TurnStateMachine.cs 158 KB

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  1. using Photon.Pun;
  2. using Photon.Pun.Demo.PunBasics;
  3. using Photon.Realtime;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. using UnityEngine;
  9. //using Hashtable = ExitGames.Client.Photon.Hashtable;
  10. using UnityEngine.EventSystems;
  11. using UnityEngine.UI;
  12. using static UnityEngine.ParticleSystem;
  13. using static UnityEngine.UIElements.UxmlAttributeDescription;
  14. public class TurnStateMachine : MonoBehaviourPunCallbacks
  15. {
  16. //Class to manage battle status
  17. public GameContext gameContext;
  18. //Wheteher Selecting some card
  19. public bool IsSelecting = false;
  20. //Effects in use
  21. public bool isExecuting;
  22. //Whether it is the first turn of the first player
  23. public bool isFirstPlayerFirstTurn { get; set; } = true;
  24. //Turn Count
  25. public int TurnCount { get; set; } = 0;
  26. public bool isSecurityCehck { get; set; } = false;
  27. #region Initialization
  28. public IEnumerator Init()
  29. {
  30. yield return StartCoroutine(GManager.instance.LoadingObject.StartLoading("Now Loading"));
  31. yield return StartCoroutine(ContinuousController.LoadCoroutine());
  32. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  33. #region initialize parameter
  34. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  35. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  36. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  37. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  38. _canAppFusions = new bool[GManager.instance.You.fieldCardFrames.Count];
  39. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  40. #endregion
  41. #region AIモード
  42. if (GManager.instance.IsAI)
  43. {
  44. ContinuousController.instance.isRandomMatch = true;
  45. if (!PhotonNetwork.IsConnected)
  46. {
  47. yield return ContinuousController.instance.StartCoroutine(PhotonUtility.ConnectToMasterServerCoroutine());
  48. }
  49. yield return new WaitWhile(() => !PhotonNetwork.IsConnectedAndReady);
  50. if (!PhotonNetwork.InLobby)
  51. {
  52. PhotonNetwork.JoinLobby();
  53. }
  54. yield return new WaitWhile(() => !PhotonNetwork.InLobby);
  55. if (!PhotonNetwork.InRoom)
  56. {
  57. //Setting up the room to be created
  58. RoomOptions roomOptions = new RoomOptions();
  59. roomOptions.IsVisible = false; //Make the room invisible in the lobby.
  60. roomOptions.IsOpen = false; //Not Allow other players to enter the room
  61. roomOptions.PublishUserId = true;
  62. roomOptions.MaxPlayers = 1;
  63. string RoomName = StringUtils.GeneratePassword_AlpahabetNum(50);
  64. //Create Room
  65. PhotonNetwork.CreateRoom(RoomName, roomOptions, null);
  66. }
  67. yield return new WaitWhile(() => !PhotonNetwork.InRoom);
  68. }
  69. #endregion
  70. #region gameContextの設定
  71. gameContext = new GameContext(GManager.instance.You, GManager.instance.Opponent);
  72. #endregion
  73. #region プレイヤー名設定
  74. #region Extract master and non-master clients among Photon clients
  75. Photon.Realtime.Player MasterPlayer = null;
  76. Photon.Realtime.Player nonMasterPlayer = null;
  77. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  78. {
  79. if (player.ActorNumber != PhotonNetwork.CurrentRoom.MasterClientId)
  80. {
  81. nonMasterPlayer = player;
  82. }
  83. else
  84. {
  85. MasterPlayer = player;
  86. }
  87. }
  88. #endregion
  89. #region Save each player name
  90. SetPlayerName(0, PlayerName(MasterPlayer));
  91. SetPlayerName(1, PlayerName(nonMasterPlayer));
  92. #endregion
  93. #region Player name for that Photon client
  94. string PlayerName(Photon.Realtime.Player player)
  95. {
  96. #region 対人戦
  97. if (!GManager.instance.IsAI)
  98. {
  99. ExitGames.Client.Photon.Hashtable hashtable = player.CustomProperties;
  100. if (HasPlayerName(player))
  101. {
  102. if (hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  103. {
  104. string playerName = (string)value;
  105. Debug.Log($"playername:{playerName}");
  106. if (!string.IsNullOrEmpty(playerName) && playerName != "Player")
  107. {
  108. return playerName;
  109. }
  110. if (player == PhotonNetwork.LocalPlayer)
  111. {
  112. return "You";
  113. }
  114. else
  115. {
  116. return "Opponent";
  117. }
  118. return playerName;
  119. }
  120. }
  121. Debug.Log($"playername:None");
  122. return "";
  123. }
  124. #endregion
  125. #region AI mode
  126. else
  127. {
  128. #region Player Name
  129. if (player == MasterPlayer)
  130. {
  131. return ContinuousController.instance.PlayerName;
  132. }
  133. #endregion
  134. #region AI Player Name
  135. else
  136. {
  137. return "Bot";
  138. }
  139. #endregion
  140. }
  141. #endregion
  142. #region Determine if that Photon client has custom properties for player names
  143. bool HasPlayerName(Photon.Realtime.Player _player)
  144. {
  145. ExitGames.Client.Photon.Hashtable _hashtable = _player.CustomProperties;
  146. if (_hashtable.TryGetValue(ContinuousController.PlayerNameKey, out object value))
  147. {
  148. string playerName = (string)value;
  149. if (!string.IsNullOrEmpty(playerName))
  150. {
  151. if (playerName.Length <= ContinuousController.instance.PlayerNameMaxLength)
  152. {
  153. return true;
  154. }
  155. }
  156. }
  157. return false;
  158. }
  159. #endregion
  160. }
  161. #endregion
  162. #region Store player names in Player class and display UI
  163. void SetPlayerName(int _PlayerID, string _PlayerName)
  164. {
  165. Player player = gameContext.PlayerFromID(_PlayerID);
  166. player.PlayerName = _PlayerName;
  167. if (player.PlayerNameText != null)
  168. {
  169. player.PlayerNameText.transform.parent.gameObject.SetActive(true);
  170. player.PlayerNameText.gameObject.SetActive(true);
  171. if(player.isYou || GManager.instance.IsAI)
  172. player.PlayerNameText.text = player.PlayerName;
  173. }
  174. }
  175. #endregion
  176. #endregion
  177. #region 乱数列初期化
  178. if (PhotonNetwork.IsMasterClient)
  179. {
  180. ContinuousController.instance.GetComponent<PhotonView>().RPC("SetRandom", RpcTarget.All, RandomUtility.GetSecureRandom());
  181. }
  182. yield return new WaitWhile(() => !ContinuousController.instance.DoneSetRandom);
  183. ContinuousController.instance.DoneSetRandom = false;
  184. #endregion
  185. yield return GManager.instance.photonWaitController.StartWait("EndSetRandom");
  186. #region デッキカード生成
  187. yield return StartCoroutine(CardObjectController.CreatePlayerDecks(GManager.instance.CardPrefab, gameContext));
  188. yield return new WaitForSeconds(0.2f);
  189. #endregion
  190. /*#region ログのクリック処理を追加
  191. foreach (CardSource cardSource in gameContext.ActiveCardList)
  192. {
  193. GManager.instance.playLog.AddOnClick_ShowCard(cardSource);
  194. }
  195. #endregion*/
  196. #region メモリーを初期化
  197. GManager.instance.memoryObject.Init();
  198. #endregion
  199. foreach (Player player in gameContext.Players)
  200. {
  201. yield return StartCoroutine(player.brainStormObject.Init());
  202. }
  203. #region Deciding whether to attack first or last
  204. gameContext.TurnPlayer = gameContext.PlayerFromID(GameRandom.Range(0, 2));
  205. #region get first player from room custom property
  206. int firstPlayerId = -1;
  207. ExitGames.Client.Photon.Hashtable roomHash = PhotonNetwork.CurrentRoom.CustomProperties;
  208. if (roomHash != null)
  209. {
  210. if (roomHash.TryGetValue(DataBase.FirstPlayerKey, out object value))
  211. {
  212. if (value is int)
  213. {
  214. firstPlayerId = (int)value;
  215. }
  216. }
  217. }
  218. if (firstPlayerId >= 0)
  219. {
  220. foreach (Photon.Realtime.Player player in PhotonNetwork.PlayerList)
  221. {
  222. if (player.ActorNumber == firstPlayerId)
  223. {
  224. int playerID = player.ActorNumber == PhotonNetwork.CurrentRoom.MasterClientId ? 0 : 1;
  225. gameContext.TurnPlayer = gameContext.PlayerFromID(playerID).Enemy;
  226. }
  227. }
  228. }
  229. #endregion
  230. #endregion
  231. yield return StartCoroutine(GManager.instance.LoadingObject.EndLoading());
  232. StartCoroutine(GameStateMachine());
  233. if (GManager.instance.bgms.Count >= 1)
  234. {
  235. GManager.instance.BattleBGM.StartPlayBGM(GManager.instance.bgms[UnityEngine.Random.Range(0, GManager.instance.bgms.Count)]);
  236. }
  237. }
  238. #endregion
  239. #region Manage turn progress
  240. public IEnumerator GameStateMachine()
  241. {
  242. yield return StartCoroutine(StartGame());
  243. while (true)
  244. {
  245. if (endGame)
  246. {
  247. yield break;
  248. }
  249. gameContext.SwitchTurnPlayer();
  250. yield return StartCoroutine(ActivePhase());
  251. yield return StartCoroutine(DrawPhase());
  252. if (endGame)
  253. {
  254. yield break;
  255. }
  256. yield return StartCoroutine(BreedingPhase());
  257. yield return StartCoroutine(MainPhase());
  258. if (endGame)
  259. {
  260. yield break;
  261. }
  262. yield return StartCoroutine(EndPhase());
  263. }
  264. }
  265. #endregion
  266. #region At the start of the game
  267. public bool DoneStartGame { get; set; } = false;
  268. bool _isRedraw = false;
  269. IEnumerator StartGame()
  270. {
  271. #if UNITY_EDITOR
  272. //gameContext.TurnPlayer = GManager.instance.Opponent;
  273. #endif
  274. yield return GManager.instance.photonWaitController.StartWait("StartGame");
  275. #region 先攻・後攻の決定
  276. if (gameContext.NonTurnPlayer.isYou)
  277. {
  278. //GManager.instance.commandText.OpenCommandText("You are the FIRST player.");
  279. }
  280. else
  281. {
  282. //GManager.instance.commandText.OpenCommandText("You are the SECOND player.");
  283. }
  284. gameContext.FirstPlayer = gameContext.NonTurnPlayer;
  285. gameContext.NonTurnPlayer.FirstObject.SetActive(true);
  286. //yield return new WaitForSeconds(0.6f);
  287. GManager.instance.commandText.CloseCommandText();
  288. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  289. #endregion
  290. yield return GManager.instance.photonWaitController.StartWait("EndSelectStartPlayer");
  291. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  292. {
  293. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  294. }
  295. yield return GManager.instance.photonWaitController.StartWait("EndDrawStartGame");
  296. #region マリガン
  297. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  298. {
  299. _isRedraw = false;
  300. yield return GManager.instance.photonWaitController.StartWait($"Mulligan");
  301. if (!player.isYou)
  302. {
  303. GManager.instance.commandText.OpenCommandText("The opponent is selecting mulligan.");
  304. }
  305. if (player.isYou)
  306. {
  307. if (GManager.instance.isAuto && GManager.instance.IsAI)
  308. {
  309. SetRedraw(player.PlayerID, RandomUtility.IsSucceedProbability(0.5f));
  310. }
  311. else
  312. {
  313. string message = "Will you mulligan your hand?";
  314. if (player == gameContext.NonTurnPlayer)
  315. {
  316. message += "\n(You are <color=#FF633E>FIRST</color>)";
  317. }
  318. else
  319. {
  320. message += "\n(You are <color=#FF633E>SECOND</color>)";
  321. }
  322. yield return StartCoroutine(GManager.instance.selectCardPanel.OpenSelectCardPanel(
  323. Message: message,
  324. NotSelectButtonMessage: "Keep Hand",
  325. EndSelectButtonMessage: "Mulligan",
  326. _OnClickNotSelectButtonAction: () => SetRedraw_RPC(player.PlayerID, false),
  327. _OnClickEndSelectButtonAction: () => SetRedraw_RPC(player.PlayerID, true),
  328. RootCardSources: player.HandCards,
  329. _CanTargetCondition: (cardSource) => false,
  330. _CanTargetCondition_ByPreSelecetedList: null,
  331. _CanEndSelectCondition: null,
  332. _MaxCount: 6,
  333. _CanEndNotMax: true,
  334. _CanNoSelect: () => true,
  335. CanLookReverseCard: true,
  336. skillInfos: null,
  337. root: SelectCardEffect.Root.None));
  338. void SetRedraw_RPC(int playerId, bool _isDraw)
  339. {
  340. photonView.RPC("SetRedraw", RpcTarget.All, playerId, _isDraw);
  341. }
  342. }
  343. }
  344. else
  345. {
  346. #region AI
  347. if (GManager.instance.IsAI)
  348. {
  349. bool doRedraw = false;
  350. if (player.HandCards.Count((cardSource) => cardSource.IsDigimon && cardSource.Level == 3) == 0)
  351. {
  352. doRedraw = true;
  353. }
  354. SetRedraw(player.PlayerID, doRedraw);
  355. }
  356. #endregion
  357. }
  358. yield return new WaitUntil(() => player.HasPlayerSelection());
  359. ValueSelection valueSeletion = player.DequeuePlayerSelection<ValueSelection>();
  360. _isRedraw = valueSeletion != null ? valueSeletion.ValueAsBool() : false;
  361. GManager.instance.selectCardPanel.CloseSelectCardPanel();
  362. GManager.instance.commandText.CloseCommandText();
  363. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  364. if (_isRedraw)
  365. {
  366. #region マリガンを行う
  367. #region 手札のカードを削除
  368. List<HandCard> HandCardObjects = new List<HandCard>();
  369. foreach (HandCard handCard in player.HandCardObjects)
  370. {
  371. HandCardObjects.Add(handCard);
