TurnStateMachine.cs 148 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. public class TurnStateMachine : MonoBehaviourPunCallbacks
  13. {
  14. //Class to manage battle status
  15. public GameContext gameContext;
  16. //Wheteher Selecting some card
  17. public bool IsSelecting = false;
  18. //Synchronization
  19. public bool isSync;
  20. //Effects in use
  21. public bool isExecuting;
  22. //Whether it is the first turn of the first player
  23. public bool isFirstPlayerFirstTurn { get; set; } = true;
  24. //Turn Count
  25. public int TurnCount { get; set; } = 0;
  26. public bool isSecurityCehck { get; set; } = false;
  27. #region Initialization
  28. public IEnumerator Init()
  29. {
  30. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  31. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  32. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  33. #region initialize parameter
  34. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  35. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  39. #endregion
  40. #region AIモード
  41. if (GManager.instance.IsAI)
  42. {
  43. ContinuousController.instance.isRandomMatch = true;
  44. if (!PhotonNetwork.IsConnected)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  47. }
  48. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  49. if (!PhotonNetwork.InLobby)
  50. {
  51. PhotonNetwork.JoinLobby();
  52. }
  53. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  54. if (!PhotonNetwork.InRoom)
  55. {
  56. //Setting up the room to be created
  57. RoomOptions roomOptions = new RoomOptions();
  58. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  59. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  60. roomOptions.PublishUserId = true;
  61. roomOptions.MaxPlayers = 1;
  62. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  63. //Create Room
  64. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  65. }
  66. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  67. }
  68. #endregion
  69. #region gameContextの設定
  70. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  71. #endregion
  72. #region プレイヤー名設定
  73. #region Extract master and non-master clients among Photon clients
  74. Photon.Realtime.Player MasterPlayer = null;
  75. Photon.Realtime.Player nonMasterPlayer = null;
  76. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  77. {
  78. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  79. {
  80. nonMasterPlayer = player;
  81. }
  82. else
  83. {
  84. MasterPlayer = player;
  85. }
  86. }
  87. #endregion
  88. #region Save each player name
  89. SetPlayerName(0, PlayerName(MasterPlayer));
  90. SetPlayerName(1, PlayerName(nonMasterPlayer));
  91. #endregion
  92. #region Player name for that Photon client
  93. string PlayerName(Photon.Realtime.Player player)
  94. {
  95. #region 対人戦
  96. if (!GManager.instance.IsAI)
  97. {
  98. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  99. if (HasPlayerName(player))
  100. {
  101. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  102. {
  103. string playerName = (string)value;
  104. Debug.Log($"playername:{playerName}");
  105. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  106. {
  107. return playerName;
  108. }
  109. if (player == PhotonNetwork.LocalPlayer)
  110. {
  111. return "You";
  112. }
  113. else
  114. {
  115. return "Opponent";
  116. }
  117. return playerName;
  118. }
  119. }
  120. Debug.Log($"playername:None");
  121. return "";
  122. }
  123. #endregion
  124. #region AI mode
  125. else
  126. {
  127. #region Player Name
  128. if (player == MasterPlayer)
  129. {
  130. return ContinuousController.instance.PlayerName;
  131. }
  132. #endregion
  133. #region AI Player Name
  134. else
  135. {
  136. return "Bot";
  137. }
  138. #endregion
  139. }
  140. #endregion
  141. #region Determine if that Photon client has custom properties for player names
  142. bool HasPlayerName(Photon.Realtime.Player _player)
  143. {
  144. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  145. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  146. {
  147. string playerName = (string)value;
  148. if (!string.IsNullOrEmpty(playerName))
  149. {
  150. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  151. {
  152. return true;
  153. }
  154. }
  155. }
  156. return false;
  157. }
  158. #endregion
  159. }
  160. #endregion
  161. #region Store player names in Player class and display UI
  162. void SetPlayerName(int _PlayerID, string _PlayerName)
  163. {
  164. Player player = gameContext.PlayerFromID(_PlayerID);
  165. player.PlayerName = _PlayerName;
  166. if (player.PlayerNameText != null)
  167. {
  168. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  169. player.PlayerNameText.gameObject.SetActive(true);
  170. player.PlayerNameText.text = player.PlayerName;
  171. }
  172. }
  173. #endregion
  174. #endregion
  175. #region 乱数列初期化
  176. if (PhotonNetwork.IsMasterClient)
  177. {
  178. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.getRamdom());
  179. }
  180. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  181. ContinuousController.instance.DoneSetRandom = false;
  182. #endregion
  183. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  184. #region デッキカード生成
  185. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  186. yield return new WaitForSeconds(0.2f);
  187. #endregion
  188. #region ログのクリック処理を追加
  189. foreach (CardSource cardSource in gameContext.ActiveCardList)
  190. {
  191. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  192. }
  193. #endregion
  194. #region メモリーを初期化
  195. GManager.instance.memoryObject.Init();
  196. #endregion
  197. foreach (Player player in gameContext.Players)
  198. {
  199. yield return StartCoroutine(player.brainStormObject.Init());
  200. }
  201. #region 先攻後攻の決定
  202. gameContext.TurnPlayer = gameContext.PlayerFromID(UnityEngine.Random.Range(0, 2));
  203. #region get first player from room custom property
  204. int firstPlayerId = -1;
  205. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  206. if (roomHash != null)
  207. {
  208. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  209. {
  210. if (value is int)
  211. {
  212. firstPlayerId = (int)value;
  213. }
  214. }
  215. }
  216. if (firstPlayerId >= 0)
  217. {
  218. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  219. {
  220. if (player.ActorNumber == firstPlayerId)
  221. {
  222. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  223. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  224. }
  225. }
  226. }
  227. #endregion
  228. #endregion
  229. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  230. StartCoroutine(GameStateMachine());
  231. if (GManager.instance.bgms.Count >= 1)
  232. {
  233. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  234. }
  235. }
  236. #endregion
  237. #region Manage turn progress
  238. public IEnumerator GameStateMachine()
  239. {
  240. yield return StartCoroutine(StartGame());
  241. while (true)
  242. {
  243. if (endGame)
  244. {
  245. yield break;
  246. }
  247. gameContext.SwitchTurnPlayer();
  248. yield return StartCoroutine(ActivePhase());
  249. yield return StartCoroutine(DrawPhase());
  250. if (endGame)
  251. {
  252. yield break;
  253. }
  254. yield return StartCoroutine(BreedingPhase());
  255. yield return StartCoroutine(MainPhase());
  256. if (endGame)
  257. {
  258. yield break;
  259. }
  260. yield return StartCoroutine(EndPhase());
  261. }
  262. }
  263. #endregion
  264. #region At the start of the game
  265. public bool DoneStartGame { get; set; } = false;
  266. bool _isRedraw = false;
  267. bool _endSelect = false;
  268. IEnumerator StartGame()
  269. {
  270. #if UNITY_EDITOR
  271. //gameContext.TurnPlayer = GManager.instance.Opponent;
  272. #endif
  273. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  274. #region 先攻・後攻の決定
  275. if (gameContext.NonTurnPlayer.isYou)
  276. {
  277. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  278. }
  279. else
  280. {
  281. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  282. }
  283. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  284. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  285. //yield return new WaitForSeconds(0.6f);
  286. GManager.instance.commandText.CloseCommandText();
  287. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  288. #endregion
  289. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  290. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  291. {
  292. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  293. }
  294. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  295. #region マリガン
  296. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  297. {
  298. _isRedraw = false;
  299. _endSelect = false;
  300. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  301. if (!player.isYou)
  302. {
  303. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  304. }
  305. if (player.isYou)
  306. {
  307. if (GManager.instance.isAuto && GManager.instance.IsAI)
  308. {
  309. SetRedraw(RandomUtility.IsSucceedProbability(0.5f));
  310. }
  311. else
  312. {
  313. string message = "Will you mulligan your hand?";
  314. if (player == gameContext.NonTurnPlayer)
  315. {
  316. message += "\n(You are <color=#FF633E>FIRST</color>)";
  317. }
  318. else
  319. {
  320. message += "\n(You are <color=#FF633E>SECOND</color>)";
  321. }
  322. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  323. Message: message,
  324. NotSelectButtonMessage: "Keep Hand",
  325. EndSelectButtonMessage: "Mulligan",
  326. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(false),
  327. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(true),
  328. RootCardSources: player.HandCards,
  329. _CanTargetCondition: (cardSource) => false,
  330. _CanTargetCondition_ByPreSelecetedList: null,
  331. _CanEndSelectCondition: null,
  332. _MaxCount: 0,
  333. _CanEndNotMax: true,
  334. _CanNoSelect: () => true,
  335. CanLookReverseCard: true,
  336. skillInfos: null,
  337. root: SelectCardEffect.Root.None));
  338. void SetRedraw_RPC(bool _isDraw)
  339. {
  340. photonView.RPC("SetRedraw", RpcTarget.All, _isDraw);
  341. }
  342. }
  343. }
  344. else
  345. {
  346. #region AI
  347. if (GManager.instance.IsAI)
  348. {
  349. bool doRedraw = false;
  350. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  351. {
  352. doRedraw = true;
