Collision.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Collision] on oneself
  9. public static ActivateClass CollisionSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. Permanent targetPermanent = card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (card.Owner.Enemy.GetBattleAreaDigimons().Count() > 0)
  17. {
  18. if (GManager.instance.attackProcess.IsAttacking)
  19. {
  20. if (GManager.instance.attackProcess.AttackingPermanent == card.PermanentOfThisCard())
  21. {
  22. if (condition == null || condition())
  23. {
  24. return true;
  25. }
  26. }
  27. }
  28. }
  29. }
  30. return false;
  31. }
  32. return CollisionStaticEffect(isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
  33. }
  34. #endregion
  35. #region Static effect of [Collision]
  36. public static ActivateClass CollisionStaticEffect(
  37. bool isInheritedEffect,
  38. CardSource card,
  39. Func<bool> condition)
  40. {
  41. ActivateClass activateClass = new ActivateClass();
  42. activateClass.SetUpICardEffect("Collision", CanUseCondition, card);
  43. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  44. activateClass.SetIsInheritedEffect(isInheritedEffect);
  45. string EffectDiscription()
  46. {
  47. return DataBase.CollisionEffectDiscription();
  48. }
  49. bool CanUseCondition(Hashtable hashtable)
  50. {
  51. if (condition == null || condition())
  52. {
  53. return true;
  54. }
  55. return false;
  56. }
  57. bool CanActivateCondition(Hashtable hashtable)
  58. {
  59. return true;
  60. }
  61. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  62. {
  63. return CardEffectCommons.CollisionProcess(card, activateClass);
  64. }
  65. return activateClass;
  66. }
  67. #endregion
  68. }