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- using UnityEngine;
- using UnityEngine.Profiling;
- using UnityEngine.Rendering;
- using UnityEngine.UI;
- namespace Coffee.UIExtensions
- {
- /// <summary>
- /// Reverse masking for parent Mask component.
- /// </summary>
- [ExecuteInEditMode]
- [AddComponentMenu("UI/Unmask/Unmask", 1)]
- public class Unmask : MonoBehaviour, IMaterialModifier
- {
- //################################
- // Constant or Static Members.
- //################################
- private static readonly Vector2 s_Center = new Vector2(0.5f, 0.5f);
- //################################
- // Serialize Members.
- //################################
- [Tooltip("Fit graphic's transform to target transform.")]
- [SerializeField] private RectTransform m_FitTarget;
- [Tooltip("Fit graphic's transform to target transform on LateUpdate every frame.")]
- [SerializeField] private bool m_FitOnLateUpdate;
- [Tooltip("Unmask affects only for children.")]
- [SerializeField] private bool m_OnlyForChildren = false;
- [Tooltip("Show the graphic that is associated with the unmask render area.")]
- [SerializeField] private bool m_ShowUnmaskGraphic = false;
- [Tooltip("Edge smoothing.")]
- [Range(0f, 1f)]
- [SerializeField] private float m_EdgeSmoothing = 0f;
- //################################
- // Public Members.
- //################################
- /// <summary>
- /// The graphic associated with the unmask.
- /// </summary>
- public MaskableGraphic graphic { get { return _graphic ?? (_graphic = GetComponent<MaskableGraphic>()); } }
- /// <summary>
- /// Fit graphic's transform to target transform.
- /// </summary>
- public RectTransform fitTarget
- {
- get { return m_FitTarget; }
- set
- {
- m_FitTarget = value;
- FitTo(m_FitTarget);
- }
- }
- /// <summary>
- /// Fit graphic's transform to target transform on LateUpdate every frame.
- /// </summary>
- public bool fitOnLateUpdate { get { return m_FitOnLateUpdate; } set { m_FitOnLateUpdate = value; } }
- /// <summary>
- /// Show the graphic that is associated with the unmask render area.
- /// </summary>
- public bool showUnmaskGraphic
- {
- get { return m_ShowUnmaskGraphic; }
- set
- {
- m_ShowUnmaskGraphic = value;
- SetDirty();
- }
- }
- /// <summary>
- /// Unmask affects only for children.
- /// </summary>
- public bool onlyForChildren
- {
- get { return m_OnlyForChildren; }
- set
- {
- m_OnlyForChildren = value;
- SetDirty();
- }
- }
- /// <summary>
- /// Edge smooting.
- /// </summary>
- public float edgeSmoothing
- {
- get { return m_EdgeSmoothing; }
- set { m_EdgeSmoothing = value; }
- }
- /// <summary>
- /// Perform material modification in this function.
- /// </summary>
- /// <returns>Modified material.</returns>
- /// <param name="baseMaterial">Configured Material.</param>
- public Material GetModifiedMaterial(Material baseMaterial)
- {
- if (!isActiveAndEnabled)
- {
- return baseMaterial;
- }
- Transform stopAfter = MaskUtilities.FindRootSortOverrideCanvas(transform);
- var stencilDepth = MaskUtilities.GetStencilDepth(transform, stopAfter);
- var desiredStencilBit = 1 << stencilDepth;
- StencilMaterial.Remove(_unmaskMaterial);
- _unmaskMaterial = StencilMaterial.Add(baseMaterial, desiredStencilBit - 1, StencilOp.Invert, CompareFunction.Equal, m_ShowUnmaskGraphic ? ColorWriteMask.All : (ColorWriteMask)0, desiredStencilBit - 1, (1 << 8) - 1);
- // Unmask affects only for children.