  372. }
  373. for (int i = 0; i < HandCardObjects.Count; i++)
  374. {
  375. Destroy(HandCardObjects[i].gameObject);
  376. }
  377. #endregion
  378. #region 手札のカードを山札の下に加える
  379. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(player.HandCards.Clone(),true));
  380. #region Log
  381. if (_isRedraw)
  382. PlayLog.OnAddLog?.Invoke($"\nMulligan Hand\n{player.PlayerName}\n");
  383. #endregion
  384. #endregion
  385. #region シャッフル
  386. yield return ContinuousController.instance.StartCoroutine(CardObjectController.Shuffle(player));
  387. #endregion
  388. #region 5枚引き直す
  389. yield return StartCoroutine(new DrawClass(player, 5, null).Draw());
  390. #endregion
  391. #endregion
  392. }
  393. }
  394. #endregion
  395. #region set up security
  396. foreach (Player player in gameContext.Players_ForNonTurnPlayer)
  397. {
  398. yield return StartCoroutine(new IAddSecurityFromLibrary(player, 5).AddSecurity());
  399. }
  400. #endregion
  401. DoneStartGame = true;
  402. }
  403. [PunRPC]
  404. public void SetStartPlayer(bool doChange)
  405. {
  406. if (doChange)
  407. {
  408. gameContext.TurnPlayer = gameContext.NonTurnPlayer;
  409. }
  410. }
  411. [PunRPC]
  412. void SetRedraw(int playerID, bool isRedraw)
  413. {
  414. Player selectionPlayer = GManager.instance.GetPlayerFromID(playerID);
  415. if (selectionPlayer == null)
  416. {
  417. return;
  418. }
  419. selectionPlayer.QueuePlayerSelection(new ValueSelection(isRedraw));
  420. }
  421. #endregion
  422. #region Active Phase
  423. IEnumerator ActivePhase()
  424. {
  425. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  426. {
  427. permanent.UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  428. }
  429. ContinuousController.instance.PlaySE(GManager.instance.StartBattleSE);
  430. foreach (Player player in gameContext.Players_ForTurnPlayer)
  431. {
  432. player.FirstObject.SetActive(false);
  433. }
  434. #region ログ追加
  435. PlayLog.OnAddLog?.Invoke($"\n---------------------------------\nActive Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  436. #endregion
  437. TurnCount++;
  438. gameContext.TurnPlayer.TurnCount++;
  439. gameContext.TurnPhase = GameContext.phase.Active;
  440. Debug.Log($"{gameContext.TurnPlayer}:Start Turn({TurnCount}th Turn)");
  441. yield return GManager.instance.photonWaitController.StartWait("StartTrun");
  442. GManager.instance.showTurnPlayerObject.ShowTurnPlayer(gameContext.TurnPlayer);
  443. GManager.instance.nextPhaseButton.SwitchTurnSprite();
  444. yield return new WaitWhile(() => !GManager.instance.showTurnPlayerObject.isClose);
  445. // ターン開始時の効果
  446. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartTurn));
  447. // 自動処理チェックタイミング
  448. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  449. //Handle attacks by effect caused in this phase
  450. while (GManager.instance.attackProcess.ActiveAttack())
  451. {
  452. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.ProcessNextState());
  453. //自動処理チェックタイミング
  454. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  455. }
  456. //ターン終了チェック
  457. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  458. if (gameContext.TurnPhase == GameContext.phase.End)
  459. {
  460. yield break;
  461. }
  462. #region Unsuspend
  463. #region Untap permanents in play
  464. List<Permanent> unsuspendPermanents = new List<Permanent>();
  465. //Add field Permanents to unsuspend list
  466. foreach (Permanent permanent in gameContext.PermanentsForTurnPlayer)
  467. {
  468. if (permanent.IsSuspended && permanent.CanUnsuspend)
  469. {
  470. if (permanent.TopCard.Owner == gameContext.TurnPlayer || permanent.HasReboot)
  471. {
  472. unsuspendPermanents.Add(permanent);
  473. }
  474. }
  475. }
  476. //Unsuspend raising area Permanents
  477. foreach (Permanent permanent in gameContext.TurnPlayer.GetBreedingAreaPermanents())
  478. {
  479. if (permanent.IsSuspended)
  480. {
  481. permanent.IsSuspended = false;
  482. if (permanent.ShowingPermanentCard != null)
  483. {
  484. permanent.ShowingPermanentCard.ShowPermanentData(true);
  485. }
  486. /*if (permanent.TopCard.Owner == gameContext.TurnPlayer)
  487. {
  488. unsuspendPermanents.Add(permanent);
  489. }*/
  490. }
  491. }
  492. yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(unsuspendPermanents, null).Unsuspend());
  493. #endregion
  494. #endregion
  495. //自動処理チェックタイミング
  496. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  497. //Handle attacks by effect caused in this phase
  498. while (GManager.instance.attackProcess.ActiveAttack())
  499. {
  500. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.ProcessNextState());
  501. //自動処理チェックタイミング
  502. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  503. }
  504. //ターン終了チェック
  505. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  506. #region アクティブフェイズ終了時までの効果をリセット
  507. gameContext.TurnPlayer.UntilOwnerActivePhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  508. foreach(Permanent permanent in gameContext.TurnPlayer.GetBattleAreaDigimons())
  509. permanent.UntilNextUntapEffects = new List<Func<EffectTiming, ICardEffect>>();
  510. #endregion
  511. }
  512. #endregion
  513. #region Draw Phase
  514. IEnumerator DrawPhase()
  515. {
  516. //ターン終了チェック
  517. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  518. if (gameContext.TurnPhase == GameContext.phase.End)
  519. {
  520. yield break;
  521. }
  522. #region ログ追加
  523. PlayLog.OnAddLog?.Invoke($"\nDraw Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  524. #endregion
  525. gameContext.TurnPhase = GameContext.phase.Draw;
  526. yield return GManager.instance.photonWaitController.StartWait("DrawPhase");
  527. #region ドロー
  528. if (TurnCount != 1)
  529. {
  530. #region 引けなかったら負け
  531. if (gameContext.TurnPlayer.LibraryCards.Count == 0)
  532. {
  533. EndGame(gameContext.NonTurnPlayer, false);
  534. yield break;
  535. }
  536. #endregion
  537. yield return StartCoroutine(new DrawClass(gameContext.TurnPlayer, 1, null).Draw());
  538. }
  539. #endregion
  540. //自動処理チェックタイミング
  541. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  542. //Handle attacks by effect caused in this phase
  543. while (GManager.instance.attackProcess.ActiveAttack())
  544. {
  545. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.ProcessNextState());
  546. //自動処理チェックタイミング
  547. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  548. }
  549. //ターン終了チェック
  550. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  551. }
  552. #endregion
  553. #region Breeding Phase
  554. IEnumerator BreedingPhase()
  555. {
  556. //ターン終了チェック
  557. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  558. if (gameContext.TurnPhase == GameContext.phase.End)
  559. {
  560. yield break;
  561. }
  562. #region ログ追加
  563. PlayLog.OnAddLog?.Invoke($"\nBreeding Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  564. #endregion
  565. gameContext.TurnPhase = GameContext.phase.Breeding;
  566. yield return GManager.instance.photonWaitController.StartWait("BreedingPhase");
  567. IsSelecting = false;
  568. if (gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  569. {
  570. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Breeding);
  571. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  572. if (gameContext.TurnPlayer.isYou)
  573. {
  574. #region If hatching is possible
  575. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  576. {
  577. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { null }, true);
  578. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you hatch Digiegg?");
  579. if (ContinuousController.instance.autoHatch)
  580. {
  581. SendShouldHatch(true);
  582. }
  583. else
  584. {
  585. gameContext.TurnPlayer.SetUpHatchObject(() => SendShouldHatch(true));
  586. }
  587. }
  588. #endregion
  589. #region If you can move
  590. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  591. {
  592. //GManager.instance.commandText.OpenCommandText("BreedingPhase : Will you move your Digimon to Battle Area?");
  593. FieldPermanentCard fieldPermanentCard = gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].ShowingPermanentCard;
  594. if (fieldPermanentCard != null)
  595. {
  596. GManager.instance.hideCannotSelectObject.SetUpHideCannotSelectObject(new List<FieldPermanentCard>() { fieldPermanentCard }, false);
  597. fieldPermanentCard.AddClickTarget((fieldPermanentCard1) => SendShouldHatch(true));
  598. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  599. fieldPermanentCard.SetOrangeOutline();
  600. }
  601. }
  602. #endregion
  603. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  604. {
  605. gameContext.TurnPhase = GameContext.phase.Main;
  606. }
  607. }
  608. else
  609. {
  610. //GManager.instance.commandText.OpenCommandText("BreedingPhase : The opponent is selecting the action.");
  611. #region AI
  612. if (GManager.instance.IsAI)
  613. {
  614. bool doHatch = RandomUtility.IsSucceedProbability(0.85f);
  615. if (gameContext.TurnPlayer.CanHatch)
  616. {
  617. doHatch = true;
  618. }
  619. SetBreedingPhase(gameContext.TurnPlayer.PlayerID, doHatch);
  620. }
  621. #endregion
  622. }
  623. yield return new WaitWhile(() => !gameContext.TurnPlayer.HasPlayerSelection() && gameContext.TurnPhase == GameContext.phase.Breeding);
  624. ValueSelection breedSelection = gameContext.TurnPlayer.DequeuePlayerSelection<ValueSelection>();
  625. doAction_BreedingPhase = breedSelection != null ? breedSelection.ValueAsBool() : false;
  626. GManager.instance.hideCannotSelectObject.Close();
  627. gameContext.TurnPlayer.OffHatchObject();
  628. OffFieldCardTarget(gameContext.TurnPlayer);
  629. IsSelecting = true;
  630. if (gameContext.TurnPhase == GameContext.phase.Breeding)
  631. {
  632. if (doAction_BreedingPhase)
  633. {
  634. //hatching
  635. if (gameContext.TurnPlayer.CanHatch || !gameContext.TurnPlayer.CanMove)
  636. {
  637. yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: gameContext.TurnPlayer, hashtable: null).Hatch());
  638. }
  639. //move
  640. else if (!gameContext.TurnPlayer.CanHatch || gameContext.TurnPlayer.CanMove)
  641. {
  642. yield return ContinuousController.instance.StartCoroutine(CardObjectController.MovePermanent(gameContext.TurnPlayer.GetBreedingAreaPermanents()[0].PermanentFrame));
  643. }
  644. }
  645. }
  646. gameContext.TurnPhase = GameContext.phase.Breeding;
  647. }
  648. //自動処理チェックタイミング
  649. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  650. //Handle attacks by effect caused in this phase
  651. while (GManager.instance.attackProcess.ActiveAttack())
  652. {
  653. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.ProcessNextState());
  654. //自動処理チェックタイミング
  655. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  656. }
  657. //ターン終了チェック
  658. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  659. if (gameContext.TurnPhase == GameContext.phase.End)
  660. {
  661. yield break;
  662. }
  663. }
  664. public void SendShouldHatch(bool shouldHatch)
  665. {
  666. gameContext.TurnPlayer.OffHatchObject();
  667. photonView.RPC("SetBreedingPhase", RpcTarget.All, gameContext.TurnPlayer.PlayerID, shouldHatch);
  668. }
  669. bool doAction_BreedingPhase = false;
  670. [PunRPC]
  671. public void SetBreedingPhase(int playerID, bool doBreeding)
  672. {
  673. Player selectionPlayer = GManager.instance.GetPlayerFromID(playerID);
  674. if (selectionPlayer == null)
  675. {
  676. return;
  677. }
  678. selectionPlayer.QueuePlayerSelection(new ValueSelection(doBreeding));
  679. }
  680. #endregion
  681. #region main phase
  682. CardSource PlayCard { get; set; } = null;
  683. int TargetFrameID { get; set; } = 0;
  684. int[] JogressEvoRootsFrameIDs { get; set; } = new int[0];
  685. int BurstTamerFrameID { get; set; } = 0;
  686. int[] AppFusionFrameIDs { get; set; } = new int[0];
  687. ICardEffect UseCardEffect { get; set; } = null;
  688. Permanent AttackingPermanent { get; set; } = null;
  689. Permanent DefendingPermanent { get; set; } = null;
  690. float _timer = 0f;
  691. bool _canPlayEmptyFrame = true;
  692. bool[] _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  693. bool[] _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  694. bool[] _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  695. bool[] _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  696. bool[] _canAppFusions = new bool[GManager.instance.You.fieldCardFrames.Count];
  697. int[] _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  698. IEnumerator MainPhase()
  699. {
  700. //ターン終了チェック
  701. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  702. if (gameContext.TurnPhase == GameContext.phase.End)
  703. {
  704. goto EndMainPhase;
  705. }
  706. #region Add log
  707. PlayLog.OnAddLog?.Invoke($"\nMain Phase:\n{gameContext.TurnPlayer.PlayerName}\n");
  708. #endregion
  709. #region Reset the selection status of cards in your hand and cards on the field.
