CsvLoader_CardEntity.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Net;
  5. using System.Text;
  6. using Unity.EditorCoroutines.Editor;
  7. using UnityEditor;
  8. using UnityEngine;
  9. using System.Linq;
  10. using System;
  11. [CustomEditor(typeof(LoadCSV_CardEntity))]
  12. public class CsvLoader_CardEntity : Editor
  13. {
  14. public override void OnInspectorGUI()
  15. {
  16. var LoadCSV = target as LoadCSV_CardEntity;
  17. DrawDefaultInspector();
  18. if (GUILayout.Button("Create Scriptable Objects"))
  19. {
  20. EditorCoroutineUtility.StartCoroutine(SetCsvDataToScriptableObject(LoadCSV), this);
  21. }
  22. }
  23. IEnumerator SetCsvDataToScriptableObject(LoadCSV_CardEntity loadCSV)
  24. {
  25. List<Sprite> SpriteList_English = GetAsset.LoadAll<Sprite>("Assets/Image/Card_ENG");
  26. List<Sprite> SpriteList_Japanese = GetAsset.LoadAll<Sprite>("Assets/Image/Card_JPN");
  27. List<Sprite> SpriteList_EnglishErrata = GetAsset.LoadAll<Sprite>("Assets/Image/Card_Errata");
  28. List<TextAsset> CardListTexts = GetAsset.LoadAll<TextAsset>("Assets/TextAsset");
  29. int value = 0;
  30. // ボタンを押すとパース開始
  31. if (loadCSV.csvFile == null)
  32. {
  33. Debug.LogWarning(loadCSV.name + " : 読み込むCSVファイルがセットされていません。");
  34. yield break;
  35. }
  36. Debug.Log(loadCSV.name + " : カードデータの作成を開始します。");
  37. // CSVを文字列に変換
  38. string csvText = loadCSV.csvFile.text;
  39. //改行文字でパース
  40. string[] afterParse = csvText.Split('\n');
  41. // ヘッダ行を除いてインポート
  42. for (int i = 1; i < afterParse.Length; i++)
  43. {
  44. string[] parseByComma = afterParse[i].Split(',');
  45. // 最初の列が空白なら読み込まない
  46. if (string.IsNullOrEmpty(parseByComma[0]))
  47. {
  48. continue;
  49. }
  50. int column = 0;
  51. string cardImageName = parseByComma[column].Replace(" ", "").Replace("\n", "").Replace("\t", "").Replace(".jpg", "").Replace(".png", "").Trim();
  52. column++;
  53. yield return EditorCoroutineUtility.StartCoroutine(CreateCardData(cardImageName), this);
  54. IEnumerator CreateCardData(string CardImageName)
  55. {
  56. // CardEntityのインスタンスをメモリ上に作成
  57. CEntity_Base cardEntity = CreateInstance<CEntity_Base>();
  58. cardEntity.CardSpriteName = CardImageName;
  59. /*
  60. //画像をアタッチ
  61. foreach (Sprite sp in SpriteList_English)
  62. {
  63. if (sp.name == CardImageName)
  64. {
  65. // cardEntity.CardSprite_ENG = sp;
  66. cardEntity.CardSpriteName = CardImageName;
  67. break;
  68. }
  69. }
  70. //エラッタ版のカード画像をアタッチ
  71. foreach (Sprite sp in SpriteList_EnglishErrata)
  72. {
  73. if (sp.name == CardImageName + "-Errata")
  74. {
  75. // cardEntity.CardSprite_ENG = sp;
  76. cardEntity.CardSpriteName = CardImageName;
  77. break;
  78. }
  79. }
  80. foreach (Sprite sp in SpriteList_Japanese)
  81. {
  82. if (sp.name == CardImageName)
  83. {
  84. // cardEntity.CardSprite_JPN = sp;
  85. cardEntity.CardSpriteName = CardImageName;
  86. break;
  87. }
  88. }
