CanNotAttack.cs 2.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect that oneself can't attack
  9. public static CanNotAttackTargetDefendingPermanentClass CanNotAttackSelfStaticEffect(
  10. Func<Permanent, bool> defenderCondition,
  11. bool isInheritedEffect,
  12. CardSource card,
  13. Func<bool> condition,
  14. string effectName)
  15. {
  16. bool CanUseCondition()
  17. {
  18. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  19. {
  20. if (condition == null || condition())
  21. {
  22. return true;
  23. }
  24. }
  25. return false;
  26. }
  27. bool AttackerCondition(Permanent attacker)
  28. {
  29. if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker))
  30. {
  31. if (attacker == card.PermanentOfThisCard())
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. return CanNotAttackStaticEffect(
  39. attackerCondition: AttackerCondition,
  40. defenderCondition: defenderCondition,
  41. isInheritedEffect: isInheritedEffect,
  42. card: card,
  43. condition: CanUseCondition,
  44. effectName: effectName);
  45. }
  46. #endregion
  47. #region Static effect that can't attack
  48. public static CanNotAttackTargetDefendingPermanentClass CanNotAttackStaticEffect(
  49. Func<Permanent, bool> attackerCondition,
  50. Func<Permanent, bool> defenderCondition,
  51. bool isInheritedEffect,
  52. CardSource card,
  53. Func<bool> condition,
  54. string effectName)
  55. {
  56. CanNotAttackTargetDefendingPermanentClass canNotAttackClass = new CanNotAttackTargetDefendingPermanentClass();
  57. canNotAttackClass.SetUpICardEffect(effectName, CanUseCondition, card);
  58. canNotAttackClass.SetUpCanNotAttackTargetDefendingPermanentClass(attackerCondition: AttackerCondition, defenderCondition: DefenderCondition);
  59. if (isInheritedEffect)
  60. {
  61. canNotAttackClass.SetIsInheritedEffect(true);
  62. }
  63. bool CanUseCondition(Hashtable hashtable)
  64. {
  65. return condition == null || condition();
  66. }
  67. bool AttackerCondition(Permanent attacker)
  68. {
  69. if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker))
  70. {
  71. if (!attacker.TopCard.CanNotBeAffected(canNotAttackClass))
  72. {
  73. if (attackerCondition == null || attackerCondition(attacker))
  74. {
  75. return true;
  76. }
  77. }
  78. }
  79. return false;
  80. }
  81. bool DefenderCondition(Permanent defender)
  82. {
  83. return defenderCondition == null || defenderCondition(defender);
  84. }
  85. return canNotAttackClass;
  86. }
  87. #endregion
  88. }