  710. OffHandCardTarget(gameContext.TurnPlayer);
  711. OffFieldCardTarget(gameContext.TurnPlayer);
  712. #endregion
  713. gameContext.TurnPhase = GameContext.phase.Main;
  714. Debug.Log($"{gameContext.TurnPlayer}:Main Phase");
  715. yield return GManager.instance.photonWaitController.StartWait("MainPhase");
  716. GManager.instance.showPhaseNotificationObject.ShowPhase(GameContext.phase.Main);
  717. yield return new WaitWhile(() => !GManager.instance.showPhaseNotificationObject.isClose);
  718. // Effects at the start of main phase
  719. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(null, EffectTiming.OnStartMainPhase));
  720. // Automatic processing check timing
  721. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  722. bool CanSelect()
  723. {
  724. //You can play cards from your hand.
  725. if (gameContext.TurnPlayer.HandCards.Some((_card) => _card.CanPlayFromHandDuringMainPhase))
  726. return true;
  727. //There is a permanent in play that can use the effect.
  728. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanDeclareSkill()) > 0)
  729. return true;
  730. //There is a permanent in play that can attack.
  731. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  732. return true;
  733. //I have a card in my hand that can use an effect.
  734. if (gameContext.TurnPlayer.HandCards.Count((_card) => _card.CanDeclareSkill) > 0)
  735. return true;
  736. //I have a card in my trash that can use an effect.
  737. if (gameContext.TurnPlayer.TrashCards.Count(_card => _card.CanDeclareSkill) > 0)
  738. return true;
  739. return false;
  740. }
  741. #region Repeat until turn player selects
  742. while (!endGame)
  743. {
  744. yield return GManager.instance.photonWaitController.StartWait("SetHandCardPlayablity");
  745. //自動処理チェックタイミング
  746. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  747. //Handle attack steps
  748. while (GManager.instance.attackProcess.ActiveAttack())
  749. {
  750. Debug.Log($"Active Attack, {Enum.GetName(typeof(AttackProcess.AttackState),GManager.instance.attackProcess.State)} Step");
  751. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.ProcessNextState());
  752. //自動処理チェックタイミング
  753. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  754. }
  755. //ターン終了チェック
  756. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnCheck());
  757. #region パラメータリセット
  758. ResetMainPhaseParameter();
  759. #endregion
  760. yield return GManager.instance.photonWaitController.StartWait("SetMainPhase");
  761. if (gameContext.TurnPhase == GameContext.phase.Main)
  762. {
  763. if (!CanSelect())
  764. {
  765. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  766. }
  767. }
  768. if (gameContext.TurnPhase != GameContext.phase.Main)
  769. {
  770. goto EndMainPhase;
  771. }
  772. StartCoroutine(SetMainPhase());
  773. #region Wait until selection is complete
  774. while (PlayCard == null && UseCardEffect == null && AttackingPermanent == null)
  775. {
  776. yield return null;
  777. if (endGame)
  778. {
  779. yield break;
  780. }
  781. if (!GManager.instance.IsAI || gameContext.TurnPlayer.isYou)
  782. {
  783. if (gameContext.TurnPlayer.HasMainPhaseAction())
  784. {
  785. gameContext.TurnPlayer.DequeueMainPhaseAction().Execute(this);
  786. }
  787. }
  788. #region AIモード
  789. if (GManager.instance.IsAI && !gameContext.TurnPlayer.isYou)
  790. {
  791. if (RandomUtility.IsSucceedProbability(0.99f))
  792. {
  793. if (gameContext.TurnPlayer.GetFieldPermanents().Count((permanent) => permanent.CanAttack(null)) > 0)
  794. {
  795. #region アタック
  796. List<Permanent> CanAttackPermenents = new List<Permanent>();
  797. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  798. {
  799. if (permanent.CanAttack(null))
  800. {
  801. CanAttackPermenents.Add(permanent);
  802. }
  803. }
  804. if (CanAttackPermenents.Count >= 1)
  805. {
  806. AttackingPermanent = CanAttackPermenents[UnityEngine.Random.Range(0, CanAttackPermenents.Count)];
  807. bool isSecurityAttack = true;
  808. List<Permanent> DefendingPermanentCandidates = new List<Permanent>();
  809. foreach (Permanent permanent in gameContext.NonTurnPlayer.GetFieldPermanents())
  810. {
  811. if (AttackingPermanent.CanAttackTargetDigimon(permanent, null) && AttackingPermanent.DP >= permanent.DP)
  812. {
  813. DefendingPermanentCandidates.Add(permanent);
  814. }
  815. }
  816. if (DefendingPermanentCandidates.Count >= 1)
  817. {
  818. if (RandomUtility.IsSucceedProbability(0.5f))
  819. {
  820. isSecurityAttack = false;
  821. }
  822. }
  823. if (gameContext.NonTurnPlayer.SecurityCards.Count <= 1)
  824. {
  825. isSecurityAttack = true;
  826. }
  827. if (!isSecurityAttack)
  828. {
  829. if (DefendingPermanentCandidates.Count >= 1)
  830. {
  831. DefendingPermanent = DefendingPermanentCandidates[UnityEngine.Random.Range(0, DefendingPermanentCandidates.Count)];
  832. }
  833. else
  834. {
  835. AttackingPermanent = null;
  836. }
  837. }
  838. else
  839. {
  840. if (!AttackingPermanent.CanAttackTargetDigimon(null, null))
  841. {
  842. AttackingPermanent = null;
  843. }
  844. }
  845. }
  846. #endregion
  847. }
  848. #if UNITY_EDITOR
  849. AttackingPermanent = null;
  850. #endif
  851. if (AttackingPermanent == null)
  852. {
  853. if (gameContext.TurnPlayer.HandCards.Some((cardSource) => cardSource.CanPlayFromHandDuringMainPhase))
  854. {
  855. #region カードをプレイ
  856. List<CardSource> CanPlayCards = new List<CardSource>();
  857. foreach (CardSource cardSource in gameContext.TurnPlayer.HandCards)
  858. {
  859. if (cardSource.CanPlayFromHandDuringMainPhase)
  860. {
  861. CanPlayCards.Add(cardSource);
  862. }
  863. }
  864. CanPlayCards = CanPlayCards
  865. .OrderBy((value) => Array.IndexOf(DataBase.cardKinds, value.CardKinds))
  866. .ThenBy((value) => Array.IndexOf(new bool[] { true, false }, value.Owner.fieldCardFrames.Count((frame) => value.CanPlayCardTargetFrame(frame, true, null) && !frame.IsEmptyFrame()) >= 1))
  867. .ToList();
  868. if (CanPlayCards.Count > 0)
  869. {
  870. foreach (CardSource cardSource in CanPlayCards)
  871. {
  872. if (RandomUtility.IsSucceedProbability(0.99f))
  873. {
  874. PlayCard = cardSource;
  875. if (PlayCard.IsPermanent)
  876. {
  877. List<int> frameIDCandidates = new List<int>();
  878. for (int i = 0; i < gameContext.TurnPlayer.fieldCardFrames.Count; i++)
  879. {
  880. if (PlayCard.CanPlayCardTargetFrame(gameContext.TurnPlayer.fieldCardFrames[i], true, null))
  881. {
  882. int k = i;
  883. int count = 4;
  884. if (gameContext.TurnPlayer.fieldCardFrames[k].IsEmptyFrame())
  885. {
  886. if (frameIDCandidates.Count((id) => gameContext.TurnPlayer.fieldCardFrames[id].IsEmptyFrame()) >= 1)
  887. {
  888. continue;
  889. }
  890. count = 1;
  891. }
  892. for (int j = 0; j < count; j++)
  893. {
  894. frameIDCandidates.Add(k);
  895. }
  896. }
  897. }
  898. if (frameIDCandidates.Count >= 1)
  899. {
  900. TargetFrameID = frameIDCandidates[UnityEngine.Random.Range(0, frameIDCandidates.Count)];
  901. if (gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].IsEmptyFrame())
  902. {
  903. TargetFrameID = PlayCard.PreferredFrame().FrameID;
  904. }
  905. break;
  906. }
  907. }
  908. else
  909. {
  910. break;
  911. }
  912. }
  913. }
  914. }
  915. #endregion
  916. }
  917. }
  918. }
  919. if (PlayCard == null && UseCardEffect == null && UseCardEffect == null && AttackingPermanent == null)
  920. {
  921. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  922. }
  923. }
  924. #endregion
  925. else
  926. {
  927. if (gameContext.TurnPlayer.isYou && GManager.instance.isAuto && GManager.instance.IsAI)
  928. {
  929. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  930. }
  931. }
  932. //EndTurnProcess
  933. if (gameContext.TurnPhase != GameContext.phase.Main)
  934. {
  935. goto EndMainPhase;
  936. }
  937. }
  938. ResetUI();
  939. #endregion
  940. #region Use activation effect
  941. if (UseCardEffect != null)
  942. {
  943. if (UseCardEffect is ActivateICardEffect)
  944. {
  945. if (UseCardEffect.CanUse(null))
  946. {
  947. UseCardEffect.SetIsDeclarative(true);
  948. //Count up the number of uses
  949. if (UseCardEffect.MaxCountPerTurn < 100)
  950. {
  951. UseCardEffect.EffectSourceCard.cEntity_EffectController.RegisterUseEfffectThisTurn(UseCardEffect);
  952. }
  953. // yield return StartCoroutine(((ActivateICardEffect)UseCardEffect).Activate_Optional_Effect_Execute(null));
  954. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.ActivateEffectProcess(
  955. UseCardEffect,
  956. null));
  957. }
  958. }
  959. }
  960. #endregion
  961. #region play cards
  962. else if (PlayCard != null)
  963. {
  964. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().DeleteHandCardEffectCoroutine(PlayCard));
  965. yield return StartCoroutine(GManager.instance.GetComponent<Effects>().ShowUseHandCardEffect_PlayCard(PlayCard));
  966. Permanent targetPermanent = null;
  967. if (0 <= TargetFrameID && TargetFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  968. {
  969. targetPermanent = gameContext.TurnPlayer.fieldCardFrames[TargetFrameID].GetFramePermanent();
  970. }
  971. //ログ追加
  972. PlayLog.OnAddLog?.Invoke($"\nPlay Card:\n{PlayCard.BaseENGCardNameFromEntity}({PlayCard.CardID})\n");
  973. PlayCardClass playCard = new PlayCardClass(
  974. cardSources: new List<CardSource>() { PlayCard },
  975. hashtable: null,
  976. payCost: true,
  977. targetPermanent: targetPermanent,
  978. isTapped: false,
  979. root: SelectCardEffect.Root.Hand,
  980. activateETB: true);
  981. if (JogressEvoRootsFrameIDs != null)
  982. {
  983. if (JogressEvoRootsFrameIDs.Length == 2)
  984. {
  985. playCard.SetJogress(JogressEvoRootsFrameIDs);
  986. }
  987. }
  988. if (0 <= BurstTamerFrameID && BurstTamerFrameID <= gameContext.TurnPlayer.fieldCardFrames.Count - 1)
  989. {
  990. playCard.SetBurst(BurstTamerFrameID, PlayCard);
  991. }
  992. if (AppFusionFrameIDs != null && AppFusionFrameIDs.Length == 2)
  993. {
  994. playCard.SetAppFusion(AppFusionFrameIDs);
  995. }
  996. yield return StartCoroutine(playCard.PlayCard());
  997. }
  998. #endregion
  999. #region attack
  1000. else if (AttackingPermanent != null)
  1001. {
  1002. yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.Attack(AttackingPermanent, DefendingPermanent, null));
  1003. }
  1004. #endregion
  1005. }
  1006. #endregion
  1007. EndMainPhase:;
  1008. #region Main phase ends
  1009. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1010. GManager.instance.commandText.CloseCommandText();
  1011. _timer = 0f;
  1012. while (true)
  1013. {
  1014. yield return null;
  1015. _timer += Time.deltaTime;
  1016. if (!GManager.instance.commandText.gameObject.activeSelf)
  1017. {
  1018. break;
  1019. }
  1020. if (_timer >= 0.6f)
  1021. {
  1022. GManager.instance.commandText.gameObject.SetActive(false);
  1023. }
  1024. }
  1025. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1026. GManager.instance.OffTargetArrow();
  1027. ResetMainPhaseParameter();
  1028. #endregion
  1029. //Automatic processing check timing
  1030. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  1031. //ターン終了
  1032. #region Parameter reset
  1033. void ResetMainPhaseParameter()
  1034. {
  1035. GManager.instance.OffTargetArrow();
  1036. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1037. #region Reset the display of cards in hand, cards on the field, and frames
  1038. foreach (Player player in gameContext.Players)
  1039. {
  1040. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1041. {
  1042. fieldCardFrame.OffFrame_Select();
  1043. }
  1044. player.playMatCardFrame.OffFrame_Select();
  1045. foreach (FieldPermanentCard fieldCharaCard in player.FieldPermanentObjects)
  1046. {
  1047. fieldCharaCard.RemoveSelectEffect();
  1048. fieldCharaCard.RemoveClickTarget();
  1049. fieldCharaCard.RemoveDragTarget();
  1050. fieldCharaCard.CloseCommandPanel();
  1051. }
  1052. foreach (HandCard handCard in player.HandCardObjects)
  1053. {
  1054. handCard.RemoveSelectEffect();
  1055. handCard.RemoveClickTarget();
  1056. handCard.RemoveDragTarget();
  1057. }
  1058. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1059. player.securityObject.OffShowSecurityAttackObject();
  1060. }
  1061. #endregion
  1062. #region Reset cards in hand and field
  1063. OffHandCardTarget(gameContext.TurnPlayer);
  1064. OffFieldCardTarget(gameContext.TurnPlayer);
  1065. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1066. {
  1067. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1068. }
  1069. #endregion
  1070. IsSelecting = false;
  1071. PlayCard = null;
