Opening.cs 15 KB

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  1. using Photon.Pun;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.EventSystems;
  7. using UnityEngine.UI;
  8. using UnityEngine.Events;
  9. using System;
  10. using System.Threading.Tasks;
  11. [RequireComponent(typeof(OpenURL))]
  12. public class Opening : MonoBehaviour
  13. {
  14. private static WaitForSeconds _waitForSeconds0_15 = new WaitForSeconds(0.15f);
  15. private static WaitForSeconds _waitForSeconds0_1 = new WaitForSeconds(0.1f);
  16. [Header("読み込み中表示オブジェクト")]
  17. public LoadingObject LoadingObject;
  18. [Header("読み込み中表示オブジェクト(明るい)")]
  19. public LoadingObject LoadingObject_light;
  20. [Header("読み込み中表示オブジェクト_アンロード")]
  21. public LoadingObject LoadingObject_Unload;
  22. [Header("ホーム")]
  23. public HomeMode home;
  24. [Header("デッキ")]
  25. public DeckMode deck;
  26. [Header("バトル")]
  27. public BattleMode battle;
  28. [Header("クリック時エフェクト")]
  29. public GameObject OnClickEffect;
  30. [Header("キャンバス")]
  31. public RectTransform canvasRect;
  32. [Header("YesNoオブジェクト")]
  33. [SerializeField] List<YesNoObject> YesNoObjects = new List<YesNoObject>();
  34. [Header("Background Particle effects")]
  35. [SerializeField] List<ParticleSystem> _backgroundParticles = new List<ParticleSystem>();
  36. [SerializeField] CardImagePanel _cardImagePanel;
  37. public CheckUpdate checkUpdate;
  38. public static Opening instance = null;
  39. public Text VerText;
  40. public OptionPanel optionPanel;
  41. public PatchNotes patchNotesPanel;
  42. public GameObject ModeButtons;
  43. public Vector3 DeckInfoPrefabStartScale;
  44. public Vector3 DeckInfoPrefabExpandScale;
  45. [SerializeField] Transform camerasParent;
  46. public Title title;
  47. [Header("背景Image")]
  48. public List<Image> BackgroundImages = new List<Image>();
  49. public GameObject openingObject;
  50. [Header("TitleButtonSE")]
  51. public AudioClip TitleButtonSE;
  52. [Header("DrawSE")]
  53. public AudioClip DrawSE;
  54. [Header("MoveSE")]
  55. public AudioClip MoveSE;
  56. [Header("DecisionSE")]
  57. public AudioClip DecisionSE;
  58. [Header("CancelSE")]
  59. public AudioClip CancelSE;
  60. [Header("BGM")]
  61. public AudioClip bgm;
  62. [Header("BGMObject")]
  63. public BGMObject OpeningBGM;
  64. private void Awake()
  65. {
  66. instance = this;
  67. if (openingCameras.Count >= 1)
  68. {
  69. MainCamera = openingCameras[0];
  70. }
  71. }
  72. int count = 0;
  73. int UpdateFrame = 5;
  74. private void Update()
  75. {
  76. #region 数フレームに一度だけ更新
  77. count++;
  78. if (count < UpdateFrame)
  79. {
  80. return;
  81. }
  82. else
  83. {
  84. count = 0;
  85. }
  86. #endregion
  87. GetRayCast();
  88. if (ContinuousController.instance != null)
  89. {
  90. foreach (ParticleSystem particleSystem in _backgroundParticles)
  91. {
  92. if (particleSystem != null)
  93. {
  94. particleSystem.gameObject.SetActive(ContinuousController.instance.showBackgroundParticle);
  95. }
  96. }
  97. }
  98. }
  99. YesNoObject ActiveYesNoObject()
  100. {
  101. foreach (YesNoObject yesNoObject in YesNoObjects)
  102. {
  103. if (!yesNoObject.gameObject.activeSelf)
  104. {
  105. return yesNoObject;
  106. }
  107. }
  108. if (YesNoObjects.Count >= 1)
  109. {
  110. return YesNoObjects[0];
  111. }
  112. return null;
