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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Linq;
- using UnityEngine;
- using System.Security;
- public partial class CardEffectCommons
- {
- public static bool IsMinCost(Permanent permanent, Player owner, bool IsDigimonOnly)
- {
- if (permanent == null) return false;
- if (permanent.TopCard == null) return false;
- if (permanent.TopCard.Owner != owner) return false;
- if (!IsPermanentExistsOnOwnerBattleArea(permanent, permanent.TopCard)) return false;
- if (!permanent.IsDigimon && !permanent.IsTamer) return false;
- if (!permanent.TopCard.HasPlayCost) return false;
- List<int> costs = permanent.TopCard.Owner.GetBattleAreaPermanents().Filter(permanent1 =>
- (permanent1.IsDigimon || permanent1.IsTamer)
- && (IsDigimonOnly && permanent1.IsDigimon)
- && permanent1.TopCard.HasPlayCost)
- .Map(permanent1 => permanent1.TopCard.GetCostItself);
- return costs.Count >= 1 && permanent.TopCard.GetCostItself == costs.Min();
- }
- }
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