GameContextDeterminarion.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectCommons
  7. {
  8. #region Whether the card is in the field
  9. public static bool IsExistOnField(CardSource card)
  10. {
  11. if(card != null)
  12. {
  13. if (card.PermanentOfThisCard() != null)
  14. {
  15. return true;
  16. }
  17. }
  18. return false;
  19. }
  20. #endregion
  21. #region Whether the card is in the Breeding Area
  22. public static bool IsExistOnBreedingArea(CardSource card)
  23. {
  24. if (IsExistOnField(card))
  25. {
  26. if (card.Owner.GetBreedingAreaPermanents().Contains(card.PermanentOfThisCard()))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. #endregion
  34. #region Whether the card is Digimon and in the Breeding Area
  35. public static bool IsExistOnBreedingAreaDigimon(CardSource card)
  36. {
  37. if (IsExistOnField(card))
  38. {
  39. if (card.Owner.GetBreedingAreaPermanents().Contains(card.PermanentOfThisCard()))
  40. {
  41. if (card.PermanentOfThisCard().IsDigimon)
  42. {
  43. return true;
  44. }
  45. }
  46. }
  47. return false;
  48. }
  49. #endregion
  50. #region Whether the card is in the Battle Area
  51. public static bool IsExistOnBattleArea(CardSource card)
  52. {
  53. if (IsExistOnField(card))
  54. {
  55. if (card.Owner.GetBattleAreaPermanents().Contains(card.PermanentOfThisCard()))
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. #endregion
  63. #region Whether the card is Digimon and in the Battle Area
  64. public static bool IsExistOnBattleAreaDigimon(CardSource card)
  65. {
  66. if (IsExistOnBattleArea(card))
  67. {
  68. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. #endregion
  76. #region Whether the card is in hand
  77. public static bool IsExistOnHand(CardSource card)
  78. {
  79. if (card.Owner.HandCards.Contains(card))
  80. {
  81. return true;
  82. }
  83. return false;
  84. }
  85. #endregion
  86. #region Whether the card is in trash
  87. public static bool IsExistOnTrash(CardSource card)
  88. {
  89. if (card.Owner.TrashCards.Contains(card))
  90. {
  91. return true;
  92. }
  93. return false;
  94. }
  95. #endregion
  96. #region Whether the card is in Executing Area
  97. public static bool IsExistOnExecutingArea(CardSource card)
  98. {
  99. if (card.Owner.ExecutingCards.Contains(card))
  100. {
  101. return true;
  102. }
  103. return false;
  104. }
  105. #endregion
  106. #region Whether the card Can be played as a new permanent
  107. public static bool CanPlayAsNewPermanent(
  108. CardSource cardSource,
  109. bool payCost,
  110. ICardEffect cardEffect,
  111. SelectCardEffect.Root root = SelectCardEffect.Root.Hand,
  112. bool isBreedingArea = false,
  113. bool isPlayOption = false,
  114. int fixedCost = -1) =>
  115. cardSource != null &&
  116. (isPlayOption || !cardSource.IsOption)
  117. && cardSource.Owner.fieldCardFrames.Some((frame) =>
  118. frame.IsEmptyFrame()
  119. && cardSource.CanPlayCardTargetFrame(frame, payCost, cardEffect, root, isBreedingArea: isBreedingArea, fixedCost:fixedCost));
  120. #endregion
  121. #region Whether the permanent is in the Battle Area
  122. public static bool IsPermanentExistsOnBattleArea(Permanent permanent)
  123. {
  124. if (permanent != null)
  125. {
  126. if (permanent.TopCard != null)
  127. {
  128. if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent))
  129. {
  130. return true;
  131. }
  132. }
  133. }
  134. return false;
  135. }
  136. #endregion
  137. #region Whether the permanent is in the Breeding Area
  138. public static bool IsPermanentExistsOnBreedingArea(Permanent permanent)
  139. {
  140. if (permanent != null)
  141. {
  142. if (permanent.TopCard != null)
  143. {
  144. if (permanent.TopCard.Owner.GetBreedingAreaPermanents().Contains(permanent))
  145. {
  146. return true;
  147. }
  148. }
  149. }
  150. return false;
  151. }
  152. #endregion
  153. #region Whether the permanent is card's owner's
  154. public static bool IsOwnerPermanent(Permanent permanent, CardSource card)
  155. {
  156. if (permanent != null)
  157. {
  158. if (permanent.TopCard != null)
  159. {
  160. if (card != null)
  161. {
  162. if (permanent.TopCard.Owner == card.Owner)
  163. {
  164. return true;
  165. }
  166. }
  167. }
  168. }
  169. return false;
  170. }
  171. #endregion
  172. #region Whether the permanent is card's owner's opponent's
  173. public static bool IsOpponentPermanent(Permanent permanent, CardSource card)
  174. {
  175. if (permanent != null)
  176. {