  1072. TargetFrameID = -1;
  1073. JogressEvoRootsFrameIDs = new int[0];
  1074. BurstTamerFrameID = -1;
  1075. AppFusionFrameIDs = new int[0];
  1076. UseCardEffect = null;
  1077. AttackingPermanent = null;
  1078. DefendingPermanent = null;
  1079. CardEffectCommons.CardPermanenceMap = new Dictionary<ICardEffect, Permanent>();
  1080. }
  1081. #endregion
  1082. }
  1083. #region Added main phase operations
  1084. public IEnumerator SetMainPhase()
  1085. {
  1086. if (gameContext.TurnPhase != GameContext.phase.Main)
  1087. {
  1088. yield break;
  1089. }
  1090. IsSelecting = false;
  1091. #region reset
  1092. OffFieldCardTarget(gameContext.TurnPlayer);
  1093. OffHandCardTarget(gameContext.TurnPlayer);
  1094. #region rearrange cards in hand
  1095. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = false;
  1096. foreach (HandCard handCard in GManager.instance.You.HandCards.Map(cardSource => cardSource.ShowingHandCard).Filter(handCard => handCard != null)
  1097. .Clone())
  1098. {
  1099. if (handCard != null)
  1100. {
  1101. handCard.transform.SetParent(GManager.instance.You.HandTransform);
  1102. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1103. }
  1104. }
  1105. GManager.instance.You.HandTransform.GetComponent<GridLayoutGroup>().enabled = true;
  1106. #endregion
  1107. foreach (Player player in gameContext.Players)
  1108. {
  1109. #region Reset permanents in play
  1110. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  1111. {
  1112. fieldPermanentCard.RemoveSelectEffect();
  1113. fieldPermanentCard.RemoveDragTarget();
  1114. fieldPermanentCard.RemoveClickTarget();
  1115. fieldPermanentCard.fieldUnitCommandPanel.CloseCommandPanel();
  1116. }
  1117. #endregion
  1118. #region Reset cards in hand
  1119. foreach (HandCard handCard in player.HandCardObjects)
  1120. {
  1121. handCard.RemoveSelectEffect();
  1122. handCard.RemoveDragTarget();
  1123. handCard.RemoveClickTarget();
  1124. }
  1125. #endregion
  1126. player.securityObject.RemoveClickTarget();
  1127. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  1128. player.securityObject.OffShowSecurityAttackObject();
  1129. }
  1130. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1131. GManager.instance.BackButton.CloseSelectCommandButton();
  1132. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1133. GManager.instance.memoryObject.OffMemoryPredictionLine();
  1134. GManager.instance.commandText.CloseCommandText();
  1135. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1136. #endregion
  1137. #region Click/drag operation
  1138. if (gameContext.TurnPlayer.isYou)
  1139. {
  1140. #region permanent of the place
  1141. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1142. {
  1143. if (fieldPermanentCard.gameObject.activeSelf && fieldPermanentCard.ThisPermanent.CanDeclareSkill() || fieldPermanentCard.ThisPermanent.CanAttack(null))
  1144. {
  1145. fieldPermanentCard.OnSelectEffect(1.1f);
  1146. #region Add click operation
  1147. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(OnClick_Select()));
  1148. IEnumerator OnClick_Select()
  1149. {
  1150. IsSelecting = true;
  1151. #region Reset cards in other places
  1152. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1153. {
  1154. if (_fieldPermanentCard != fieldPermanentCard)
  1155. {
  1156. _fieldPermanentCard.RemoveSelectEffect();
  1157. }
  1158. }
  1159. foreach (Player player in gameContext.Players)
  1160. {
  1161. OffFieldCardTarget(player);
  1162. }
  1163. #endregion
  1164. #region Reset cards in hand
  1165. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1166. {
  1167. handCard.RemoveSelectEffect();
  1168. handCard.RemoveClickTarget();
  1169. handCard.RemoveDragTarget();
  1170. }
  1171. #endregion
  1172. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  1173. #region activated effect
  1174. if (fieldPermanentCard.ThisPermanent.CanDeclareSkill())
  1175. {
  1176. List<ICardEffect> cardEffects = new List<ICardEffect>();
  1177. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  1178. foreach (ICardEffect cardEffect in fieldPermanentCard.ThisPermanent.EffectList(EffectTiming.OnDeclaration))
  1179. {
  1180. cardEffects1.Add(cardEffect);
  1181. cardEffects.Add(cardEffect);
  1182. }
  1183. cardEffects.Reverse();
  1184. foreach (ICardEffect cardEffect in cardEffects)
  1185. {
  1186. if (cardEffect is ActivateICardEffect)
  1187. {
  1188. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillPermanent_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  1189. FieldUnitCommands.Add(SkillCommand);
  1190. void OnClick_SetUseSkillPermanent_RPC()
  1191. {
  1192. #region Reset cards on the field
  1193. foreach (Player player in gameContext.Players)
  1194. {
  1195. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1196. {
  1197. _fieldUnitCard.CloseCommandPanel();
  1198. _fieldUnitCard.RemoveClickTarget();
  1199. _fieldUnitCard.RemoveDragTarget();
  1200. _fieldUnitCard.RemoveSelectEffect();
  1201. }
  1202. }
  1203. #endregion
  1204. QueueMainPhaseAction(gameContext.TurnPlayer, new ActivatePermanentAction(fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), cardEffects1.IndexOf(cardEffect)));
  1205. }
  1206. }
  1207. }
  1208. }
  1209. #endregion
  1210. #region attack
  1211. if (fieldPermanentCard.ThisPermanent.IsDigimon)
  1212. {
  1213. CardCommand SkillCommand = new CardCommand("Attack", () => StartCoroutine(OnClick_SetAttack_RPC()), fieldPermanentCard.ThisPermanent.CanAttack(null), DataBase.CommandColor_Attack);
  1214. FieldUnitCommands.Add(SkillCommand);
  1215. IEnumerator OnClick_SetAttack_RPC()
  1216. {
  1217. if (fieldPermanentCard.ThisPermanent.CanAttack(null))
  1218. {
  1219. #region Reset cards on the field
  1220. foreach (Player player in gameContext.Players)
  1221. {
  1222. foreach (FieldPermanentCard _fieldUnitCard in player.FieldPermanentObjects)
  1223. {
  1224. if (_fieldUnitCard != fieldPermanentCard)
  1225. {
  1226. _fieldUnitCard.RemoveSelectEffect();
  1227. _fieldUnitCard.RemoveDragTarget();
  1228. }
  1229. _fieldUnitCard.CloseCommandPanel();
  1230. _fieldUnitCard.RemoveClickTarget();
  1231. }
  1232. }
  1233. #endregion
  1234. #region When only direct attack is available
  1235. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null) && gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) == 0)
  1236. {
  1237. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1238. {
  1239. bool doAttack = false;
  1240. bool endSelect_doAttack = false;
  1241. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1242. {
  1243. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1244. }
  1245. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1246. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1247. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1248. {
  1249. doAttack = true;
  1250. endSelect_doAttack = true;
  1251. });
  1252. GManager.instance.commandText.OpenCommandText($"Will you attack with {fieldPermanentCard.ThisPermanent.TopCard.BaseENGCardNameFromEntity}?");
  1253. List<Command_SelectCommand> command_SelectCommands = new List<Command_SelectCommand>()
  1254. {
  1255. new Command_SelectCommand("Attack",() =>
  1256. {
  1257. doAttack = true;
  1258. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1259. GManager.instance.BackButton.CloseSelectCommandButton();
  1260. endSelect_doAttack = true;
  1261. },0),
  1262. };
  1263. GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands);
  1264. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1265. {
  1266. doAttack = false;
  1267. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1268. GManager.instance.BackButton.CloseSelectCommandButton();
  1269. endSelect_doAttack = true;
  1270. }, 0);
  1271. yield return new WaitWhile(() => !endSelect_doAttack);
  1272. endSelect_doAttack = false;
  1273. GManager.instance.selectCommandPanel.Off();
  1274. GManager.instance.commandText.CloseCommandText();
  1275. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1276. gameContext.NonTurnPlayer.securityObject.RemoveClickTarget();
  1277. GManager.instance.BackButton.CloseSelectCommandButton();
  1278. if (doAttack)
  1279. {
  1280. QueueMainPhaseAction(gameContext.TurnPlayer, new AttackPermanentAction(fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), -1));
  1281. }
  1282. else
  1283. {
  1284. StartCoroutine(SetMainPhase());
  1285. }
  1286. }
  1287. }
  1288. #endregion
  1289. #region When it is possible to attack characters on the field
  1290. else if (gameContext.NonTurnPlayer.GetBattleAreaDigimons().Count((permanent) => fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(permanent, null)) >= 1)
  1291. {
  1292. bool doAttack = false;
  1293. int attackTargetID = -1;
  1294. bool endSelect_doAttack = false;
  1295. GManager.instance.commandText.OpenCommandText($"Which target will you attack?");
  1296. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(null, null))
  1297. {
  1298. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1299. {
  1300. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1301. }
  1302. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1303. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1304. gameContext.NonTurnPlayer.securityObject.AddClickTarget(() =>
  1305. {
  1306. doAttack = true;
  1307. attackTargetID = -1;
  1308. endSelect_doAttack = true;
  1309. });
  1310. }
  1311. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1312. {
  1313. if (fieldPermanentCard.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1314. {
  1315. enemyFieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SelectDefender()));
  1316. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1317. IEnumerator SelectDefender()
  1318. {
  1319. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1320. {
  1321. foreach (FieldPermanentCard _fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1322. {
  1323. _fieldPermanentCard.RemoveSelectEffect();
  1324. _fieldPermanentCard.RemoveDragTarget();
  1325. _fieldPermanentCard.RemoveClickTarget();
  1326. }
  1327. }
  1328. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1329. GManager.instance.BackButton.CloseSelectCommandButton();
  1330. doAttack = true;
  1331. attackTargetID = enemyFieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent);
  1332. endSelect_doAttack = true;
  1333. yield return null;
  1334. }
  1335. }
  1336. }
  1337. GManager.instance.BackButton.OpenSelectCommandButton("Return", () =>
  1338. {
  1339. doAttack = false;
  1340. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  1341. GManager.instance.BackButton.CloseSelectCommandButton();
  1342. endSelect_doAttack = true;
  1343. }, 0);
  1344. yield return new WaitWhile(() => !endSelect_doAttack);
  1345. endSelect_doAttack = false;
  1346. GManager.instance.selectCommandPanel.Off();
  1347. gameContext.NonTurnPlayer.securityObject.OffShowSecurityAttackObject();
  1348. GManager.instance.commandText.CloseCommandText();
  1349. yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf);
  1350. GManager.instance.BackButton.CloseSelectCommandButton();
  1351. if (doAttack)
  1352. {
  1353. QueueMainPhaseAction(gameContext.TurnPlayer, new AttackPermanentAction(fieldPermanentCard.ThisPermanent.TopCard.Owner.GetFieldPermanents().IndexOf(fieldPermanentCard.ThisPermanent), attackTargetID));
  1354. }
  1355. else
  1356. {
  1357. StartCoroutine(SetMainPhase());
  1358. }
  1359. }
  1360. #endregion
  1361. }
  1362. }
  1363. }
  1364. #endregion
  1365. fieldPermanentCard.fieldUnitCommandPanel.SetUpCommandPanel(FieldUnitCommands, fieldPermanentCard, null);
  1366. fieldPermanentCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  1367. fieldPermanentCard.Outline_Select.gameObject.SetActive(true);
  1368. fieldPermanentCard.SetOrangeOutline();
  1369. yield return null;
  1370. }
  1371. #endregion
  1372. AddDragProcess(fieldPermanentCard);
  1373. #region ドラッグ操作を追加
  1374. void AddDragProcess(FieldPermanentCard fieldPermanentCard1)
  1375. {
  1376. if (fieldPermanentCard1.ThisPermanent.CanAttack(null))
  1377. {
  1378. fieldPermanentCard1.AddDragTarget(OnBeginDragAction, OnDragAction, OnEndDragAction);
  1379. #region ドラッグ開始
  1380. void OnBeginDragAction(FieldPermanentCard fieldPermanentCard2)
  1381. {
  1382. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((fieldPermanentCard3) => fieldPermanentCard3.fieldUnitCommandPanel.isActive()) == 0)
  1383. {
  1384. #region 手札のカードをリセット
  1385. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1386. {
  1387. handCard1.RemoveClickTarget();
  1388. handCard1.RemoveDragTarget();
  1389. handCard1.RemoveSelectEffect();
