BT16_089.cs 8.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. // Arukenimon & Mummymon
  5. namespace DCGO.CardEffects.BT16
  6. {
  7. public class BT16_089 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Your Turn
  13. if (timing == EffectTiming.BeforePayCost)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Delete this Tamer to reduce Play Cost", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  18. activateClass.SetHashString("DeleteTamer_BT13_103");
  19. cardEffects.Add(activateClass);
  20. string EffectDescription()
  21. {
  22. return "[Your Turn] When [Arukenimon] or [Mummymon] would be played from your hand, by deleting this Tamer, reduce the play cost by 3.";
  23. }
  24. bool CardCondition(CardSource cardSource)
  25. {
  26. return cardSource.Owner == card.Owner
  27. && (cardSource.EqualsCardName("Mummymon")
  28. || cardSource.EqualsCardName("Arukenimon"))
  29. && CardEffectCommons.IsExistOnHand(cardSource);
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass)
  34. && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition);
  35. }
  36. bool CanActivateCondition(Hashtable hashtable)
  37. {
  38. return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass);
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  41. {
  42. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  43. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  44. activateClass: activateClass,
  45. successProcess: permanents => SuccessProcess(),
  46. failureProcess: null));
  47. IEnumerator SuccessProcess()
  48. {
  49. int reduceCost = 3;
  50. ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
  51. ChangeCostClass changeCostClass = new ChangeCostClass();
  52. changeCostClass.SetUpICardEffect($"Play Cost -{reduceCost}", CanUseCondition1, card);
  53. changeCostClass.SetUpChangeCostClass(
  54. changeCostFunc: ChangeCost,
  55. cardSourceCondition: CardSourceCondition,
  56. rootCondition: RootCondition,
  57. isUpDown: isUpDown,
  58. isCheckAvailability: () => false,
  59. isChangePayingCost: () => true);
  60. card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass);
  61. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable));
  62. bool CanUseCondition1(Hashtable hashtable)
  63. {
  64. return true;
  65. }
  66. int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  67. {
  68. if (CardSourceCondition(cardSource)
  69. && RootCondition(root)
  70. && PermanentsCondition(targetPermanents))
  71. {
  72. Cost -= reduceCost;
  73. }
  74. return Cost;
  75. }
  76. bool PermanentsCondition(List<Permanent> targetPermanents)
  77. {
  78. return targetPermanents == null
  79. || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
  80. }
  81. bool CardSourceCondition(CardSource cardSource)
  82. {
  83. return cardSource != null;
  84. }
  85. bool RootCondition(SelectCardEffect.Root root)
  86. {
  87. return true;
  88. }
  89. bool isUpDown()
  90. {
  91. return true;
  92. }
  93. }
  94. }
  95. }
  96. #endregion
  97. #region On Deletion
  98. if (timing == EffectTiming.OnDestroyedAnyone)
  99. {
  100. ActivateClass activateClass = new ActivateClass();
  101. activateClass.SetUpICardEffect("Play 1 Digimon from trash", CanUseCondition, card);
  102. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  103. cardEffects.Add(activateClass);
  104. string EffectDescription()
  105. {
  106. return "[On Deletion] You may play 1 level 5 or lower Digimon card with [Myotismon] in it's text from your trash without paying the cost.";
  107. }
  108. bool CanSelectCardCondition(CardSource cardSource)
  109. {
  110. return cardSource.IsDigimon
  111. && cardSource.HasLevel
  112. && cardSource.Level <= 5
  113. && cardSource.HasText("Myotismon")
  114. && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  115. }
  116. bool CanUseCondition(Hashtable hashtable)
  117. {
  118. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  119. }
  120. bool CanActivateCondition(Hashtable hashtable)
  121. {
  122. return CardEffectCommons.CanActivateOnDeletion(card, activateClass)
  123. && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  124. }
  125. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  126. {
  127. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect(
  128. canTargetCondition: CanSelectCardCondition,
  129. SelectCardEffect.Root.Trash,
  130. activateClass,
  131. payCost: false,
  132. afterSelectCardCoroutine: AfterSelectCardCoroutine
  133. ));
  134. CardSource selectedCard = null;
  135. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  136. {
  137. if (cardSources.Count == 1)
  138. {
  139. selectedCard = cardSources[0];
  140. }
  141. yield return null;
  142. }
  143. if (selectedCard != null)
  144. {
  145. Permanent selectedPermanent = selectedCard.PermanentOfThisCard();
  146. if (selectedPermanent != null)
  147. {
  148. yield return ContinuousController.instance.StartCoroutine(
  149. CardEffectCommons.AddSelfDeleteEffect(selectedPermanent, CardEffectCommons.DeleteTiming.AtOpponentTurnEnd, activateClass));
  150. }
  151. }
  152. }
  153. }
  154. #endregion
  155. #region Security Skill
  156. if (timing == EffectTiming.SecuritySkill)
  157. {
  158. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  159. }
  160. #endregion
  161. return cardEffects;
  162. }
  163. }
  164. }