  177. if (permanent.TopCard != null)
  178. {
  179. if (permanent.TopCard.Owner == card.Owner.Enemy)
  180. {
  181. return true;
  182. }
  183. }
  184. }
  185. return false;
  186. }
  187. #endregion
  188. #region Whether the permanent is in the card's owner's Battle Area
  189. public static bool IsPermanentExistsOnOwnerBattleArea(Permanent permanent, CardSource card)
  190. {
  191. if (IsPermanentExistsOnBattleArea(permanent))
  192. {
  193. if (IsOwnerPermanent(permanent, card))
  194. {
  195. return true;
  196. }
  197. }
  198. return false;
  199. }
  200. #endregion
  201. #region Whether the permanent is in the card's owner's opponent's Battle Area
  202. public static bool IsPermanentExistsOnOpponentBattleArea(Permanent permanent, CardSource card)
  203. {
  204. if (IsPermanentExistsOnBattleArea(permanent))
  205. {
  206. if (IsOpponentPermanent(permanent, card))
  207. {
  208. return true;
  209. }
  210. }
  211. return false;
  212. }
  213. #endregion
  214. #region Whether the permanent is in the card's owner's Breeding Area
  215. public static bool IsPermanentExistsOnOwnerBreedingArea(Permanent permanent, CardSource card)
  216. {
  217. if (IsPermanentExistsOnBreedingArea(permanent))
  218. {
  219. if (IsOwnerPermanent(permanent, card))
  220. {
  221. return true;
  222. }
  223. }
  224. return false;
  225. }
  226. #endregion
  227. #region Whether the permanent is in the card's owner's opponent's Breeding Area
  228. public static bool IsPermanentExistsOnOpponentBreedingArea(Permanent permanent, CardSource card)
  229. {
  230. if (IsPermanentExistsOnBreedingArea(permanent))
  231. {
  232. if (IsOpponentPermanent(permanent, card))
  233. {
  234. return true;
  235. }
  236. }
  237. return false;
  238. }
  239. #endregion
  240. #region Whether the permanent is Digimon and in the card's owner's Battle Area
  241. public static bool IsPermanentExistsOnOwnerBattleAreaDigimon(Permanent permanent, CardSource card)
  242. {
  243. if (IsPermanentExistsOnOwnerBattleArea(permanent, card))
  244. {
  245. if (permanent.IsDigimon)
  246. {
  247. return true;
  248. }
  249. }
  250. return false;
  251. }
  252. #endregion
  253. #region Whether the permanent is Digimon and in the card's owner's opponent's Battle Area
  254. public static bool IsPermanentExistsOnOpponentBattleAreaDigimon(Permanent permanent, CardSource card)
  255. {
  256. if (IsPermanentExistsOnOpponentBattleArea(permanent, card))
  257. {
  258. if (permanent.IsDigimon)
  259. {
  260. return true;
  261. }
  262. }
  263. return false;
  264. }
  265. #endregion
  266. #region How many permanents there are in the Battle Area that satisfy the condition
  267. public static int MatchConditionPermanentCount(Func<Permanent, bool> CanSelectPermanentCondition, bool isContainBreedingArea = false)
  268. {
  269. if (isContainBreedingArea)
  270. {
  271. return GManager.instance.turnStateMachine.gameContext.Players
  272. .Map(player => player.GetFieldPermanents())
  273. .Flat()
  274. .Count(CanSelectPermanentCondition);
  275. }
  276. else
  277. {
  278. return GManager.instance.turnStateMachine.gameContext.Players
  279. .Map(player => player.GetBattleAreaPermanents())
  280. .Flat()
  281. .Count(CanSelectPermanentCondition);
  282. }
  283. }
  284. #endregion
  285. #region How many permanents there are in the owner's Battle Area that satisfy the condition
  286. public static int MatchConditionOwnersPermanentCount(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  287. {
  288. return MatchConditionPermanentCount(permanent => CanSelectPermanentCondition(permanent) && IsOwnerPermanent(permanent, card));
  289. }
  290. #endregion
  291. #region How many permanents there are in the owner's opponent's Battle Area that satisfy the condition
  292. public static int MatchConditionOpponentsPermanentCount(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  293. {
  294. return MatchConditionPermanentCount(permanent => CanSelectPermanentCondition(permanent) && IsOpponentPermanent(permanent, card));
  295. }
  296. #endregion
  297. #region Whether there is at least 1 permanent in the Battle Area that satisfies the condition
  298. public static bool HasMatchConditionPermanent(Func<Permanent, bool> CanSelectPermanentCondition, bool isContainBreedingArea = false)
  299. {
  300. if (isContainBreedingArea)
  301. {
  302. return GManager.instance.turnStateMachine.gameContext.Players
  303. .Map(player => player.GetFieldPermanents())
  304. .Flat()
  305. .Some(CanSelectPermanentCondition);