  1390. handCard1.handCardCommandPanel.CloseCommandPanel();
  1391. handCard1.Outline_Select.gameObject.SetActive(false);
  1392. }
  1393. foreach (Player player in gameContext.Players)
  1394. {
  1395. foreach (HandCard handCard2 in player.HandCardObjects)
  1396. {
  1397. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1398. }
  1399. }
  1400. #endregion
  1401. IsSelecting = true;
  1402. GManager.instance.commandText.CloseCommandText();
  1403. fieldPermanentCard2.CloseCommandPanel();
  1404. TargetArrow targetArrow = GManager.instance.CreateTargetArrow();
  1405. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1406. foreach (FieldPermanentCard fieldPermanentCard3 in gameContext.TurnPlayer.FieldPermanentObjects)
  1407. {
  1408. if (fieldPermanentCard3 != fieldPermanentCard2)
  1409. {
  1410. fieldPermanentCard3.RemoveSelectEffect();
  1411. fieldPermanentCard3.RemoveClickTarget();
  1412. fieldPermanentCard3.RemoveDragTarget();
  1413. }
  1414. }
  1415. foreach (FieldPermanentCard enemyFieldPermanentCard in gameContext.NonTurnPlayer.FieldPermanentObjects)
  1416. {
  1417. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1418. {
  1419. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1420. enemyFieldPermanentCard.SetBlueOutline();
  1421. }
  1422. }
  1423. if (fieldPermanentCard1.ThisPermanent.CanAttackTargetDigimon(null, null))
  1424. {
  1425. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1426. {
  1427. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1428. }
  1429. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1430. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1431. }
  1432. }
  1433. }
  1434. #endregion
  1435. #region ドラッグ中
  1436. void OnDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1437. {
  1438. fieldPermanentCard2.CloseCommandPanel();
  1439. TargetArrow targetArrow = null;
  1440. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1441. {
  1442. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1443. {
  1444. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1445. }
  1446. }
  1447. if (targetArrow != null)
  1448. {
  1449. targetArrow.SetTargetArrow(fieldPermanentCard2.ThisPermanent.PermanentFrame.GetLocalCanvasPosition() + fieldPermanentCard2.ThisPermanent.TopCard.Owner.playerUIObjectParent.localPosition, Draggable.GetLocalPosition(Input.mousePosition, targetArrow.transform));
  1450. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1451. {
  1452. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1453. {
  1454. bool OnSelect = false;
  1455. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject)) > 0)
  1456. {
  1457. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1458. {
  1459. OnSelect = true;
  1460. }
  1461. }
  1462. if (OnSelect)
  1463. {
  1464. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1465. enemyFieldPermanentCard.SetOrangeOutline();
  1466. }
  1467. else
  1468. {
  1469. enemyFieldPermanentCard.OnSelectEffect(1.1f);
  1470. enemyFieldPermanentCard.SetBlueOutline();
  1471. }
  1472. }
  1473. }
  1474. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1475. {
  1476. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject)) > 0)
  1477. {
  1478. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1479. {
  1480. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowBlueMatarial();
  1481. }
  1482. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1483. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(true);
  1484. }
  1485. else
  1486. {
  1487. if (gameContext.NonTurnPlayer.SecurityCards.Count >= 1)
  1488. {
  1489. gameContext.NonTurnPlayer.securityObject.securityBreakGlass.ShowTransparentMatarial();
  1490. }
  1491. gameContext.NonTurnPlayer.securityObject.SetSecurityAttackObject();
  1492. gameContext.NonTurnPlayer.securityObject.SetSecurityOutline(false);
  1493. }
  1494. }
  1495. }
  1496. }
  1497. #endregion
  1498. #region ドラッグ終了
  1499. void OnEndDragAction(FieldPermanentCard fieldPermanentCard2, List<DropArea> dropAreas)
  1500. {
  1501. IsSelecting = false;
  1502. TargetArrow targetArrow = null;
  1503. for (int i = 0; i < GManager.instance.targetArrowParent.childCount; i++)
  1504. {
  1505. if (GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>() != null && GManager.instance.targetArrowParent.GetChild(i).gameObject.activeSelf)
  1506. {
  1507. targetArrow = GManager.instance.targetArrowParent.GetChild(i).GetComponent<TargetArrow>();
  1508. }
  1509. }
  1510. if (targetArrow != null)
  1511. {
  1512. #region 手札のカードをリセット
  1513. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  1514. {
  1515. handCard1.RemoveClickTarget();
  1516. }
  1517. foreach (Player player in gameContext.Players)
  1518. {
  1519. foreach (HandCard handCard2 in player.HandCardObjects)
  1520. {
  1521. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  1522. }
  1523. }
  1524. #endregion
  1525. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1526. fieldPermanentCard2.CloseCommandPanel();
  1527. Destroy(targetArrow.gameObject);
  1528. foreach (DropArea dropArea in dropAreas)
  1529. {
  1530. foreach (FieldPermanentCard enemyFieldPermanentCard in GManager.instance.Opponent.FieldPermanentObjects)
  1531. {
  1532. if (dropArea.IsChildThisDropArea(enemyFieldPermanentCard.gameObject))
  1533. {
  1534. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(enemyFieldPermanentCard.ThisPermanent, null))
  1535. {
  1536. #region Reset field cards
  1537. foreach (Player player in gameContext.Players)
  1538. {
  1539. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1540. {
  1541. if (fieldPermanentCard3 != fieldPermanentCard2 && fieldPermanentCard3 != enemyFieldPermanentCard)
  1542. {
  1543. fieldPermanentCard3.RemoveSelectEffect();
  1544. }
  1545. fieldPermanentCard3.CloseCommandPanel();
  1546. fieldPermanentCard3.RemoveClickTarget();
  1547. fieldPermanentCard3.RemoveDragTarget();
  1548. }
  1549. }
  1550. #endregion
  1551. //gameContext.NonTurnPlayer.LifeCardFrame.OffFrame_Select();
  1552. QueueMainPhaseAction(gameContext.TurnPlayer, new AttackPermanentAction(gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), gameContext.NonTurnPlayer.GetFieldPermanents().IndexOf(enemyFieldPermanentCard.ThisPermanent)));
  1553. return;
  1554. }
  1555. }
  1556. }
  1557. if (fieldPermanentCard2.ThisPermanent.CanAttackTargetDigimon(null, null))
  1558. {
  1559. if (dropArea.IsChildThisDropArea(gameContext.NonTurnPlayer.securityObject.securityAttackDropArea.gameObject))
  1560. {
  1561. #region Reset field cards
  1562. foreach (Player player in gameContext.Players)
  1563. {
  1564. foreach (FieldPermanentCard fieldPermanentCard3 in player.FieldPermanentObjects)
  1565. {
  1566. if (fieldPermanentCard3 != fieldPermanentCard2)
  1567. {
  1568. fieldPermanentCard3.RemoveSelectEffect();
  1569. }
  1570. fieldPermanentCard3.CloseCommandPanel();
  1571. fieldPermanentCard3.RemoveClickTarget();
  1572. fieldPermanentCard3.RemoveDragTarget();
  1573. }
  1574. }
  1575. #endregion
  1576. QueueMainPhaseAction(gameContext.TurnPlayer, new AttackPermanentAction(gameContext.TurnPlayer.GetFieldPermanents().IndexOf(fieldPermanentCard2.ThisPermanent), -1));
  1577. return;
  1578. }
  1579. }
  1580. }
  1581. StartCoroutine(SetMainPhase());
  1582. }
  1583. }
  1584. #endregion
  1585. }
  1586. }
  1587. #endregion
  1588. }
  1589. }
  1590. #endregion
  1591. #region cards in hand
  1592. foreach (HandCard handCard in gameContext.TurnPlayer.HandCardObjects)
  1593. {
  1594. #region drag and play
  1595. if (handCard.cardSource.CanPlayFromHandDuringMainPhase)
  1596. {
  1597. handCard.SetBlueOutline();
  1598. handCard.AddDragTarget(BeginDrag, OnDropCard, OnDragCard);
  1599. #region At the start of drag
  1600. void BeginDrag(HandCard handCard1)
  1601. {
  1602. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1603. {
  1604. IsSelecting = true;
  1605. OffFieldCardTarget(gameContext.TurnPlayer);
  1606. foreach (HandCard handCard2 in gameContext.TurnPlayer.HandCardObjects)
  1607. {
  1608. handCard2.RemoveOnClickAction();
  1609. if (handCard2 != handCard1)
  1610. {
  1611. handCard2.RemoveSelectEffect();
  1612. }
  1613. }
  1614. foreach (FieldPermanentCard fieldPermanentCard in GManager.instance.You.FieldPermanentObjects)
  1615. {
  1616. fieldPermanentCard.RemoveSelectEffect();
  1617. fieldPermanentCard.RemoveDragTarget();
  1618. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1619. }
  1620. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1621. {
  1622. fieldCardFrame.OffFrame_Select();
  1623. }
  1624. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1625. {
  1626. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  1627. {
  1628. fieldCardFrame.AddClickTarget(null);
  1629. }
  1630. }
  1631. GManager.instance.You.playMatCardFrame.AddClickTarget(null);
  1632. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1633. handCard1.SetBlueOutline();
  1634. handCard1.OffPlayText();
  1635. handCard1.OffJogressPlayText();
  1636. handCard1.OffBurstPlayText();
  1637. handCard1.OffAppFusionPlayText();
  1638. handCard1.OffClickText();
  1639. #region デジモン・テイマー
  1640. if (handCard1.cardSource.IsPermanent)
  1641. {
  1642. bool CanPlayEmptyFrame = false;
  1643. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1644. {
  1645. if (fieldCardFrame.IsEmptyFrame() && !handCard1.cardSource.IsOption)
  1646. {
  1647. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  1648. {
  1649. CanPlayEmptyFrame = true;
  1650. break;
  1651. }
  1652. }
  1653. }
  1654. if (CanPlayEmptyFrame)
  1655. {
  1656. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1657. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1658. }
  1659. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1660. {
  1661. if (handCard1.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard1.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard1.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1662. {
  1663. if (fieldCardFrame.GetFramePermanent() != null)
  1664. {
  1665. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  1666. {
  1667. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  1668. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  1669. }
  1670. }
  1671. }
  1672. }
  1673. }
  1674. #endregion
  1675. #region オプション
  1676. if (handCard1.cardSource.IsOption && !handCard1.cardSource.CanNotPlayThisOption)
  1677. {
  1678. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  1679. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Blue);
  1680. }
  1681. #endregion
  1682. // check playablity
  1683. ContinuousController.instance.StartCoroutine(SetHandCardPlayablity(handCard.cardSource));
  1684. }
  1685. }
  1686. #endregion
  1687. #region At the end of drag
  1688. void OnDropCard(List<DropArea> dropAreas)
  1689. {
  1690. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldPermanentCard1) => _fieldPermanentCard1.fieldUnitCommandPanel.isActive()) == 0)
  1691. {
  1692. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  1693. {
  1694. fieldPermanentCard.RemoveSelectEffect();
  1695. fieldPermanentCard.RemoveDragTarget();
  1696. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  1697. }
  1698. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1699. {
  1700. fieldCardFrame.OffFrame_Select();
  1701. }
  1702. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  1703. handCard.OffPlayText();
  1704. handCard.OffJogressPlayText();
  1705. handCard.OffBurstPlayText();
  1706. handCard.OffAppFusionPlayText();
  1707. #region play cards
  1708. bool isOnHand = dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.HandDropArea.gameObject)) > 0;
  1709. bool selected = false;
  1710. #region If it is not dropped in the hand area
  1711. if (!isOnHand)
  1712. {
  1713. #region character field
  1714. if (handCard.cardSource.IsPermanent)
  1715. {
  1716. #region Check if it is dropped in the frame
  1717. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1718. {
  1719. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null) || handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true) || handCard.cardSource.CanAppFusionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true))
  1720. {
  1721. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  1722. {
  1723. if (fieldCardFrame.GetFramePermanent() != null)
  1724. {
  1725. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  1726. {
  1727. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  1728. }
  1729. OffHandCardTarget(gameContext.TurnPlayer);
  1730. handCard.Outline_Select.gameObject.SetActive(false);