  89. if (String.IsNullOrEmpty(cardEntity.CardSpriteName))
  90. {
  91. Debug.Log($"{CardImageName}の英語版画像がありません");
  92. }
  93. */
  94. //カード効果スキル名を取得
  95. cardEntity.CardEffectClassName = parseByComma[column];
  96. column++;
  97. //カードIndex
  98. if (int.TryParse(parseByComma[column], out value))
  99. {
  100. cardEntity.CardIndex = value;
  101. }
  102. column++;
  103. //最大枚数
  104. if (!string.IsNullOrEmpty(parseByComma[column]))
  105. {
  106. if (int.TryParse(parseByComma[column], out value))
  107. {
  108. cardEntity.MaxCountInDeck = value;
  109. }
  110. }
  111. column++;
  112. //カードID
  113. string[] parseByUnderBar = CEntity_Base.GetParseByUnderBar(CardImageName);
  114. cardEntity.CardID = $"{parseByUnderBar[0]}";
  115. string customCardID = "";
  116. if (parseByComma.Length >= column + 1)
  117. {
  118. if (!string.IsNullOrEmpty(parseByComma[column]))
  119. {
  120. if (parseByComma[column].Contains("-"))
  121. {
  122. customCardID = parseByComma[column];
  123. }
  124. }
  125. }
  126. column++;
  127. //カードリストのソースコードから取得
  128. List<string> CardListIDs_JPN = DataBase.CardListIDs(CEntity_Base.GetParseByHyphen(CardImageName)[0], false);
  129. List<string> CardListIDs_ENG = DataBase.CardListIDs(CEntity_Base.GetParseByHyphen(CardImageName)[0], true);
  130. List<TextAsset> CardListTexts_JPN = new List<TextAsset>();
  131. foreach (TextAsset textAsset in CardListTexts)
  132. {
  133. if (CardListIDs_JPN.Contains(textAsset.name))
  134. {
  135. CardListTexts_JPN.Add(textAsset);
  136. }
  137. }
  138. List<TextAsset> CardListTexts_ENG = new List<TextAsset>();
  139. foreach (TextAsset textAsset in CardListTexts)
  140. {
  141. if (CardListIDs_ENG.Contains(textAsset.name))
  142. {
  143. CardListTexts_ENG.Add(textAsset);
  144. }
  145. }
  146. List<string[]> CardDatas_JPN = OfficialCardListUtility.GetCardDatas(CardListTexts_JPN);
  147. List<string[]> CardDatas_ENG = OfficialCardListUtility.GetCardDatas(CardListTexts_ENG);
  148. List<int> evoCosts_level = new List<int>();
  149. List<int> evoCosts_memory = new List<int>();
  150. OfficialCardListUtility.AttachCardData(cardEntity, CardDatas_JPN, CardDatas_ENG, ref evoCosts_level, ref evoCosts_memory);
  151. if (cardEntity.cardKind == CardKind.Digimon)
  152. {
  153. if (evoCosts_level.Count >= 1)
  154. {
  155. List<CardColor> evoCosts_color = new List<CardColor>();
  156. //wikiから取得
  157. yield return new EditorWaitForSeconds(0.5f);
  158. WebClient wc = new WebClient();
  159. wc.Encoding = Encoding.UTF8;
  160. string resultText = wc.DownloadString($"https://wikimon.net/{cardEntity.CardID}_(DCG)");
  161. string[] parseByEnter = resultText.Split('\n');
  162. //進化コストの色
  163. for (int j = 0; j < parseByEnter.Length; j++)
  164. {
  165. string text = parseByEnter[j];
  166. if (!string.IsNullOrEmpty(text))
  167. {
  168. text = text.Replace("\n", "").Replace("\t", "").Replace(" ", "").Trim();
  169. if (text.Contains(">fromLv."))
