BT15_088.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT15
  6. {
  7. public class BT15_088 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.OptionSkill)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  16. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Main] You may play 1 red Tamer card with a play cost of 4 or less from your hand without paying the cost. Then, if you have a Tamer with [Sora Takenouchi] in its name, return 1 red Digimon card from your trash to the hand.";
  21. }
  22. bool CanSelectCardCondition(CardSource cardSource)
  23. {
  24. if (cardSource.IsTamer)
  25. {
  26. if (cardSource.HasCardColor(CardColor.Red))
  27. {
  28. if (cardSource.GetCostItself <= 4)
  29. {
  30. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  31. {
  32. return true;
  33. }
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. bool CanSelectCardCondition1(CardSource cardSource)
  40. {
  41. if (cardSource.IsDigimon)
  42. {
  43. if (cardSource.HasCardColor(CardColor.Red))
  44. {
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. bool DoesPermanentExist(Permanent permanent)
  51. {
  52. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  53. {
  54. if (permanent.IsTamer)
  55. {
  56. if (permanent.TopCard.ContainsCardName("Sora Takenouchi"))
  57. {
  58. return true;
  59. }
  60. }
  61. }
  62. return false;
  63. }
  64. bool CanUseCondition(Hashtable hashtable)
  65. {
  66. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  67. }
  68. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  69. {
  70. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  71. {
  72. List<CardSource> selectedCards = new List<CardSource>();
  73. int maxCount = 1;
  74. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  75. selectHandEffect.SetUp(
  76. selectPlayer: card.Owner,
  77. canTargetCondition: CanSelectCardCondition,
  78. canTargetCondition_ByPreSelecetedList: null,
  79. canEndSelectCondition: null,
  80. maxCount: maxCount,
  81. canNoSelect: true,
  82. canEndNotMax: false,
  83. isShowOpponent: true,
  84. selectCardCoroutine: SelectCardCoroutine,
  85. afterSelectCardCoroutine: null,
  86. mode: SelectHandEffect.Mode.Custom,
  87. cardEffect: activateClass);
  88. selectHandEffect.SetUpCustomMessage("Select 1 Tamer card to play.", "The opponent is selecting 1 card to play.");
  89. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  90. yield return StartCoroutine(selectHandEffect.Activate());
  91. IEnumerator SelectCardCoroutine(CardSource cardSource)
  92. {
  93. selectedCards.Add(cardSource);
  94. yield return null;
  95. }
  96. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  97. }
  98. if (CardEffectCommons.HasMatchConditionPermanent(DoesPermanentExist))
  99. {
  100. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
  101. {
  102. int maxCount1 = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition1));
  103. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  104. selectCardEffect.SetUp(
  105. canTargetCondition: CanSelectCardCondition1,
  106. canTargetCondition_ByPreSelecetedList: null,
  107. canEndSelectCondition: null,
  108. canNoSelect: () => false,
  109. selectCardCoroutine: null,
  110. afterSelectCardCoroutine: null,
  111. message: "Select 1 red card to add to your hand.",
  112. maxCount: maxCount1,
  113. canEndNotMax: false,
  114. isShowOpponent: true,
  115. mode: SelectCardEffect.Mode.AddHand,
  116. root: SelectCardEffect.Root.Trash,
  117. customRootCardList: null,
  118. canLookReverseCard: true,
  119. selectPlayer: card.Owner,
  120. cardEffect: activateClass);
  121. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  122. }
  123. }
  124. }
  125. }
  126. if (timing == EffectTiming.SecuritySkill)
  127. {
  128. ActivateClass activateClass = new ActivateClass();
  129. activateClass.SetUpICardEffect($"Play 1 [Biyomon] from hand or trash and add this card to hand", CanUseCondition, card);
  130. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  131. activateClass.SetIsSecurityEffect(true);
  132. cardEffects.Add(activateClass);
  133. string EffectDiscription()
  134. {
  135. return "[Security] You may play 1 [Biyomon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  136. }
  137. bool CanSelectCardCondition(CardSource cardSource)
  138. {
  139. if (cardSource.CardNames.Contains("Biyomon"))
  140. {
  141. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  142. {
  143. return true;
  144. }
  145. }
  146. return false;
  147. }
  148. bool CanUseCondition(Hashtable hashtable)
  149. {
  150. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  151. }
  152. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  153. {
  154. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  155. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  156. if (canSelectHand || canSelectTrash)
  157. {
  158. if (canSelectHand && canSelectTrash)
  159. {
  160. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  161. {
  162. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  163. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  164. };
  165. string selectPlayerMessage = "From which area do you play a card?";
  166. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  167. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  168. }
  169. else
  170. {
  171. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  172. }
  173. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  174. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  175. List<CardSource> selectedCards = new List<CardSource>();
  176. IEnumerator SelectCardCoroutine(CardSource cardSource)
  177. {
  178. selectedCards.Add(cardSource);
  179. yield return null;
  180. }
  181. if (fromHand)
  182. {
  183. int maxCount = 1;
  184. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  185. selectHandEffect.SetUp(
  186. selectPlayer: card.Owner,
  187. canTargetCondition: CanSelectCardCondition,
  188. canTargetCondition_ByPreSelecetedList: null,
  189. canEndSelectCondition: null,
  190. maxCount: maxCount,
  191. canNoSelect: true,
  192. canEndNotMax: false,
  193. isShowOpponent: true,
  194. selectCardCoroutine: SelectCardCoroutine,
  195. afterSelectCardCoroutine: null,
  196. mode: SelectHandEffect.Mode.Custom,
  197. cardEffect: activateClass);
  198. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  199. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  200. yield return StartCoroutine(selectHandEffect.Activate());
  201. }
  202. else
  203. {
  204. int maxCount = 1;
  205. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  206. selectCardEffect.SetUp(
  207. canTargetCondition: CanSelectCardCondition,
  208. canTargetCondition_ByPreSelecetedList: null,
  209. canEndSelectCondition: null,
  210. canNoSelect: () => true,
  211. selectCardCoroutine: SelectCardCoroutine,
  212. afterSelectCardCoroutine: null,
  213. message: "Select 1 card to play.",
  214. maxCount: maxCount,
  215. canEndNotMax: false,
  216. isShowOpponent: true,
  217. mode: SelectCardEffect.Mode.Custom,
  218. root: SelectCardEffect.Root.Trash,
  219. customRootCardList: null,
  220. canLookReverseCard: true,
  221. selectPlayer: card.Owner,
  222. cardEffect: activateClass);
  223. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  224. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  225. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  226. }
  227. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  228. if (!fromHand)
  229. {
  230. root = SelectCardEffect.Root.Trash;
  231. }
  232. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  233. }
  234. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  235. }
  236. }
  237. return cardEffects;
  238. }
  239. }
  240. }