ArmorPurge.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can activate [Armor Purge]
  9. public static bool CanActivateArmorPurge(CardSource card)
  10. {
  11. if (IsExistOnBattleArea(card))
  12. {
  13. if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  14. {
  15. return true;
  16. }
  17. }
  18. return false;
  19. }
  20. #endregion
  21. #region Effect process of [Armor Purge]
  22. public static IEnumerator ArmorPurgeProcess(CardSource card)
  23. {
  24. yield return ContinuousController.instance.StartCoroutine(new ArmorPurgeClass(card.PermanentOfThisCard()).ArmorPurge());
  25. }
  26. #endregion
  27. #region Armor Purge class
  28. public class ArmorPurgeClass
  29. {
  30. public ArmorPurgeClass(Permanent permanent)
  31. {
  32. _permanent = permanent;
  33. }
  34. Permanent _permanent { get; set; }
  35. public IEnumerator ArmorPurge()
  36. {
  37. if (_permanent != null)
  38. {
  39. if (_permanent.TopCard != null)
  40. {
  41. if (_permanent.DigivolutionCards.Count >= 1)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(_permanent));
  44. CardSource topCard = _permanent.TopCard;
  45. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(topCard));
  46. if (!topCard.IsToken)
  47. {
  48. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(topCard));
  49. }
  50. _permanent.ShowDeleteEffect();
  51. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(topCard, _permanent));
  52. _permanent.willBeRemoveField = false;
  53. _permanent.HideDeleteEffect();
  54. #region "When Top Card is Trashed" effect
  55. #region Hashtable Setting
  56. System.Collections.Hashtable hashtable = new System.Collections.Hashtable()
  57. {
  58. {"Permanent", _permanent},
  59. {"CardSources", new List<CardSource> { topCard } }
  60. };
  61. #endregion
  62. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing
  63. .StackSkillInfos(hashtable,EffectTiming.WhenTopCardTrashed));
  64. #endregion
  65. #region Log
  66. string log = "";
  67. log += $"\nArmor Purge :";
  68. log += $"\n{topCard.BaseENGCardNameFromEntity}({topCard.CardID})";
  69. log += "\n";
  70. PlayLog.OnAddLog?.Invoke(log);
  71. #endregion
  72. }
  73. }
  74. }
  75. }
  76. }
  77. #endregion
  78. }