Permanent.cs 133 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. using System.Linq;
  6. public class Permanent
  7. {
  8. public Permanent(List<CardSource> cardSources)
  9. {
  10. SetCardSources(cardSources);
  11. }
  12. public void SetCardSources(List<CardSource> cardSources)
  13. {
  14. List<CardSource> newCardSources = cardSources.Clone();
  15. //TODO: Attempted fix for random face up secuirty/flipped sources
  16. //newCardSources.Reverse();
  17. foreach (CardSource cardSource in newCardSources)
  18. {
  19. AddCardSource(cardSource);
  20. }
  21. }
  22. public FieldCardFrame PermanentFrame
  23. {
  24. get
  25. {
  26. if (TopCard != null)
  27. {
  28. int index = Array.IndexOf(TopCard.Owner.FieldPermanents, this);
  29. if (0 <= index && index <= TopCard.Owner.fieldCardFrames.Count - 1)
  30. {
  31. return TopCard.Owner.fieldCardFrames[index];
  32. }
  33. }
  34. return null;
  35. }
  36. }
  37. public bool oldIsTapped_playCard { get; set; }
  38. #region Level
  39. public int Level
  40. {
  41. get
  42. {
  43. int Level = 0;
  44. if (TopCard != null)
  45. {
  46. Level = TopCard.Level;
  47. if (!TopCard.HasLevel)
  48. {
  49. Level = 1145140;
  50. }
  51. #region レベルを変更する効果
  52. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  53. {
  54. foreach (Permanent permanent in player.GetFieldPermanents())
  55. {
  56. #region 場のパーマネントの効果
  57. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  58. {
  59. if (cardEffect is IChangePermanentLevelEffect)
  60. {
  61. if (cardEffect.CanUse(null))
  62. {
  63. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  64. }
  65. }
  66. }
  67. #endregion
  68. }
  69. #region プレイヤーの効果
  70. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  71. {
  72. if (cardEffect is IChangePermanentLevelEffect)
  73. {
  74. if (cardEffect.CanUse(null))
  75. {
  76. Level = ((IChangePermanentLevelEffect)cardEffect).GetPermanentLevel(Level, this);
  77. }
  78. }
  79. }
  80. #endregion
  81. }
  82. #endregion
  83. }
  84. return Level;
  85. }
  86. }
  87. #endregion
  88. #region Place all evolution sources in the trash
  89. public IEnumerator DiscardEvoRoots(bool ignoreOverflow = false, bool putToTrash = true)
  90. {
  91. List<CardSource> evoRoots = DigivolutionCards.Clone();
  92. List<CardSource> linkRoots = LinkedCards.Clone();
  93. if (!ignoreOverflow)
  94. {
  95. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(evoRoots).Overflow());
  96. yield return ContinuousController.instance.StartCoroutine(new AceOverflowClass(linkRoots).Overflow());
  97. }
  98. foreach (CardSource cardSource1 in evoRoots)
  99. {
  100. if (putToTrash)
  101. {
  102. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource1));
  103. }
  104. else
  105. {
  106. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource1));
  107. }
  108. }
  109. foreach (CardSource cardSource2 in linkRoots)
  110. {
  111. if (putToTrash)
  112. {
  113. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(cardSource2));
  114. }
  115. else
  116. {
  117. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(cardSource2));
  118. }
  119. }
  120. }
  121. #endregion
  122. #region Whether this permanent has DP
  123. public bool HasDP
  124. {
  125. get
  126. {
  127. if (TopCard == null)
  128. {
  129. return false;
  130. }
  131. if (!IsDigimon)
  132. {
  133. return false;
  134. }
  135. if (!TopCard.HasDP && TopCard.IsDigiEgg)
  136. {
  137. return false;
  138. }
  139. #region Effect of not having DP
  140. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  141. {
  142. foreach (Permanent permanent in player.GetFieldPermanents())
  143. {
  144. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  145. {
  146. if (cardEffect1 is IDontHaveDPEffect)
  147. {
  148. if (cardEffect1.CanUse(null))
  149. {
  150. if (((IDontHaveDPEffect)cardEffect1).DontHaveDP(this))
  151. {
  152. return false;
  153. }
  154. }
  155. }
  156. }
  157. }
  158. }
  159. #endregion
  160. return true;
  161. }
  162. }
  163. #endregion
  164. #region Base DP
  165. public int BaseDP
  166. {
  167. get
  168. {
  169. int BaseDP = 0;
  170. if (HasDP)
  171. {
  172. BaseDP = TopCard.BaseCardDP;
  173. BaseDP += TopCard.BaseDP;
  174. #region 基礎DPを変更する効果
  175. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  176. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  177. {
  178. foreach (Permanent permanent in player.GetFieldPermanents())
  179. {
  180. #region 場のパーマネントの効果
  181. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  182. {
  183. if (cardEffect is IChangeBaseDPEffect)
  184. {
  185. if (cardEffect.CanUse(null))
  186. {
  187. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  188. {
  189. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  190. {
  191. if (this.ImmuneFromDPMinus(cardEffect))
  192. {
  193. continue;
  194. }
  195. }
  196. if (!TopCard.CanNotBeAffected(cardEffect))
  197. {
  198. cardEffects_ChangeDP.Add(cardEffect);
  199. }
  200. }
  201. }
  202. }
  203. }
  204. #endregion
  205. }
  206. #region プレイヤーの効果
  207. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  208. {
  209. if (cardEffect is IChangeBaseDPEffect)
  210. {
  211. if (cardEffect.CanUse(null))
  212. {
  213. if (((IChangeBaseDPEffect)cardEffect).PermanentCondition(this))
  214. {
  215. if (((IChangeBaseDPEffect)cardEffect).IsMinusDP())
  216. {
  217. if (this.ImmuneFromDPMinus(cardEffect))
  218. {
  219. continue;
  220. }
  221. }
  222. if (!TopCard.CanNotBeAffected(cardEffect))
  223. {
  224. cardEffects_ChangeDP.Add(cardEffect);
  225. }
  226. }
  227. }
  228. }
  229. }
  230. #endregion
  231. }
  232. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  233. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  234. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  235. {
  236. if (cardEffect is IChangeBaseDPEffect)
  237. {
  238. if (cardEffect.CanUse(null))
  239. {
  240. if (((IChangeBaseDPEffect)cardEffect).IsUpDown())
  241. {
  242. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  243. }
  244. else
  245. {
  246. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  247. }
  248. }
  249. }
  250. }
  251. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  252. {
  253. if (cardEffect is IChangeBaseDPEffect)
  254. {
  255. if (cardEffect.CanUse(null))
  256. {
  257. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  258. }
  259. }
  260. }
  261. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  262. {
  263. if (cardEffect is IChangeBaseDPEffect)
  264. {
  265. if (cardEffect.CanUse(null))
  266. {
  267. BaseDP = ((IChangeBaseDPEffect)cardEffect).GetDP(BaseDP, this);
  268. }
  269. }
  270. }
  271. #endregion
  272. if (BaseDP < 0)
  273. {
  274. BaseDP = 0;
  275. }
  276. }
  277. return BaseDP;
  278. }
  279. }
  280. #endregion
  281. #region DP
  282. public int GetDP(Permanent ignorePermanent = null)
  283. {
  284. int DP = -1;
  285. if (HasDP)
  286. {
  287. DP = BaseDP;
  288. #region DP By Effect
  289. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  290. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  291. {
  292. #region Effects of permanents in play
  293. foreach (Permanent permanent in player.GetFieldPermanents())
  294. {
  295. if (ignorePermanent != null)
  296. {
  297. if (permanent == ignorePermanent)
  298. continue;
  299. }
  300. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  301. {
  302. if (cardEffect is IChangeDPEffect)
  303. {
  304. if (cardEffect.CanUse(null))
  305. {
  306. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  307. {
  308. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  309. {
  310. if (this.ImmuneFromDPMinus(cardEffect))
  311. {
  312. continue;
  313. }
  314. }
  315. if (!TopCard.CanNotBeAffected(cardEffect))
  316. {
  317. cardEffects_ChangeDP.Add(cardEffect);
  318. }
  319. }
  320. }
  321. }
  322. }
  323. }
  324. #endregion
  325. #region Effects of face up security
  326. foreach (CardSource cardSource in player.SecurityCards)
  327. {
  328. if (cardSource.IsFlipped)
  329. continue;
  330. foreach (ICardEffect cardEffect in cardSource.EffectList(EffectTiming.None))
  331. {
  332. if (cardEffect is IChangeDPEffect)
  333. {
  334. if (cardEffect.CanUse(null))
  335. {
  336. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  337. {
  338. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  339. {
