BlazingMemoryBoost_BT10_097.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BlazingMemoryBoost_BT10_097 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Reveal the top 6 cards of your deck. You may add 2 cards with [Blue Flare] in their traits among them to your hand, and play 1 [Kiriha Aonuma] among them without paying its memory cost. Place the rest at the bottom of your deck in any order. Then, place this card in your Battle Area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource.CardTraits.Contains("BlueFlare"))
  26. {
  27. return true;
  28. }
  29. if (cardSource.CardTraits.Contains("Blue Flare"))
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. bool CanSelectCardCondition1(CardSource cardSource)
  36. {
  37. if (cardSource.CardNames.Contains("KirihaAonuma") || cardSource.CardNames.Contains("Kiriha Aonuma"))
  38. {
  39. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  40. {
  41. return true;
  42. }
  43. }
  44. return false;
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  51. {
  52. List<CardSource> selectedCards = new List<CardSource>();
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
  54. revealCount: 6,
  55. selectCardConditions:
  56. new SelectCardConditionClass[]
  57. {
  58. new SelectCardConditionClass(
  59. canTargetCondition:CanSelectCardCondition,
  60. canTargetCondition_ByPreSelecetedList:null,
  61. canEndSelectCondition:null,
  62. canNoSelect:false,
  63. selectCardCoroutine: null,
  64. message: "Select 2 cards with [Blue Flare] in their traits.",
  65. maxCount: 2,
  66. canEndNotMax:false,
  67. mode: SelectCardEffect.Mode.AddHand
  68. ),
  69. new SelectCardConditionClass(
  70. canTargetCondition:CanSelectCardCondition1,
  71. canTargetCondition_ByPreSelecetedList:null,
  72. canEndSelectCondition:null,
  73. canNoSelect:false,
  74. selectCardCoroutine: SelectCardCoroutine,
  75. message: "Select 1 [Kiriha Aonuma].",
  76. maxCount: 1,
  77. canEndNotMax:false,
  78. mode: SelectCardEffect.Mode.Custom
  79. ),
  80. },
  81. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  82. activateClass: activateClass,
  83. canNoAction: true
  84. ));
  85. IEnumerator SelectCardCoroutine(CardSource cardSource)
  86. {
  87. selectedCards.Add(cardSource);
  88. yield return null;
  89. }
  90. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  91. cardSources: selectedCards,
  92. activateClass: activateClass,
  93. payCost: false,
  94. isTapped: false,
  95. root: SelectCardEffect.Root.Library,
  96. activateETB: true));
  97. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  98. }
  99. }
  100. if (timing == EffectTiming.OnDeclaration)
  101. {
  102. ActivateClass activateClass = new ActivateClass();
  103. activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
  104. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  105. cardEffects.Add(activateClass);
  106. string EffectDiscription()
  107. {
  108. return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
  109. }
  110. bool CanUseCondition(Hashtable hashtable)
  111. {
  112. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  113. }
  114. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  115. {
  116. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  117. IEnumerator SuccessProcess()
  118. {
  119. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  120. }
  121. }
  122. }
  123. if (timing == EffectTiming.SecuritySkill)
  124. {
  125. cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
  126. }
  127. return cardEffects;
  128. }
  129. }