SelectPermanentEffect.cs 36 KB

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  1. using Photon.Pun;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using UnityEngine;
  7. public class SelectPermanentEffect : MonoBehaviourPunCallbacks
  8. {
  9. public void SetUp
  10. (Player selectPlayer,
  11. Func<Permanent, bool> canTargetCondition,
  12. Func<List<Permanent>, Permanent, bool> canTargetCondition_ByPreSelecetedList,
  13. Func<List<Permanent>, bool> canEndSelectCondition,
  14. int maxCount,
  15. bool canNoSelect,
  16. bool canEndNotMax,
  17. Func<Permanent, IEnumerator> selectPermanentCoroutine,
  18. Func<List<Permanent>, IEnumerator> afterSelectPermanentCoroutine,
  19. Mode mode,
  20. ICardEffect cardEffect)
  21. {
  22. _selectPlayer = selectPlayer;
  23. _canTargetCondition = canTargetCondition;
  24. _canTargetCondition_ByPreSelecetedList = canTargetCondition_ByPreSelecetedList;
  25. _canEndSelectCondition = canEndSelectCondition;
  26. _maxCount = maxCount;
  27. _canNoSelect = canNoSelect;
  28. _canEndNotMax = canEndNotMax;
  29. _selectPermanentCoroutine = selectPermanentCoroutine;
  30. _afterSelectPermanentCoroutine = afterSelectPermanentCoroutine;
  31. _mode = mode;
  32. _cardEffect = cardEffect;
  33. _isLocal = false;
  34. _isdigiXros = false;
  35. _customMessage = null;
  36. _customMessage_Enemy = null;
  37. _customBackButtonMessage = null;
  38. }
  39. public void SetIsLocal()
  40. {
  41. _isLocal = true;
  42. }
  43. public void SetDigiXros()
  44. {
  45. _isdigiXros = true;
  46. }
  47. public void SetUpCustomMessage(string CustomMessage = "", string CustomMessage_Enemy = "", string[] customMessageArray = null)
  48. {
  49. _customMessage = CustomMessage;
  50. _customMessage_Enemy = CustomMessage_Enemy;
  51. if (customMessageArray != null)
  52. {
  53. if (customMessageArray.Length == 2)
  54. {
  55. _customMessage = customMessageArray[0];
  56. _customMessage_Enemy = customMessageArray[1];
  57. }
  58. }
  59. }
  60. public void SetUpCustomBackButtonMessage(string CustomBackButtonMessage)
  61. {
  62. _customBackButtonMessage = CustomBackButtonMessage;
  63. }
  64. //Player to select
  65. Player _selectPlayer = null;
  66. //Conditions of units that can be selected
  67. Func<Permanent, bool> _canTargetCondition = null;
  68. //Whether the unit can be selected with the current selection list status
  69. Func<List<Permanent>, Permanent, bool> _canTargetCondition_ByPreSelecetedList = null;
  70. //Conditions under which a selection can be terminated (see list of selection termination points)
  71. Func<List<Permanent>, bool> _canEndSelectCondition = null;
  72. //Maximum number of sheets to be selected
  73. int _maxCount = 0;
  74. //Whether you can choose not to choose
  75. bool _canNoSelect = false;
  76. //Can you finish your selection with less than the maximum number?