  340. if (this.ImmuneFromDPMinus(cardEffect))
  341. {
  342. continue;
  343. }
  344. }
  345. if (!TopCard.CanNotBeAffected(cardEffect))
  346. {
  347. cardEffects_ChangeDP.Add(cardEffect);
  348. }
  349. }
  350. }
  351. }
  352. }
  353. }
  354. #endregion
  355. #region Player effect
  356. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  357. {
  358. if (cardEffect is IChangeDPEffect)
  359. {
  360. if (cardEffect.CanUse(null))
  361. {
  362. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  363. {
  364. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  365. {
  366. if (this.ImmuneFromDPMinus(cardEffect))
  367. {
  368. continue;
  369. }
  370. }
  371. if (!TopCard.CanNotBeAffected(cardEffect))
  372. {
  373. cardEffects_ChangeDP.Add(cardEffect);
  374. }
  375. }
  376. }
  377. }
  378. }
  379. #endregion
  380. }
  381. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  382. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  383. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  384. {
  385. if (cardEffect is IChangeDPEffect)
  386. {
  387. if (cardEffect.CanUse(null))
  388. {
  389. if (((IChangeDPEffect)cardEffect).IsUpDown())
  390. {
  391. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  392. }
  393. else
  394. {
  395. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  396. }
  397. }
  398. }
  399. }
  400. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  401. {
  402. if (cardEffect is IChangeDPEffect)
  403. {
  404. if (cardEffect.CanUse(null))
  405. {
  406. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  407. }
  408. }
  409. }
  410. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  411. {
  412. if (cardEffect is IChangeDPEffect)
  413. {
  414. if (cardEffect.CanUse(null))
  415. {
  416. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  417. }
  418. }
  419. }
  420. #endregion
  421. #region DP Boosts
  422. foreach (DPBoost boost in Boosts)
  423. {
  424. DP += boost.DP;
  425. }
  426. #endregion
  427. DP += LinkedDP;
  428. if (DP < 0)
  429. {
  430. DP = 0;
  431. }
  432. }
  433. return DP;
  434. }
  435. public int DP
  436. {
  437. get
  438. {
  439. int DP = -1;
  440. if (HasDP)
  441. {
  442. DP = BaseDP;
  443. #region DP By Effect
  444. List<ICardEffect> cardEffects_ChangeDP = new List<ICardEffect>();
  445. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  446. {
  447. #region Effects of permanents in play
  448. foreach (Permanent permanent in player.GetFieldPermanents())
  449. {
  450. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  451. {
  452. if (cardEffect is IChangeDPEffect)
  453. {
  454. if (cardEffect.CanUse(null))
  455. {
  456. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  457. {
  458. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  459. {
  460. if (this.ImmuneFromDPMinus(cardEffect))
  461. {
  462. continue;
  463. }
  464. }
  465. if (!TopCard.CanNotBeAffected(cardEffect))
  466. {
  467. cardEffects_ChangeDP.Add(cardEffect);
  468. }
  469. }
  470. }
  471. }
  472. }
  473. }
  474. #endregion
  475. #region Effects of face up security
  476. foreach (CardSource cardSource in player.SecurityCards)
  477. {
  478. if (cardSource.IsFlipped)
  479. continue;
  480. foreach (ICardEffect cardEffect in cardSource.EffectList(EffectTiming.None))
  481. {
  482. if (cardEffect is IChangeDPEffect)
  483. {
  484. if (cardEffect.CanUse(null))
  485. {
  486. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  487. {
  488. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  489. {
  490. if (this.ImmuneFromDPMinus(cardEffect))
  491. {
  492. continue;
  493. }
  494. }
  495. if (!TopCard.CanNotBeAffected(cardEffect))
  496. {
  497. cardEffects_ChangeDP.Add(cardEffect);
  498. }
  499. }
  500. }
  501. }
  502. }
  503. }
  504. #endregion
  505. #region Player effect
  506. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  507. {
  508. if (cardEffect is IChangeDPEffect)
  509. {
  510. if (cardEffect.CanUse(null))
  511. {
  512. if (((IChangeDPEffect)cardEffect).PermanentCondition(this))
  513. {
  514. if (((IChangeDPEffect)cardEffect).IsMinusDP())
  515. {
  516. if (this.ImmuneFromDPMinus(cardEffect))
  517. {
  518. continue;
  519. }
  520. }
  521. if (!TopCard.CanNotBeAffected(cardEffect))
  522. {
  523. cardEffects_ChangeDP.Add(cardEffect);
  524. }
  525. }
  526. }
  527. }
  528. }
  529. #endregion
  530. }
  531. List<ICardEffect> cardEffects_ChangeDP_isUpDown = new List<ICardEffect>();
  532. List<ICardEffect> cardEffects_ChangeDP_NotIsUpDown = new List<ICardEffect>();
  533. foreach (ICardEffect cardEffect in cardEffects_ChangeDP)
  534. {
  535. if (cardEffect is IChangeDPEffect)
  536. {
  537. if (cardEffect.CanUse(null))
  538. {
  539. if (((IChangeDPEffect)cardEffect).IsUpDown())
  540. {
  541. cardEffects_ChangeDP_isUpDown.Add(cardEffect);
  542. }
  543. else
  544. {
  545. cardEffects_ChangeDP_NotIsUpDown.Add(cardEffect);
  546. }
  547. }
  548. }
  549. }
  550. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_isUpDown)
  551. {
  552. if (cardEffect is IChangeDPEffect)
  553. {
  554. if (cardEffect.CanUse(null))
  555. {
  556. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  557. }
  558. }
  559. }
  560. foreach (ICardEffect cardEffect in cardEffects_ChangeDP_NotIsUpDown)
  561. {
  562. if (cardEffect is IChangeDPEffect)
  563. {
  564. if (cardEffect.CanUse(null))
  565. {
  566. DP = ((IChangeDPEffect)cardEffect).GetDP(DP, this);
  567. }
  568. }
  569. }
  570. #endregion
  571. #region DP Boosts
  572. foreach(DPBoost boost in Boosts)
  573. {
  574. DP += boost.DP;
  575. }
  576. #endregion
  577. DP += LinkedDP;
  578. if (DP < 0)
  579. {
  580. DP = 0;
  581. }
  582. }
  583. return DP;
  584. }
  585. }
  586. public int LinkedDP { get; set; }
  587. public List<DPBoost> Boosts = new List<DPBoost>();
  588. public void AddBoost(DPBoost boost)
  589. {
  590. if (Boosts.Any(x => x.ID == boost.ID))
  591. Boosts.First(x => x.ID == boost.ID).DP = boost.DP;
  592. else
  593. Boosts.Add(boost);
  594. }
  595. public void RemoveBoost(string ID)
  596. {
  597. if (Boosts.Any(x => x.ID == ID))
  598. Boosts.Remove(Boosts.First(x => x.ID == ID));
  599. }
  600. public class DPBoost
  601. {
  602. public DPBoost(string id, int dp, Func<bool> cond)
  603. {
  604. ID = id;
  605. DP = dp;
  606. Condition = cond;
  607. }
  608. public string ID = "";
  609. public int DP = 0;
  610. public Func<bool> Condition = null;
  611. }
  612. #endregion
  613. #region Will it not receive negative DP effect?
  614. public bool ImmuneFromDPMinus(ICardEffect cardEffect)
  615. {
  616. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  617. {
  618. foreach (Permanent permanent in player.GetFieldPermanents())
  619. {
  620. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  621. {
  622. if (cardEffect1 is IImmuneFromDPMinusEffect)
  623. {
  624. if (cardEffect1.CanUse(null))
  625. {
  626. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  627. {
  628. return true;
  629. }
  630. }
  631. }
  632. }
  633. }
  634. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  635. {
  636. if (cardEffect1 is IImmuneFromDPMinusEffect)
  637. {
  638. if (cardEffect1.CanUse(null))
  639. {
  640. if (((IImmuneFromDPMinusEffect)cardEffect1).ImmuneFromDPMinus(this, cardEffect))
  641. {
  642. return true;
  643. }
  644. }
  645. }
  646. }
  647. }
  648. return false;
  649. }
  650. #endregion
  651. #region Can be returned to your hand?
  652. public bool CannotReturnToHand(ICardEffect cardEffect)
  653. {
  654. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  655. {
  656. foreach (Permanent permanent in player.GetFieldPermanents())
  657. {
  658. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  659. {
  660. if (cardEffect1 is ICannotReturnToHandEffect)
  661. {
  662. if (cardEffect1.CanUse(null))
  663. {
  664. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  665. {
  666. return true;
  667. }
  668. }
  669. }
  670. }
  671. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  672. {
  673. if (cardEffect1 is ICannotReturnToHandEffect)
  674. {
  675. if (cardEffect1.CanUse(null))
  676. {
  677. if (((ICannotReturnToHandEffect)cardEffect1).CannotReturnToHand(this, cardEffect))
  678. {
  679. return true;
  680. }
  681. }
  682. }
  683. }
  684. }
  685. }
  686. return false;
  687. }
  688. #endregion
  689. #region Can be returned to deck?
