CEntity_Effect.cs 747 B

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Collections;
  5. using UnityEngine;
  6. using System.Linq;
  7. public abstract partial class CEntity_Effect : MonoBehaviourPunCallbacks
  8. {
  9. public virtual List<ICardEffect> CardEffects(EffectTiming timing, CardSource cardSource)
  10. {
  11. return new List<ICardEffect>();
  12. }
  13. public List<ICardEffect> GetCardEffects(EffectTiming timing, CardSource cardSource)
  14. {
  15. return CardEffects(timing,cardSource).Filter(cardEffect => cardEffect != null);
  16. }
  17. //後で消す
  18. public static bool isExistOnField(CardSource card)
  19. {
  20. if (card.PermanentOfThisCard() != null)
  21. {
  22. return true;
  23. }
  24. return false;
  25. }
  26. }