  353. }
  354. SetRedraw(doRedraw);
  355. }
  356. #endregion
  357. }
  358. yield return new WaitWhile(() => !_endSelect);
  359. _endSelect = false;
  360. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  361. GManager.instance.commandText.CloseCommandText();
  362. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  363. if (_isRedraw)
  364. {
  365. #region マリガンを行う
  366. #region 手札のカードを削除
  367. List<HandCard> HandCardObjects = new List<HandCard>();
  368. foreach (HandCard handCard in player.HandCardObjects)
  369. {
  370. HandCardObjects.Add(handCard);
  371. }
  372. for (int i = 0; i < HandCardObjects.Count; i++)
  373. {
  374. Destroy(HandCardObjects[i].gameObject);
  375. }
  376. #endregion
  377. #region 手札のカードを山札の下に加える
  378. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  379. #region Log
  380. if (_isRedraw)
  381. GManager.instance.playLog.AddLogString($"\nMulligan Hand\n{player.PlayerName}\n");
  382. #endregion
  383. #endregion
  384. #region シャッフル
  385. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  386. #endregion
  387. #region 5枚引き直す
  388. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  389. #endregion
  390. #endregion
  391. }
  392. }
  393. #endregion
  394. #region set up security
  395. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  396. {
  397. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  398. }
  399. #endregion
  400. DoneStartGame = true;
  401. }
  402. [PunRPC]
  403. public void SetStartPlayer(bool doChange)
  404. {
  405. if (doChange)
  406. {
  407. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  408. }
  409. }
  410. [PunRPC]
  411. void SetRedraw(bool isRedraw)
  412. {
  413. _isRedraw = isRedraw;
  414. _endSelect = true;
  415. }
  416. #endregion
  417. #region Active Phase
  418. IEnumerator ActivePhase()
  419. {
  420. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  421. {
  422. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  423. }
  424. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  425. foreach (Player player in gameContext.Players_ForTurnPlayer)
  426. {
  427. player.FirstObject.SetActive(false);
  428. }
  429. #region ログ追加
  430. GManager.instance.playLog.AddLogString($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  431. #endregion
  432. TurnCount++;
  433. gameContext.TurnPlayer.TurnCount++;
  434. isSync = true;
  435. gameContext.TurnPhase = GameContext.phase.Active;
  436. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  437. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  438. isSync = false;
  439. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  440. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  441. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  442. // ターン開始時の効果
  443. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  444. // 自動処理チェックタイミング
  445. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  446. //ターン終了チェック
  447. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  448. if (gameContext.TurnPhase == GameContext.phase.End)
  449. {
  450. yield break;
  451. }
  452. isSync = true;
  453. #region Unsuspend
  454. #region Untap permanents in play
  455. List<Permanent> unsuspendPermanents = new List<Permanent>();
  456. //Add field Permanents to unsuspend list
  457. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  458. {
  459. if (permanent.IsSuspended && permanent.CanUnsuspend)
  460. {
  461. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  462. {
  463. unsuspendPermanents.Add(permanent);
  464. }
  465. }
  466. }
  467. //Unsuspend raising area Permanents
  468. foreach (Permanent permanent in gameContext.You.GetBreedingAreaPermanents())
  469. {
  470. if (permanent.IsSuspended)
  471. {
  472. if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  473. {
  474. permanent.IsSuspended = false;
  475. if (permanent.ShowingPermanentCard != null)
  476. {
  477. permanent.ShowingPermanentCard.ShowPermanentData(true);
  478. }
  479. }
  480. }
  481. }
  482. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  483. #endregion
  484. #endregion
  485. //自動処理チェックタイミング
  486. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  487. #region アクティブフェイズ終了時までの効果をリセット
  488. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  489. #endregion
  490. }
  491. #endregion
  492. #region Draw Phase
  493. IEnumerator DrawPhase()
  494. {
  495. //ターン終了チェック
  496. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  497. if (gameContext.TurnPhase == GameContext.phase.End)
  498. {
  499. yield break;
  500. }
  501. #region ログ追加
  502. GManager.instance.playLog.AddLogString($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  503. #endregion
  504. isSync = true;
  505. gameContext.TurnPhase = GameContext.phase.Draw;
  506. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  507. isSync = false;
  508. isSync = true;
  509. #region ドロー
  510. if (TurnCount != 1)
  511. {
  512. #region 引けなかったら負け
  513. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  514. {
  515. EndGame(gameContext.NonTurnPlayer, false);
  516. yield break;
  517. }
  518. #endregion
  519. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  520. }
  521. #endregion
  522. //自動処理チェックタイミング
  523. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  524. //ターン終了チェック
  525. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  526. }
  527. #endregion
  528. #region Breeding Phase
  529. IEnumerator BreedingPhase()
  530. {
  531. //ターン終了チェック
  532. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  533. if (gameContext.TurnPhase == GameContext.phase.End)
  534. {
  535. yield break;
  536. }
  537. #region ログ追加
  538. GManager.instance.playLog.AddLogString($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  539. #endregion
  540. isSync = true;
  541. gameContext.TurnPhase = GameContext.phase.Breeding;
  542. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  543. isSync = false;
  544. IsSelecting = false;
  545. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  546. {
  547. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  548. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  549. if (gameContext.TurnPlayer.isYou)
  550. {
  551. #region 孵化できる場合
  552. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  553. {
  554. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  555. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  556. if (ContinuousController.instance.autoHatch)
  557. {
  558. OnClickHatchObject();
  559. }
  560. else
  561. {
  562. gameContext.TurnPlayer.SetUpHatchObject(OnClickHatchObject);
  563. }
  564. }
  565. #endregion
  566. #region 移動できる場合
  567. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  568. {
  569. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  570. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  571. if (fieldPermanentCard != null)
  572. {
  573. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  574. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => OnClickHatchObject());
  575. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  576. fieldPermanentCard.SetOrangeOutline();
  577. }
  578. }
  579. #endregion
  580. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  581. {
  582. gameContext.TurnPhase = GameContext.phase.Main;
  583. }
  584. }
  585. else
  586. {
  587. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  588. #region AI
  589. if (GManager.instance.IsAI)
  590. {
  591. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  592. if (gameContext.TurnPlayer.CanHatch)
  593. {
  594. doHatch = true;
  595. }
  596. SetBreedingPhase(doHatch);
  597. }
  598. #endregion
  599. }
  600. yield return new WaitWhile(() => !endSelect_BreedingPhase && gameContext.TurnPhase == GameContext.phase.Breeding);
  601. GManager.instance.hideCannotSelectObject.Close();
  602. endSelect_BreedingPhase = false;
  603. gameContext.TurnPlayer.OffHatchObject();
  604. OffFieldCardTarget(gameContext.TurnPlayer);
  605. IsSelecting = true;
  606. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  607. {
  608. if (doAction_BreedingPhase)
  609. {
  610. //孵化
  611. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  612. {
  613. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  614. }
  615. //移動
  616. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  617. {
  618. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  619. }
  620. }
  621. }
  622. gameContext.TurnPhase = GameContext.phase.Breeding;
  623. }
  624. //自動処理チェックタイミング
  625. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  626. //ターン終了チェック
  627. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  628. if (gameContext.TurnPhase == GameContext.phase.End)
  629. {
  630. yield break;
  631. }
  632. }
  633. void OnClickHatchObject()
  634. {
  635. gameContext.TurnPlayer.OffHatchObject();
  636. photonView.RPC("SetBreedingPhase", RpcTarget.All, true);
  637. }
  638. bool endSelect_BreedingPhase = false;
  639. bool doAction_BreedingPhase = false;
  640. [PunRPC]
  641. public void SetBreedingPhase(bool doAction_BreedingPhase)
  642. {
  643. this.doAction_BreedingPhase = doAction_BreedingPhase;
  644. endSelect_BreedingPhase = true;
  645. }
  646. #endregion
  647. #region main phase
  648. CardSource PlayCard { get; set; } = null;
  649. int TargetFrameID { get; set; } = 0;
  650. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  651. int BurstTamerFrameID { get; set; } = 0;
  652. ICardEffect UseCardEffect { get; set; } = null;
  653. Permanent AttackingPermanent { get; set; } = null;
  654. Permanent DefendingPermanent { get; set; } = null;
  655. float _timer = 0f;
  656. bool _canPlayEmptyFrame = true;
  657. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  658. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  659. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  660. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  661. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  662. IEnumerator MainPhase()
  663. {
  664. //ターン終了チェック
  665. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  666. if (gameContext.TurnPhase == GameContext.phase.End)
  667. {
  668. goto EndMainPhase;
  669. }
  670. #region Add log
  671. GManager.instance.playLog.AddLogString($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  672. #endregion
  673. #region Reset the selection status of cards in your hand and cards on the field.