  690. public bool CannotReturnToLibrary(ICardEffect cardEffect)
  691. {
  692. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  693. {
  694. foreach (Permanent permanent in player.GetFieldPermanents())
  695. {
  696. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  697. {
  698. if (cardEffect1 is ICannotReturnToLibraryEffect)
  699. {
  700. if (cardEffect1.CanUse(null))
  701. {
  702. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  703. {
  704. return true;
  705. }
  706. }
  707. }
  708. }
  709. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  710. {
  711. if (cardEffect1 is ICannotReturnToLibraryEffect)
  712. {
  713. if (cardEffect1.CanUse(null))
  714. {
  715. if (((ICannotReturnToLibraryEffect)cardEffect1).CannotReturnToLibrary(this, cardEffect))
  716. {
  717. return true;
  718. }
  719. }
  720. }
  721. }
  722. }
  723. }
  724. return false;
  725. }
  726. #endregion
  727. #region Immune From De-Digivolve
  728. public bool ImmuneFromDeDigivolve()
  729. {
  730. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  731. {
  732. foreach (Permanent permanent in player.GetFieldPermanents())
  733. {
  734. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  735. {
  736. if (cardEffect1 is IImmuneFromDeDigivolveEffect)
  737. {
  738. if (cardEffect1.CanUse(null))
  739. {
  740. if (((IImmuneFromDeDigivolveEffect)cardEffect1).ImmuneDeDigivolve(this))
  741. {
  742. return true;
  743. }
  744. }
  745. }
  746. }
  747. }
  748. }
  749. return false;
  750. }
  751. #endregion
  752. #region Immune From Trashing Stack
  753. public bool ImmuneFromStackTrashing(ICardEffect effect)
  754. {
  755. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  756. {
  757. foreach (Permanent permanent in player.GetFieldPermanents())
  758. {
  759. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  760. {
  761. if (cardEffect1 is IImmuneFromStackTrashingEffect)
  762. {
  763. if (cardEffect1.CanUse(null))
  764. {
  765. if (((IImmuneFromStackTrashingEffect)cardEffect1).ImmuneStackTrashing(this, effect))
  766. {
  767. return true;
  768. }
  769. }
  770. }
  771. }
  772. }
  773. }
  774. return false;
  775. }
  776. #endregion
  777. #region Card Sources
  778. public List<CardSource> cardSources = new List<CardSource>();
  779. #endregion
  780. #region Stacked Cards
  781. public List<CardSource> StackCards => cardSources.Filter(cardSource => !LinkedCards.Contains(cardSource));
  782. #endregion
  783. #region Digivolution Cards
  784. public List<CardSource> DigivolutionCards => cardSources.Filter(cardSource => cardSource != TopCard && !LinkedCards.Contains(cardSource));
  785. #endregion
  786. #region Linked Cards
  787. public int LinkedMax
  788. {
  789. get
  790. {
  791. int Max = 1;
  792. #region Effect of changing the number of sheets to undergo security check
  793. List<ICardEffect> cardEffects_ChangeLinkedMax = new List<ICardEffect>();
  794. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  795. {
  796. foreach (Permanent permanent in player.GetFieldPermanents())
  797. {
  798. #region Effects of permanents in play
  799. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  800. {
  801. if (cardEffect is IChangeLinkMaxEffect)
  802. {
  803. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  804. {
  805. if (cardEffect.CanUse(null))
  806. {
  807. if (!TopCard.CanNotBeAffected(cardEffect))
  808. {
  809. cardEffects_ChangeLinkedMax.Add(cardEffect);
  810. }
  811. }
  812. }
  813. }
  814. }
  815. #endregion
  816. }
  817. #region player effect
  818. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  819. {
  820. if (cardEffect is IChangeLinkMaxEffect)
  821. {
  822. if (((IChangeLinkMaxEffect)cardEffect).PermanentCondition(this))
  823. {
  824. if (cardEffect.CanUse(null))
  825. {
  826. if (!TopCard.CanNotBeAffected(cardEffect))
  827. {
  828. cardEffects_ChangeLinkedMax.Add(cardEffect);
  829. }
  830. }
  831. }
  832. }
  833. }
  834. #endregion
  835. }
  836. List<ICardEffect> cardEffects_ChangeLinkedMax_UpToConstant = new List<ICardEffect>();
  837. List<ICardEffect> cardEffects_ChangeLinkedMax_UpDownValue = new List<ICardEffect>();
  838. List<ICardEffect> cardEffects_ChangeLinkedMax_DownToConstant = new List<ICardEffect>();
  839. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax)
  840. {
  841. if (cardEffect is IChangeLinkMaxEffect)
  842. {
  843. if (cardEffect.CanUse(null))
  844. {
  845. switch (((IChangeLinkMaxEffect)cardEffect).isUpDown())
  846. {
  847. case CalculateOrder.UpToConstant:
  848. cardEffects_ChangeLinkedMax_UpToConstant.Add(cardEffect);
  849. break;
  850. case CalculateOrder.UpDownValue:
  851. cardEffects_ChangeLinkedMax_UpDownValue.Add(cardEffect);
  852. break;
  853. case CalculateOrder.DownToConstant:
  854. cardEffects_ChangeLinkedMax_DownToConstant.Add(cardEffect);
  855. break;
  856. }
  857. }
  858. }
  859. }
  860. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpToConstant)
  861. {
  862. if (cardEffect is IChangeLinkMaxEffect)
  863. {
  864. if (cardEffect.CanUse(null))
  865. {
  866. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  867. }
  868. }
  869. }
  870. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_UpDownValue)
  871. {
  872. if (cardEffect is IChangeLinkMaxEffect)
  873. {
  874. if (cardEffect.CanUse(null))
  875. {
  876. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  877. }
  878. }
  879. }
  880. foreach (ICardEffect cardEffect in cardEffects_ChangeLinkedMax_DownToConstant)
  881. {
  882. if (cardEffect is IChangeLinkMaxEffect)
  883. {
  884. if (cardEffect.CanUse(null))
  885. {
  886. Max = ((IChangeLinkMaxEffect)cardEffect).GetLinkMax(Max, this, InvertSecutiryValue);
  887. }
  888. }
  889. }
  890. #endregion
  891. return Max;
  892. }
  893. }
  894. public List<CardSource> LinkedCards = new List<CardSource>();
  895. #endregion
  896. #region Add Card Source
  897. public void AddCardSource(CardSource cardSource)
  898. {
  899. cardSources.Insert(0, cardSource);
  900. if (!cardSource.IsFlipped)
  901. cardSource.SetFace();
  902. else
  903. cardSource.SetReverse();
  904. }
  905. #endregion
  906. #region Add digivolution cards to top of sources
  907. /// <summary>
  908. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  909. /// </summary>
  910. /// <param name="addedDigivolutionCards"></param>
  911. /// <param name="cardEffect"></param>
  912. /// <param name="skipEffectAndActivateSkill"></param>
  913. /// <returns></returns>
  914. public IEnumerator AddDigivolutionCardsTop(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect)
  915. {
  916. List<CardSource> addedCards = new List<CardSource>();
  917. bool isFromSameDigimon = false;
  918. bool isFromDigimon = false;
  919. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  920. {
  921. if (cardSources.Contains(addedDigivolutionCard))
  922. {
  923. isFromSameDigimon = true;
  924. }
  925. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  926. {
  927. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  928. {
  929. isFromDigimon = true;
  930. }
  931. }
  932. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  933. if (!this.IsToken && !addedDigivolutionCard.IsToken)
  934. {
  935. this.cardSources.Insert(1, addedDigivolutionCard);
  936. if (!addedDigivolutionCard.IsFlipped || addedDigivolutionCard.IsBeingRevealed || GManager.instance.turnStateMachine.gameContext.IsSecurityLooking)
  937. addedDigivolutionCard.SetFace();
  938. addedCards.Add(addedDigivolutionCard);
  939. }
  940. }
  941. if (addedCards.Count >= 1)
  942. {
  943. if (ShowingPermanentCard != null)
  944. {
  945. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  946. }
  947. #region "進化元が増えた時"の効果
  948. #region Hashtable Setting
  949. Hashtable hashtable = new Hashtable()
  950. {
  951. {"Permanent", this},