  113. }
  114. public void OffYesNoObjects()
  115. {
  116. foreach (YesNoObject yesNoObject in YesNoObjects)
  117. {
  118. yesNoObject.Close_(false);
  119. }
  120. }
  121. public void SetUpActiveYesNoObject(List<UnityAction> OnClickActions, List<string> CommandTexts, string _InfoText, bool CanClose)
  122. {
  123. YesNoObject activeYesNoObject = ActiveYesNoObject();
  124. if (activeYesNoObject != null)
  125. {
  126. activeYesNoObject.Off();
  127. activeYesNoObject.transform.parent.gameObject.SetActive(true);
  128. activeYesNoObject.transform.SetSiblingIndex(activeYesNoObject.transform.parent.childCount - 1);
  129. activeYesNoObject.SetUpYesNoObject(OnClickActions, CommandTexts, _InfoText, CanClose);
  130. }
  131. }
  132. void GetRayCast()
  133. {
  134. if (GManager.instance != null)
  135. {
  136. return;
  137. }
  138. if (ContinuousController.instance == null)
  139. {
  140. return;
  141. }
  142. //bool isRay = false;
  143. List<RaycastResult> results = new List<RaycastResult>();
  144. PointerEventData pointer = new PointerEventData(EventSystem.current)
  145. {
  146. // マウスポインタの位置にレイ飛ばし、ヒットしたものを保存
  147. position = Input.mousePosition
  148. };
  149. EventSystem.current.RaycastAll(pointer, results);
  150. // ヒットしたUIの名前
  151. //isRay = true;
  152. CardPrefab_CreateDeck cardPrefab = null;
  153. foreach (RaycastResult target in results)
  154. {
  155. if (target.gameObject.CompareTag("CardPrefab_CreateDeck_CardImage"))
  156. {
  157. cardPrefab = target.gameObject.transform.parent.parent.parent.GetComponent<CardPrefab_CreateDeck>();
  158. /*
  159. if (cardPrefab != null)
  160. {
  161. if (Opening.instance.deck.trialDraw.gameObject.activeSelf)
  162. {
  163. if (cardPrefab.transform.parent != Opening.instance.deck.trialDraw.CardScroll.content)
  164. {
  165. cardPrefab = null;
  166. }
  167. }
  168. else if (Opening.instance.deck.deckListPanel.gameObject.activeSelf)
  169. {
  170. if (cardPrefab.transform.parent != Opening.instance.deck.deckListPanel.DeckScroll.content)
  171. {
  172. cardPrefab = null;
  173. }
  174. }
  175. }
  176. */
  177. if (cardPrefab != null)
  178. {
  179. break;
  180. }
  181. }
  182. }
  183. //isRay = cardPrefab != null;
  184. if (cardPrefab != null)
  185. {
  186. if (deck.editDeck.isDragging)
  187. {
  188. cardPrefab = null;
  189. }
  190. else
  191. {
  192. foreach (RaycastResult target in results)
  193. {
  194. if (target.gameObject.layer == LayerMask.NameToLayer("IgnoreCardPrefabRaycast"))
  195. {
  196. if (DropArea.IsChild(Opening.instance.deck.trialDraw.gameObject, target.gameObject))
  197. {
  198. if (cardPrefab.transform.parent == Opening.instance.deck.trialDraw.CardScroll.content)
  199. {
  200. continue;
  201. }
  202. }
  203. else if (DropArea.IsChild(Opening.instance.deck.deckListPanel.gameObject, target.gameObject))
  204. {
  205. if (cardPrefab.transform.parent == Opening.instance.deck.deckListPanel.DeckScroll.content)
  206. {
  207. continue;
  208. }
  209. if (cardPrefab.transform.parent == Opening.instance.deck.trialDraw.CardScroll.content)
  210. {
  211. continue;
  212. }
  213. }
  214. cardPrefab = null;
  215. break;
  216. }
  217. }
  218. }
  219. }
  220. if (cardPrefab != null)
  221. {
  222. if (Opening.instance.deck.editDeck.gameObject.activeSelf && Opening.instance.deck.editDeck.isEditting && !Opening.instance.deck.editDeck.isDragging)