  77. bool _canEndNotMax = false;
  78. //(Limited to Mode.Custom) Processing to be performed by selecting
  79. Func<Permanent, IEnumerator> _selectPermanentCoroutine = null;
  80. //選択した後にする処理
  81. Func<List<Permanent>, IEnumerator> _afterSelectPermanentCoroutine = null;
  82. //Classification of processing to be done by selection
  83. Mode _mode = Mode.Custom;
  84. //Skill in making unit selections
  85. ICardEffect _cardEffect = null;
  86. bool _isLocal = false;
  87. bool _isdigiXros = false;
  88. public enum Mode
  89. {
  90. Tap,
  91. UnTap,
  92. Destroy,
  93. Bounce,
  94. PutLibraryBottom,
  95. Custom
  96. }
  97. //Selected unit list
  98. List<Permanent> _targetPermanents = new List<Permanent>();
  99. //No Selection Flag
  100. public bool _noSelect = false;
  101. bool _endSelect = false;
  102. string _customMessage = null;
  103. string _customMessage_Enemy = null;
  104. string _customBackButtonMessage = null;
  105. bool CanTarget(Permanent permanent)
  106. {
  107. if (_cardEffect != null)
  108. {
  109. if (permanent.TopCard != null)
  110. {
  111. if (_cardEffect.EffectSourceCard != null)
  112. {
  113. if (permanent.TopCard.Owner != _cardEffect.EffectSourceCard.Owner && permanent.TopCard.Owner != _selectPlayer)
  114. {
  115. if (!permanent.CanSelectBySkill(_cardEffect))
  116. {
  117. return false;
  118. }
  119. }
  120. }
  121. }
  122. }
  123. if (_canTargetCondition != null)
  124. {
  125. if (_canTargetCondition(permanent))
  126. {
  127. return true;
  128. }
  129. }
  130. return false;
  131. }
  132. #region 選択が可能かどうか
  133. public bool active()
  134. {
  135. List<Permanent> CanSelectedPermanets = new List<Permanent>();
  136. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  137. {
  138. foreach (Permanent permanent in player.GetFieldPermanents())
  139. {
  140. if (CanTarget(permanent))
  141. {
  142. CanSelectedPermanets.Add(permanent);
  143. }
  144. }
  145. }
  146. if (CanSelectedPermanets.Count == 0)
  147. {
  148. return false;
  149. }
  150. if (!_canNoSelect && !_canEndNotMax)
  151. {
  152. if (CanSelectedPermanets.Count < _maxCount)
  153. {
  154. return false;
  155. }
  156. List<Permanent[]> permanentsList = ParameterComparer.Enumerate(CanSelectedPermanets, _maxCount).ToList();
  157. if (permanentsList.Count((permanents) => CanEndSelect(permanents.ToList())) == 0)
  158. {
  159. return false;
  160. }
  161. }
  162. return true;
  163. }
  164. #endregion
  165. #region 終了できるか判定
  166. bool CanEndSelect(List<Permanent> permanents)
  167. {
  168. //選択枚数が必要枚数に達していない場合
  169. if (!(permanents.Count == _maxCount || (permanents.Count <= _maxCount && _canEndNotMax)))
  170. {
  171. return false;
  172. }
  173. //特定の条件により失敗
  174. if (_canEndSelectCondition != null)
  175. {
  176. if (!_canEndSelectCondition(permanents))
  177. {
  178. return false;
  179. }
  180. }
  181. return true;
  182. }
  183. #endregion
  184. public IEnumerator Activate()
  185. {
  186. bool oldIsSelecting = GManager.instance.turnStateMachine.IsSelecting;
  187. _targetPermanents = new List<Permanent>();
  188. List<Permanent> destroyPermanents = new List<Permanent>();
  189. List<Permanent> tapPermanents = new List<Permanent>();
  190. List<Permanent> untapPermanents = new List<Permanent>();
  191. List<Permanent> libraryBottomPermanents = new List<Permanent>();
  192. List<Permanent> handBouncePermanents = new List<Permanent>();
  193. _noSelect = false;
  194. if (active())
  195. {
  196. #region トラッシュのカードを表示
  197. if (_cardEffect != null)