  952. {"CardEffect", cardEffect},
  953. {"CardSources", addedCards},
  954. {"isFromSameDigimon", isFromSameDigimon},
  955. {"isFromDigimon", isFromDigimon},
  956. };
  957. #endregion
  958. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  959. #endregion
  960. }
  961. }
  962. #endregion
  963. #region Add digivolution cards to bottom of sources
  964. /// <summary>
  965. /// IEnumerator to add a list of CardSource to a permanents bottom sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToDigivolutionCards
  966. /// </summary>
  967. /// <param name="addedDigivolutionCards"></param>
  968. /// <param name="cardEffect"></param>
  969. /// <param name="skipEffectAndActivateSkill"></param>
  970. /// <returns></returns>
  971. public IEnumerator AddDigivolutionCardsBottom(List<CardSource> addedDigivolutionCards, ICardEffect cardEffect, bool skipEffectAndActivateSkill = false, bool isFacedown = false)
  972. {
  973. List<CardSource> addedCards = new List<CardSource>();
  974. bool isFromSameDigimon = false;
  975. bool isFromDigimon = false;
  976. foreach (CardSource addedDigivolutionCard in addedDigivolutionCards)
  977. {
  978. if (addedDigivolutionCard.PermanentOfThisCard() != null)
  979. {
  980. if (addedDigivolutionCard.PermanentOfThisCard() != this)
  981. {
  982. if (addedDigivolutionCard.PermanentOfThisCard().TopCard == addedDigivolutionCard)
  983. {
  984. IPlacePermanentToDigivolutionCards placePermanent = new IPlacePermanentToDigivolutionCards(new List<Permanent[]>() { new Permanent[] { addedDigivolutionCard.PermanentOfThisCard(), this } }, false, cardEffect, skipEffectAndActivateSkill);
  985. yield return ContinuousController.instance.StartCoroutine(placePermanent.PlacePermanentToDigivolutionCards());
  986. if (!placePermanent.Placed)
  987. {
  988. continue;
  989. }
  990. }
  991. }
  992. }
  993. if (CardEffectCommons.IsExistOnBattleArea(addedDigivolutionCard))
  994. {
  995. if (addedDigivolutionCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  996. {
  997. isFromDigimon = true;
  998. }
  999. }
  1000. if (cardSources.Contains(addedDigivolutionCard))
  1001. {
  1002. isFromSameDigimon = true;
  1003. if (addedDigivolutionCard == TopCard)
  1004. {
  1005. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  1006. ShowingPermanentCard.ShowPermanentData(true);
  1007. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().RemoveDigivolveRootEffect(
  1008. addedDigivolutionCard,
  1009. this));
  1010. }
  1011. }
  1012. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedDigivolutionCard));
  1013. if (!IsToken && !addedDigivolutionCard.IsToken)
  1014. {
  1015. cardSources.Add(addedDigivolutionCard);
  1016. if (isFacedown)
  1017. addedDigivolutionCard.SetReverse();
  1018. else
  1019. addedDigivolutionCard.SetFace();
  1020. addedCards.Add(addedDigivolutionCard);
  1021. }
  1022. }
  1023. if (addedCards.Count >= 1 && !skipEffectAndActivateSkill)
  1024. {
  1025. if (ShowingPermanentCard != null)
  1026. {
  1027. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  1028. }
  1029. #region Effect of "when the number of evolution sources increases"
  1030. #region Hashtable Setting
  1031. Hashtable hashtable = new Hashtable()
  1032. {
  1033. {"Permanent", this},
  1034. {"CardEffect", cardEffect},
  1035. {"CardSources", addedCards},
  1036. {"isFromSameDigimon", isFromSameDigimon},
  1037. {"isFromDigimon", isFromDigimon},
  1038. };
  1039. #endregion
  1040. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.OnAddDigivolutionCards));
  1041. #endregion
  1042. }
  1043. }
  1044. #endregion
  1045. #region Add Link cards
  1046. /// <summary>
  1047. /// IEnumerator to add a list of CardSource to a permanents top sources, CAN NOT be used to put a field permanent under must use IPlacePermanentToLinkCards
  1048. /// </summary>
  1049. /// <param name="addedLinkCards"></param>
  1050. /// <param name="cardEffect"></param>
  1051. /// <param name="skipEffectAndActivateSkill"></param>
  1052. /// <returns></returns>
  1053. public IEnumerator AddLinkCard(CardSource addedLinkCard, ICardEffect cardEffect)
  1054. {
  1055. bool addedCard = false;
  1056. bool isFromDigimon = false;
  1057. if (CardEffectCommons.IsExistOnBattleArea(addedLinkCard))
  1058. {
  1059. if (addedLinkCard.PermanentOfThisCard().DigivolutionCards.Count >= 1)
  1060. {
  1061. isFromDigimon = true;
  1062. }
  1063. }
  1064. if (LinkedCards.Count >= LinkedMax)
  1065. {
  1066. if(LinkedMax > 1)
  1067. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(null,((LinkedCards.Count + 1) - LinkedMax)));
  1068. else
  1069. yield return ContinuousController.instance.StartCoroutine(RemoveLinkedCard(LinkedCards[0]));
  1070. }
  1071. yield return ContinuousController.instance.StartCoroutine(CardObjectController.RemoveFromAllArea(addedLinkCard));
  1072. if (!this.IsToken && !addedLinkCard.IsToken)
  1073. {
  1074. LinkedCards.Insert(0, addedLinkCard);
  1075. LinkedDP += addedLinkCard.LinkDP;
  1076. this.cardSources.Insert(1, addedLinkCard);
  1077. addedLinkCard.SetFace();
  1078. addedCard = true;
  1079. }
  1080. if (addedCard)
  1081. {
  1082. if (ShowingPermanentCard != null)
  1083. {
  1084. yield return ContinuousController.instance.StartCoroutine(ShowingPermanentCard.ShowAddDigivolutionCardEffect());
  1085. }
  1086. #region Add Linked Card
  1087. #region Hashtable Setting
  1088. Hashtable hashtable = new Hashtable()
  1089. {
  1090. {"Permanent", this},
  1091. {"CardEffect", cardEffect},
  1092. {"Card", addedLinkCard},
  1093. {"isFromDigimon", isFromDigimon},
  1094. };
  1095. #endregion
  1096. yield return ContinuousController.instance.StartCoroutine(GManager.instance.autoProcessing.StackSkillInfos(hashtable, EffectTiming.WhenLinked));
  1097. #endregion
  1098. }
  1099. }
  1100. #endregion
  1101. #region RemoveCardSource
  1102. public IEnumerator RemoveCardSource(CardSource cardSource)
  1103. {
  1104. yield return null;
  1105. cardSources.Remove(cardSource);
  1106. }
  1107. #endregion
  1108. #region Remove Linked Card
  1109. public IEnumerator RemoveLinkedCard(CardSource cardSource, int removeCount = 0, bool trashCard = true)
  1110. {
  1111. if (LinkedCards.Contains(cardSource))
  1112. {
  1113. LinkedDP -= cardSource.LinkDP;
  1114. LinkedCards.Remove(cardSource);
  1115. yield return ContinuousController.instance.StartCoroutine(RemoveCardSource(cardSource));
  1116. if (trashCard)
  1117. {
  1118. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddTrashCard(cardSource));
  1119. }
  1120. }
  1121. if(removeCount > 0)
  1122. {
  1123. int maxCount = Mathf.Min(removeCount, LinkedCards.Count);
  1124. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  1125. selectCardEffect.SetUp(
  1126. canTargetCondition: (CardSource) => true,
  1127. canTargetCondition_ByPreSelecetedList: null,
  1128. canEndSelectCondition: null,
  1129. canNoSelect: () => false,
  1130. selectCardCoroutine: null,
  1131. afterSelectCardCoroutine: null,
  1132. message: $"Select {maxCount} card to trash.",
  1133. maxCount: removeCount,
  1134. canEndNotMax: false,
  1135. isShowOpponent: true,
  1136. mode: SelectCardEffect.Mode.Discard,
  1137. root: SelectCardEffect.Root.Custom,
  1138. customRootCardList: LinkedCards,
  1139. canLookReverseCard: true,
  1140. selectPlayer: TopCard.Owner,
  1141. cardEffect: null);
  1142. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  1143. }
  1144. //TODO: Add event call if something was removed
  1145. }
  1146. #endregion
  1147. #region Top Card
  1148. public CardSource TopCard
  1149. {
  1150. get
  1151. {
  1152. if (cardSources.Count >= 1)
  1153. {
  1154. if (LinkedCards.Count > 0)
  1155. return cardSources.First(source => !LinkedCards.Contains(source));
  1156. else
  1157. return cardSources[0];
  1158. }
  1159. return null;
  1160. }
  1161. }
  1162. #endregion