  223. {
  224. for (int i = 0; i < Opening.instance.deck.editDeck.CardPoolCardPrefabs_CreateDeck.Count; i++)
  225. {
  226. if (Opening.instance.deck.editDeck.CardPoolCardPrefabs_CreateDeck[i] != cardPrefab)
  227. {
  228. Opening.instance.deck.editDeck.CardPoolCardPrefabs_CreateDeck[i]._OnExit();
  229. }
  230. }
  231. for (int i = 0; i < Opening.instance.deck.editDeck.DeckScroll.content.childCount; i++)
  232. {
  233. if (Opening.instance.deck.editDeck.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>() != cardPrefab)
  234. {
  235. Opening.instance.deck.editDeck.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  236. }
  237. }
  238. }
  239. if (Opening.instance.deck.deckListPanel.gameObject.activeSelf)
  240. {
  241. for (int i = 0; i < Opening.instance.deck.deckListPanel.DeckScroll.content.childCount; i++)
  242. {
  243. if (Opening.instance.deck.deckListPanel.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>() != cardPrefab)
  244. {
  245. Opening.instance.deck.deckListPanel.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  246. }
  247. }
  248. }
  249. if (Opening.instance.deck.trialDraw.gameObject.activeSelf)
  250. {
  251. for (int i = 0; i < Opening.instance.deck.trialDraw.CardScroll.content.childCount; i++)
  252. {
  253. if (Opening.instance.deck.trialDraw.CardScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>() != cardPrefab)
  254. {
  255. Opening.instance.deck.trialDraw.CardScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  256. }
  257. }
  258. }
  259. cardPrefab.OnEnter();
  260. }
  261. //if (!isRay)
  262. else
  263. {
  264. if (Opening.instance.deck.editDeck.gameObject.activeSelf && Opening.instance.deck.editDeck.isEditting)
  265. {
  266. for (int i = 0; i < Opening.instance.deck.editDeck.CardPoolCardPrefabs_CreateDeck.Count; i++)
  267. {
  268. Opening.instance.deck.editDeck.CardPoolCardPrefabs_CreateDeck[i]._OnExit();
  269. }
  270. for (int i = 0; i < Opening.instance.deck.editDeck.DeckScroll.content.childCount; i++)
  271. {
  272. Opening.instance.deck.editDeck.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  273. }
  274. }
  275. if (Opening.instance.deck.deckListPanel.gameObject.activeSelf)
  276. {
  277. for (int i = 0; i < Opening.instance.deck.deckListPanel.DeckScroll.content.childCount; i++)
  278. {
  279. Opening.instance.deck.deckListPanel.DeckScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  280. }
  281. }
  282. if (Opening.instance.deck.trialDraw.gameObject.activeSelf)
  283. {
  284. for (int i = 0; i < Opening.instance.deck.trialDraw.CardScroll.content.childCount; i++)
  285. {
  286. Opening.instance.deck.trialDraw.CardScroll.content.GetChild(i).GetComponent<CardPrefab_CreateDeck>()._OnExit();
  287. }
  288. }
  289. }
  290. }
  291. public void OpenRuleBook()
  292. {
  293. OpenURL openURL = GetComponent<OpenURL>();
  294. openURL.Open();
  295. }
  296. public List<Camera> openingCameras
  297. {
  298. get
  299. {
  300. List<Camera> openingCameras = new List<Camera>();
  301. for (int i = 0; i < camerasParent.childCount; i++)
  302. {
  303. if (camerasParent.GetChild(i).TryGetComponent<Camera>(out var camera))
  304. {
  305. openingCameras.Add(camera);
  306. }
  307. }
  308. return openingCameras;
  309. }
  310. }
