CannotIgnoreDigivolutionConditionClass.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. public class CannotIgnoreDigivolutionConditionClass : ICardEffect, ICannotIgnoreDigivolutionConditionEffect
  6. {
  7. public void SetUpCannotIgnoreDigivolutionConditionClass(Func<Player, Permanent, CardSource, bool> IgnoreDigivolutionCondition)
  8. {
  9. this.IgnoreDigivolutionCondition = IgnoreDigivolutionCondition;
  10. }
  11. Func<Player, Permanent, CardSource, bool> IgnoreDigivolutionCondition;
  12. public bool cannotIgnoreDigivolutionCondition(Player player, Permanent targetPermanent, CardSource cardSource)
  13. {
  14. if (player != null && targetPermanent != null && cardSource != null)
  15. {
  16. if (targetPermanent.TopCard != null)
  17. {
  18. if (IgnoreDigivolutionCondition != null)
  19. {
  20. if (IgnoreDigivolutionCondition(player, targetPermanent, cardSource))
  21. {
  22. return true;
  23. }
  24. }
  25. }
  26. }
  27. return false;
  28. }
  29. }