  674. OffHandCardTarget(gameContext.TurnPlayer);
  675. OffFieldCardTarget(gameContext.TurnPlayer);
  676. #endregion
  677. isSync = true;
  678. gameContext.TurnPhase = GameContext.phase.Main;
  679. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  680. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  681. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  682. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  683. // Effects at the start of main phase
  684. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  685. // Automatic processing check timing
  686. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  687. isSync = false;
  688. bool CanSelect()
  689. {
  690. //手札のカードをプレイ可能
  691. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  692. {
  693. return true;
  694. }
  695. //効果を使えるパーマネントが場にいる
  696. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  697. {
  698. return true;
  699. }
  700. //攻撃できるパーマネントが場にいる
  701. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  702. {
  703. return true;
  704. }
  705. //効果を使える手札のカードがある
  706. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  707. {
  708. return true;
  709. }
  710. return false;
  711. }
  712. #region Repeat until turn player selects
  713. while (!endGame)
  714. {
  715. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  716. //自動処理チェックタイミング
  717. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  718. //ターン終了チェック
  719. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  720. #region パラメータリセット
  721. ResetMainPhaseParameter();
  722. #endregion
  723. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  724. if (gameContext.TurnPhase == GameContext.phase.Main)
  725. {
  726. if (!CanSelect())
  727. {
  728. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  729. }
  730. }
  731. if (gameContext.TurnPhase != GameContext.phase.Main)
  732. {
  733. goto EndMainPhase;
  734. }
  735. StartCoroutine(SetMainPhase());
  736. #region 選択終了まで待機
  737. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  738. {
  739. yield return null;
  740. if (endGame)
  741. {
  742. yield break;
  743. }
  744. #region AIモード
  745. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  746. {
  747. if (RandomUtility.IsSucceedProbability(0.99f))
  748. {
  749. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  750. {
  751. #region アタック
  752. List<Permanent> CanAttackPermenents = new List<Permanent>();
  753. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  754. {
  755. if (permanent.CanAttack(null))
  756. {
  757. CanAttackPermenents.Add(permanent);
  758. }
  759. }
  760. if (CanAttackPermenents.Count >= 1)
  761. {
  762. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  763. bool isSecurityAttack = true;
  764. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  765. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  766. {
  767. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  768. {
  769. DefendingPermanentCandidates.Add(permanent);
  770. }
  771. }
  772. if (DefendingPermanentCandidates.Count >= 1)
  773. {
  774. if (RandomUtility.IsSucceedProbability(0.5f))
  775. {
  776. isSecurityAttack = false;
  777. }
  778. }
  779. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  780. {
  781. isSecurityAttack = true;
  782. }
  783. if (!isSecurityAttack)
  784. {
  785. if (DefendingPermanentCandidates.Count >= 1)
  786. {
  787. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  788. }
  789. else
  790. {
  791. AttackingPermanent = null;
  792. }
  793. }
  794. else
  795. {
  796. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  797. {
  798. AttackingPermanent = null;
  799. }
  800. }
  801. }
  802. #endregion
  803. }
  804. #if UNITY_EDITOR
  805. AttackingPermanent = null;
  806. #endif
  807. if (AttackingPermanent == null)
  808. {
  809. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  810. {
  811. #region カードをプレイ
  812. List<CardSource> CanPlayCards = new List<CardSource>();
  813. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  814. {
  815. if (cardSource.CanPlayFromHandDuringMainPhase)
  816. {
  817. CanPlayCards.Add(cardSource);
  818. }
  819. }
  820. CanPlayCards = CanPlayCards
  821. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKind))
  822. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  823. .ToList();
  824. if (CanPlayCards.Count > 0)
  825. {
  826. foreach (CardSource cardSource in CanPlayCards)
  827. {
  828. if (RandomUtility.IsSucceedProbability(0.99f))
  829. {
  830. PlayCard = cardSource;
  831. if (PlayCard.IsPermanent)
  832. {
  833. List<int> frameIDCandidates = new List<int>();
  834. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  835. {
  836. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  837. {
  838. int k = i;
  839. int count = 4;
  840. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  841. {
  842. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  843. {
  844. continue;
  845. }
  846. count = 1;
  847. }
  848. for (int j = 0; j < count; j++)
  849. {
  850. frameIDCandidates.Add(k);
  851. }
  852. }
  853. }
  854. if (frameIDCandidates.Count >= 1)
  855. {
  856. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  857. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  858. {
  859. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  860. }
  861. break;
  862. }
  863. }
  864. else
  865. {
  866. break;
  867. }
  868. }
  869. }
  870. }
  871. #endregion
  872. }
  873. }
  874. }
  875. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  876. {
  877. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  878. }
  879. }
  880. #endregion
  881. else
  882. {
  883. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  884. {
  885. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  886. }
  887. }
  888. //EndTurnProcess
  889. if (gameContext.TurnPhase != GameContext.phase.Main)
  890. {
  891. goto EndMainPhase;
  892. }
  893. }
  894. ResetUI();
  895. _timer = 0f;
  896. while (true)
  897. {
  898. yield return null;
  899. _timer += Time.deltaTime;
  900. if (!GManager.instance.commandText.gameObject.activeSelf)
  901. {
  902. break;
  903. }
  904. if (_timer >= 0.6f)
  905. {
  906. GManager.instance.commandText.gameObject.SetActive(false);
  907. }
  908. }
  909. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  910. #endregion
  911. #region 起動効果使用
  912. if (UseCardEffect != null)
  913. {
  914. if (UseCardEffect is ActivateICardEffect)
  915. {
  916. if (UseCardEffect.CanUse(null))
  917. {
  918. UseCardEffect.SetIsDeclarative(true);
  919. //使用回数をカウントアップ
  920. if (UseCardEffect.MaxCountPerTurn < 100)
  921. {
  922. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  923. }
  924. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  925. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  926. UseCardEffect,
  927. null));
  928. }
  929. }
  930. }
  931. #endregion
  932. #region カードをプレイ
  933. else if (PlayCard != null)
  934. {
  935. isSync = true;
  936. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  937. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  938. Permanent targetPermanent = null;
  939. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  940. {
  941. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  942. }
  943. //ログ追加
  944. GManager.instance.playLog.AddLogString($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  945. PlayCardClass playCard = new PlayCardClass(
  946. cardSources: new List<CardSource>() { PlayCard },
  947. hashtable: null,
  948. payCost: true,
  949. targetPermanent: targetPermanent,
  950. isTapped: false,
  951. root: SelectCardEffect.Root.Hand,
  952. activateETB: true);
  953. if (JogressEvoRootsFrameIDs != null)
  954. {
  955. if (JogressEvoRootsFrameIDs.Length == 2)
  956. {
  957. playCard.SetJogress(JogressEvoRootsFrameIDs);
  958. }
  959. }
  960. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  961. {
  962. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  963. }
  964. yield return StartCoroutine(playCard.PlayCard());
  965. isSync = false;
  966. }
  967. #endregion
  968. #region アタック
  969. else if (AttackingPermanent != null)
  970. {
  971. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  972. }
  973. #endregion
  974. }
  975. #endregion
  976. EndMainPhase:;
  977. #region Main phase ends
  978. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  979. GManager.instance.commandText.CloseCommandText();
  980. _timer = 0f;
  981. while (true)
  982. {
  983. yield return null;
  984. _timer += Time.deltaTime;
  985. if (!GManager.instance.commandText.gameObject.activeSelf)
  986. {
  987. break;
  988. }
  989. if (_timer >= 0.6f)
  990. {
  991. GManager.instance.commandText.gameObject.SetActive(false);
  992. }
  993. }
  994. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  995. GManager.instance.OffTargetArrow();
  996. ResetMainPhaseParameter();
  997. #endregion
  998. //Automatic processing check timing
  999. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  1000. //ターン終了
  1001. #region Parameter reset
  1002. void ResetMainPhaseParameter()
  1003. {
  1004. GManager.instance.OffTargetArrow();
  1005. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1006. #region Reset the display of cards in hand, cards on the field, and frames
  1007. foreach (Player player in gameContext.Players)
  1008. {
  1009. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1010. {
  1011. fieldCardFrame.OffFrame_Select();
  1012. }
  1013. player.playMatCardFrame.OffFrame_Select();
  1014. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1015. {
  1016. fieldCharaCard.RemoveSelectEffect();
  1017. fieldCharaCard.RemoveClickTarget();
  1018. fieldCharaCard.RemoveDragTarget();
  1019. fieldCharaCard.CloseCommandPanel();
  1020. }
  1021. foreach (HandCard handCard in player.HandCardObjects)
  1022. {
  1023. handCard.RemoveSelectEffect();
  1024. handCard.RemoveClickTarget();
  1025. handCard.RemoveDragTarget();
  1026. }
  1027. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1028. player.securityObject.OffShowSecurityAttackObject();
  1029. }
  1030. #endregion
  1031. #region Reset cards in hand and field
  1032. OffHandCardTarget(gameContext.TurnPlayer);
  1033. OffFieldCardTarget(gameContext.TurnPlayer);
  1034. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1035. {
  1036. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1037. }