  170. {
  171. if (text.Contains("linear-gradient"))
  172. {
  173. evoCosts_color.Add(CardColor.Red);
  174. evoCosts_color.Add(CardColor.Blue);
  175. evoCosts_color.Add(CardColor.Yellow);
  176. evoCosts_color.Add(CardColor.Green);
  177. evoCosts_color.Add(CardColor.Black);
  178. evoCosts_color.Add(CardColor.Purple);
  179. evoCosts_color.Add(CardColor.White);
  180. }
  181. else
  182. {
  183. int startIndex = text.IndexOf('#');
  184. int length = 7;
  185. text = text.Substring(startIndex, length);
  186. switch (text)
  187. {
  188. case "#cb2e32":
  189. evoCosts_color.Add(CardColor.Red);
  190. break;
  191. case "#0099dc":
  192. evoCosts_color.Add(CardColor.Blue);
  193. break;
  194. case "#f0ac09":
  195. evoCosts_color.Add(CardColor.Yellow);
  196. break;
  197. case "#009f6d":
  198. evoCosts_color.Add(CardColor.Green);
  199. break;
  200. case "#4e4e4e":
  201. evoCosts_color.Add(CardColor.Black);
  202. break;
  203. case "#7e67aa":
  204. evoCosts_color.Add(CardColor.Purple);
  205. break;
  206. case "#ceddef":
  207. evoCosts_color.Add(CardColor.White);
  208. break;
  209. }
  210. }
  211. }
  212. }
  213. }
  214. if (evoCosts_color.Count < evoCosts_level.Count)
  215. {
  216. if (cardEntity.cardColors.Count >= 1)
  217. {
  218. evoCosts_color.Add(cardEntity.cardColors[0]);
  219. }
  220. }
  221. for (int j = 0; j < evoCosts_color.Count; j++)
  222. {
  223. EvoCost evoCost = new EvoCost();
  224. evoCost.CardColor = evoCosts_color[j];
  225. int level = evoCosts_level[evoCosts_level.Count - 1];
  226. if (j < evoCosts_level.Count)
  227. {
  228. level = evoCosts_level[j];
  229. }
  230. evoCost.Level = level;
  231. int memoryCost = evoCosts_memory[evoCosts_memory.Count - 1];
  232. if (j < evoCosts_memory.Count)
  233. {
  234. memoryCost = evoCosts_memory[j];
  235. }
  236. evoCost.MemoryCost = memoryCost;
  237. cardEntity.EvoCosts.Add(evoCost);
  238. }
  239. }
  240. #region BT9-059(バクモン)
  241. if (cardEntity.CardID == "BT9-059")
  242. {
  243. if (cardEntity.EvoCosts.Count((evoCost) => evoCost.CardColor == CardColor.Black && evoCost.MemoryCost == 0 && evoCost.Level == 2) == 0)
  244. {
  245. EvoCost evoCost = new EvoCost();
  246. evoCost.CardColor = CardColor.Black;
  247. evoCost.MemoryCost = 0;
  248. evoCost.Level = 2;
  249. cardEntity.EvoCosts.Add(evoCost);
  250. }
  251. }
  252. #endregion
  253. #region BT9-041(ライズグレイモンX抗体)
  254. if (cardEntity.CardID == "BT9-041")
  255. {
  256. if (cardEntity.EvoCosts.Count((evoCost) => evoCost.CardColor == CardColor.Red && evoCost.MemoryCost == 4 && evoCost.Level == 4) == 0)
  257. {
  258. EvoCost evoCost = new EvoCost();
  259. evoCost.CardColor = CardColor.Red;
  260. evoCost.MemoryCost = 4;
  261. evoCost.Level = 4;
  262. cardEntity.EvoCosts.Add(evoCost);
  263. }
  264. }
  265. #endregion
  266. #region BT14-018(ゴッドドラモン)
  267. if (cardEntity.CardID == "BT14-018")
  268. {
  269. if (cardEntity.EvoCosts.Count((evoCost) => evoCost.CardColor == CardColor.Yellow && evoCost.MemoryCost == 4 && evoCost.Level == 5) == 0)
  270. {
  271. EvoCost evoCost = new EvoCost();
  272. evoCost.CardColor = CardColor.Yellow;
  273. evoCost.MemoryCost = 4;
  274. evoCost.Level = 5;
  275. cardEntity.EvoCosts.Add(evoCost);
  276. }
  277. }