  198. {
  199. if (_cardEffect.EffectSourceCard != null)
  200. {
  201. if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard))
  202. {
  203. if (_cardEffect.EffectSourceCard.Owner.TrashHandCard != null)
  204. {
  205. if (!_cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.activeSelf)
  206. {
  207. _cardEffect.EffectSourceCard.Owner.TrashHandCard.gameObject.SetActive(true);
  208. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCard(_cardEffect.EffectSourceCard);
  209. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetUpHandCardImage();
  210. _cardEffect.EffectSourceCard.Owner.TrashHandCard.OnOutline();
  211. _cardEffect.EffectSourceCard.Owner.TrashHandCard.SetBlueOutline();
  212. _cardEffect.EffectSourceCard.Owner.TrashHandCard.transform.localScale = new Vector3(1.4f, 1.4f, 1.4f);
  213. }
  214. }
  215. }
  216. }
  217. }
  218. #endregion
  219. if (!_isLocal)
  220. {
  221. yield return GManager.instance.photonWaitController.StartWait("SelectPermanentEffect");
  222. }
  223. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  224. {
  225. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  226. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  227. }
  228. GManager.instance.turnStateMachine.IsSelecting = true;
  229. if (_selectPlayer.isYou)
  230. {
  231. #region メッセージ表示
  232. if (!string.IsNullOrEmpty(_customMessage))
  233. {
  234. GManager.instance.commandText.OpenCommandText(_customMessage, _isdigiXros);
  235. }
  236. else
  237. {
  238. string message = "";
  239. switch (_mode)
  240. {
  241. case Mode.Tap:
  242. message = "Select cards to suspend.";
  243. break;
  244. case Mode.UnTap:
  245. message = "Select cards to unsuspend.";
  246. break;
  247. case Mode.Destroy:
  248. message = "Select cards to delete.";
  249. break;
  250. case Mode.Bounce:
  251. message = "Select cards to return to hand.";
  252. break;
  253. case Mode.PutLibraryBottom:
  254. message = "Select cards to put on bottom of the deck.";
  255. break;
  256. case Mode.Custom:
  257. message = "Select cards.";
  258. break;
  259. }
  260. if (!string.IsNullOrEmpty(message))
  261. {
  262. GManager.instance.commandText.OpenCommandText(message, _isdigiXros);
  263. }
  264. }
  265. #endregion
  266. List<Permanent> PreSelectedPermanents = new List<Permanent>();
  267. bool forcesSelection = false;
  268. #region 強制選択
  269. if (!_canNoSelect && !_canEndNotMax)
  270. {
  271. int canSelectCount = 0;
  272. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  273. {
  274. foreach (Permanent chara in player.GetFieldPermanents())
  275. {
  276. if (CanTarget(chara))
  277. {
  278. canSelectCount++;
  279. }
  280. }
  281. }
  282. if (canSelectCount == _maxCount)
  283. {
  284. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  285. {
  286. foreach (Permanent chara in player.GetFieldPermanents())
  287. {
  288. if (CanTarget(chara))
  289. {
  290. PreSelectedPermanents.Add(chara);
  291. }
  292. }
  293. }
  294. forcesSelection = true;
  295. EndSelect_RPC();
  296. }
  297. }
  298. #endregion
  299. if (!forcesSelection)
  300. {
  301. GManager.instance.sideBar.SetUpSideBar();
  302. List<FieldPermanentCard> candidates = new List<FieldPermanentCard>();
  303. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  304. {
  305. foreach (Permanent permanent in player.GetFieldPermanents())
  306. {
  307. if (CanTarget(permanent))
  308. {
  309. permanent.ShowingPermanentCard.AddClickTarget(OnClickFieldPermanentCard);
  310. candidates.Add(permanent.ShowingPermanentCard);