  1038. #endregion
  1039. IsSelecting = false;
  1040. isSync = false;
  1041. PlayCard = null;
  1042. TargetFrameID = -1;
  1043. JogressEvoRootsFrameIDs = new int[0];
  1044. BurstTamerFrameID = -1;
  1045. UseCardEffect = null;
  1046. AttackingPermanent = null;
  1047. DefendingPermanent = null;
  1048. }
  1049. #endregion
  1050. }
  1051. #region Added main phase operations
  1052. public IEnumerator SetMainPhase()
  1053. {
  1054. if (isSync)
  1055. {
  1056. yield break;
  1057. }
  1058. yield return new WaitWhile(() => isSync);
  1059. if (gameContext.TurnPhase != GameContext.phase.Main)
  1060. {
  1061. yield break;
  1062. }
  1063. IsSelecting = false;
  1064. #region reset
  1065. OffFieldCardTarget(gameContext.TurnPlayer);
  1066. OffHandCardTarget(gameContext.TurnPlayer);
  1067. #region rearrange cards in hand
  1068. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1069. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1070. .Clone())
  1071. {
  1072. if (handCard != null)
  1073. {
  1074. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1075. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1076. }
  1077. }
  1078. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1079. #endregion
  1080. foreach (Player player in gameContext.Players)
  1081. {
  1082. #region Reset permanents in play
  1083. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1084. {
  1085. fieldPermanentCard.RemoveSelectEffect();
  1086. fieldPermanentCard.RemoveDragTarget();
  1087. fieldPermanentCard.RemoveClickTarget();
  1088. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1089. }
  1090. #endregion
  1091. #region Reset cards in hand
  1092. foreach (HandCard handCard in player.HandCardObjects)
  1093. {
  1094. handCard.RemoveSelectEffect();
  1095. handCard.RemoveDragTarget();
  1096. handCard.RemoveClickTarget();
  1097. }
  1098. #endregion
  1099. player.securityObject.RemoveClickTarget();
  1100. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1101. player.securityObject.OffShowSecurityAttackObject();
  1102. }
  1103. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1104. GManager.instance.BackButton.CloseSelectCommandButton();
  1105. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1106. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1107. GManager.instance.commandText.CloseCommandText();
  1108. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1109. #endregion
  1110. // added
  1111. yield return new WaitWhile(() => isSync);
  1112. #region Click/drag operation
  1113. if (gameContext.TurnPlayer.isYou)
  1114. {
  1115. #region permanent of the place
  1116. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1117. {
  1118. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1119. {
  1120. fieldPermanentCard.OnSelectEffect(1.1f);
  1121. #region Add click operation
  1122. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1123. IEnumerator OnClick_Select()
  1124. {
  1125. if (isSync)
  1126. {
  1127. yield break;
  1128. }
  1129. IsSelecting = true;
  1130. #region Reset cards in other places
  1131. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1132. {
  1133. if (_fieldPermanentCard != fieldPermanentCard)
  1134. {
  1135. _fieldPermanentCard.RemoveSelectEffect();
  1136. }
  1137. }
  1138. foreach (Player player in gameContext.Players)
  1139. {
  1140. OffFieldCardTarget(player);
  1141. }
  1142. #endregion
  1143. #region Reset cards in hand
  1144. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1145. {
  1146. handCard.RemoveSelectEffect();
  1147. handCard.RemoveClickTarget();
  1148. handCard.RemoveDragTarget();
  1149. }
  1150. #endregion
  1151. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1152. #region activated effect
  1153. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1154. {
  1155. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1156. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1157. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1158. {
  1159. cardEffects1.Add(cardEffect);
  1160. cardEffects.Add(cardEffect);
  1161. }
  1162. cardEffects.Reverse();
  1163. foreach (ICardEffect cardEffect in cardEffects)
  1164. {
  1165. if (cardEffect is ActivateICardEffect)
  1166. {
  1167. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1168. FieldUnitCommands.Add(SkillCommand);
  1169. void OnClick_SetUseSkillPermanent_RPC()
  1170. {
  1171. #region Reset cards on the field
  1172. foreach (Player player in gameContext.Players)
  1173. {
  1174. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1175. {
  1176. _fieldUnitCard.CloseCommandPanel();
  1177. _fieldUnitCard.RemoveClickTarget();
  1178. _fieldUnitCard.RemoveDragTarget();
  1179. _fieldUnitCard.RemoveSelectEffect();
  1180. }
  1181. }
  1182. #endregion
  1183. photonView.RPC("SetActSkill", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect));
  1184. }
  1185. }
  1186. }
  1187. }
  1188. #endregion
  1189. #region attack
  1190. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1191. {
  1192. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1193. FieldUnitCommands.Add(SkillCommand);
  1194. IEnumerator OnClick_SetAttack_RPC()
  1195. {
  1196. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1197. {
  1198. #region Reset cards on the field
  1199. foreach (Player player in gameContext.Players)
  1200. {
  1201. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1202. {
  1203. if (_fieldUnitCard != fieldPermanentCard)
  1204. {
  1205. _fieldUnitCard.RemoveSelectEffect();
  1206. _fieldUnitCard.RemoveDragTarget();
  1207. }
  1208. _fieldUnitCard.CloseCommandPanel();
  1209. _fieldUnitCard.RemoveClickTarget();
  1210. }
  1211. }
  1212. #endregion
  1213. #region When only direct attack is available
  1214. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1215. {
  1216. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1217. {
  1218. bool doAttack = false;
  1219. bool endSelect_doAttack = false;
  1220. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1221. {
  1222. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1223. }
  1224. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1225. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1226. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1227. {
  1228. doAttack = true;
  1229. endSelect_doAttack = true;
  1230. });
  1231. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1232. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1233. {
  1234. new Command_SelectCommand("Attack",() =>
  1235. {
  1236. doAttack = true;
  1237. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1238. GManager.instance.BackButton.CloseSelectCommandButton();
  1239. endSelect_doAttack = true;
  1240. },0),
  1241. };
  1242. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1243. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1244. {
  1245. doAttack = false;
  1246. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1247. GManager.instance.BackButton.CloseSelectCommandButton();
  1248. endSelect_doAttack = true;
  1249. }, 0);
  1250. yield return new WaitWhile(() => !endSelect_doAttack);
  1251. endSelect_doAttack = false;
  1252. GManager.instance.selectCommandPanel.Off();
  1253. GManager.instance.commandText.CloseCommandText();
  1254. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1255. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1256. GManager.instance.BackButton.CloseSelectCommandButton();
  1257. if (doAttack)
  1258. {
  1259. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1);
  1260. }
  1261. else
  1262. {
  1263. StartCoroutine(SetMainPhase());
  1264. }
  1265. }
  1266. }
  1267. #endregion
  1268. #region When it is possible to attack characters on the field
  1269. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1270. {
  1271. bool doAttack = false;
  1272. int attackTargetID = -1;
  1273. bool endSelect_doAttack = false;
  1274. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1275. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1276. {
  1277. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1278. {
  1279. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1280. }
  1281. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1282. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1283. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1284. {
  1285. doAttack = true;
  1286. attackTargetID = -1;
  1287. endSelect_doAttack = true;
  1288. });
  1289. }
  1290. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1291. {
  1292. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1293. {
  1294. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1295. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1296. IEnumerator SelectDefender()
  1297. {
  1298. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1299. {
  1300. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1301. {
  1302. _fieldPermanentCard.RemoveSelectEffect();
  1303. _fieldPermanentCard.RemoveDragTarget();
  1304. _fieldPermanentCard.RemoveClickTarget();
  1305. }
  1306. }
  1307. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1308. GManager.instance.BackButton.CloseSelectCommandButton();
  1309. doAttack = true;
  1310. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1311. endSelect_doAttack = true;
  1312. yield return null;
  1313. }
  1314. }
  1315. }
  1316. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1317. {
  1318. doAttack = false;
  1319. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1320. GManager.instance.BackButton.CloseSelectCommandButton();
  1321. endSelect_doAttack = true;
  1322. }, 0);
  1323. yield return new WaitWhile(() => !endSelect_doAttack);
  1324. endSelect_doAttack = false;
  1325. GManager.instance.selectCommandPanel.Off();
  1326. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1327. GManager.instance.commandText.CloseCommandText();
  1328. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1329. GManager.instance.BackButton.CloseSelectCommandButton();
  1330. if (doAttack)
  1331. {
  1332. photonView.RPC("SetAttackingPermaent", RpcTarget.All, fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID);
  1333. }
  1334. else
  1335. {
  1336. StartCoroutine(SetMainPhase());
  1337. }
  1338. }
  1339. #endregion
  1340. }
  1341. }
  1342. }
  1343. #endregion
  1344. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1345. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1346. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1347. fieldPermanentCard.SetOrangeOutline();