- var canvasRenderer = graphic.canvasRenderer;
- if (m_OnlyForChildren)
- {
- StencilMaterial.Remove(_revertUnmaskMaterial);
- _revertUnmaskMaterial = StencilMaterial.Add(baseMaterial, (1 << 7), StencilOp.Invert, CompareFunction.Equal, (ColorWriteMask)0, (1 << 7), (1 << 8) - 1);
- canvasRenderer.hasPopInstruction = true;
- canvasRenderer.popMaterialCount = 1;
- canvasRenderer.SetPopMaterial(_revertUnmaskMaterial, 0);
- }
- else
- {
- canvasRenderer.hasPopInstruction = false;
- canvasRenderer.popMaterialCount = 0;
- }
- return _unmaskMaterial;
- }
- /// <summary>
- /// Fit to target transform.
- /// </summary>
- /// <param name="target">Target transform.</param>
- public void FitTo(RectTransform target)
- {
- var rt = transform as RectTransform;
- rt.pivot = target.pivot;
- rt.position = target.position;
- rt.rotation = target.rotation;
- var s1 = target.lossyScale;
- var s2 = rt.parent.lossyScale;
- rt.localScale = new Vector3(s1.x / s2.x, s1.y / s2.y, s1.z / s2.z);
- rt.sizeDelta = target.rect.size;
- rt.anchorMax = rt.anchorMin = s_Center;
- }
- //################################
- // Private Members.
- //################################
- private Material _unmaskMaterial;
- private Material _revertUnmaskMaterial;
- private MaskableGraphic _graphic;
- /// <summary>
- /// This function is called when the object becomes enabled and active.
- /// </summary>
- private void OnEnable()
- {
- if (m_FitTarget)
- {
- FitTo(m_FitTarget);
- }
- SetDirty();
- }
- /// <summary>
- /// This function is called when the behaviour becomes disabled () or inactive.
- /// </summary>
- private void OnDisable()
- {
- StencilMaterial.Remove(_unmaskMaterial);
- StencilMaterial.Remove(_revertUnmaskMaterial);
- _unmaskMaterial = null;
- _revertUnmaskMaterial = null;
- if (graphic)
- {
- var canvasRenderer = graphic.canvasRenderer;
- canvasRenderer.hasPopInstruction = false;
- canvasRenderer.popMaterialCount = 0;
- graphic.SetMaterialDirty();
- }
- SetDirty();
- }
- /// <summary>
- /// LateUpdate is called every frame, if the Behaviour is enabled.
- /// </summary>
- private void LateUpdate()
- {
- #if UNITY_EDITOR
- if (m_FitTarget && (m_FitOnLateUpdate || !Application.isPlaying))
- #else
- if (m_FitTarget && m_FitOnLateUpdate)
- #endif
- {
- FitTo(m_FitTarget);
- }
- Smoothing(graphic, m_EdgeSmoothing);
- }
- #if UNITY_EDITOR
- /// <summary>
- /// This function is called when the script is loaded or a value is changed in the inspector (Called in the editor only).
- /// </summary>
- private void OnValidate()
- {
- SetDirty();
- }
- #endif
- /// <summary>
- /// Mark the graphic as dirty.
- /// </summary>
- void SetDirty()
- {
- if (graphic)
- {
- graphic.SetMaterialDirty();
- }
- }
- private static void Smoothing(MaskableGraphic graphic, float smooth)
- {
- if (!graphic) return;
- Profiler.BeginSample("[Unmask] Smoothing");
- var canvasRenderer = graphic.canvasRenderer;
- var currentColor = canvasRenderer.GetColor();
- var targetAlpha = 1f;
- if (graphic.maskable && 0 < smooth)
- {
- var currentAlpha = graphic.color.a * canvasRenderer.GetInheritedAlpha();
- if (0 < currentAlpha)
- {
- targetAlpha = Mathf.Lerp(0.01f, 0.002f, smooth) / currentAlpha;
- }
- }
- if (!Mathf.Approximately(currentColor.a, targetAlpha))
- {
- currentColor.a = Mathf.Clamp01(targetAlpha);
- canvasRenderer.SetColor(currentColor);
- }
- Profiler.EndSample();
- }
- }
- }
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