != null)
  803. {
  804. Player player = movingPermanentFrame.player;
  805. Permanent movingPermanent = movingPermanentFrame.GetFramePermanent();
  806. if (movingPermanent != null)
  807. {
  808. bool prevIsFrontLine = movingPermanentFrame.IsBattleAreaFrame();
  809. FieldCardFrame moveTargetFrame = movingPermanent.TopCard.PreferredFrame();
  810. if (toBreeding)
  811. moveTargetFrame = player.fieldCardFrames.Filter(frame => frame.isBreedingAreaFrame()).ToList()[0];
  812. if (moveTargetFrame != null && moveTargetFrame != null)
  813. {
  814. if (moveTargetFrame.GetFramePermanent() == null)
  815. {
  816. int oldFrameID = movingPermanentFrame.FrameID;
  817. int newFrameID = moveTargetFrame.FrameID;
  818. player.FieldPermanents[oldFrameID] = null;
  819. player.fieldCardFrames[oldFrameID].SetFramePermanent(null);
  820. player.FieldPermanents[newFrameID] = movingPermanent;
  821. player.fieldCardFrames[newFrameID].SetFramePermanent(movingPermanent);
  822. #region animation
  823. bool end = false;
  824. var sequence = DOTween.Sequence();
  825. FieldPermanentCard movingPermanentCard = movingPermanent.ShowingPermanentCard;
  826. Vector3 TargetPosition = moveTargetFrame.GetLocalCanvasPosition();
  827. Vector3 oldPosition = movingPermanentFrame.GetLocalCanvasPosition();
  828. float GoTime = 0.2f;
  829. sequence
  830. .Append(movingPermanentCard.transform.DOLocalMove(TargetPosition, GoTime).SetEase(Ease.OutCubic))
  831. .AppendCallback(() =>
  832. {
  833. end = true;
  834. });
  835. sequence.Play();
  836. yield return new WaitWhile(() => !end);
  837. end = false;
  838. #endregion
  839. if (!prevIsFrontLine)
  840. {
  841. #region Effect of "when moving from the training area"
  842. #region Hashtable Setting
  843. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  844. {
  845. {"Permanent", movingPermanent}
  846. };
  847. #endregion
  848. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnMove));
  849. #endregion
  850. }
  851. }
  852. }
  853. }
  854. }
  855. }
  856. #endregion
  857. }