  1163. #region Permanent effect list
  1164. #region このパーマネントの効果リスト
  1165. public List<ICardEffect> EffectList(EffectTiming timing)
  1166. {
  1167. return EffectList_ForCard(timing, TopCard);
  1168. }
  1169. #endregion
  1170. #region このポケモンの追加効果リスト
  1171. public List<ICardEffect> EffectList_Added(EffectTiming timing)
  1172. {
  1173. List<ICardEffect> _EffectList = new List<ICardEffect>();
  1174. if (TopCard != null)
  1175. {
  1176. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerDrawPhaseEffects)
  1177. {
  1178. ICardEffect cardEffect = GetCardEffect(timing);
  1179. if (cardEffect != null)
  1180. {
  1181. _EffectList.Add(cardEffect);
  1182. }
  1183. }
  1184. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnEndEffects)
  1185. {
  1186. ICardEffect cardEffect = GetCardEffect(timing);
  1187. if (cardEffect != null)
  1188. {
  1189. _EffectList.Add(cardEffect);
  1190. }
  1191. }
  1192. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEachTurnEndEffects)
  1193. {
  1194. ICardEffect cardEffect = GetCardEffect(timing);
  1195. if (cardEffect != null)
  1196. {
  1197. _EffectList.Add(cardEffect);
  1198. }
  1199. }
  1200. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOpponentTurnEndEffects)
  1201. {
  1202. ICardEffect cardEffect = GetCardEffect(timing);
  1203. if (cardEffect != null)
  1204. {
  1205. _EffectList.Add(cardEffect);
  1206. }
  1207. }
  1208. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndBattleEffects)
  1209. {
  1210. ICardEffect cardEffect = GetCardEffect(timing);
  1211. if (cardEffect != null)
  1212. {
  1213. _EffectList.Add(cardEffect);
  1214. }
  1215. }
  1216. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilOwnerTurnStartEffects)
  1217. {
  1218. ICardEffect cardEffect = GetCardEffect(timing);
  1219. if (cardEffect != null)
  1220. {
  1221. _EffectList.Add(cardEffect);
  1222. }
  1223. }
  1224. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilNextUntapEffects)
  1225. {
  1226. ICardEffect cardEffect = GetCardEffect(timing);
  1227. if (cardEffect != null)
  1228. {
  1229. _EffectList.Add(cardEffect);
  1230. }
  1231. }
  1232. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in PermanentEffects)
  1233. {
  1234. ICardEffect cardEffect = GetCardEffect(timing);
  1235. if (cardEffect != null)
  1236. {
  1237. _EffectList.Add(cardEffect);
  1238. }
  1239. }
  1240. foreach (Func<EffectTiming, ICardEffect> GetCardEffect in UntilEndAttackEffects)
  1241. {
  1242. ICardEffect cardEffect = GetCardEffect(timing);
  1243. if (cardEffect != null)
  1244. {
  1245. _EffectList.Add(cardEffect);
  1246. }
  1247. }
  1248. _EffectList = _EffectList.Filter(cardEffect => cardEffect != null);
  1249. foreach (ICardEffect cardEffect in _EffectList)
  1250. {
  1251. if (cardEffect != null)
  1252. {
  1253. if (cardEffect.EffectSourceCard == null)
  1254. {
  1255. cardEffect.SetEffectSourceCard(TopCard);
  1256. }
  1257. cardEffect.SetIsInheritedEffect(false);
  1258. }
  1259. }
  1260. }
  1261. return _EffectList;
  1262. }
  1263. #endregion
  1264. #region このパーマネントの効果リスト(引数:CardSource)
  1265. public List<ICardEffect> EffectList_ForCard(EffectTiming timing, CardSource _cardSource)
  1266. {
  1267. List<ICardEffect> _EffectList = new List<ICardEffect>();
  1268. if (TopCard != null && _cardSource != null)
  1269. {
  1270. foreach (CardSource cardSource in cardSources)
  1271. {
  1272. if (cardSource != null)
  1273. {
  1274. if (!cardSource.IsFlipped)
  1275. {
  1276. bool isTopCard = cardSource == TopCard;
  1277. bool isDigimon = IsDigimon;
  1278. foreach (ICardEffect cardEffect in cardSource.cEntity_EffectController.GetCardEffects(timing, cardSource))
  1279. {
  1280. if (cardEffect != null)
  1281. {
  1282. if (cardEffect.IsEffectOfCard)
  1283. {
  1284. _EffectList.Add(cardEffect);
  1285. continue;
  1286. }
  1287. #region Entity, Inherited and Link effects
  1288. if (cardEffect.IsInheritedEffect && !isTopCard && isDigimon)
  1289. {
  1290. _EffectList.Add(cardEffect);
  1291. continue;
  1292. }
  1293. if (cardEffect.IsLinkedEffect && cardSource.IsLinked && isDigimon)
  1294. {
  1295. _EffectList.Add(cardEffect);
  1296. continue;
  1297. }
  1298. if(isTopCard && !cardEffect.IsInheritedEffect && !cardEffect.IsLinkedEffect)
  1299. {
  1300. _EffectList.Add(cardEffect);
  1301. }
  1302. #endregion
  1303. }
  1304. }
  1305. }
  1306. }
  1307. }
  1308. foreach (ICardEffect cardEffect in EffectList_Added(timing))
  1309. {
  1310. if (cardEffect != null)
  1311. {
  1312. _EffectList.Add(cardEffect);
  1313. }
  1314. }
  1315. foreach (ICardEffect cardEffect in _EffectList)
  1316. {
  1317. if (cardEffect != null)
  1318. {
  1319. if (cardEffect.EffectSourceCard == null)
  1320. {
  1321. cardEffect.SetEffectSourceCard(_cardSource);
  1322. }
  1323. }
  1324. }
  1325. }
  1326. return _EffectList;
  1327. }
  1328. #endregion
  1329. #region 自分のターン終了時に消える効果
  1330. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1331. #endregion
  1332. #region 自分のドローフェイズ終了時に消える効果
  1333. public List<Func<EffectTiming, ICardEffect>> UntilOwnerDrawPhaseEffects = new List<Func<EffectTiming, ICardEffect>>();
  1334. #endregion
  1335. #region お互いのターン終了時に消える効果
  1336. public List<Func<EffectTiming, ICardEffect>> UntilEachTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1337. #endregion
  1338. #region 相手のターン終了時に消える効果
  1339. public List<Func<EffectTiming, ICardEffect>> UntilOpponentTurnEndEffects = new List<Func<EffectTiming, ICardEffect>>();
  1340. #endregion
  1341. #region バトル終了時に消える効果
  1342. public List<Func<EffectTiming, ICardEffect>> UntilEndBattleEffects = new List<Func<EffectTiming, ICardEffect>>();
  1343. #endregion
  1344. #region 攻撃終了時に消える効果
  1345. public List<Func<EffectTiming, ICardEffect>> UntilEndAttackEffects = new List<Func<EffectTiming, ICardEffect>>();
  1346. #endregion
  1347. #region 自分のターン開始時に消える効果
  1348. public List<Func<EffectTiming, ICardEffect>> UntilOwnerTurnStartEffects = new List<Func<EffectTiming, ICardEffect>>();
  1349. #endregion
  1350. #region 次にアンタップする時に消える効果
  1351. public List<Func<EffectTiming, ICardEffect>> UntilNextUntapEffects = new List<Func<EffectTiming, ICardEffect>>();
  1352. #endregion
  1353. #region 場を離れるまで残る効果
  1354. public List<Func<EffectTiming, ICardEffect>> PermanentEffects = new List<Func<EffectTiming, ICardEffect>>();
  1355. #endregion
  1356. #endregion
  1357. #region 起動型効果を宣言できるか
  1358. public bool CanDeclareSkill() => CanDeclareSkillList().Count > 0;
  1359. #endregion
  1360. #region 宣言可能な起動型効果リスト
  1361. public List<ICardEffect> CanDeclareSkillList()
  1362. {
  1363. List<ICardEffect> CanDeclareSkillList = new List<ICardEffect>();
  1364. if (TopCard != null)
  1365. {
  1366. foreach (ICardEffect _cardEffect in EffectList(EffectTiming.OnDeclaration))
  1367. {
  1368. if (_cardEffect is ActivateICardEffect)
  1369. {
  1370. if (_cardEffect.CanUse(null))
  1371. {
  1372. CanDeclareSkillList.Add(_cardEffect);
  1373. }
  1374. }
  1375. }
  1376. }
  1377. return CanDeclareSkillList;
  1378. }
  1379. #endregion
  1380. #region このパーマネントが場に出たターン
  1381. public int EnterFieldTurnCount { get; set; } = -1;
  1382. #endregion
  1383. #region このパーマネントを表す場のオブジェクト
  1384. public FieldPermanentCard ShowingPermanentCard { get; set; }
  1385. #endregion
  1386. #region Whether this permanent can be selected by the effect
  1387. public bool CanSelectBySkill(ICardEffect skill)
  1388. {
  1389. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1390. {
  1391. #region Effects of field permanents
  1392. foreach (Permanent permanent in player.GetFieldPermanents())
  1393. {
  1394. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1395. {
  1396. if (cardEffect is ICanNotSelectBySkillEffect)
  1397. {
  1398. if (cardEffect.CanUse(null))
  1399. {
  1400. if (((ICanNotSelectBySkillEffect)cardEffect).CanNotSelectBySkill(this, skill))