  1731. foreach (Player player in gameContext.Players_ForTurnPlayer)
  1732. {
  1733. foreach (FieldCardFrame fieldCardFrame1 in player.fieldCardFrames)
  1734. {
  1735. fieldCardFrame1.RemoveClickTarget();
  1736. }
  1737. }
  1738. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  1739. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  1740. selected = true;
  1741. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  1742. bool canNormalDigivolution = handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  1743. bool canJogressDigivolution = handCard.cardSource.CanJogressFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1744. bool canBurstDigivolution = handCard.cardSource.CanBurstDigivolutionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1745. bool canAppFusion = handCard.cardSource.CanAppFusionFromTargetPermanent(fieldCardFrame.GetFramePermanent(), true);
  1746. //Only normal evolution possible
  1747. if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1748. {
  1749. Digivolution();
  1750. }
  1751. //Only jogless is possible
  1752. else if (!canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1753. {
  1754. SelectJogressDigivolutionCards(true);
  1755. }
  1756. //Only burst evolution possible
  1757. else if (!canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution && !canAppFusion)
  1758. {
  1759. SelectBurstDigivolutionCards(true);
  1760. }
  1761. //Only app fusion possible
  1762. else if (!canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && canAppFusion)
  1763. {
  1764. SelectAppFusionCards(true);
  1765. }
  1766. //Normal evolution and Jogress possible
  1767. else if (canNormalDigivolution && canJogressDigivolution && !canBurstDigivolution && !canAppFusion)
  1768. {
  1769. Vector3 Pos = handCard.transform.position;
  1770. ResetUI();
  1771. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1772. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1773. StartCoroutine(SelectWheterToJogress());
  1774. IEnumerator SelectWheterToJogress()
  1775. {
  1776. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1777. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1778. GManager.instance.selectJogressEffect.SetUp_SelectWheterToJogress
  1779. (card: handCard.cardSource,
  1780. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1781. canNoSelect: true,
  1782. endSelectCoroutine_Digivolve: _Digivolution,
  1783. endSelectCoroutine_Jogress: _SelectJogressDigivolutionCards,
  1784. noSelectCoroutine: _NoSelectCoroutine);
  1785. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectWheterToJogress());
  1786. IEnumerator _Digivolution()
  1787. {
  1788. yield return null;
  1789. Digivolution();
  1790. }
  1791. IEnumerator _SelectJogressDigivolutionCards()
  1792. {
  1793. yield return null;
  1794. SelectJogressDigivolutionCards(false);
  1795. }
  1796. IEnumerator _NoSelectCoroutine()
  1797. {
  1798. yield return StartCoroutine(Return());
  1799. }
  1800. }
  1801. }
  1802. //Normal evolution and burst evolution possible
  1803. else if (canNormalDigivolution && !canJogressDigivolution && canBurstDigivolution && !canAppFusion)
  1804. {
  1805. Vector3 Pos = handCard.transform.position;
  1806. ResetUI();
  1807. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1808. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1809. StartCoroutine(SelectWheterToBurst());
  1810. IEnumerator SelectWheterToBurst()
  1811. {
  1812. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1813. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1814. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectWheterToBurst
  1815. (card: handCard.cardSource,
  1816. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1817. canNoSelect: true,
  1818. endSelectCoroutine_Digivolve: _Digivolution,
  1819. endSelectCoroutine_Burst: _SelectBurstPermanents,
  1820. noSelectCoroutine: _NoSelectCoroutine);
  1821. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectWheterToBurst());
  1822. IEnumerator _Digivolution()
  1823. {
  1824. yield return null;
  1825. Digivolution();
  1826. }
  1827. IEnumerator _SelectBurstPermanents()
  1828. {
  1829. yield return null;
  1830. SelectBurstDigivolutionCards(false);
  1831. }
  1832. IEnumerator _NoSelectCoroutine()
  1833. {
  1834. yield return StartCoroutine(Return());
  1835. }
  1836. }
  1837. }
  1838. //Normal evolution and App Fusion possible
  1839. else if (canNormalDigivolution && !canJogressDigivolution && !canBurstDigivolution && canAppFusion)
  1840. {
  1841. Vector3 Pos = handCard.transform.position;
  1842. ResetUI();
  1843. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1844. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  1845. StartCoroutine(SelectWheterToAppFusion());
  1846. IEnumerator SelectWheterToAppFusion()
  1847. {
  1848. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1849. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1850. GManager.instance.selectAppFusionEffect.SetUp_SelectWheterToAppFusion
  1851. (card: handCard.cardSource,
  1852. evoRoot: fieldCardFrame.GetFramePermanent().TopCard,
  1853. canNoSelect: true,
  1854. endSelectCoroutine_Digivolve: _Digivolution,
  1855. endSelectCoroutine_AppFusion: _SelectAppFusionPermanents,
  1856. noSelectCoroutine: _NoSelectCoroutine);
  1857. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectAppFusionEffect.SelectWheterToAppFusion());
  1858. IEnumerator _Digivolution()
  1859. {
  1860. yield return null;
  1861. Digivolution();
  1862. }
  1863. IEnumerator _SelectAppFusionPermanents()
  1864. {
  1865. yield return null;
  1866. SelectAppFusionCards(false);
  1867. }
  1868. IEnumerator _NoSelectCoroutine()
  1869. {
  1870. yield return StartCoroutine(Return());
  1871. }
  1872. }
  1873. }
  1874. #region Select Jogress evolution source
  1875. void SelectJogressDigivolutionCards(bool move)
  1876. {
  1877. Vector3 Pos = handCard.transform.position;
  1878. ResetUI();
  1879. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1880. StartCoroutine(SelectJogressTarget());
  1881. IEnumerator SelectJogressTarget()
  1882. {
  1883. if (move)
  1884. {
  1885. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1886. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1887. }
  1888. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1889. GManager.instance.selectJogressEffect.SetUp_SelectDigivolutionRoots
  1890. (card: handCard.cardSource,
  1891. isLocal: true,
  1892. isPayCost: true,
  1893. canNoSelect: true,
  1894. endSelectCoroutine_SelectDigivolutionRoots: _EndSelectCoroutine_SelectDigivolutionRoots,
  1895. noSelectCoroutine: _NoSelectCoroutine);
  1896. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectJogressEffect.SelectDigivolutionRoots());
  1897. IEnumerator _EndSelectCoroutine_SelectDigivolutionRoots(List<Permanent> permanents)
  1898. {
  1899. yield return null;
  1900. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[] { permanents[0].PermanentFrame.FrameID, permanents[1].PermanentFrame.FrameID }, -1, new int[0]));
  1901. }
  1902. IEnumerator _NoSelectCoroutine()
  1903. {
  1904. yield return null;
  1905. yield return StartCoroutine(Return());
  1906. }
  1907. }
  1908. }
  1909. #endregion
  1910. #region Select the burst evolution source and tamer
  1911. void SelectBurstDigivolutionCards(bool move)
  1912. {
  1913. Vector3 Pos = handCard.transform.position;
  1914. ResetUI();
  1915. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1916. StartCoroutine(SelectJogressTarget());
  1917. IEnumerator SelectJogressTarget()
  1918. {
  1919. if (move)
  1920. {
  1921. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1922. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1923. }
  1924. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1925. GManager.instance.selectBurstDigivolutionEffect.SetUp_SelectTamer
  1926. (card: handCard.cardSource,
  1927. isLocal: true,
  1928. isPayCost: true,
  1929. canNoSelect: true,
  1930. endSelectCoroutine_SelectTamer: EndSelectCoroutine_SelectTamer,
  1931. noSelectCoroutine: _NoSelectCoroutine);
  1932. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectBurstDigivolutionEffect.SelectTamer());
  1933. IEnumerator EndSelectCoroutine_SelectTamer(Permanent permanent)
  1934. {
  1935. yield return null;
  1936. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], permanent.PermanentFrame.FrameID, new int[0]));
  1937. }
  1938. IEnumerator _NoSelectCoroutine()
  1939. {
  1940. yield return null;
  1941. yield return StartCoroutine(Return());
  1942. }
  1943. }
  1944. }
  1945. #endregion
  1946. #region Select the app fusion source and link card
  1947. void SelectAppFusionCards(bool move)
  1948. {
  1949. Vector3 Pos = handCard.transform.position;
  1950. ResetUI();
  1951. handCard.transform.GetChild(0).gameObject.SetActive(false);
  1952. StartCoroutine(SelectAppFusionTarget());
  1953. IEnumerator SelectAppFusionTarget()
  1954. {
  1955. if (move)
  1956. {
  1957. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().MoveToExecuteCardEffect_SetPosition(handCard.cardSource, Pos));
  1958. handCard.transform.position = handCard.cardSource.Owner.brainStormObject.BrainStormHandCards[0].transform.position;
  1959. }
  1960. yield return ContinuousController.instance.StartCoroutine(handCard.cardSource.Owner.brainStormObject.BrainStormCoroutine(handCard.cardSource));
  1961. GManager.instance.selectAppFusionEffect.SetUp_SelectLink
  1962. (card: handCard.cardSource,
  1963. isLocal: true,
  1964. isPayCost: true,
  1965. canNoSelect: true,
  1966. endSelectCoroutine_SelectLink: EndSelectCoroutine_SelectLink,
  1967. noSelectCoroutine: _NoSelectCoroutine);
  1968. yield return ContinuousController.instance.StartCoroutine(GManager.instance.selectAppFusionEffect.SelectLink(targetPermanent));
  1969. IEnumerator EndSelectCoroutine_SelectLink(CardSource cardSource)
  1970. {
  1971. yield return null;
  1972. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1, new int[] { targetPermanent.PermanentFrame.FrameID, targetPermanent.LinkedCards.IndexOf(cardSource) }));
  1973. }
  1974. IEnumerator _NoSelectCoroutine()
  1975. {
  1976. yield return null;
  1977. yield return StartCoroutine(Return());
  1978. }
  1979. }
  1980. }
  1981. #endregion
  1982. #region usually evolves
  1983. void Digivolution()
  1984. {
  1985. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, fieldCardFrame.FrameID, new int[0], -1, new int[0]));
  1986. }
  1987. #endregion
  1988. return;
  1989. }
  1990. }
  1991. }
  1992. }
  1993. #endregion
  1994. bool CanPlayEmptyFrame = false;
  1995. if (!handCard.cardSource.IsOption)
  1996. {
  1997. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  1998. {
  1999. if (fieldCardFrame.IsEmptyFrame())
  2000. {
  2001. if (handCard.cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null))
  2002. {
  2003. CanPlayEmptyFrame = true;
  2004. break;
  2005. }
  2006. }
  2007. }
  2008. }
  2009. if (CanPlayEmptyFrame)
  2010. {
  2011. #region Check for drops on the playmat
  2012. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2013. {
  2014. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  2015. {
  2016. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  2017. }
  2018. OffHandCardTarget(gameContext.TurnPlayer);
  2019. handCard.Outline_Select.gameObject.SetActive(false);
  2020. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2021. {
  2022. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2023. {
  2024. fieldCardFrame.RemoveClickTarget();
  2025. }
  2026. }
  2027. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2028. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2029. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, handCard.cardSource.PreferredFrame().FrameID, new int[0], -1, new int[0]));
  2030. selected = true;
  2031. return;
  2032. }
  2033. #endregion
  2034. }
  2035. }
  2036. #endregion
  2037. #region option
  2038. if (handCard.cardSource.IsOption && !handCard.cardSource.CanNotPlayThisOption)
  2039. {
  2040. #region Check for drops on the playmat
  2041. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2042. {
  2043. if (handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>() != null)
  2044. {
  2045. handCard.cardSource.Owner.HandTransform.GetComponent<HandContoller>().isDragging = true;
  2046. }
  2047. OffHandCardTarget(gameContext.TurnPlayer);
  2048. handCard.Outline_Select.gameObject.SetActive(false);
  2049. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2050. {
  2051. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2052. {
  2053. fieldCardFrame.RemoveClickTarget();
  2054. }
  2055. }
