SecurityObject.cs 4.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityEngine.Events;
  6. using System.Linq;
  7. public class SecurityObject : MonoBehaviour
  8. {
  9. [Header("プレイヤー")]
  10. [SerializeField] Player player;
  11. [Header("セキュリティテキスト")]
  12. public Text SecurityText;
  13. [Header("Face up card Icon")]
  14. public GameObject faceupIcon;
  15. [Header("ライフカード")]
  16. public List<Image> LifeCards = new List<Image>();
  17. [Header("クリック判定")]
  18. public GameObject Collider;
  19. [Header("セキュリティガラス")]
  20. public SecurityBreakGlass securityBreakGlass;
  21. [Header("セキュリティアタックDropArea")]
  22. public DropArea securityAttackDropArea;
  23. [Header("セキュリティアタック表示オブジェクト")]
  24. [SerializeField] GameObject ShowSecurityAttackObject;
  25. [Header("セキュリティアタック表示テキスト")]
  26. [SerializeField] Text ShowSecurityAttackText;
  27. [Header("セキュリティアタック表示画像")]
  28. [SerializeField] Image ShowSecurityAttackImage;
  29. [SerializeField] Image _securityIconImage;
  30. UnityAction OnClickAction = null;
  31. private async void Start()
  32. {
  33. RemoveClickTarget();
  34. securityBreakGlass.Init(null);
  35. OffShowSecurityAttackObject();
  36. if (_securityIconImage != null)
  37. {
  38. if (player != null)
  39. {
  40. string key = "SecurityIcon_You";
  41. if (!player.isYou)
  42. {
  43. key = "SecurityIcon_Opponent";
  44. }
  45. Sprite securityIconSprite = await StreamingAssetsUtility.GetSprite(key);
  46. if (securityIconSprite != null)
  47. {
  48. _securityIconImage.sprite = securityIconSprite;
  49. }
  50. }
  51. }
  52. GManager.OnSecurityStackChanged += CheckFaceupSecurity;
  53. }
  54. public void OffShowSecurityAttackObject()
  55. {
  56. if (ShowSecurityAttackObject != null)
  57. {
  58. ShowSecurityAttackObject.SetActive(false);
  59. }
  60. }
  61. public void SetSecurityAttackObject()
  62. {
  63. if (ShowSecurityAttackObject != null)
  64. {
  65. ShowSecurityAttackObject.SetActive(true);
  66. if (player != null)
  67. {
  68. if (ShowSecurityAttackText != null)
  69. {
  70. if (player.SecurityCards.Count >= 1)
  71. {
  72. ShowSecurityAttackText.text = "Security Attack";
  73. }
  74. else
  75. {
  76. ShowSecurityAttackText.text = "Direct Attack";
  77. }
  78. }
  79. }
  80. }
  81. }
  82. public void SetSecurityOutline(bool isSelected)
  83. {
  84. if (ShowSecurityAttackImage != null)
  85. {
  86. Outline outline = ShowSecurityAttackImage.GetComponent<Outline>();
  87. if (outline != null)
  88. {
  89. if (isSelected)
  90. {
  91. outline.effectColor = new Color32(0, 0, 0, 255);
  92. }
  93. else
  94. {
  95. outline.effectColor = new Color32(0, 0, 0, 50);
  96. }
  97. }
  98. }
  99. }
  100. public void SetSecurity(Player player)
  101. {
  102. SecurityText.text = $"{player.SecurityCards.Count}";
  103. for (int i = 0; i < LifeCards.Count; i++)
  104. {
  105. if (i < player.SecurityCards.Count)
  106. {
  107. LifeCards[i].gameObject.SetActive(true);
  108. LifeCards[i].sprite = ContinuousController.instance.ReverseCard;
  109. }
  110. else
  111. {
  112. LifeCards[i].gameObject.SetActive(false);
  113. }
  114. }
  115. }
  116. public void RemoveClickTarget()
  117. {
  118. if (Collider != null)
  119. {
  120. Collider.SetActive(false);
  121. this.OnClickAction = null;
  122. }
  123. }
  124. public void AddClickTarget(UnityAction OnClickAction)
  125. {
  126. if (Collider != null)
  127. {
  128. Collider.SetActive(true);
  129. this.OnClickAction = OnClickAction;
  130. }
  131. }
  132. public void OnClick()
  133. {
  134. OnClickAction?.Invoke();
  135. RemoveClickTarget();
  136. }
  137. public void CheckFaceupSecurity(Player changedPlayer)
  138. {
  139. if (player != changedPlayer)
  140. return;
  141. UnityEngine.Debug.Log($"CHECKING FACE UP SECURITY: you - {changedPlayer.isYou}, icon - {changedPlayer.SecurityCards.Count(cardSource => !cardSource.IsFlipped)}");
  142. faceupIcon.SetActive((changedPlayer.SecurityCards.Count(cardSource => !cardSource.IsFlipped) > 0));
  143. }
  144. public void OnDestroy()
  145. {
  146. GManager.OnSecurityStackChanged -= CheckFaceupSecurity;
  147. }
  148. }