  1348. yield return null;
  1349. }
  1350. #endregion
  1351. AddDragProcess(fieldPermanentCard);
  1352. #region ドラッグ操作を追加
  1353. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1354. {
  1355. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1356. {
  1357. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1358. #region ドラッグ開始
  1359. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1360. {
  1361. if (isSync)
  1362. {
  1363. return;
  1364. }
  1365. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1366. {
  1367. #region 手札のカードをリセット
  1368. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1369. {
  1370. handCard1.RemoveClickTarget();
  1371. handCard1.RemoveDragTarget();
  1372. handCard1.RemoveSelectEffect();
  1373. handCard1.handCardCommandPanel.CloseCommandPanel();
  1374. handCard1.Outline_Select.gameObject.SetActive(false);
  1375. }
  1376. foreach (Player player in gameContext.Players)
  1377. {
  1378. foreach (HandCard handCard2 in player.HandCardObjects)
  1379. {
  1380. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1381. }
  1382. }
  1383. #endregion
  1384. IsSelecting = true;
  1385. GManager.instance.commandText.CloseCommandText();
  1386. fieldPermanentCard2.CloseCommandPanel();
  1387. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1388. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1389. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1390. {
  1391. if (fieldPermanentCard3 != fieldPermanentCard2)
  1392. {
  1393. fieldPermanentCard3.RemoveSelectEffect();
  1394. fieldPermanentCard3.RemoveClickTarget();
  1395. fieldPermanentCard3.RemoveDragTarget();
  1396. }
  1397. }
  1398. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1399. {
  1400. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1401. {
  1402. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1403. enemyFieldPermanentCard.SetBlueOutline();
  1404. }
  1405. }
  1406. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1407. {
  1408. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1409. {
  1410. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1411. }
  1412. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1413. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1414. }
  1415. }
  1416. }
  1417. #endregion
  1418. #region ドラッグ中
  1419. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1420. {
  1421. if (isSync)
  1422. {
  1423. StartCoroutine(SetMainPhase());
  1424. }
  1425. fieldPermanentCard2.CloseCommandPanel();
  1426. TargetArrow targetArrow = null;
  1427. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1428. {
  1429. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1430. {
  1431. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1432. }
  1433. }
  1434. if (targetArrow != null)
  1435. {
  1436. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1437. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1438. {
  1439. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1440. {
  1441. bool OnSelect = false;
  1442. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1443. {
  1444. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1445. {
  1446. OnSelect = true;
  1447. }
  1448. }
  1449. if (OnSelect)
  1450. {
  1451. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1452. enemyFieldPermanentCard.SetOrangeOutline();
  1453. }
  1454. else
  1455. {
  1456. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1457. enemyFieldPermanentCard.SetBlueOutline();
  1458. }
  1459. }
  1460. }
  1461. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1462. {
  1463. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1464. {
  1465. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1466. {
  1467. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1468. }
  1469. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1470. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1471. }
  1472. else
  1473. {
  1474. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1475. {
  1476. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1477. }
  1478. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1479. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1480. }
  1481. }
  1482. }
  1483. }
  1484. #endregion
  1485. #region ドラッグ終了
  1486. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1487. {
  1488. if (isSync)
  1489. {
  1490. StartCoroutine(SetMainPhase());
  1491. }
  1492. IsSelecting = false;
  1493. TargetArrow targetArrow = null;
  1494. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1495. {
  1496. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1497. {
  1498. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1499. }
  1500. }
  1501. if (targetArrow != null)
  1502. {
  1503. #region 手札のカードをリセット
  1504. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1505. {
  1506. handCard1.RemoveClickTarget();
  1507. }
  1508. foreach (Player player in gameContext.Players)
  1509. {
  1510. foreach (HandCard handCard2 in player.HandCardObjects)
  1511. {
  1512. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1513. }
  1514. }
  1515. #endregion
  1516. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1517. fieldPermanentCard2.CloseCommandPanel();
  1518. Destroy(targetArrow.gameObject);
  1519. foreach (DropArea dropArea in dropAreas)
  1520. {
  1521. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1522. {
  1523. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1524. {
  1525. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1526. {
  1527. #region Reset field cards
  1528. foreach (Player player in gameContext.Players)
  1529. {
  1530. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1531. {
  1532. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1533. {
  1534. fieldPermanentCard3.RemoveSelectEffect();
  1535. }
  1536. fieldPermanentCard3.CloseCommandPanel();
  1537. fieldPermanentCard3.RemoveClickTarget();
  1538. fieldPermanentCard3.RemoveDragTarget();
  1539. }
  1540. }
  1541. #endregion
  1542. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1543. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent));
  1544. return;
  1545. }
  1546. }
  1547. }
  1548. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1549. {
  1550. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1551. {
  1552. #region Reset field cards
  1553. foreach (Player player in gameContext.Players)
  1554. {
  1555. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1556. {
  1557. if (fieldPermanentCard3 != fieldPermanentCard2)
  1558. {
  1559. fieldPermanentCard3.RemoveSelectEffect();
  1560. }
  1561. fieldPermanentCard3.CloseCommandPanel();
  1562. fieldPermanentCard3.RemoveClickTarget();
  1563. fieldPermanentCard3.RemoveDragTarget();
  1564. }
  1565. }
  1566. #endregion
  1567. photonView.RPC("SetAttackingPermaent", RpcTarget.All, gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1);
  1568. return;
  1569. }
  1570. }
  1571. }
  1572. StartCoroutine(SetMainPhase());
  1573. }
  1574. }
  1575. #endregion
  1576. }
  1577. }
  1578. #endregion
  1579. }
  1580. }
  1581. #endregion
  1582. #region cards in hand
  1583. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1584. {
  1585. #region drag and play
  1586. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1587. {
  1588. handCard.SetBlueOutline();
  1589. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1590. #region At the start of drag
  1591. void BeginDrag(HandCard handCard1)
  1592. {
  1593. if (isSync)
  1594. {
  1595. //return;
  1596. }
  1597. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1598. {
  1599. IsSelecting = true;
  1600. OffFieldCardTarget(gameContext.TurnPlayer);
  1601. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1602. {
  1603. handCard2.RemoveOnClickAction();
  1604. if (handCard2 != handCard1)
  1605. {
  1606. handCard2.RemoveSelectEffect();
  1607. }
  1608. }
  1609. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1610. {
  1611. fieldPermanentCard.RemoveSelectEffect();
  1612. fieldPermanentCard.RemoveDragTarget();
  1613. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1614. }
  1615. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1616. {
  1617. fieldCardFrame.OffFrame_Select();
  1618. }
  1619. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1620. {
  1621. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1622. {
  1623. fieldCardFrame.AddClickTarget(null);
  1624. }
  1625. }
  1626. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1627. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1628. handCard1.SetBlueOutline();
  1629. handCard1.OffPlayText();
  1630. handCard1.OffJogressPlayText();
  1631. handCard1.OffBurstPlayText();
  1632. handCard1.OffClickText();
  1633. #region デジモン・テイマー
  1634. if (handCard1.cardSource.IsPermanent)
  1635. {
  1636. bool CanPlayEmptyFrame = false;
  1637. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1638. {
  1639. if (fieldCardFrame.IsEmptyFrame())
  1640. {
  1641. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1642. {
  1643. CanPlayEmptyFrame = true;
  1644. break;
  1645. }
  1646. }
  1647. }
  1648. if (CanPlayEmptyFrame)
  1649. {
  1650. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1651. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1652. }
  1653. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1654. {
  1655. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1656. {
  1657. if (fieldCardFrame.GetFramePermanent() != null)
  1658. {
  1659. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1660. {
  1661. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1662. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1663. }
  1664. }
  1665. }
  1666. }
  1667. }
  1668. #endregion
  1669. #region オプション
  1670. else if (handCard1.cardSource.IsOption)
  1671. {
  1672. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1673. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1674. }
  1675. #endregion
  1676. // check playablity
  1677. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1678. }
  1679. }
  1680. #endregion
  1681. #region At the end of drag
  1682. void OnDropCard(List<DropArea> dropAreas)
  1683. {
  1684. if (isSync)
  1685. {
  1686. StartCoroutine(Return());
  1687. }
  1688. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1689. {
  1690. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1691. {