  1401. {
  1402. return false;
  1403. }
  1404. }
  1405. }
  1406. }
  1407. }
  1408. #endregion
  1409. }
  1410. return true;
  1411. }
  1412. #endregion
  1413. #region Number of sheets to undergo security check
  1414. public int InvertSecutiryValue
  1415. {
  1416. get
  1417. {
  1418. int Invert = 0;
  1419. List<ICardEffect> cardEffects_InvertStrike = new List<ICardEffect>();
  1420. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1421. {
  1422. foreach (Permanent permanent in player.GetFieldPermanents())
  1423. {
  1424. #region Effects of permanents in play
  1425. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1426. {
  1427. if (cardEffect is IInvertSAttackEffect)
  1428. {
  1429. if (cardEffect.CanUse(null))
  1430. {
  1431. if (!TopCard.CanNotBeAffected(cardEffect))
  1432. {
  1433. cardEffects_InvertStrike.Add(cardEffect);
  1434. }
  1435. }
  1436. }
  1437. }
  1438. #endregion
  1439. }
  1440. #region player effect
  1441. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1442. {
  1443. if (cardEffect is IInvertSAttackEffect)
  1444. {
  1445. if (cardEffect.CanUse(null))
  1446. {
  1447. if (!TopCard.CanNotBeAffected(cardEffect))
  1448. {
  1449. cardEffects_InvertStrike.Add(cardEffect);
  1450. }
  1451. }
  1452. }
  1453. }
  1454. #endregion
  1455. }
  1456. foreach (ICardEffect cardEffect in cardEffects_InvertStrike)
  1457. {
  1458. Invert = ((IInvertSAttackEffect)cardEffect).InversionValue(this, Invert);
  1459. }
  1460. return Mathf.Clamp(Invert,-1,1);
  1461. }
  1462. }
  1463. public List<int> SecurityAttackChanges
  1464. {
  1465. get
  1466. {
  1467. List<int> SecurityAttackChanges = new List<int>();
  1468. int Strike = 1;
  1469. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1470. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1471. {
  1472. foreach (Permanent permanent in player.GetFieldPermanents())
  1473. {
  1474. #region 場のパーマネントの効果
  1475. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1476. {
  1477. if (cardEffect is IChangeSAttackEffect)
  1478. {
  1479. if (cardEffect.CanUse(null))
  1480. {
  1481. if (!TopCard.CanNotBeAffected(cardEffect))
  1482. {
  1483. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1484. {
  1485. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1486. }
  1487. }
  1488. }
  1489. }
  1490. }
  1491. #endregion
  1492. }
  1493. #region プレイヤーの効果
  1494. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1495. {
  1496. if (cardEffect is IChangeSAttackEffect)
  1497. {
  1498. if (cardEffect.CanUse(null))
  1499. {
  1500. if (!TopCard.CanNotBeAffected(cardEffect))
  1501. {
  1502. if (((IChangeSAttackEffect)cardEffect).isUpDown() == CalculateOrder.UpDownValue)
  1503. {
  1504. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1505. }
  1506. }
  1507. }
  1508. }
  1509. }
  1510. #endregion
  1511. }
  1512. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1513. {
  1514. if (cardEffect is IChangeSAttackEffect)
  1515. {
  1516. if (cardEffect.CanUse(null))
  1517. {
  1518. int Strike1 = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, 0);
  1519. if (Strike1 != Strike)
  1520. {
  1521. SecurityAttackChanges.Add(Strike1 - Strike);
  1522. }
  1523. }
  1524. }
  1525. }
  1526. return SecurityAttackChanges;
  1527. }
  1528. }
  1529. public bool HasSecurityAttackChanges
  1530. {
  1531. get
  1532. {
  1533. if (!IsDigimon)
  1534. {
  1535. return false;
  1536. }
  1537. return SecurityAttackChanges.Count >= 1;
  1538. }
  1539. }
  1540. public int Strike_AllowMinus
  1541. {
  1542. get
  1543. {
  1544. int Strike = 1;
  1545. #region Effect of changing the number of sheets to undergo security check
  1546. List<ICardEffect> cardEffects_ChangeDirectStrike = new List<ICardEffect>();
  1547. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  1548. {
  1549. foreach (Permanent permanent in player.GetFieldPermanents())
  1550. {
  1551. #region Effects of permanents in play
  1552. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1553. {
  1554. if (cardEffect is IChangeSAttackEffect)
  1555. {
  1556. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1557. {
  1558. if (cardEffect.CanUse(null))
  1559. {
  1560. if (!TopCard.CanNotBeAffected(cardEffect))
  1561. {
  1562. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1563. }
  1564. }
  1565. }
  1566. }
  1567. }
  1568. #endregion
  1569. }
  1570. #region player effect
  1571. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1572. {
  1573. if (cardEffect is IChangeSAttackEffect)
  1574. {
  1575. if (((IChangeSAttackEffect)cardEffect).PermanentCondition(this))
  1576. {
  1577. if (cardEffect.CanUse(null))
  1578. {
  1579. if (!TopCard.CanNotBeAffected(cardEffect))
  1580. {
  1581. cardEffects_ChangeDirectStrike.Add(cardEffect);
  1582. }
  1583. }
  1584. }
  1585. }
  1586. }
  1587. #endregion
  1588. }
  1589. List<ICardEffect> cardEffects_ChangeDirectStrike_UpToConstant = new List<ICardEffect>();
  1590. List<ICardEffect> cardEffects_ChangeDirectStrike_UpDownValue = new List<ICardEffect>();
  1591. List<ICardEffect> cardEffects_ChangeDirectStrike_DownToConstant = new List<ICardEffect>();
  1592. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike)
  1593. {
  1594. if (cardEffect is IChangeSAttackEffect)
  1595. {
  1596. if (cardEffect.CanUse(null))
  1597. {
  1598. switch (((IChangeSAttackEffect)cardEffect).isUpDown())
  1599. {
  1600. case CalculateOrder.UpToConstant:
  1601. cardEffects_ChangeDirectStrike_UpToConstant.Add(cardEffect);
  1602. break;
  1603. case CalculateOrder.UpDownValue:
  1604. cardEffects_ChangeDirectStrike_UpDownValue.Add(cardEffect);
  1605. break;
  1606. case CalculateOrder.DownToConstant:
  1607. cardEffects_ChangeDirectStrike_DownToConstant.Add(cardEffect);
  1608. break;
  1609. }
  1610. }
  1611. }
  1612. }
  1613. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpToConstant)
  1614. {
  1615. if (cardEffect is IChangeSAttackEffect)
  1616. {
  1617. if (cardEffect.CanUse(null))
  1618. {
  1619. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1620. }
  1621. }
  1622. }
  1623. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_UpDownValue)
  1624. {
  1625. if (cardEffect is IChangeSAttackEffect)
  1626. {
  1627. if (cardEffect.CanUse(null))
  1628. {
  1629. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1630. }
  1631. }
  1632. }
  1633. foreach (ICardEffect cardEffect in cardEffects_ChangeDirectStrike_DownToConstant)
  1634. {
  1635. if (cardEffect is IChangeSAttackEffect)
  1636. {
  1637. if (cardEffect.CanUse(null))
  1638. {
  1639. Strike = ((IChangeSAttackEffect)cardEffect).GetSAttack(Strike, this, InvertSecutiryValue);
  1640. }
  1641. }
  1642. }
  1643. #endregion
  1644. return Strike;
  1645. }
  1646. }
  1647. public int Strike
  1648. {
  1649. get
  1650. {
  1651. int Strike = Strike_AllowMinus;
  1652. if (Strike < 0)
  1653. {
  1654. Strike = 0;
  1655. }
  1656. return Strike;
  1657. }
  1658. }
  1659. #endregion
  1660. #region このパーマネントがタップされているかどうか
  1661. public bool OldIsSuspended = false;
  1662. public bool IsSuspended = false;
  1663. public int DPWhenSuspended = 114514;
  1664. #endregion
  1665. #region Whether this permanent can unsuspend
  1666. public bool CanUnsuspend
  1667. {
  1668. get
  1669. {
  1670. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1671. {
  1672. #region Effects of field permanents
  1673. foreach (Permanent permanent in player.GetFieldPermanents())
  1674. {
  1675. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1676. {
  1677. if (cardEffect is ICanNotUnsuspendEffect)
  1678. {
  1679. if (cardEffect.CanUse(null))
  1680. {
  1681. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1682. {
  1683. return false;
  1684. }
  1685. }
  1686. }
  1687. }
  1688. }
  1689. #endregion
  1690. #region Effects of players
