BT15_013.cs 5.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT15
  6. {
  7. public class BT15_013 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.OnEnterFieldAnyone)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[When Digivolving] Return 1 red Digimon card with [Avian], [Bird], [Beast], [Animal] or [Sovereign], other than [Sea Animal], in one of it's traits from your trash to the hand.";
  21. }
  22. bool CanSelectCardCondition(CardSource cardSource)
  23. {
  24. if (cardSource.IsDigimon)
  25. {
  26. if (cardSource.HasCardColor(CardColor.Red))
  27. {
  28. if (cardSource.HasAvianBeastAnimalTraits)
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  52. {
  53. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  54. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  55. selectCardEffect.SetUp(
  56. canTargetCondition: CanSelectCardCondition,
  57. canTargetCondition_ByPreSelecetedList: null,
  58. canEndSelectCondition: null,
  59. canNoSelect: () => false,
  60. selectCardCoroutine: null,
  61. afterSelectCardCoroutine: null,
  62. message: "Select 1 card to add to your hand.",
  63. maxCount: maxCount,
  64. canEndNotMax: false,
  65. isShowOpponent: true,
  66. mode: SelectCardEffect.Mode.AddHand,
  67. root: SelectCardEffect.Root.Trash,
  68. customRootCardList: null,
  69. canLookReverseCard: true,
  70. selectPlayer: card.Owner,
  71. cardEffect: activateClass);
  72. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  73. }
  74. }
  75. }
  76. if (timing == EffectTiming.OnLoseSecurity)
  77. {
  78. ActivateClass activateClass = new ActivateClass();
  79. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  80. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  81. activateClass.SetIsInheritedEffect(true);
  82. activateClass.SetHashString("Memory+1_BT15_013");
  83. cardEffects.Add(activateClass);
  84. string EffectDiscription()
  85. {
  86. return "[Your Turn] [Once Per Turn] When a card is removed from your opponent's security stack, gain 1 memory.";
  87. }
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. if (CardEffectCommons.IsExistOnBattleArea(card))
  91. {
  92. if (CardEffectCommons.IsOwnerTurn(card))
  93. {
  94. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy))
  95. {
  96. return true;
  97. }
  98. }
  99. }
  100. return false;
  101. }
  102. bool CanActivateCondition(Hashtable hashtable)
  103. {
  104. if (CardEffectCommons.IsExistOnBattleArea(card))
  105. {
  106. return true;
  107. }
  108. return false;
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  113. }
  114. }
  115. return cardEffects;
  116. }
  117. }
  118. }