  311. public Camera MainCamera { get; set; }
  312. public void PlayDecisionSE()
  313. {
  314. ContinuousController.instance.PlaySE(Opening.instance.DecisionSE);
  315. }
  316. public void PlayCancelSE()
  317. {
  318. ContinuousController.instance.PlaySE(Opening.instance.CancelSE);
  319. }
  320. public void OffModeButtons()
  321. {
  322. ModeButtons.SetActive(false);
  323. }
  324. public void OnModeButtons()
  325. {
  326. ModeButtons.SetActive(true);
  327. }
  328. public void CreateOnClickEffect()
  329. {
  330. GameObject effect = Instantiate(OnClickEffect, canvasRect.transform);
  331. var mousePos = Input.mousePosition;
  332. var magnification = canvasRect.sizeDelta.x / Screen.width;
  333. mousePos.x = mousePos.x * magnification - canvasRect.sizeDelta.x / 2;
  334. mousePos.y = mousePos.y * magnification - canvasRect.sizeDelta.y / 2;
  335. mousePos.z = 0;// -0.5f;// transform.localPosition.z;
  336. effect.transform.SetLocalPositionAndRotation(mousePos, Quaternion.Euler(new Vector3(77, 0, 0)));
  337. StartCoroutine(Effects.DeleteCoroutine(effect, null));
  338. }
  339. private void Start()
  340. {
  341. foreach (YesNoObject yesNoObject in YesNoObjects)
  342. {
  343. yesNoObject.Close_(false);
  344. }
  345. ChangeBackground();
  346. home.OffHome();
  347. deck.OffDeck();
  348. battle.OffBattle();
  349. _cardImagePanel.Close_(false);
  350. StartCoroutine(Init());
  351. }
  352. async void ChangeBackground()
  353. {
  354. Sprite backgroundSprite = await StreamingAssetsUtility.GetSprite("Background_home");
  355. if (backgroundSprite != null)
  356. {
  357. foreach (Image BackgroundImage in BackgroundImages)
  358. {
  359. BackgroundImage.sprite = backgroundSprite;
  360. }
  361. }
  362. }
  363. public IEnumerator Init()
  364. {
  365. OpeningBGM.StopPlayBGM();
  366. yield return StartCoroutine(LoadingObject.StartLoading("Now Loading"));
  367. LoadingObject_light.gameObject.SetActive(false);
  368. LoadingObject_Unload.gameObject.SetActive(false);
  369. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  370. yield return new WaitWhile(() => ContinuousController.instance == null);
  371. // ContinuousController.instance.LoadVolume();
  372. home.OffHome();
  373. optionPanel.Init();
  374. patchNotesPanel.Init();
  375. yield return StartCoroutine(deck.editDeck.InitEditDeck());
  376. if (PhotonNetwork.IsConnected)
  377. {
  378. PhotonNetwork.Disconnect();
  379. while (PhotonNetwork.IsConnected)
  380. {
  381. yield return null;
  382. }
  383. }
  384. yield return _waitForSeconds0_1;
  385. VerText.text = $"Ver{ContinuousController.instance.GameVerString}";
  386. deck.SetUpDeckMode();
  387. deck.OffDeck();
  388. title.SetUpTitle();
  389. LoadCardImages();
  390. yield return _waitForSeconds0_15;
  391. yield return StartCoroutine(LoadingObject.EndLoading());
  392. }
  393. async void LoadCardImages()
  394. {
  395. #if UNITY_EDITOR
  396. foreach (CEntity_Base cEntity_Base in ContinuousController.instance.CardList)
  397. {
  398. cEntity_Base.HasLoadStarted = false;
  399. }
  400. #endif
  401. foreach (DeckData deckData in ContinuousController.instance.DeckDatas)
  402. {
  403. CEntity_Base keyCard = deckData.KeyCard;
  404. if (keyCard != null)
  405. {
  406. keyCard.HasLoadStarted = false;
  407. await keyCard.LoadCardImage();
  408. }
  409. }
  410. }
  411. }