  1691. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1692. {
  1693. if (cardEffect is ICanNotUnsuspendEffect)
  1694. {
  1695. if (cardEffect.CanUse(null))
  1696. {
  1697. if (((ICanNotUnsuspendEffect)cardEffect).CanNotUnsuspend(this))
  1698. {
  1699. return false;
  1700. }
  1701. }
  1702. }
  1703. }
  1704. #endregion
  1705. }
  1706. return true;
  1707. }
  1708. }
  1709. #endregion
  1710. #region このパーマネントが移動できるかどうか
  1711. public bool CanMove
  1712. {
  1713. get
  1714. {
  1715. if (TopCard != null)
  1716. {
  1717. #region the effects of permanents
  1718. if (GManager.instance.turnStateMachine.gameContext.Players
  1719. .Map(player => player.GetFieldPermanents())
  1720. .Flat()
  1721. .Map(permanent => permanent.EffectList(EffectTiming.None))
  1722. .Flat()
  1723. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1724. && cardEffect.CanUse(null)
  1725. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1726. {
  1727. return false;
  1728. }
  1729. #endregion
  1730. #region the effects of players
  1731. if (GManager.instance.turnStateMachine.gameContext.Players
  1732. .Map(player => player.EffectList(EffectTiming.None))
  1733. .Flat()
  1734. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1735. && cardEffect.CanUse(null)
  1736. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1737. {
  1738. return false;
  1739. }
  1740. #endregion
  1741. #region the effects of itself
  1742. if (this == null)
  1743. {
  1744. if (EffectList(EffectTiming.None)
  1745. .Some(cardEffect => cardEffect is ICanNotMoveEffect
  1746. && cardEffect.CanUse(null)
  1747. && ((ICanNotMoveEffect)cardEffect).CanNotMove(TopCard, null)))
  1748. {
  1749. return false;
  1750. }
  1751. }
  1752. #endregion
  1753. if (TopCard.PermanentOfThisCard().PermanentFrame.isBreedingAreaFrame())
  1754. {
  1755. if (!TopCard.Owner.GetBreedingAreaPermanents().Contains(this))
  1756. {
  1757. return false;
  1758. }
  1759. }
  1760. else
  1761. {
  1762. if (TopCard.Owner.GetBreedingAreaPermanents().Count > 0)
  1763. return false;
  1764. }
  1765. if (!IsDigimon)
  1766. return false;
  1767. if (TopCard.IsDigiEgg && DP <= 0)
  1768. return false;
  1769. if (GManager.instance.turnStateMachine.gameContext.TurnPlayer.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) == 0)
  1770. {
  1771. return false;
  1772. }
  1773. }
  1774. else
  1775. {
  1776. return false;
  1777. }
  1778. return true;
  1779. }
  1780. }
  1781. #endregion
  1782. #region このパーマネントが攻撃できるかどうか
  1783. public bool CanAttack(ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1784. {
  1785. // can not attack with empty cards
  1786. if (TopCard == null)
  1787. {
  1788. return false;
  1789. }
  1790. // can not attack during opponent's turn
  1791. if (TopCard.Owner != GManager.instance.turnStateMachine.gameContext.TurnPlayer)
  1792. {
  1793. return false;
  1794. }
  1795. //Can not attack during another attack
  1796. if (GManager.instance.attackProcess.IsAttacking)
  1797. return false;
  1798. // can not attack to player
  1799. if (!CanAttackTargetDigimon(null, cardEffect, withoutTap, isVortex))
  1800. {
  1801. // can not attack to opponent's Digimon
  1802. if (TopCard.Owner.Enemy.GetFieldPermanents().Count((permanent) => CanAttackTargetDigimon(permanent, cardEffect, withoutTap, isVortex)) == 0)
  1803. {
  1804. return false;
  1805. }
  1806. }
  1807. return true;
  1808. }
  1809. #endregion
  1810. #region このパーマネントが対象の攻撃パーマネントをブロックできるかどうか
  1811. public bool CanBlock(Permanent AttackingPermanent)
  1812. {
  1813. if (TopCard == null)
  1814. {
  1815. return false;
  1816. }
  1817. if (!IsDigimon)
  1818. {
  1819. return false;
  1820. }
  1821. if (IsSuspended)
  1822. {
  1823. return false;
  1824. }
  1825. if (!CanSuspend)
  1826. {
  1827. return false;
  1828. }
  1829. if (PermanentFrame != null)
  1830. {
  1831. if (!PermanentFrame.IsBattleAreaFrame())
  1832. {
  1833. return false;
  1834. }
  1835. }
  1836. if (!AttackingPermanent.IsDigimon)
  1837. return false;
  1838. if (!AttackingPermanent.CanSwitchAttackTarget)
  1839. return false;
  1840. #region "Unblockable" effect
  1841. #region Effects of permanents in play
  1842. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1843. {
  1844. foreach (Permanent permanent in player.GetFieldPermanents())
  1845. {
  1846. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  1847. {
  1848. if (cardEffect is ICannotBlockEffect)
  1849. {
  1850. if (cardEffect.CanUse(null))
  1851. {
  1852. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1853. {
  1854. return false;
  1855. }
  1856. }
  1857. }
  1858. }
  1859. }
  1860. }
  1861. #endregion
  1862. #region player effect
  1863. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1864. {
  1865. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  1866. {
  1867. if (cardEffect is ICannotBlockEffect)
  1868. {
  1869. if (cardEffect.CanUse(null))
  1870. {
  1871. if (((ICannotBlockEffect)cardEffect).CannotBlock(AttackingPermanent, this))
  1872. {
  1873. if (!TopCard.CanNotBeAffected(cardEffect))
  1874. {
  1875. return false;
  1876. }
  1877. }
  1878. }
  1879. }
  1880. }
  1881. }
  1882. #endregion
  1883. #endregion
  1884. return true;
  1885. }
  1886. #endregion
  1887. #region 対象のパーマネントを攻撃できるか
  1888. public bool CanAttackTargetDigimon(Permanent Defender, ICardEffect cardEffect, bool withoutTap = false, bool isVortex = false)
  1889. {
  1890. if (TopCard != null)
  1891. {
  1892. if (!IsDigimon)
  1893. {
  1894. return false;
  1895. }
  1896. if (!withoutTap)
  1897. {
  1898. if (IsSuspended)
  1899. {
  1900. return false;
  1901. }
  1902. if (!CanSuspend)
  1903. {
  1904. return false;
  1905. }
  1906. }
  1907. if (PermanentFrame != null)
  1908. {
  1909. if (!PermanentFrame.IsBattleAreaFrame())
  1910. {
  1911. return false;
  1912. }
  1913. }
  1914. if (EnterFieldTurnCount == GManager.instance.turnStateMachine.TurnCount)
  1915. {
  1916. if (!HasRush && !isVortex)
  1917. {
  1918. return false;
  1919. }
  1920. }
  1921. #region 「対象の防御パーマネントを攻撃できない」効果
  1922. #region 場のパーマネントの効果
  1923. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1924. {
  1925. foreach (Permanent permanent in player.GetFieldPermanents())
  1926. {
  1927. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1928. {
  1929. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1930. {
  1931. if (cardEffect1.CanUse(null))
  1932. {
  1933. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1934. {
  1935. if (!TopCard.CanNotBeAffected(cardEffect1))
  1936. {
  1937. return false;
  1938. }
  1939. }
  1940. }
  1941. }
  1942. }
  1943. }
  1944. }
  1945. #endregion
  1946. #region プレイヤーの効果
  1947. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1948. {
  1949. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  1950. {
  1951. if (cardEffect1 is ICanNotAttackTargetDefendingPermanentEffect)
  1952. {
  1953. if (cardEffect1.CanUse(null))
  1954. {
  1955. if (((ICanNotAttackTargetDefendingPermanentEffect)cardEffect1).CanNotAttackTargetDefendingPermanent(this, Defender))
  1956. {
  1957. if (!TopCard.CanNotBeAffected(cardEffect1))
  1958. {
  1959. return false;
  1960. }
  1961. }
  1962. }
  1963. }
  1964. }
  1965. }
  1966. #endregion
  1967. #endregion
  1968. if (Defender != null)
  1969. {
  1970. if (Defender.TopCard != null)
  1971. {
  1972. if (Defender.TopCard.Owner == TopCard.Owner.Enemy)
  1973. {
  1974. if (Defender.IsDigimon && Defender.TopCard.Owner.GetBattleAreaPermanents().Contains(Defender))
  1975. {
  1976. if (Defender.IsSuspended)
  1977. {
  1978. return true;
  1979. }
  1980. #region 「対象の防御パーマネントを攻撃できる」効果
  1981. #region 場のパーマネントの効果
  1982. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  1983. {
  1984. foreach (Permanent permanent in player.GetFieldPermanents())
  1985. {