  2056. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2057. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2058. QueueMainPhaseAction(gameContext.TurnPlayer, new PlayCardAction(handCard.cardSource.CardIndex, 0, new int[0], -1, new int[0]));
  2059. selected = true;
  2060. return;
  2061. }
  2062. #endregion
  2063. }
  2064. #endregion
  2065. }
  2066. #endregion
  2067. #endregion
  2068. if (!selected)
  2069. {
  2070. StartCoroutine(Return());
  2071. }
  2072. }
  2073. }
  2074. #endregion
  2075. #region While dragging
  2076. void OnDragCard(List<DropArea> dropAreas)
  2077. {
  2078. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2079. if (gameContext.TurnPlayer.FieldPermanentObjects.Count((_fieldUnitCard1) => _fieldUnitCard1.fieldUnitCommandPanel.isActive()) == 0)
  2080. {
  2081. OffFieldCardTarget(gameContext.TurnPlayer);
  2082. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2083. {
  2084. fieldPermanentCard.RemoveDragTarget();
  2085. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2086. }
  2087. handCard.SetBlueOutline();
  2088. handCard.OffPlayText();
  2089. handCard.OffJogressPlayText();
  2090. handCard.OffBurstPlayText();
  2091. handCard.OffAppFusionPlayText();
  2092. bool isOnPermanentFrameAndCanEvolve = false;
  2093. #region Digimon/Tamer
  2094. if (handCard.cardSource.IsPermanent)
  2095. {
  2096. #region Check if it is on the frame
  2097. foreach (FieldCardFrame fieldCardFrame in GManager.instance.You.fieldCardFrames)
  2098. {
  2099. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(fieldCardFrame);
  2100. if (_canPlayTargetFrames[frameIndex])
  2101. {
  2102. if (fieldCardFrame.GetFramePermanent() != null)
  2103. {
  2104. if (fieldCardFrame.GetFramePermanent().ShowingPermanentCard != null)
  2105. {
  2106. if (dropAreas.Count((dropArea) => dropArea.IsChildThisDropArea(fieldCardFrame.Frame)) > 0)
  2107. {
  2108. isOnPermanentFrameAndCanEvolve = true;
  2109. if (_canDigivolves[frameIndex])
  2110. {
  2111. handCard.SetPlayText("DIGIVOLVE", new Color32(255, 135, 8, 255));
  2112. }
  2113. if (_canJogresses[frameIndex])
  2114. {
  2115. handCard.SetJogressPlayText();
  2116. }
  2117. if (_canBursts[frameIndex])
  2118. {
  2119. handCard.SetBurstPlayText();
  2120. }
  2121. if (_canAppFusions[frameIndex])
  2122. handCard.SetAppFusionPlayText();
  2123. handCard.SetOrangeOutline();
  2124. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.OnSelectEffect(1.1f);
  2125. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2126. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(_payingCosts[frameIndex]));
  2127. }
  2128. else
  2129. {
  2130. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.RemoveSelectEffect();
  2131. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.SetBlueOutline();
  2132. fieldCardFrame.GetFramePermanent().ShowingPermanentCard.Outline_Select.gameObject.SetActive(true);
  2133. }
  2134. }
  2135. }
  2136. }
  2137. }
  2138. if (_canPlayEmptyFrame)
  2139. {
  2140. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(true);
  2141. #region プレイマットの上にあるかチェック
  2142. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2143. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2144. {
  2145. handCard.SetPlayText("PLAY", new Color32(47, 255, 64, 255));
  2146. handCard.SetOrangeOutline();
  2147. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2148. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2149. }
  2150. else
  2151. {
  2152. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2153. }
  2154. #endregion
  2155. }
  2156. #endregion
  2157. }
  2158. #endregion
  2159. #region option
  2160. if (handCard.cardSource.IsOption)
  2161. {
  2162. #region プレイマットの上にあるかチェック
  2163. if (!isOnPermanentFrameAndCanEvolve && dropAreas.Count((dropArea) =>
  2164. dropArea.IsChildThisDropArea(GManager.instance.You.playMatCardFrame.Frame)) > 0)
  2165. {
  2166. handCard.SetPlayText("USE", new Color32(47, 255, 64, 255));
  2167. handCard.SetOrangeOutline();
  2168. GManager.instance.You.playMatCardFrame.OnFrame_Select(DataBase.SelectColor_Orange);
  2169. GManager.instance.memoryObject.ShowMemoryPredictionLine(gameContext.TurnPlayer.ExpectedMemory(handCard.cardSource.PayingCost(SelectCardEffect.Root.Hand, null, checkAvailability: false)));
  2170. }
  2171. else
  2172. {
  2173. GManager.instance.You.playMatCardFrame.OffFrame_Select();
  2174. }
  2175. #endregion
  2176. }
  2177. #endregion
  2178. }
  2179. }
  2180. #endregion
  2181. IEnumerator Return()
  2182. {
  2183. foreach (Player player in gameContext.Players_ForTurnPlayer)
  2184. {
  2185. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2186. {
  2187. fieldCardFrame.RemoveClickTarget();
  2188. }
  2189. player.brainStormObject.EndBrainStorm();
  2190. }
  2191. GManager.instance.You.playMatCardFrame.RemoveClickTarget();
  2192. handCard.GetComponent<Draggable_HandCard>().ReturnDefaultPosition();
  2193. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2194. if (handCard.transform.parent != null)
  2195. {
  2196. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2197. {
  2198. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = false;
  2199. }
  2200. }
  2201. yield return new WaitForSeconds(Time.deltaTime);
  2202. if (handCard.transform.parent != null)
  2203. {
  2204. if (handCard.transform.parent.GetComponent<GridLayoutGroup>() != null)
  2205. {
  2206. handCard.transform.parent.GetComponent<GridLayoutGroup>().enabled = true;
  2207. }
  2208. }
  2209. StartCoroutine(SetMainPhase());
  2210. }
  2211. }
  2212. #endregion
  2213. #region Click to declare activation effect
  2214. if (handCard.cardSource.CanDeclareSkill)
  2215. {
  2216. handCard.SetOrangeOutline();
  2217. handCard.SetClickText();
  2218. handCard.AddClickTarget((_handCard) => StartCoroutine(OnClick_Select()));
  2219. IEnumerator OnClick_Select()
  2220. {
  2221. foreach (HandCard handCard2 in handCard.cardSource.Owner.HandCardObjects)
  2222. {
  2223. handCard2.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = false;
  2224. }
  2225. yield return null;
  2226. IsSelecting = true;
  2227. #region Reset cards on the field
  2228. foreach (FieldPermanentCard fieldPermanentCard in gameContext.TurnPlayer.FieldPermanentObjects)
  2229. {
  2230. fieldPermanentCard.RemoveSelectEffect();
  2231. fieldPermanentCard.RemoveClickTarget();
  2232. fieldPermanentCard.RemoveDragTarget();
  2233. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2234. fieldPermanentCard.CloseCommandPanel();
  2235. }
  2236. foreach (Player player in gameContext.Players)
  2237. {
  2238. OffFieldCardTarget(player);
  2239. }
  2240. #endregion
  2241. #region Reset cards in hand
  2242. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2243. {
  2244. handCard.Outline_Select.gameObject.SetActive(false);
  2245. handCard1.RemoveSelectEffect();
  2246. handCard1.RemoveClickTarget();
  2247. handCard1.RemoveDragTarget();
  2248. }
  2249. #endregion
  2250. List<CardCommand> FieldUnitCommands = new List<CardCommand>();
  2251. #region Open launch effect command
  2252. if (handCard.cardSource.CanDeclareSkill)
  2253. {
  2254. List<ICardEffect> cardEffects = new List<ICardEffect>();
  2255. List<ICardEffect> cardEffects1 = new List<ICardEffect>();
  2256. foreach (ICardEffect cardEffect in handCard.cardSource.CanDeclareSkillList)
  2257. {
  2258. cardEffects1.Add(cardEffect);
  2259. cardEffects.Add(cardEffect);
  2260. }
  2261. cardEffects.Reverse();
  2262. foreach (ICardEffect cardEffect in cardEffects)
  2263. {
  2264. if (cardEffect is ActivateICardEffect)
  2265. {
  2266. CardCommand SkillCommand = new CardCommand(cardEffect.EffectName, OnClick_SetUseSkillUnit_RPC, cardEffect.CanUse(null), DataBase.CommandColor_Skill);
  2267. FieldUnitCommands.Add(SkillCommand);
  2268. void OnClick_SetUseSkillUnit_RPC()
  2269. {
  2270. #region Reset cards on the field
  2271. foreach (Player player in gameContext.Players)
  2272. {
  2273. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2274. {
  2275. fieldPermanentCard.RemoveSelectEffect();
  2276. fieldPermanentCard.RemoveClickTarget();
  2277. fieldPermanentCard.RemoveDragTarget();
  2278. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2279. fieldPermanentCard.CloseCommandPanel();
  2280. }
  2281. }
  2282. #endregion
  2283. #region Reset cards in hand
  2284. foreach (HandCard handCard1 in gameContext.TurnPlayer.HandCardObjects)
  2285. {
  2286. handCard.Outline_Select.gameObject.SetActive(false);
  2287. handCard1.RemoveSelectEffect();
  2288. handCard1.RemoveClickTarget();
  2289. handCard1.RemoveDragTarget();
  2290. }
  2291. #endregion
  2292. handCard.GetComponent<Draggable_HandCard>().CanPointerEnterExitAction = true;
  2293. QueueMainPhaseAction(gameContext.TurnPlayer, new ActivateCardAction(handCard.cardSource.CardIndex, cardEffects1.IndexOf(cardEffect)));
  2294. }
  2295. }
  2296. }
  2297. }
  2298. #endregion
  2299. handCard.handCardCommandPanel.SetUpCommandPanel(FieldUnitCommands, null, handCard);
  2300. handCard.AddClickTarget((_fieldUnitCard) => StartCoroutine(SetMainPhase()));
  2301. handCard.Outline_Select.gameObject.SetActive(true);
  2302. handCard.SetOrangeOutline();
  2303. }
  2304. }
  2305. #endregion
  2306. }
  2307. #endregion
  2308. }
  2309. #endregion
  2310. }
  2311. #endregion
  2312. #region Get whether the card in hand is playable
  2313. IEnumerator SetHandCardPlayablity(CardSource cardSource)
  2314. {
  2315. FieldCardFrame foundEmptyFrame = GManager.instance.You.fieldCardFrames
  2316. .Find(fieldCardFrame => fieldCardFrame.IsEmptyFrame() && fieldCardFrame.IsBattleAreaFrame());
  2317. bool canPlayEmpty = foundEmptyFrame != null && cardSource.CanPlayCardTargetFrame(foundEmptyFrame, true, null);
  2318. _canPlayEmptyFrame = canPlayEmpty;
  2319. _canPlayTargetFrames = new bool[GManager.instance.You.fieldCardFrames.Count];
  2320. _canDigivolves = new bool[GManager.instance.You.fieldCardFrames.Count];
  2321. _canJogresses = new bool[GManager.instance.You.fieldCardFrames.Count];
  2322. _canBursts = new bool[GManager.instance.You.fieldCardFrames.Count];
  2323. _canAppFusions = new bool[GManager.instance.You.fieldCardFrames.Count];
  2324. _payingCosts = new int[GManager.instance.You.fieldCardFrames.Count];
  2325. if (cardSource.IsDigimon)
  2326. {
  2327. List<FieldCardFrame> FramesWithPermanent = GManager.instance.You.fieldCardFrames.Filter(frame => frame.GetFramePermanent() != null);
  2328. foreach (FieldCardFrame frame in FramesWithPermanent)
  2329. {
  2330. int frameIndex = GManager.instance.You.fieldCardFrames.IndexOf(frame);
  2331. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[frameIndex];
  2332. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2333. bool canPlay = targetPermanent == null ? canPlayEmpty : cardSource.CanPlayCardTargetFrame(fieldCardFrame, true, null);
  2334. bool canDigivolve = targetPermanent != null && cardSource.CanEvolve(targetPermanent, true);
  2335. bool canJogress = targetPermanent != null && cardSource.CanJogressFromTargetPermanent(targetPermanent, true);
  2336. bool canBurst = targetPermanent != null && cardSource.CanBurstDigivolutionFromTargetPermanent(targetPermanent, true);
  2337. bool canAppFusion = targetPermanent != null && cardSource.CanAppFusionFromTargetPermanent(targetPermanent, true);
  2338. _canPlayTargetFrames[frameIndex] = canPlay || canJogress || canBurst || canAppFusion;
  2339. _canDigivolves[frameIndex] = canDigivolve;
  2340. _canJogresses[frameIndex] = canJogress;
  2341. _canBursts[frameIndex] = canBurst;
  2342. _canAppFusions[frameIndex] = canAppFusion;
  2343. List<int> payingCosts = new List<int>(); ;
  2344. int minPayingCost = 0;
  2345. payingCosts.Add(cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2346. if (canJogress)
  2347. {
  2348. foreach(JogressCondition dnaCondition in cardSource.jogressCondition)
  2349. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(dnaCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2350. }
  2351. if (canBurst)
  2352. {
  2353. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.burstDigivolutionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2354. }
  2355. if (canAppFusion)
  2356. {
  2357. payingCosts.Add(cardSource.GetPayingCostWithBaseCost(cardSource.appFusionCondition.cost, SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false));
  2358. }
  2359. if (payingCosts.Count > 1)
  2360. {
  2361. minPayingCost = payingCosts.Min();
  2362. }
  2363. else if (payingCosts.Count == 1)
  2364. {
  2365. minPayingCost = payingCosts[0];
  2366. }
  2367. _payingCosts[frameIndex] = minPayingCost;
  2368. yield return null;
  2369. }
