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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Linq;
- using Photon;
- using System;
- using Photon.Pun;
- public class BlazingMemoryBoost_BT10_097 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OptionSkill)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] Reveal the top 6 cards of your deck. You may add 2 cards with [Blue Flare] in their traits among them to your hand, and play 1 [Kiriha Aonuma] among them without paying its memory cost. Place the rest at the bottom of your deck in any order. Then, place this card in your Battle Area.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.CardTraits.Contains("BlueFlare"))
- {
- return true;
- }
- if (cardSource.CardTraits.Contains("Blue Flare"))
- {
- return true;
- }
- return false;
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- if (cardSource.CardNames.Contains("KirihaAonuma") || cardSource.CardNames.Contains("Kiriha Aonuma"))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect(
- revealCount: 6,
- selectCardConditions:
- new SelectCardConditionClass[]
- {
- new SelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList:null,
- canEndSelectCondition:null,
- canNoSelect:false,
- selectCardCoroutine: null,
- message: "Select 2 cards with [Blue Flare] in their traits.",
- maxCount: 2,
- canEndNotMax:false,
- mode: SelectCardEffect.Mode.AddHand
- ),
- new SelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList:null,
- canEndSelectCondition:null,
- canNoSelect:false,
- selectCardCoroutine: SelectCardCoroutine,
- message: "Select 1 [Kiriha Aonuma].",
- maxCount: 1,
- canEndNotMax:false,
- mode: SelectCardEffect.Mode.Custom
- ),
- },
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass,
- canNoAction: true
- ));
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Library,
- activateETB: true));
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- }
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- }
- if (timing == EffectTiming.SecuritySkill)
- {
- cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card));
- }
- return cardEffects;
- }
- }
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