P_206.cs 19 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. // Digital Gate Open
  6. namespace DCGO.CardEffects.P
  7. {
  8. public class P_206 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region ignoring colors
  14. if (timing == EffectTiming.None)
  15. {
  16. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  17. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  18. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  19. cardEffects.Add(ignoreColorConditionClass);
  20. bool CanUseCondition(Hashtable hashtable) => true;
  21. bool CardCondition(CardSource cardSource) => cardSource == card;
  22. }
  23. #endregion
  24. #region Main
  25. if (timing == EffectTiming.OptionSkill)
  26. {
  27. ActivateClass activateClass = new ActivateClass();
  28. activateClass.SetUpICardEffect("Reveal 3", CanUseCondition, card);
  29. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  30. cardEffects.Add(activateClass);
  31. string EffectDescription()
  32. {
  33. return "[Main] Reveal the top 3 cards of your deck. Add 1 Digimon card and 1 Tamer card among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  38. }
  39. bool CanSelectCardCondition(CardSource cardSource)
  40. {
  41. return cardSource.IsDigimon;
  42. }
  43. bool CanSelectCardCondition1(CardSource cardSource)
  44. {
  45. return cardSource.IsTamer;
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable hashtable)
  48. {
  49. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  50. revealCount: 3,
  51. simplifiedSelectCardConditions:
  52. new SimplifiedSelectCardConditionClass[]
  53. {
  54. new SimplifiedSelectCardConditionClass(
  55. canTargetCondition:CanSelectCardCondition,
  56. message: "Select 1 digimon card.",
  57. mode: SelectCardEffect.Mode.AddHand,
  58. maxCount: 1,
  59. selectCardCoroutine: null),
  60. new SimplifiedSelectCardConditionClass(
  61. canTargetCondition:CanSelectCardCondition1,
  62. message: "Select 1 tamer card.",
  63. mode: SelectCardEffect.Mode.AddHand,
  64. maxCount: 1,
  65. selectCardCoroutine: null),
  66. },
  67. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  68. activateClass: activateClass
  69. ));
  70. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  71. }
  72. }
  73. #endregion
  74. #region Main - Delay
  75. if (timing == EffectTiming.OnDeclaration)
  76. {
  77. ActivateClass activateClass = new ActivateClass();
  78. activateClass.SetUpICardEffect("Play 1 tamer with same colour as any of your digimon on the field, from your hand with 4 reduced cost", CanUseCondition, card);
  79. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  80. cardEffects.Add(activateClass);
  81. string EffectDiscription()
  82. {
  83. return "[Main] <Delay>. You may play 1 Tamer card with the same color as any of your Digimon on the field from your hand with the play cost reduced by 4.";
  84. }
  85. bool CanUseCondition(Hashtable hashtable)
  86. {
  87. return CardEffectCommons.CanDeclareOptionDelayEffect(card);
  88. }
  89. bool CanSelectCardCondition(CardSource cardSource)
  90. {
  91. var digimonColours = card.Owner.GetFieldPermanents()
  92. .Filter(x => x.IsDigimon)
  93. .SelectMany(digimon => digimon.TopCard.CardColors).Distinct();
  94. return cardSource.IsTamer
  95. && cardSource.BaseCardColors.Exists(x => digimonColours.Contains(x))
  96. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  97. }
  98. IEnumerator ActivateCoroutine(Hashtable hashtable)
  99. {
  100. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  101. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  102. activateClass: activateClass,
  103. successProcess: permanents => DeleteOptionSuccessProcess(),
  104. failureProcess: null)
  105. );
  106. IEnumerator DeleteOptionSuccessProcess()
  107. {
  108. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
  109. {
  110. CardSource selectedCard = null;
  111. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  112. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition));
  113. selectHandEffect.SetUp(
  114. selectPlayer: card.Owner,
  115. canTargetCondition: CanSelectCardCondition,
  116. canTargetCondition_ByPreSelecetedList: null,
  117. canEndSelectCondition: null,
  118. maxCount: maxCount,
  119. canNoSelect: true,
  120. canEndNotMax: false,
  121. isShowOpponent: true,
  122. selectCardCoroutine: SelectCardCoroutine,
  123. afterSelectCardCoroutine: null,
  124. mode: SelectHandEffect.Mode.Custom,
  125. cardEffect: activateClass);
  126. IEnumerator SelectCardCoroutine(CardSource cardSource)
  127. {
  128. selectedCard = cardSource;
  129. yield return null;
  130. }
  131. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  132. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  133. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  134. #region Reduce Play Cost
  135. ChangeCostClass changeCostClass = new ChangeCostClass();
  136. changeCostClass.SetUpICardEffect($"Play Cost -4", _ => true, card);
  137. changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition,
  138. rootCondition: RootCondition, isUpDown: () => true, isCheckAvailability: () => false,
  139. isChangePayingCost: () => true);
  140. Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
  141. card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
  142. ICardEffect GetCardEffect(EffectTiming rcTiming)
  143. {
  144. if (rcTiming == EffectTiming.None)
  145. {
  146. return changeCostClass;
  147. }
  148. return null;
  149. }
  150. int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List<Permanent> targetPermanents)
  151. {
  152. if (CardSourceCondition(cardSource))
  153. {
  154. if (RootCondition(root))
