Ascension.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Trigger effect of [Ascension] on oneself
  9. public static ICardEffect AscensionSelfEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (condition == null || condition())
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. return AscensionEffect(
  24. targetPermanent: targetPermanent,
  25. isInheritedEffect: isInheritedEffect,
  26. condition: CanUseCondition,
  27. rootCardEffect: null, card);
  28. }
  29. #endregion
  30. #region Trigger effect of [Ascension]
  31. public static ActivateClass AscensionEffect(Permanent targetPermanent, bool isInheritedEffect, Func<bool> condition, ICardEffect rootCardEffect, CardSource card)
  32. {
  33. if (targetPermanent == null) return null;
  34. if (targetPermanent.TopCard == null) return null;
  35. if (card == null) return null;
  36. ActivateClass activateClass = new ActivateClass();
  37. activateClass.SetUpICardEffect("Ascension", CanUseCondition, card);
  38. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, DataBase.AscensionEffectDescription());
  39. activateClass.SetIsInheritedEffect(isInheritedEffect);
  40. if (rootCardEffect != null)
  41. {
  42. activateClass.SetIsInheritedEffect(false);
  43. activateClass.SetEffectSourcePermanent(targetPermanent);
  44. activateClass.SetRootCardEffect(rootCardEffect);
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. if (CardEffectCommons.CanTriggerPermanentAscension(hashtable, (permanent) => permanent == targetPermanent))
  49. {
  50. if (condition == null || condition())
  51. {
  52. return true;
  53. }
  54. }
  55. return false;
  56. }
  57. bool CanActivateCondition(Hashtable hashtable)
  58. {
  59. return CardEffectCommons.CanActivateAscension(hashtable, targetPermanent.TopCard);
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. return CardEffectCommons.AscensionProcess(_hashtable, activateClass, targetPermanent.TopCard);
  64. }
  65. return activateClass;
  66. }
  67. #endregion
  68. }