  1692. fieldPermanentCard.RemoveSelectEffect();
  1693. fieldPermanentCard.RemoveDragTarget();
  1694. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1695. }
  1696. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1697. {
  1698. fieldCardFrame.OffFrame_Select();
  1699. }
  1700. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1701. handCard.OffPlayText();
  1702. handCard.OffJogressPlayText();
  1703. handCard.OffBurstPlayText();
  1704. #region play cards
  1705. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1706. bool selected = false;
  1707. #region If it is not dropped in the hand area
  1708. if (!isOnHand)
  1709. {
  1710. #region character field
  1711. if (handCard.cardSource.IsPermanent)
  1712. {
  1713. #region Check if it is dropped in the frame
  1714. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1715. {
  1716. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1717. {
  1718. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1719. {
  1720. if (fieldCardFrame.GetFramePermanent() != null)
  1721. {
  1722. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1723. {
  1724. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1725. }
  1726. OffHandCardTarget(gameContext.TurnPlayer);
  1727. handCard.Outline_Select.gameObject.SetActive(false);
  1728. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1729. {
  1730. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1731. {
  1732. fieldCardFrame1.RemoveClickTarget();
  1733. }
  1734. }
  1735. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1736. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1737. selected = true;
  1738. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1739. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1740. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1741. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1742. //Only normal evolution possible
  1743. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution)
  1744. {
  1745. Digivolution();
  1746. }
  1747. //Only jogless is possible
  1748. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1749. {
  1750. SelectJogressDigivolutionCards(true);
  1751. }
  1752. //Only burst evolution possible
  1753. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1754. {
  1755. SelectBurstDigivolutionCards(true);
  1756. }
  1757. //Normal evolution and Jogress possible
  1758. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution)
  1759. {
  1760. Vector3 Pos = handCard.transform.position;
  1761. ResetUI();
  1762. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1763. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1764. StartCoroutine(SelectWheterToJogress());
  1765. IEnumerator SelectWheterToJogress()
  1766. {
  1767. isSync = true;
  1768. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1769. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1770. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1771. (card: handCard.cardSource,
  1772. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1773. canNoSelect: true,
  1774. endSelectCoroutine_Digivolve: _Digivolution,
  1775. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1776. noSelectCoroutine: _NoSelectCoroutine);
  1777. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1778. IEnumerator _Digivolution()
  1779. {
  1780. yield return null;
  1781. Digivolution();
  1782. }
  1783. IEnumerator _SelectJogressDigivolutionCards()
  1784. {
  1785. yield return null;
  1786. SelectJogressDigivolutionCards(false);
  1787. }
  1788. IEnumerator _NoSelectCoroutine()
  1789. {
  1790. yield return StartCoroutine(Return());
  1791. }
  1792. }
  1793. }
  1794. //Normal evolution and burst evolution possible
  1795. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution)
  1796. {
  1797. Vector3 Pos = handCard.transform.position;
  1798. ResetUI();
  1799. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1800. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1801. StartCoroutine(SelectWheterToBurst());
  1802. IEnumerator SelectWheterToBurst()
  1803. {
  1804. isSync = true;
  1805. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1806. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1807. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1808. (card: handCard.cardSource,
  1809. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1810. canNoSelect: true,
  1811. endSelectCoroutine_Digivolve: _Digivolution,
  1812. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1813. noSelectCoroutine: _NoSelectCoroutine);
  1814. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1815. IEnumerator _Digivolution()
  1816. {
  1817. yield return null;
  1818. Digivolution();
  1819. }
  1820. IEnumerator _SelectBurstPermanents()
  1821. {
  1822. yield return null;
  1823. SelectBurstDigivolutionCards(false);
  1824. }
  1825. IEnumerator _NoSelectCoroutine()
  1826. {
  1827. yield return StartCoroutine(Return());
  1828. }
  1829. }
  1830. }
  1831. #region Select Jogress evolution source
  1832. void SelectJogressDigivolutionCards(bool move)
  1833. {
  1834. Vector3 Pos = handCard.transform.position;
  1835. ResetUI();
  1836. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1837. StartCoroutine(SelectJogressTarget());
  1838. IEnumerator SelectJogressTarget()
  1839. {
  1840. isSync = true;
  1841. if (move)
  1842. {
  1843. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1844. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1845. }
  1846. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1847. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1848. (card: handCard.cardSource,
  1849. isLocal: true,
  1850. isPayCost: true,
  1851. canNoSelect: true,
  1852. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1853. noSelectCoroutine: _NoSelectCoroutine);
  1854. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1855. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1856. {
  1857. yield return null;
  1858. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1);
  1859. }
  1860. IEnumerator _NoSelectCoroutine()
  1861. {
  1862. yield return null;
  1863. yield return StartCoroutine(Return());
  1864. }
  1865. isSync = false;
  1866. }
  1867. }
  1868. #endregion
  1869. #region バースト進化元とテイマーを選択
  1870. void SelectBurstDigivolutionCards(bool move)
  1871. {
  1872. Vector3 Pos = handCard.transform.position;
  1873. ResetUI();
  1874. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1875. StartCoroutine(SelectJogressTarget());
  1876. IEnumerator SelectJogressTarget()
  1877. {
  1878. isSync = true;
  1879. if (move)
  1880. {
  1881. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1882. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1883. }
  1884. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1885. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1886. (card: handCard.cardSource,
  1887. isLocal: true,
  1888. isPayCost: true,
  1889. canNoSelect: true,
  1890. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1891. noSelectCoroutine: _NoSelectCoroutine);
  1892. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1893. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1894. {
  1895. yield return null;
  1896. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID);
  1897. }
  1898. IEnumerator _NoSelectCoroutine()
  1899. {
  1900. yield return null;
  1901. yield return StartCoroutine(Return());
  1902. }
  1903. isSync = false;
  1904. }
  1905. }
  1906. #endregion
  1907. #region usually evolves
  1908. void Digivolution()
  1909. {
  1910. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1);
  1911. }
  1912. #endregion
  1913. return;
  1914. }
  1915. }
  1916. }
  1917. }
  1918. #endregion
  1919. bool CanPlayEmptyFrame = false;
  1920. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1921. {
  1922. if (fieldCardFrame.IsEmptyFrame())
  1923. {
  1924. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1925. {
  1926. CanPlayEmptyFrame = true;
  1927. break;
  1928. }
  1929. }
  1930. }
  1931. if (CanPlayEmptyFrame)
  1932. {
  1933. #region プレイマットでドロップしているかチェック
  1934. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1935. {
  1936. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1937. {
  1938. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1939. }
  1940. OffHandCardTarget(gameContext.TurnPlayer);
  1941. handCard.Outline_Select.gameObject.SetActive(false);
  1942. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1943. {
  1944. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1945. {
  1946. fieldCardFrame.RemoveClickTarget();
  1947. }
  1948. }
  1949. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1950. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1951. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1);
  1952. selected = true;
  1953. return;
  1954. }
  1955. #endregion
  1956. }
  1957. }
  1958. #endregion
  1959. #region オプション
  1960. else if (handCard.cardSource.IsOption)
  1961. {
  1962. #region プレイマットでドロップしているかチェック
  1963. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  1964. {
  1965. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1966. {
  1967. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1968. }
  1969. OffHandCardTarget(gameContext.TurnPlayer);
  1970. handCard.Outline_Select.gameObject.SetActive(false);
  1971. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1972. {
  1973. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1974. {
  1975. fieldCardFrame.RemoveClickTarget();
  1976. }
  1977. }
  1978. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1979. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1980. photonView.RPC("SetPlayCard", RpcTarget.All, handCard.cardSource.CardIndex, 0, new int[0], -1);
  1981. selected = true;
  1982. return;
  1983. }
  1984. #endregion
  1985. }
  1986. #endregion
  1987. }
  1988. #endregion
  1989. #endregion
  1990. if (!selected)
  1991. {
  1992. StartCoroutine(Return());
  1993. }
  1994. }
  1995. }
  1996. #endregion
  1997. #region While dragging
  1998. void OnDragCard(List<DropArea> dropAreas)
  1999. {
  2000. if (isSync)
  2001. {
  2002. StartCoroutine(Return());
  2003. }
  2004. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2005. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2006. {
  2007. OffFieldCardTarget(gameContext.TurnPlayer);
  2008. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2009. {
  2010. fieldPermanentCard.RemoveDragTarget();