  311. }
  312. }
  313. }
  314. if (candidates.Count >= 1)
  315. {
  316. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(candidates, false);
  317. }
  318. CheckEndSelect();
  319. #region 場のパーマネントがクリックされた時の処理
  320. void OnClickFieldPermanentCard(FieldPermanentCard feldPermanentCard)
  321. {
  322. if (PreSelectedPermanents.Contains(feldPermanentCard.ThisPermanent))
  323. {
  324. PreSelectedPermanents.Remove(feldPermanentCard.ThisPermanent);
  325. }
  326. else
  327. {
  328. bool CanNotSelected = false;
  329. if (_canTargetCondition_ByPreSelecetedList != null)
  330. {
  331. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, feldPermanentCard.ThisPermanent))
  332. {
  333. CanNotSelected = true;
  334. }
  335. }
  336. if (CanNotSelected)
  337. {
  338. return;
  339. }
  340. if (PreSelectedPermanents.Count < _maxCount)
  341. {
  342. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  343. }
  344. else
  345. {
  346. if (PreSelectedPermanents.Count > 0)
  347. {
  348. PreSelectedPermanents.RemoveAt(PreSelectedPermanents.Count - 1);
  349. PreSelectedPermanents.Add(feldPermanentCard.ThisPermanent);
  350. }
  351. }
  352. if (!ContinuousController.instance.checkBeforeEndingSelection
  353. && !_canNoSelect
  354. && !_canEndNotMax
  355. && _maxCount == PreSelectedPermanents.Count)
  356. {
  357. EndSelect_RPC();
  358. return;
  359. }
  360. }
  361. CheckEndSelect();
  362. }
  363. #endregion
  364. #region 選択を終了できるかの判定とアウトライン表示
  365. void CheckEndSelect()
  366. {
  367. #region 終了できるかによってUI表示
  368. if (CanEndSelect(PreSelectedPermanents))
  369. {
  370. GManager.instance.selectCommandPanel.SetUpCommandButton(new List<Command_SelectCommand>()
  371. {
  372. new Command_SelectCommand("End Selection", EndSelect_RPC, 0)
  373. });
  374. }
  375. else
  376. {
  377. GManager.instance.selectCommandPanel.Off(false);
  378. GManager.instance.sideBar.SetUpSideBar();
  379. }
  380. #endregion
  381. #region 選択リストによってアウトライン表示
  382. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  383. {
  384. foreach (Permanent permanent in player.GetFieldPermanents())
  385. {
  386. permanent.ShowingPermanentCard.RemoveSelectEffect();
  387. if (CanTarget(permanent))
  388. {
  389. if (PreSelectedPermanents.Contains(permanent))
  390. {
  391. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  392. permanent.ShowingPermanentCard.SetOrangeOutline();
  393. }
  394. else
  395. {
  396. permanent.ShowingPermanentCard.OnSelectEffect(1.1f);
  397. permanent.ShowingPermanentCard.SetBlueOutline();
  398. bool CanNotSelected = false;
  399. if (_canTargetCondition_ByPreSelecetedList != null)
  400. {
  401. if (!_canTargetCondition_ByPreSelecetedList(PreSelectedPermanents, permanent))
  402. {
  403. CanNotSelected = true;
  404. }
  405. }
  406. if (CanNotSelected)
  407. {
  408. permanent.ShowingPermanentCard.RemoveSelectEffect();
  409. }
  410. }
  411. }
  412. }
  413. }
  414. #endregion
  415. if (PreSelectedPermanents.Count >= 1)
  416. {
  417. GManager.instance.BackButton.CloseSelectCommandButton();
  418. }
  419. else
  420. {
  421. if (_canNoSelect)
  422. {
  423. string backButtonMessage = "No Selection";
  424. if (!string.IsNullOrEmpty(_customBackButtonMessage))
  425. {
  426. backButtonMessage = _customBackButtonMessage;
  427. }
  428. GManager.instance.BackButton.OpenSelectCommandButton(backButtonMessage, () => NoSelect_RPC(), 0);
  429. void NoSelect_RPC()
  430. {
  431. if (!_isLocal)
  432. {
  433. photonView.RPC("SetNoSelectChara", RpcTarget.All);