  306. }
  307. else
  308. {
  309. return GManager.instance.turnStateMachine.gameContext.Players
  310. .Map(player => player.GetBattleAreaPermanents())
  311. .Flat()
  312. .Some(CanSelectPermanentCondition);
  313. }
  314. }
  315. #endregion
  316. #region Whether there is at least 1 card in the owner's hand that satisfies the condition
  317. public static bool HasMatchConditionOwnersHand(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  318. {
  319. return GManager.instance.turnStateMachine.gameContext.Players
  320. .Map(player => player.HandCards)
  321. .Flat()
  322. .Some(source => CanSelectCardCondition(source) && IsExistOnHand(card));
  323. }
  324. #endregion
  325. #region How many cards there are in the owner's hand that satisfy the condition
  326. public static int MatchConditionOwnersCardCountInHand(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  327. {
  328. return card.Owner.HandCards.Count(CanSelectCardCondition);
  329. }
  330. #endregion
  331. #region Whether there is at least 1 permanent in the owner's Battle Area that satisfies the condition
  332. public static bool HasMatchConditionOwnersPermanent(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  333. {
  334. return GManager.instance.turnStateMachine.gameContext.Players
  335. .Map(player => player.GetBattleAreaPermanents())
  336. .Flat()
  337. .Some(permanent => CanSelectPermanentCondition(permanent) && IsOwnerPermanent(permanent, card));
  338. }
  339. #endregion
  340. #region Whether there is at least 1 permanent in the owner's opponent's Battle Area that satisfies the condition
  341. public static bool HasMatchConditionOpponentsPermanent(CardSource card, Func<Permanent, bool> CanSelectPermanentCondition)
  342. {
  343. return GManager.instance.turnStateMachine.gameContext.Players
  344. .Map(player => player.GetBattleAreaPermanents())
  345. .Flat()
  346. .Some(permanent => CanSelectPermanentCondition(permanent) && IsOpponentPermanent(permanent, card));
  347. }
  348. #endregion
  349. #region How many cards there are in the owner's trash that satisfy the condition
  350. public static int MatchConditionOwnersCardCountInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  351. {
  352. return card.Owner.TrashCards.Count(CanSelectCardCondition);
  353. }
  354. #endregion
  355. #region How many cards there are in the owner's opponent's trash that satisfy the condition
  356. public static int MatchConditionOpponentsCardCountInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  357. {
  358. return card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition);
  359. }
  360. #endregion
  361. #region Whether there is at least 1 card in the owner's trash that satisfies the condition
  362. public static bool HasMatchConditionOwnersCardInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  363. {
  364. return card.Owner.TrashCards.Some(CanSelectCardCondition);
  365. }
  366. #endregion
  367. #region Whether there is at least 1 card in the owner's opponent's trash that satisfies the condition
  368. public static bool HasMatchConditionOpponentsCardInTrash(CardSource card, Func<CardSource, bool> CanSelectCardCondition)
  369. {
  370. return card.Owner.Enemy.TrashCards.Some(CanSelectCardCondition);
  371. }
  372. #endregion
  373. #region Whether the list has no element
  374. public static bool HasNoElement<T>(List<T> list) => list.Count <= 0;
  375. #endregion
  376. #region Wheter it is the player's turn
  377. public static bool IsOwnerTurn(CardSource card) => GManager.instance.turnStateMachine.gameContext.TurnPlayer == card.Owner;
  378. public static bool IsOpponentTurn(CardSource card) => !IsOwnerTurn(card);
  379. #endregion
  380. #region Whether the effect is your effect
  381. public static bool IsOwnerEffect(ICardEffect cardEffect, CardSource card)
  382. {
  383. if (cardEffect != null)
  384. {
  385. if (cardEffect.EffectSourceCard != null)
  386. {
  387. if (cardEffect.EffectSourceCard.Owner == card.Owner)
  388. {
  389. return true;
  390. }
  391. }
  392. }
  393. return false;
  394. }
  395. #endregion
  396. #region Whether the effect is opponent's effect
  397. public static bool IsOpponentEffect(ICardEffect cardEffect, CardSource card)
  398. {
  399. if (cardEffect != null)
  400. {
  401. if (cardEffect.EffectSourceCard != null)
  402. {
  403. if (cardEffect.EffectSourceCard.Owner == card.Owner.Enemy)
  404. {
  405. return true;
  406. }
  407. }
  408. }
  409. return false;
  410. }
  411. #endregion
  412. }