  2011. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2012. }
  2013. handCard.SetBlueOutline();
  2014. handCard.OffPlayText();
  2015. handCard.OffJogressPlayText();
  2016. handCard.OffBurstPlayText();
  2017. #region デジモン・テイマー
  2018. if (handCard.cardSource.IsPermanent)
  2019. {
  2020. #region 枠の上にあるかチェック
  2021. bool isOnPermanentFrameAndCanEvolve = false;
  2022. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2023. {
  2024. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2025. if (_canPlayTargetFrames[frameIndex])
  2026. {
  2027. if (fieldCardFrame.GetFramePermanent() != null)
  2028. {
  2029. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2030. {
  2031. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2032. {
  2033. isOnPermanentFrameAndCanEvolve = true;
  2034. if (_canDigivolves[frameIndex])
  2035. {
  2036. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2037. }
  2038. if (_canJogresses[frameIndex])
  2039. {
  2040. handCard.SetJogressPlayText();
  2041. }
  2042. if (_canBursts[frameIndex])
  2043. {
  2044. handCard.SetBurstPlayText();
  2045. }
  2046. handCard.SetOrangeOutline();
  2047. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2048. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2049. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2050. }
  2051. else
  2052. {
  2053. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2054. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2055. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2056. }
  2057. }
  2058. }
  2059. }
  2060. }
  2061. if (_canPlayEmptyFrame)
  2062. {
  2063. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2064. #region プレイマットの上にあるかチェック
  2065. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2066. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2067. {
  2068. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2069. handCard.SetOrangeOutline();
  2070. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2071. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2072. }
  2073. else
  2074. {
  2075. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2076. }
  2077. #endregion
  2078. }
  2079. #endregion
  2080. }
  2081. #endregion
  2082. #region オプション
  2083. else if (handCard.cardSource.IsOption)
  2084. {
  2085. #region プレイマットの上にあるかチェック
  2086. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2087. {
  2088. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2089. handCard.SetOrangeOutline();
  2090. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2091. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2092. }
  2093. else
  2094. {
  2095. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2096. }
  2097. #endregion
  2098. }
  2099. #endregion
  2100. }
  2101. }
  2102. #endregion
  2103. IEnumerator Return()
  2104. {
  2105. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2106. {
  2107. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2108. {
  2109. fieldCardFrame.RemoveClickTarget();
  2110. }
  2111. player.brainStormObject.EndBrainStorm();
  2112. }
  2113. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2114. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2115. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2116. if (handCard.transform.parent != null)
  2117. {
  2118. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2119. {
  2120. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2121. }
  2122. }
  2123. yield return new WaitForSeconds(Time.deltaTime);
  2124. if (handCard.transform.parent != null)
  2125. {
  2126. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2127. {
  2128. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2129. }
  2130. }
  2131. isSync = false;
  2132. StartCoroutine(SetMainPhase());
  2133. }
  2134. }
  2135. #endregion
  2136. #region Click to declare activation effect
  2137. if (handCard.cardSource.CanDeclareSkill)
  2138. {
  2139. handCard.SetOrangeOutline();
  2140. handCard.SetClickText();
  2141. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2142. IEnumerator OnClick_Select()
  2143. {
  2144. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2145. {
  2146. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2147. }
  2148. yield return null;
  2149. IsSelecting = true;
  2150. #region Reset cards on the field
  2151. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2152. {
  2153. fieldPermanentCard.RemoveSelectEffect();
  2154. fieldPermanentCard.RemoveClickTarget();
  2155. fieldPermanentCard.RemoveDragTarget();
  2156. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2157. fieldPermanentCard.CloseCommandPanel();
  2158. }
  2159. foreach (Player player in gameContext.Players)
  2160. {
  2161. OffFieldCardTarget(player);
  2162. }
  2163. #endregion
  2164. #region Reset cards in hand
  2165. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2166. {
  2167. handCard.Outline_Select.gameObject.SetActive(false);
  2168. handCard1.RemoveSelectEffect();
  2169. handCard1.RemoveClickTarget();
  2170. handCard1.RemoveDragTarget();
  2171. }
  2172. #endregion
  2173. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2174. #region Open launch effect command
  2175. if (handCard.cardSource.CanDeclareSkill)
  2176. {
  2177. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2178. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2179. foreach (ICardEffect cardEffect in handCard.cardSource.EffectList(EffectTiming.OnDeclaration))
  2180. {
  2181. cardEffects1.Add(cardEffect);
  2182. cardEffects.Add(cardEffect);
  2183. }
  2184. cardEffects.Reverse();
  2185. foreach (ICardEffect cardEffect in cardEffects)
  2186. {
  2187. if (cardEffect is ActivateICardEffect)
  2188. {
  2189. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2190. FieldUnitCommands.Add(SkillCommand);
  2191. void OnClick_SetUseSkillUnit_RPC()
  2192. {
  2193. #region Reset cards on the field
  2194. foreach (Player player in gameContext.Players)
  2195. {
  2196. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2197. {
  2198. fieldPermanentCard.RemoveSelectEffect();
  2199. fieldPermanentCard.RemoveClickTarget();
  2200. fieldPermanentCard.RemoveDragTarget();
  2201. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2202. fieldPermanentCard.CloseCommandPanel();
  2203. }
  2204. }
  2205. #endregion
  2206. #region Reset cards in hand
  2207. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2208. {
  2209. handCard.Outline_Select.gameObject.SetActive(false);
  2210. handCard1.RemoveSelectEffect();
  2211. handCard1.RemoveClickTarget();
  2212. handCard1.RemoveDragTarget();
  2213. }
  2214. #endregion
  2215. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2216. photonView.RPC("SetActCardSkill", RpcTarget.All, handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect));
  2217. }
  2218. }
  2219. }
  2220. }
  2221. #endregion
  2222. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2223. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2224. handCard.Outline_Select.gameObject.SetActive(true);
  2225. handCard.SetOrangeOutline();
  2226. }
  2227. }
  2228. #endregion
  2229. }
  2230. #endregion
  2231. }
  2232. #endregion
  2233. }
  2234. #endregion
  2235. #region Get whether the card in hand is playable
  2236. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2237. {
  2238. if (cardSource.IsOption) yield break;
  2239. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2240. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2241. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2242. _canPlayEmptyFrame = canPlayEmpty;
  2243. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2244. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2245. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2246. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2247. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2248. if (cardSource.IsDigimon)
  2249. {
  2250. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2251. foreach (FieldCardFrame frame in FramesWithPermanent)
  2252. {
  2253. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2254. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2255. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2256. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2257. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2258. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2259. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2260. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst;
  2261. _canDigivolves[frameIndex] = canDigivolve;
  2262. _canJogresses[frameIndex] = canJogress;
  2263. _canBursts[frameIndex] = canBurst;
  2264. List<int> payingCosts = new List<int>(); ;
  2265. int minPayingCost = 0;
  2266. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2267. if (canJogress)
  2268. {
  2269. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2270. }
  2271. if (canBurst)
  2272. {
  2273. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2274. }
  2275. if (payingCosts.Count > 1)
  2276. {
  2277. minPayingCost = payingCosts.Min();
  2278. }
  2279. else if (payingCosts.Count == 1)
  2280. {
  2281. minPayingCost = payingCosts[0];
  2282. }
  2283. _payingCosts[frameIndex] = minPayingCost;
  2284. yield return null;
  2285. }
  2286. /*
  2287. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2288. {
  2289. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2290. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2291. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2292. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2293. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2294. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2295. _canPlayTargetFrames[i] = canPlay || canJogress || canBurst;
  2296. _canDigivolves[i] = canDigivolve;
  2297. _canJogresses[i] = canJogress;
  2298. _canBursts[i] = canBurst;
  2299. List<int> payingCosts = new List<int>(); ;
  2300. int minPayingCost = 0;
  2301. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2302. if (canJogress)
  2303. {
  2304. payingCosts.Add(cardSource.GetPayingCost(cardSource.jogressCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2305. }
  2306. if (canBurst)
  2307. {
  2308. payingCosts.Add(cardSource.GetPayingCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2309. }
  2310. if (payingCosts.Count > 1)
  2311. {
  2312. minPayingCost = payingCosts.Min();
  2313. }
  2314. else if (payingCosts.Count == 1)
  2315. {