  434. }
  435. else
  436. {
  437. SetNoSelectChara();
  438. }
  439. }
  440. }
  441. }
  442. GManager.instance.sideBar.SetUpSideBar();
  443. }
  444. #endregion
  445. }
  446. #region 選択終了
  447. void EndSelect_RPC()
  448. {
  449. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  450. {
  451. foreach (Permanent unit in player.GetFieldPermanents())
  452. {
  453. unit.ShowingPermanentCard.RemoveSelectEffect();
  454. unit.ShowingPermanentCard.RemoveClickTarget();
  455. }
  456. }
  457. List<bool> isTurnPlayer = new List<bool>();
  458. List<int> CharaIndex = new List<int>();
  459. foreach (Permanent chara in PreSelectedPermanents)
  460. {
  461. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  462. CharaIndex.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  463. }
  464. if (!_isLocal)
  465. {
  466. photonView.RPC("SetTargetFrames", RpcTarget.All, isTurnPlayer.ToArray(), CharaIndex.ToArray());
  467. }
  468. else
  469. {
  470. SetTargetFrames(isTurnPlayer.ToArray(), CharaIndex.ToArray());
  471. }
  472. GManager.instance.BackButton.CloseSelectCommandButton();
  473. }
  474. #endregion
  475. }
  476. else
  477. {
  478. #region メッセージ表示
  479. if (!string.IsNullOrEmpty(_customMessage_Enemy))
  480. {
  481. GManager.instance.commandText.OpenCommandText(_customMessage_Enemy, _isdigiXros);
  482. }
  483. else
  484. {
  485. GManager.instance.commandText.OpenCommandText("The opponent is selecting cards.", _isdigiXros);
  486. }
  487. #endregion
  488. #region AI
  489. if (GManager.instance.IsAI)
  490. {
  491. List<Permanent> ValidCharas = new List<Permanent>();
  492. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  493. {
  494. foreach (Permanent unit in player.GetFieldPermanents())
  495. {
  496. if (_canTargetCondition(unit))
  497. {
  498. ValidCharas.Add(unit);
  499. }
  500. }
  501. }
  502. IList<int> indexList = Enumerable.Range(0, ValidCharas.Count).ToList();
  503. if (ValidCharas.Count >= _maxCount)
  504. {
  505. for (int i = 0; i < 200; i++)
  506. {
  507. List<int> GetIndexes = indexList.GetRandom(_maxCount).ToList();
  508. List<Permanent> GetCharas = new List<Permanent>();
  509. foreach (int index in GetIndexes)
  510. {
  511. GetCharas.Add(ValidCharas[index]);
  512. }
  513. if (_canEndSelectCondition != null)
  514. {
  515. if (!_canEndSelectCondition(GetCharas))
  516. {
  517. continue;
  518. }
  519. }
  520. List<bool> isTurnPlayer = new List<bool>();
  521. List<int> UnitIDs = new List<int>();
  522. foreach (Permanent chara in GetCharas)
  523. {
  524. if (chara.TopCard != null)
  525. {
  526. isTurnPlayer.Add(chara.TopCard.Owner == GManager.instance.turnStateMachine.gameContext.TurnPlayer);
  527. UnitIDs.Add(chara.TopCard.Owner.GetFieldPermanents().IndexOf(chara));
  528. }
  529. }
  530. SetTargetFrames(isTurnPlayer.ToArray(), UnitIDs.ToArray());
  531. break;
  532. }
  533. }
  534. _endSelect = true;
  535. }
  536. #endregion
  537. }
  538. //選択が完了するまで待機
  539. yield return new WaitWhile(() => !_endSelect);
  540. _endSelect = false;
  541. #region リセット
  542. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  543. {
  544. GManager.instance.turnStateMachine.OffFieldCardTarget(player);
  545. GManager.instance.turnStateMachine.OffHandCardTarget(player);
  546. foreach (Permanent chara in player.GetFieldPermanents())
  547. {
  548. chara.ShowingPermanentCard.RemoveSelectEffect();
  549. }
  550. }
  551. GManager.instance.hideCannotSelectObject.Close();