  2370. }
  2371. else if (cardSource.IsTamer)
  2372. {
  2373. for (int i = 0; i < GManager.instance.You.fieldCardFrames.Count; i++)
  2374. {
  2375. FieldCardFrame fieldCardFrame = GManager.instance.You.fieldCardFrames[i];
  2376. Permanent targetPermanent = fieldCardFrame.GetFramePermanent();
  2377. bool canPlay = targetPermanent == null && canPlayEmpty;
  2378. _canPlayTargetFrames[i] = canPlay;
  2379. _payingCosts[i] = cardSource.PayingCost(SelectCardEffect.Root.Hand, new List<Permanent>() { targetPermanent }, checkAvailability: false);
  2380. yield return null;
  2381. }
  2382. }
  2383. }
  2384. #endregion
  2385. #region Reset UI display/click/drag operations
  2386. void ResetUI()
  2387. {
  2388. foreach (Player player in gameContext.Players)
  2389. {
  2390. player.brainStormObject.EndBrainStorm();
  2391. OffHandCardTarget(player);
  2392. OffFieldCardTarget(player);
  2393. player.securityObject.RemoveClickTarget();
  2394. foreach (HandCard handCard in player.HandCardObjects)
  2395. {
  2396. handCard.RemoveSelectEffect();
  2397. handCard.RemoveClickTarget();
  2398. handCard.RemoveDragTarget();
  2399. handCard.Outline_Select.gameObject.SetActive(false);
  2400. handCard.transform.GetChild(0).gameObject.SetActive(true);
  2401. }
  2402. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2403. {
  2404. fieldPermanentCard.RemoveSelectEffect();
  2405. fieldPermanentCard.RemoveClickTarget();
  2406. fieldPermanentCard.RemoveDragTarget();
  2407. fieldPermanentCard.CloseCommandPanel();
  2408. }
  2409. foreach (FieldCardFrame fieldCardFrame in player.fieldCardFrames)
  2410. {
  2411. fieldCardFrame.OffFrame_Select();
  2412. }
  2413. player.playMatCardFrame.OffFrame_Select();
  2414. player.securityObject.securityBreakGlass.gameObject.SetActive(false);
  2415. player.securityObject.OffShowSecurityAttackObject();
  2416. }
  2417. GManager.instance.memoryObject.OffMemoryPredictionLine();
  2418. GManager.instance.You.playMatCardFrame.Frame.transform.parent.gameObject.SetActive(false);
  2419. GManager.instance.BackButton.CloseSelectCommandButton();
  2420. GManager.instance.selectCommandPanel.CloseSelectCommandPanel();
  2421. GManager.instance.commandText.CloseCommandText();
  2422. }
  2423. #endregion
  2424. #region Queue Main Phase Action
  2425. public void QueueMainPhaseAction(Player player, MainPhaseAction action)
  2426. {
  2427. photonView.RPC("QueueMainPhaseAction_Internal", RpcTarget.All, player.PlayerID, GamePacketFactory.GetId(action.GetType()), action.Serialize());
  2428. }
  2429. [PunRPC]
  2430. void QueueMainPhaseAction_Internal(int playerID, byte packetId, byte[] bytes)
  2431. {
  2432. Player player = GManager.instance.GetPlayerFromID(playerID);
  2433. if (player == null)
  2434. {
  2435. return;
  2436. }
  2437. MainPhaseAction action = GamePacketFactory.Create(packetId, bytes) as MainPhaseAction;
  2438. if (action != null)
  2439. {
  2440. player.QueueMainPhaseAction(action);
  2441. }
  2442. }
  2443. #endregion
  2444. #region Activation effect permanent determination
  2445. public void SetActSkill(int permanentIndex, int skillIndex)
  2446. {
  2447. List<Permanent> feild = gameContext.TurnPlayer.GetFieldPermanents();
  2448. if (permanentIndex < 0 || permanentIndex >= feild.Count)
  2449. {
  2450. return;
  2451. }
  2452. Permanent UseSkillPermanent = feild[permanentIndex];
  2453. if (0 <= skillIndex && skillIndex < UseSkillPermanent.EffectList(EffectTiming.OnDeclaration).Count)
  2454. {
  2455. this.UseCardEffect = UseSkillPermanent.EffectList(EffectTiming.OnDeclaration)[skillIndex];
  2456. }
  2457. }
  2458. #endregion
  2459. #region Activation effect card determination
  2460. public void SetActCardSkill(int cardIndex, int skillIndex)
  2461. {
  2462. if (cardIndex < 0 || cardIndex >= gameContext.ActiveCardList.Count)
  2463. {
  2464. return;
  2465. }
  2466. CardSource UseSkillCard = gameContext.ActiveCardList[cardIndex];
  2467. if (0 <= skillIndex && skillIndex < UseSkillCard.CanDeclareSkillList.Count)
  2468. {
  2469. this.UseCardEffect = UseSkillCard.CanDeclareSkillList[skillIndex];
  2470. }
  2471. }
  2472. #endregion
  2473. #region Play card decision
  2474. public void SetPlayCard(int cardIndex, int TargetFrameID, int[] JogressEvoRootsFrameIDs, int BurstTamerFrameID, int[] AppFusionFrameIDs)
  2475. {
  2476. if (cardIndex < 0 || cardIndex >= gameContext.ActiveCardList.Count)
  2477. {
  2478. return;
  2479. }
  2480. PlayCard = gameContext.ActiveCardList[cardIndex];
  2481. this.TargetFrameID = TargetFrameID;
  2482. if (JogressEvoRootsFrameIDs != null)
  2483. {
  2484. if (JogressEvoRootsFrameIDs.Length == 2)
  2485. {
  2486. this.JogressEvoRootsFrameIDs = new int[JogressEvoRootsFrameIDs.Length];
  2487. for (int i = 0; i < JogressEvoRootsFrameIDs.Length; i++)
  2488. {
  2489. this.JogressEvoRootsFrameIDs[i] = JogressEvoRootsFrameIDs[i];
  2490. }
  2491. }
  2492. }
  2493. this.BurstTamerFrameID = BurstTamerFrameID;
  2494. if (AppFusionFrameIDs != null)
  2495. {
  2496. if (AppFusionFrameIDs.Length == 2)
  2497. {
  2498. this.AppFusionFrameIDs = new int[AppFusionFrameIDs.Length];
  2499. for (int i = 0; i < AppFusionFrameIDs.Length; i++)
  2500. {
  2501. this.AppFusionFrameIDs[i] = AppFusionFrameIDs[i];
  2502. }
  2503. }
  2504. }
  2505. }
  2506. #endregion
  2507. #region Attack permanent determination
  2508. public void SetAttackingPermaent(int permanentIndex, int attackTargetPermanentIndex)
  2509. {
  2510. List<Permanent> turnPlayerField = gameContext.TurnPlayer.GetFieldPermanents();
  2511. List<Permanent> nonTurnPlayerFeid = gameContext.NonTurnPlayer.GetFieldPermanents();
  2512. AttackingPermanent = null;
  2513. DefendingPermanent = null;
  2514. if (permanentIndex >= 0 && permanentIndex < turnPlayerField.Count)
  2515. {
  2516. AttackingPermanent = turnPlayerField[permanentIndex];
  2517. }
  2518. if (attackTargetPermanentIndex >= 0 && attackTargetPermanentIndex < nonTurnPlayerFeid.Count)
  2519. {
  2520. DefendingPermanent = nonTurnPlayerFeid[attackTargetPermanentIndex];
  2521. }
  2522. }
  2523. #endregion
  2524. #endregion
  2525. #region end phase
  2526. public bool Passed { get; set; } = true;
  2527. IEnumerator EndPhase()
  2528. {
  2529. #region Add log
  2530. PlayLog.OnAddLog?.Invoke($"\nEnd Turn:\n{gameContext.TurnPlayer.PlayerName}\n");
  2531. #endregion
  2532. #region Deselect
  2533. OffHandCardTarget(gameContext.TurnPlayer);
  2534. OffFieldCardTarget(gameContext.TurnPlayer);
  2535. #endregion
  2536. gameContext.TurnPhase = GameContext.phase.End;
  2537. Debug.Log($"{gameContext.TurnPlayer}:End Phase");
  2538. yield return GManager.instance.photonWaitController.StartWait("EndPhase");
  2539. isFirstPlayerFirstTurn = false;
  2540. //Automatic processing check timing
  2541. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.AutoProcessCheck());
  2542. #region Reset status until end of turn
  2543. GManager.instance.attackProcess.AttackCount = 0;
  2544. CardEffectCommons.CardPermanenceMap = new Dictionary<ICardEffect, Permanent>();
  2545. foreach (Player player in gameContext.Players)
  2546. {
  2547. player.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2548. player.UntilCalculateFixedCostEffect = new List<Func<EffectTiming, ICardEffect>>();
  2549. player.DigivolveCount_ThisTurn = 0;
  2550. foreach (Permanent permanent in player.GetFieldPermanents())
  2551. {
  2552. permanent.UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2553. }
  2554. }
  2555. foreach (Permanent permanent in gameContext.TurnPlayer.GetFieldPermanents())
  2556. {
  2557. permanent.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2558. }
  2559. gameContext.NonTurnPlayer.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2560. gameContext.TurnPlayer.UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2561. foreach (Permanent pokemon in gameContext.NonTurnPlayer.GetFieldPermanents())
  2562. {
  2563. pokemon.UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  2564. }
  2565. #endregion
  2566. #region Reset the number of times the effect is used
  2567. foreach (CardSource cardSource in gameContext.ActiveCardList)
  2568. {
  2569. cardSource.cEntity_EffectController.InitUseCountThisTurn();
  2570. }
  2571. #endregion
  2572. }
  2573. #endregion
  2574. #region resetting of selection status
  2575. #region Release waiting status of cards in hand for selection
  2576. public void OffHandCardTarget(Player player)
  2577. {
  2578. foreach (HandCard _handCard in player.HandCardObjects)
  2579. {
  2580. if (_handCard != null)
  2581. {
  2582. _handCard.RemoveDragTarget();
  2583. _handCard.RemoveClickTarget();
  2584. _handCard.RemoveSelectEffect();
  2585. _handCard.handCardCommandPanel.CloseCommandPanel();
  2586. _handCard.OffPlayText();
  2587. }
  2588. }
  2589. }
  2590. #endregion
  2591. #region Release waiting status of cards in the field for selection
  2592. public void OffFieldCardTarget(Player player)
  2593. {
  2594. foreach (FieldPermanentCard fieldPermanentCard in player.FieldPermanentObjects)
  2595. {
  2596. fieldPermanentCard.RemoveClickTarget();
  2597. fieldPermanentCard.CloseCommandPanel();
  2598. fieldPermanentCard.Outline_Select.gameObject.SetActive(false);
  2599. }
  2600. }
  2601. #endregion
  2602. #endregion
  2603. #region Game over
  2604. public bool endGame { get; set; } = false;
  2605. public void OnClickSurrenderButton()
  2606. {
  2607. int localPlayerID = 0;
  2608. if (PhotonNetwork.IsMasterClient)
  2609. {
  2610. localPlayerID = 0;
  2611. }
  2612. else
  2613. {
  2614. localPlayerID = 1;
  2615. }
  2616. photonView.RPC("Surrender", RpcTarget.All, localPlayerID);
  2617. }
  2618. [PunRPC]
  2619. public void Surrender(int loserPlayerID)
  2620. {
  2621. Player player = null;
  2622. if (loserPlayerID == 0)
  2623. {
  2624. if (PhotonNetwork.IsMasterClient)
  2625. {
  2626. player = GManager.instance.You;
  2627. }
  2628. else
  2629. {
  2630. player = GManager.instance.Opponent;
  2631. }
  2632. }
  2633. else if (loserPlayerID == 1)
  2634. {
  2635. if (PhotonNetwork.IsMasterClient)
  2636. {
  2637. player = GManager.instance.Opponent;
  2638. }
  2639. else
  2640. {
  2641. player = GManager.instance.You;
  2642. }
  2643. }
  2644. if (player != null)
  2645. {
  2646. EndGame(player.Enemy, true);
  2647. }
  2648. //EndGame(gameContext.NonTurnPlayer, true);
  2649. }
  2650. public void EndGame(Player Winner, bool Surrendered, string effectName = "")
  2651. {
  2652. foreach (GameObject gb in GManager.instance.CloseWhenEndingGameObjects)
  2653. {
  2654. if (gb != null)
  2655. {
  2656. gb.SetActive(false);
  2657. }
  2658. }
  2659. ContinuousController.instance.CanSetRandom = false;
  2660. GManager.instance.photonWaitController.ResetKeys();
  2661. if (PhotonNetwork.InRoom)
  2662. {
  2663. PhotonNetwork.CurrentRoom.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2664. }
  2665. if (!ContinuousController.instance.isRandomMatch && !ContinuousController.instance.isAI)
  2666. {
  2667. Debug.Log("Player property initialization");
  2668. PhotonNetwork.LocalPlayer.SetCustomProperties(new ExitGames.Client.Photon.Hashtable());
  2669. }
  2670. endGame = true;
  2671. if (gameContext.TurnPlayer != null)
  2672. {
  2673. OffFieldCardTarget(gameContext.TurnPlayer);
  2674. OffHandCardTarget(gameContext.TurnPlayer);
  2675. }
  2676. foreach (Player player in gameContext.Players)
  2677. {
  2678. player.securityObject.OffShowSecurityAttackObject();
  2679. }
  2680. GManager.instance.optionPanel.Close_(false);
  2681. GManager.instance.LoadingObject.gameObject.SetActive(false);
  2682. GManager.instance.resultObject.ShowResult(Winner, Surrendered, effectName);
  2683. EventSystem.current.SetSelectedGameObject(GManager.instance.resultObject.transform.GetChild(3).gameObject);
  2684. GManager.instance.commandText.CloseCommandText();
  2685. StopAllCoroutines();
  2686. GManager.instance.StopAllCoroutines();
  2687. ContinuousController.instance.StopAllCoroutines();
  2688. ContinuousController.instance.StartCoroutine(GManager.instance.BattleBGM.FadeOut(1));
  2689. if (GManager.instance.isAuto && GManager.instance.IsAI)
  2690. {
  2691. ContinuousController.instance.isAI = true;
  2692. UnityEngine.SceneManagement.SceneManager.LoadScene("BattleScene");
  2693. }
  2694. }
  2695. #endregion
  2696. #region Go to the next phase
  2697. public void PassTurn()
  2698. {
  2699. if (gameContext.TurnPhase == GameContext.phase.Main)
  2700. {
  2701. ResetUI();
  2702. ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.EndTurnProcess());
  2703. }
  2704. }
  2705. #endregion
  2706. }