Collision.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Can activate [Collision]
  9. public static bool CanActivateCollision(CardSource cardSource)
  10. {
  11. if (IsExistOnBattleArea(cardSource))
  12. {
  13. if (cardSource.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
  14. {
  15. if (GManager.instance.attackProcess.IsAttacking)
  16. {
  17. return true;
  18. }
  19. }
  20. return false;
  21. }
  22. #endregion
  23. #region Effect process of [Blitz]
  24. public static IEnumerator CollisionProcess(CardSource cardSource, ICardEffect activateClass, Func<IEnumerator> beforeOnAttackCoroutine = null)
  25. {
  26. if (CanActivateCollision(cardSource))
  27. {
  28. foreach (Permanent enemyDigimon in cardSource.Owner.Enemy.GetBattleAreaDigimons())
  29. {
  30. if (enemyDigimon.TopCard.CanNotBeAffected(activateClass))
  31. continue;
  32. yield return ContinuousController.instance.StartCoroutine(GainBlocker(
  33. targetPermanent: enemyDigimon,
  34. effectDuration: EffectDuration.UntilEndAttack,
  35. activateClass: activateClass));
  36. }
  37. int maxCount = 1;
  38. Permanent selectedPermanent = null;
  39. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  40. selectPermanentEffect.SetUp(
  41. selectPlayer: cardSource.Owner.Enemy,
  42. canTargetCondition: CanSelectBlockerCondition,
  43. canTargetCondition_ByPreSelecetedList: null,
  44. canEndSelectCondition: null,
  45. maxCount: maxCount,
  46. canNoSelect: false,
  47. canEndNotMax: false,
  48. selectPermanentCoroutine: SelectPermanentCoroutine,
  49. afterSelectPermanentCoroutine: null,
  50. mode: SelectPermanentEffect.Mode.Custom,
  51. cardEffect: null);
  52. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will block.", "The opponent is selecting 1 Digimon that will block.");
  53. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  54. bool CanSelectBlockerCondition(Permanent permanent)
  55. {
  56. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  57. {
  58. if (permanent.TopCard.Owner.isYou)
  59. {
  60. if (permanent.HasBlocker && permanent.CanBlock(cardSource.PermanentOfThisCard()))
  61. {
  62. return true;
  63. }
  64. }
  65. }
  66. return false;
  67. }
  68. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  69. {
  70. selectedPermanent = permanent;
  71. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender(null, true, selectedPermanent));
  72. }
  73. }
  74. }
  75. #endregion
  76. }