  552. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  553. GManager.instance.BackButton.CloseSelectCommandButton();
  554. GManager.instance.commandText.CloseCommandText();
  555. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  556. GManager.instance.sideBar.OffSideBar();
  557. #endregion
  558. if (CanEndSelect(_targetPermanents))
  559. {
  560. Hashtable hashtable = new Hashtable();
  561. hashtable.Add("CardEffect", _cardEffect);
  562. if (!_noSelect)
  563. {
  564. string log = "";
  565. log += $"\nSelected Cards:";
  566. foreach (Permanent targetPermanent in _targetPermanents)
  567. {
  568. log += $"\n{targetPermanent.TopCard.BaseENGCardNameFromEntity}({targetPermanent.TopCard.CardID})";
  569. FieldPermanentCard fieldPermanentCard = targetPermanent.ShowingPermanentCard;
  570. fieldPermanentCard.OnSelectEffect(1.1f);
  571. #region ターゲット矢印表示
  572. if (_cardEffect != null)
  573. {
  574. if (_cardEffect.EffectSourceCard != null)
  575. {
  576. if (_cardEffect.EffectSourceCard.PermanentOfThisCard() == null)
  577. {
  578. #region 処理領域のカード
  579. if (_cardEffect.EffectSourceCard.Owner.ExecutingCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.brainStormObject.BrainStormHandCards.Count((handCard) => handCard.cardSource == _cardEffect.EffectSourceCard && handCard.gameObject.activeSelf) >= 1)
  580. {
  581. if (_cardEffect.EffectSourceCard.Owner.isYou)
  582. {
  583. yield return GManager.instance.OnTargetArrow(
  584. new Vector3(-840, -100, 0),
  585. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  586. null,
  587. null);
  588. }
  589. else
  590. {
  591. yield return GManager.instance.OnTargetArrow(
  592. new Vector3(810, 240, 0),
  593. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  594. null,
  595. null);
  596. }
  597. }
  598. #endregion
  599. #region トラッシュまたはロストゾーンまたはデッキのカード
  600. else if (_cardEffect.EffectSourceCard.Owner.TrashCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LostCards.Contains(_cardEffect.EffectSourceCard) || _cardEffect.EffectSourceCard.Owner.LibraryCards.Contains(_cardEffect.EffectSourceCard))
  601. {
  602. if (_cardEffect.EffectSourceCard.Owner.isYou)
  603. {
  604. yield return GManager.instance.OnTargetArrow(
  605. new Vector3(725, -220, 0),
  606. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  607. null,
  608. null);
  609. }
  610. else
  611. {
  612. yield return GManager.instance.OnTargetArrow(
  613. new Vector3(-684, 287, 0),
  614. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  615. null,
  616. null);
  617. }
  618. }
  619. #endregion
  620. #region 手札のカード
  621. else if (_cardEffect.EffectSourceCard.Owner.HandCards.Contains(_cardEffect.EffectSourceCard) && (_cardEffect.IsDeclarative || _cardEffect.EffectName.Contains("Digisorption")))
  622. {
  623. if (_cardEffect.EffectSourceCard.Owner.isYou)
  624. {
  625. yield return GManager.instance.OnTargetArrow(
  626. new Vector3(0, -380, 0),
  627. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  628. null,
  629. null);
  630. }
  631. else
  632. {
  633. yield return GManager.instance.OnTargetArrow(
  634. new Vector3(0, 480, 0),
  635. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  636. null,
  637. null);
  638. }
  639. }
  640. #endregion
  641. #region その他のエリアのカード
  642. else
  643. {
  644. }
  645. #endregion
  646. }
  647. else
  648. {
  649. #region 場のキャラのカード
  650. if (_cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard != null)
  651. {
  652. yield return GManager.instance.OnTargetArrow(