  278. #endregion
  279. #region ST12-09(ボルケーモン)
  280. if (cardEntity.CardID == "ST12-09")
  281. {
  282. if (cardEntity.EvoCosts.Count((evoCost) => evoCost.CardColor == CardColor.Black && evoCost.MemoryCost == 4 && evoCost.Level == 4) == 0)
  283. {
  284. EvoCost evoCost = new EvoCost();
  285. evoCost.CardColor = CardColor.Black;
  286. evoCost.MemoryCost = 4;
  287. evoCost.Level = 4;
  288. cardEntity.EvoCosts.Add(evoCost);
  289. }
  290. }
  291. #endregion
  292. cardEntity.EvoCosts = cardEntity.EvoCosts.Distinct().ToList();
  293. }
  294. #region ファイル名と保存先
  295. //ファイル名
  296. string fileName = $"{cardEntity.CardName_ENG}-{CardImageName}.asset";
  297. fileName = fileName.Replace("?", "?").Replace(":", ":");
  298. cardEntity.name = fileName.Replace(".asset", "");
  299. //保存先
  300. string folderName_SetID = $"{cardEntity.SetID}";
  301. string folderName_CardColor = $"{DataBase.CardColorNameDictionary[cardEntity.cardColors[0]]}";
  302. folderName_CardColor = char.ToUpper(folderName_CardColor[0]) + folderName_CardColor.Substring(1);
  303. string folderName_CardKind = $"{DataBase.CardKindENNameDictionary[cardEntity.cardKind]}";
  304. string folderPath = $"Assets/CardBaseEntity/{folderName_SetID}/{folderName_CardColor}/{folderName_CardKind}";
  305. string filePath = $"{folderPath}/{fileName}".Trim().Replace("\t", "").Replace("\n", "").Replace(" ", "");
  306. //フォルダが無ければ作成
  307. if (!Directory.Exists(folderPath))
  308. {
  309. Directory.CreateDirectory(folderPath);
  310. }
  311. if (!Directory.Exists(folderPath))
  312. {
  313. Directory.CreateDirectory(folderPath);
  314. }
  315. #endregion
  316. if (!string.IsNullOrEmpty(customCardID))
  317. {
  318. cardEntity.CardID = customCardID;
  319. }
  320. // アセットとして保存
  321. var asset = (CEntity_Base)AssetDatabase.LoadAssetAtPath(filePath, typeof(CEntity_Base));
  322. if (asset == null)
  323. {
  324. // 保存先のパスにファイルが無ければ新規作成
  325. AssetDatabase.CreateAsset(cardEntity, filePath);
  326. }
  327. else
  328. {
  329. // 保存先のパスにファイルがあれば上書き
  330. EditorUtility.CopySerialized(cardEntity, asset);
  331. AssetDatabase.SaveAssets();
  332. }
  333. AssetDatabase.Refresh();
  334. Debug.Log($"{i}/{afterParse.Length - 1}:{cardImageName}のデータ作成が完了しました。");
  335. }
  336. }
  337. Debug.Log(loadCSV.name + " : カードデータの作成が完了しました。");
  338. }
  339. string GetCardDataURL(string CardImageName)
  340. {
  341. string URL = "";
  342. string[] parseByUnderBar = CEntity_Base.GetParseByUnderBar(CardImageName);
  343. URL = $"https://www.unionarena-tcg.com/jp/cardlist/detail_iframe.php?card_no={parseByUnderBar[3]}/{parseByUnderBar[0]}-{parseByUnderBar[1]}-{parseByUnderBar[2]}";
  344. return URL;
  345. }
  346. }
  347. /// <summary>
  348. /// string 型の拡張メソッドを管理するクラス
  349. /// </summary>
  350. public static partial class StringExtensions
  351. {
  352. /// <summary>
  353. /// 指定した文字列がいくつあるか
  354. /// </summary>
  355. public static int CountOf(this string self, params string[] strArray)
  356. {
  357. int count = 0;
  358. foreach (string str in strArray)
  359. {
  360. int index = self.IndexOf(str, 0);
  361. while (index != -1)
  362. {
  363. count++;
  364. index = self.IndexOf(str, index + str.Length);
  365. }
  366. }
  367. return count;
  368. }
  369. }