  2316. minPayingCost = payingCosts[0];
  2317. }
  2318. _payingCosts[i] = minPayingCost;
  2319. yield return null;
  2320. }
  2321. */
  2322. }
  2323. else
  2324. {
  2325. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2326. {
  2327. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2328. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2329. bool canPlay = targetPermanent == null && canPlayEmpty;
  2330. _canPlayTargetFrames[i] = canPlay;
  2331. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2332. yield return null;
  2333. }
  2334. }
  2335. }
  2336. #endregion
  2337. #region Reset UI display/click/drag operations
  2338. void ResetUI()
  2339. {
  2340. foreach (Player player in gameContext.Players)
  2341. {
  2342. player.brainStormObject.EndBrainStorm();
  2343. OffHandCardTarget(player);
  2344. OffFieldCardTarget(player);
  2345. player.securityObject.RemoveClickTarget();
  2346. foreach (HandCard handCard in player.HandCardObjects)
  2347. {
  2348. handCard.RemoveSelectEffect();
  2349. handCard.RemoveClickTarget();
  2350. handCard.RemoveDragTarget();
  2351. handCard.Outline_Select.gameObject.SetActive(false);
  2352. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2353. }
  2354. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2355. {
  2356. fieldPermanentCard.RemoveSelectEffect();
  2357. fieldPermanentCard.RemoveClickTarget();
  2358. fieldPermanentCard.RemoveDragTarget();
  2359. fieldPermanentCard.CloseCommandPanel();
  2360. }
  2361. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2362. {
  2363. fieldCardFrame.OffFrame_Select();
  2364. }
  2365. player.playMatCardFrame.OffFrame_Select();
  2366. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2367. player.securityObject.OffShowSecurityAttackObject();
  2368. }
  2369. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2370. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2371. GManager.instance.BackButton.CloseSelectCommandButton();
  2372. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2373. GManager.instance.commandText.CloseCommandText();
  2374. }
  2375. #endregion
  2376. #region Activation effect permanent determination
  2377. [PunRPC]
  2378. public void SetActSkill(int permanentIndex, int skillIndex)
  2379. {
  2380. Permanent UseSkillPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2381. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2382. {
  2383. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2384. }
  2385. }
  2386. #endregion
  2387. #region Activation effect card determination
  2388. [PunRPC]
  2389. public void SetActCardSkill(int cardIndex, int skillIndex)
  2390. {
  2391. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2392. if (0 <= skillIndex && skillIndex < UseSkillCard.EffectList(EffectTiming.OnDeclaration).Count)
  2393. {
  2394. this.UseCardEffect = UseSkillCard.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2395. }
  2396. }
  2397. #endregion
  2398. #region Play card decision
  2399. [PunRPC]
  2400. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID)
  2401. {
  2402. PlayCard = gameContext.ActiveCardList[cardIndex];
  2403. this.TargetFrameID = TargetFrameID;
  2404. if (JogressEvoRootsFrameIDs != null)
  2405. {
  2406. if (JogressEvoRootsFrameIDs.Length == 2)
  2407. {
  2408. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2409. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2410. {
  2411. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2412. }
  2413. }
  2414. }
  2415. this.BurstTamerFrameID = BurstTamerFrameID;
  2416. }
  2417. #endregion
  2418. #region Attack permanent determination
  2419. [PunRPC]
  2420. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2421. {
  2422. Permanent AttackingPermanent = gameContext.TurnPlayer.GetFieldPermanents()[permanentIndex];
  2423. if (0 <= attackTargetPermanentIndex && attackTargetPermanentIndex < gameContext.NonTurnPlayer.GetFieldPermanents().Count)
  2424. {
  2425. this.DefendingPermanent = gameContext.NonTurnPlayer.GetFieldPermanents()[attackTargetPermanentIndex];
  2426. }
  2427. this.AttackingPermanent = AttackingPermanent;
  2428. }
  2429. #endregion
  2430. #endregion
  2431. #region end phase
  2432. public bool Passed { get; set; } = true;
  2433. IEnumerator EndPhase()
  2434. {
  2435. #region Add log
  2436. GManager.instance.playLog.AddLogString($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2437. #endregion
  2438. #region Deselect
  2439. OffHandCardTarget(gameContext.TurnPlayer);
  2440. OffFieldCardTarget(gameContext.TurnPlayer);
  2441. #endregion
  2442. isSync = true;
  2443. gameContext.TurnPhase = GameContext.phase.End;
  2444. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2445. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2446. isSync = false;
  2447. isFirstPlayerFirstTurn = false;
  2448. //Automatic processing check timing
  2449. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2450. #region Reset status until end of turn
  2451. GManager.instance.attackProcess.AttackCount = 0;
  2452. foreach (Player player in gameContext.Players)
  2453. {
  2454. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2455. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2456. player.DigivolveCount_ThisTurn = 0;
  2457. foreach (Permanent permanent in player.GetFieldPermanents())
  2458. {
  2459. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2460. }
  2461. }
  2462. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2463. {
  2464. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2465. }
  2466. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2467. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2468. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2469. {
  2470. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2471. }
  2472. #endregion
  2473. #region Reset the number of times the effect is used
  2474. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2475. {
  2476. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2477. }
  2478. #endregion
  2479. }
  2480. #endregion
  2481. #region resetting of selection status
  2482. #region Release waiting status of cards in hand for selection
  2483. public void OffHandCardTarget(Player player)
  2484. {
  2485. foreach (HandCard _handCard in player.HandCardObjects)
  2486. {
  2487. if (_handCard != null)
  2488. {
  2489. _handCard.RemoveDragTarget();
  2490. _handCard.RemoveClickTarget();
  2491. _handCard.RemoveSelectEffect();
  2492. _handCard.handCardCommandPanel.CloseCommandPanel();
  2493. _handCard.OffPlayText();
  2494. }
  2495. }
  2496. }
  2497. #endregion
  2498. #region Release waiting status of cards in the field for selection
  2499. public void OffFieldCardTarget(Player player)
  2500. {
  2501. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2502. {
  2503. fieldPermanentCard.RemoveClickTarget();
  2504. fieldPermanentCard.CloseCommandPanel();
  2505. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2506. }
  2507. }
  2508. #endregion
  2509. #endregion
  2510. #region Game over
  2511. public bool endGame { get; set; } = false;
  2512. public void OnClickSurrenderButton()
  2513. {
  2514. int localPlayerID = 0;
  2515. if (PhotonNetwork.IsMasterClient)
  2516. {
  2517. localPlayerID = 0;
  2518. }
  2519. else
  2520. {
  2521. localPlayerID = 1;
  2522. }
  2523. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2524. }
  2525. [PunRPC]
  2526. public void Surrender(int loserPlayerID)
  2527. {
  2528. Player player = null;
  2529. if (loserPlayerID == 0)
  2530. {
  2531. if (PhotonNetwork.IsMasterClient)
  2532. {
  2533. player = GManager.instance.You;
  2534. }
  2535. else
  2536. {
  2537. player = GManager.instance.Opponent;
  2538. }
  2539. }
  2540. else if (loserPlayerID == 1)
  2541. {
  2542. if (PhotonNetwork.IsMasterClient)
  2543. {
  2544. player = GManager.instance.Opponent;
  2545. }
  2546. else
  2547. {
  2548. player = GManager.instance.You;
  2549. }
  2550. }
  2551. if (player != null)
  2552. {
  2553. EndGame(player.Enemy, true);
  2554. }
  2555. //EndGame(gameContext.NonTurnPlayer, true);
  2556. }
  2557. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2558. {
  2559. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2560. {
  2561. if (gb != null)
  2562. {
  2563. gb.SetActive(false);
  2564. }
  2565. }
  2566. ContinuousController.instance.CanSetRandom = false;
  2567. GManager.instance.photonWaitController.ResetKeys();
  2568. if (PhotonNetwork.InRoom)
  2569. {
  2570. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2571. }
  2572. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2573. {
  2574. Debug.Log("Player property initialization");
  2575. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2576. }
  2577. endGame = true;
  2578. if (gameContext.TurnPlayer != null)
  2579. {
  2580. OffFieldCardTarget(gameContext.TurnPlayer);
  2581. OffHandCardTarget(gameContext.TurnPlayer);
  2582. }
  2583. foreach (Player player in gameContext.Players)
  2584. {
  2585. player.securityObject.OffShowSecurityAttackObject();
  2586. }
  2587. GManager.instance.optionPanel.Close_(false);
  2588. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2589. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2590. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2591. GManager.instance.commandText.CloseCommandText();
  2592. StopAllCoroutines();
  2593. GManager.instance.StopAllCoroutines();
  2594. ContinuousController.instance.StopAllCoroutines();
  2595. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2596. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2597. {
  2598. ContinuousController.instance.isAI = true;
  2599. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2600. }
  2601. }
  2602. #endregion
  2603. #region Go to the next phase
  2604. [PunRPC]
  2605. public void NextPhase()
  2606. {
  2607. if (gameContext.TurnPhase != GameContext.phase.Main)
  2608. {
  2609. int CurrentPhaseID = (int)gameContext.TurnPhase;
  2610. int NextPhaseID = ++CurrentPhaseID;
  2611. int MaxPhaseCount = Enum.GetNames(typeof(GameContext.phase)).Length;
  2612. if (NextPhaseID >= MaxPhaseCount)
  2613. {
  2614. NextPhaseID = 0;
  2615. }
  2616. isSync = true;
  2617. gameContext.TurnPhase = (GameContext.phase)Enum.ToObject(typeof(GameContext.phase), NextPhaseID);
  2618. }
  2619. else
  2620. {
  2621. ResetUI();
  2622. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2623. }
  2624. }
  2625. #endregion
  2626. }