  653. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard.GetLocalCanvasPosition() + _cardEffect.EffectSourceCard.Owner.playerUIObjectParent.localPosition,
  654. fieldPermanentCard.GetLocalCanvasPosition() + fieldPermanentCard.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition,
  655. _cardEffect.EffectSourceCard.PermanentOfThisCard().ShowingPermanentCard,
  656. fieldPermanentCard);
  657. }
  658. #endregion
  659. }
  660. }
  661. }
  662. yield return new WaitForSeconds(0.2f);
  663. #endregion
  664. #region 選択されたユニットに対して処理を行う
  665. if (_selectPermanentCoroutine != null)
  666. {
  667. yield return StartCoroutine(_selectPermanentCoroutine(targetPermanent));
  668. }
  669. switch (_mode)
  670. {
  671. case Mode.Tap:
  672. tapPermanents.Add(targetPermanent);
  673. break;
  674. case Mode.UnTap:
  675. untapPermanents.Add(targetPermanent);
  676. break;
  677. case Mode.Destroy:
  678. destroyPermanents.Add(targetPermanent);
  679. break;
  680. case Mode.Bounce:
  681. handBouncePermanents.Add(targetPermanent);
  682. break;
  683. case Mode.PutLibraryBottom:
  684. libraryBottomPermanents.Add(targetPermanent);
  685. break;
  686. }
  687. #endregion
  688. for (int i = 0; i < 1; i++)
  689. {
  690. GManager.instance.OffTargetArrow();
  691. yield return new WaitForSeconds(Time.deltaTime);
  692. }
  693. if (fieldPermanentCard != null)
  694. {
  695. fieldPermanentCard.RemoveSelectEffect();
  696. }
  697. }
  698. #region ログ追加
  699. if (_targetPermanents.Count >= 1)
  700. {
  701. log += "\n";
  702. GManager.instance.playLog.AddLogString(log);
  703. }
  704. #endregion
  705. if (destroyPermanents.Count > 0)
  706. {
  707. yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(destroyPermanents, hashtable).Destroy());
  708. }
  709. if (tapPermanents.Count > 0)
  710. {
  711. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tapPermanents, hashtable).Tap());
  712. }
  713. if (untapPermanents.Count > 0)
  714. {
  715. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(untapPermanents, _cardEffect).Unsuspend());
  716. }
  717. if (libraryBottomPermanents.Count > 0)
  718. {
  719. yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(libraryBottomPermanents, hashtable).DeckBounce());
  720. }
  721. if (handBouncePermanents.Count > 0)
  722. {
  723. yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(handBouncePermanents, hashtable).Bounce());
  724. }
  725. }
  726. }
  727. }
  728. if (_afterSelectPermanentCoroutine != null)
  729. {
  730. yield return StartCoroutine(_afterSelectPermanentCoroutine(_targetPermanents));
  731. }
  732. GManager.instance.turnStateMachine.IsSelecting = oldIsSelecting;
  733. }
  734. #region 選択決定
  735. [PunRPC]
  736. public void SetTargetFrames(bool[] isTurnPlayer, int[] UnitIndex)
  737. {
  738. _targetPermanents = new List<Permanent>();
  739. for (int i = 0; i < isTurnPlayer.Length; i++)
  740. {
  741. Player player = null;
  742. if (isTurnPlayer[i])
  743. {
  744. player = GManager.instance.turnStateMachine.gameContext.TurnPlayer;
  745. }
  746. else
  747. {
  748. player = GManager.instance.turnStateMachine.gameContext.NonTurnPlayer;
  749. }
  750. Permanent chara = player.GetFieldPermanents()[UnitIndex[i]];
  751. _targetPermanents.Add(chara);
  752. }
  753. _endSelect = true;
  754. }
  755. #endregion
  756. #region 選択しない
  757. [PunRPC]
  758. public void SetNoSelectChara()
  759. {
  760. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  761. _targetPermanents = new List<Permanent>();
  762. _noSelect = true;
  763. _endSelect = true;
  764. }
  765. #endregion
  766. }