EX1_068.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.EX1
  4. {
  5. public class EX1_068 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OptionSkill)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  14. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[Main] All of your opponent's Digimon gain \"[When Attacking] Lose 2 memory\" until the end of their next turn.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  23. }
  24. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  25. {
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  29. {
  30. if (!permanent.TopCard.CanNotBeAffected(activateClass))
  31. {
  32. return true;
  33. }
  34. }
  35. return false;
  36. }
  37. foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents())
  38. {
  39. if (PermanentCondition(permanent))
  40. {
  41. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateDebuffEffect(permanent));
  42. }
  43. }
  44. AddSkillClass addSkillClass = new AddSkillClass();
  45. addSkillClass.SetUpICardEffect("Memory -2", CanUseCondition1, card);
  46. addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects);
  47. card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass);
  48. bool CanUseCondition1(Hashtable hashtable)
  49. {
  50. return true;
  51. }
  52. bool CardSourceCondition(CardSource cardSource)
  53. {
  54. if (PermanentCondition(cardSource.PermanentOfThisCard()))
  55. {
  56. if (cardSource == cardSource.PermanentOfThisCard().TopCard)
  57. {
  58. return true;
  59. }
  60. }
  61. return false;
  62. }
  63. List<ICardEffect> GetEffects(CardSource cardSource, List<ICardEffect> cardEffects, EffectTiming _timing)
  64. {
  65. if (_timing == EffectTiming.OnAllyAttack)
  66. {
  67. ActivateClass activateClass1 = new ActivateClass();
  68. activateClass1.SetUpICardEffect("Memory -2", CanUseCondition2, cardSource);
  69. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  70. cardEffects.Add(activateClass1);
  71. if (cardSource.PermanentOfThisCard() != null)
  72. {
  73. activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard());
  74. }
  75. string EffectDiscription1()
  76. {
  77. return "[When Attacking] Lose 2 memory.";
  78. }
  79. bool CanUseCondition2(Hashtable hashtable)
  80. {
  81. if (CardSourceCondition(cardSource))
  82. {
  83. if (CardEffectCommons.CanTriggerOnAttack(hashtable, cardSource))
  84. {
  85. return true;
  86. }
  87. }
  88. return false;
  89. }
  90. bool CanActivateCondition1(Hashtable hashtable)
  91. {
  92. if (CardEffectCommons.IsExistOnBattleArea(cardSource))
  93. {
  94. return true;
  95. }
  96. return false;
  97. }
  98. IEnumerator ActivateCoroutine1(Hashtable _hashtable)
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-2, activateClass1));
  101. }
  102. }
  103. return cardEffects;
  104. }
  105. }
  106. }
  107. if (timing == EffectTiming.SecuritySkill)
  108. {
  109. ActivateClass activateClass = new ActivateClass();
  110. activateClass.SetUpICardEffect($"Memory +2", CanUseCondition, card);
  111. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  112. activateClass.SetIsSecurityEffect(true);
  113. cardEffects.Add(activateClass);
  114. string EffectDiscription()
  115. {
  116. return "[Security] Gain 2 memory.";
  117. }
  118. bool CanUseCondition(Hashtable hashtable)
  119. {
  120. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  121. }
  122. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  123. {
  124. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
  125. }
  126. }
  127. return cardEffects;
  128. }
  129. }
  130. }