P_172.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.P
  4. {
  5. public class P_172 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return true;
  23. }
  24. bool CanActivateCondition(Hashtable hashtable)
  25. {
  26. return true;
  27. }
  28. IEnumerator ActivateCoroutine(Hashtable hashtable)
  29. {
  30. yield return null;
  31. }
  32. }
  33. return cardEffects;
  34. }
  35. }
  36. }