  155. {
  156. if (PermanentsCondition(targetPermanents))
  157. {
  158. cost -= 4;
  159. }
  160. }
  161. }
  162. return cost;
  163. }
  164. bool PermanentsCondition(List<Permanent> targetPermanents)
  165. {
  166. if (targetPermanents == null)
  167. {
  168. return true;
  169. }
  170. return targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0;
  171. }
  172. bool CardSourceCondition(CardSource cardSource)
  173. {
  174. if (cardSource.HasPlayCost)
  175. {
  176. return selectedCard == cardSource;
  177. }
  178. return false;
  179. }
  180. bool RootCondition(SelectCardEffect.Root root)
  181. {
  182. return true;
  183. }
  184. #endregion
  185. if (selectedCard != null)
  186. {
  187. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  188. cardSources: new List<CardSource>() { selectedCard },
  189. activateClass: activateClass,
  190. payCost: true,
  191. isTapped: false,
  192. root: SelectCardEffect.Root.Hand,
  193. activateETB: true));
  194. }
  195. #region Remove Reduce Cost effect
  196. card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
  197. #endregion
  198. }
  199. }
  200. }
  201. }
  202. #endregion
  203. #region Security
  204. if (timing == EffectTiming.SecuritySkill)
  205. {
  206. ActivateClass activateClass = new ActivateClass();
  207. activateClass.SetUpICardEffect("you may play 1 3 cost or less digimon from hand or trash, then add this card to hand", CanUseCondition, card);
  208. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  209. activateClass.SetIsSecurityEffect(true);
  210. cardEffects.Add(activateClass);
  211. string EffectDescription()
  212. {
  213. return "[Security] You may play 1 Digimon card with a play cost of 3 or less from your hand or trash without paying the cost. Then, add this card to the hand.";
  214. }
  215. bool CanUseCondition(Hashtable hashtable)
  216. {
  217. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  218. }
  219. bool CanSelectCardCondition(CardSource cardSource)
  220. {
  221. return cardSource.IsDigimon
  222. && cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity <= 3
  223. && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass);
  224. }
  225. IEnumerator ActivateCoroutine(Hashtable hashtable)
  226. {
  227. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  228. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  229. if (canSelectHand || canSelectTrash)
  230. {
  231. if (canSelectHand && canSelectTrash)
  232. {
  233. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  234. {
  235. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  236. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  237. };
  238. string selectPlayerMessage = "From which area do you select a card?";
  239. string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
  240. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  241. }
  242. else
  243. {
  244. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  245. }
  246. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  247. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  248. CardSource selectedCard = null;
  249. IEnumerator SelectCardCoroutine(CardSource cardSource)
  250. {
  251. selectedCard = cardSource;
  252. yield return null;
  253. }
  254. if (fromHand)
  255. {
  256. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  257. selectHandEffect.SetUp(
  258. selectPlayer: card.Owner,
  259. canTargetCondition: CanSelectCardCondition,
  260. canTargetCondition_ByPreSelecetedList: null,
  261. canEndSelectCondition: null,
  262. maxCount: 1,
  263. canNoSelect: true,
  264. canEndNotMax: false,
  265. isShowOpponent: true,
  266. selectCardCoroutine: SelectCardCoroutine,
  267. afterSelectCardCoroutine: null,
  268. mode: SelectHandEffect.Mode.Custom,
  269. cardEffect: activateClass);
  270. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  271. selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
  272. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  273. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  274. new List<CardSource>() { selectedCard },
  275. activateClass: activateClass,
  276. payCost: false,
  277. isTapped: false,
  278. root: SelectCardEffect.Root.Hand,
  279. activateETB: true));
  280. }
  281. else
  282. {
  283. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  284. selectCardEffect.SetUp(
  285. canTargetCondition: CanSelectCardCondition,
  286. canTargetCondition_ByPreSelecetedList: null,
  287. canEndSelectCondition: null,
  288. canNoSelect: () => true,
  289. selectCardCoroutine: SelectCardCoroutine,
  290. afterSelectCardCoroutine: null,
  291. message: "Select 1 card to play",
  292. maxCount: 1,
  293. canEndNotMax: false,
  294. isShowOpponent: true,
  295. mode: SelectCardEffect.Mode.Custom,
  296. root: SelectCardEffect.Root.Trash,
  297. customRootCardList: null,
  298. canLookReverseCard: true,
  299. selectPlayer: card.Owner,
  300. cardEffect: activateClass);
  301. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  302. selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card");
  303. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  304. if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  305. new List<CardSource>() { selectedCard },
  306. activateClass: activateClass,
  307. payCost: false,
  308. isTapped: false,
  309. root: SelectCardEffect.Root.Trash,
  310. activateETB: true));
  311. }
  312. }
  313. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(
  314. card1: card,
  315. activateClass: activateClass));
  316. }
  317. }
  318. #endregion
  319. return cardEffects;
  320. }
  321. }
  322. }