  1986. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  1987. {
  1988. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  1989. {
  1990. if (cardEffect1.CanUse(null))
  1991. {
  1992. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  1993. {
  1994. return true;
  1995. }
  1996. }
  1997. }
  1998. }
  1999. }
  2000. }
  2001. #endregion
  2002. #region プレイヤーの効果
  2003. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  2004. {
  2005. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  2006. {
  2007. if (cardEffect1 is ICanAttackTargetDefendingPermanentEffect)
  2008. {
  2009. if (cardEffect1.CanUse(null))
  2010. {
  2011. if (((ICanAttackTargetDefendingPermanentEffect)cardEffect1).CanAttackTargetDefendingPermanent(this, Defender, cardEffect))
  2012. {
  2013. return true;
  2014. }
  2015. }
  2016. }
  2017. }
  2018. }
  2019. #endregion
  2020. #endregion
  2021. }
  2022. }
  2023. }
  2024. }
  2025. else
  2026. {
  2027. return true;
  2028. }
  2029. }
  2030. return false;
  2031. }
  2032. #endregion
  2033. #region Is Unblockable
  2034. public bool IsUnblockable
  2035. {
  2036. get
  2037. {
  2038. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.None))
  2039. {
  2040. if (cardEffect is CannotBlockClass)
  2041. {
  2042. if (cardEffect.EffectName == "Unblockable")
  2043. {
  2044. return true;
  2045. }
  2046. }
  2047. }
  2048. return false;
  2049. }
  2050. }
  2051. #endregion
  2052. #region Has Blocker
  2053. public bool HasBlocker
  2054. {
  2055. get
  2056. {
  2057. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2058. {
  2059. #region Effects of permanents in play
  2060. foreach (Permanent permanent in player.GetFieldPermanents())
  2061. {
  2062. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2063. {
  2064. if (cardEffect is IBlockerEffect)
  2065. {
  2066. if (cardEffect.CanTrigger(null))
  2067. {
  2068. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2069. {
  2070. return true;
  2071. }
  2072. }
  2073. }
  2074. }
  2075. }
  2076. #endregion
  2077. #region Effects of faceup security
  2078. foreach (CardSource source in player.SecurityCards)
  2079. {
  2080. if (source.IsFlipped)
  2081. continue;
  2082. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  2083. {
  2084. if (cardEffect is IBlockerEffect)
  2085. {
  2086. if (cardEffect.CanTrigger(null))
  2087. {
  2088. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2089. {
  2090. return true;
  2091. }
  2092. }
  2093. }
  2094. }
  2095. }
  2096. #endregion
  2097. #region プレイヤーの効果
  2098. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2099. {
  2100. if (cardEffect is IBlockerEffect)
  2101. {
  2102. if (cardEffect.CanTrigger(null))
  2103. {
  2104. if (((IBlockerEffect)cardEffect).IsBlocker(this))
  2105. {
  2106. return true;
  2107. }
  2108. }
  2109. }
  2110. }
  2111. #endregion
  2112. }
  2113. return false;
  2114. }
  2115. }
  2116. #endregion
  2117. #region Has Jamming
  2118. public bool HasJamming
  2119. {
  2120. get
  2121. {
  2122. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2123. {
  2124. foreach (Permanent permanent in player.GetFieldPermanents())
  2125. {
  2126. #region 場のパーマネントの効果
  2127. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2128. {
  2129. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2130. {
  2131. if (cardEffect.CanTrigger(null))
  2132. {
  2133. if (cardEffect.EffectName == "Jamming")
  2134. {
  2135. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  2136. {
  2137. return true;
  2138. }
  2139. }
  2140. }
  2141. }
  2142. }
  2143. #endregion
  2144. }
  2145. #region プレイヤーの効果
  2146. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2147. {
  2148. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2149. {
  2150. if (cardEffect.CanTrigger(null))
  2151. {
  2152. if (cardEffect.EffectName == "Jamming")
  2153. {
  2154. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).PermanentCondition(this))
  2155. {
  2156. return true;
  2157. }
  2158. }
  2159. }
  2160. }
  2161. }
  2162. #endregion
  2163. }
  2164. return false;
  2165. }
  2166. }
  2167. #endregion
  2168. #region Has Ice Clad
  2169. public bool HasIceclad
  2170. {
  2171. get
  2172. {
  2173. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2174. {
  2175. #region Ice clad permanent effects
  2176. foreach (ICardEffect cardEffect in EffectList(EffectTiming.None))
  2177. {
  2178. if (cardEffect is IIcecladEffect)
  2179. {
  2180. if (cardEffect.CanTrigger(null))
  2181. {
  2182. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  2183. {
  2184. return true;
  2185. }
  2186. }
  2187. }
  2188. }
  2189. #endregion
  2190. #region Ice clad Player Effects
  2191. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2192. {
  2193. if (cardEffect is IIcecladEffect)
  2194. {
  2195. if (cardEffect.CanTrigger(null))
  2196. {
  2197. if (((IIcecladEffect)cardEffect).HasIceclad(this))
  2198. {
  2199. return true;
  2200. }
  2201. }
  2202. }
  2203. }
  2204. #endregion
  2205. }
  2206. return false;
  2207. }
  2208. }
  2209. #endregion
  2210. #region Whether this permanent has Pierce
  2211. public bool HasPierce
  2212. {
  2213. get
  2214. {
  2215. if (IsDigimon)
  2216. {
  2217. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDetermineDoSecurityCheck))
  2218. {
  2219. if (cardEffect is ActivateICardEffect)
  2220. {
  2221. if (cardEffect.CanTrigger(CardEffectCommons.PierceCheckHashtableOfPermanent(this)))
  2222. {
  2223. if (cardEffect.EffectName == "Pierce")
  2224. {
  2225. return true;
  2226. }
  2227. if (cardEffect.EffectName == "Piercing")
  2228. {
  2229. return true;
  2230. }
  2231. }
  2232. }
  2233. }
  2234. }
  2235. return false;
  2236. }
  2237. }
  2238. #endregion
  2239. #region Has Reboot
  2240. public bool HasReboot
  2241. {
  2242. get
  2243. {
  2244. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2245. {
  2246. foreach (Permanent permanent in player.GetFieldPermanents())
  2247. {
  2248. #region 場のパーマネントの効果
  2249. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2250. {
  2251. if (cardEffect is IRebootEffect)
  2252. {
  2253. if (cardEffect.CanTrigger(null))
  2254. {
  2255. if (((IRebootEffect)cardEffect).HasReboot(this))
  2256. {
  2257. return true;
  2258. }
  2259. }
  2260. }
  2261. }
  2262. #endregion
  2263. }
  2264. #region プレイヤーの効果
  2265. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2266. {
  2267. if (cardEffect is IRebootEffect)
  2268. {
  2269. if (cardEffect.CanTrigger(null))
  2270. {
  2271. if (((IRebootEffect)cardEffect).HasReboot(this))
  2272. {
  2273. return true;
  2274. }
  2275. }
  2276. }
  2277. }
  2278. #endregion
  2279. }
  2280. return false;
  2281. }
  2282. }
  2283. #endregion
  2284. #region Has Raid
  2285. public bool HasRaid
  2286. {
  2287. get
  2288. {
  2289. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2290. {
  2291. if (cardEffect is ActivateICardEffect)
  2292. {
  2293. if (cardEffect.EffectName == "Raid")
  2294. {
  2295. return true;
  2296. }
  2297. }
  2298. }
  2299. return false;
  2300. }
  2301. }
  2302. #endregion
  2303. #region Has Rush
  2304. public bool HasRush
  2305. {
  2306. get
  2307. {
  2308. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2309. {
  2310. foreach (Permanent permanent in player.GetFieldPermanents())
  2311. {
  2312. #region 場のパーマネントの効果
  2313. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2314. {
  2315. if (cardEffect is IRushEffect)
  2316. {
  2317. if (cardEffect.CanTrigger(null))
  2318. {
  2319. if (((IRushEffect)cardEffect).HasRush(this))
  2320. {
  2321. return true;
  2322. }
  2323. }
  2324. }
  2325. }
  2326. #endregion
  2327. }
  2328. #region プレイヤーの効果
  2329. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2330. {
  2331. if (cardEffect is IRushEffect)
  2332. {
  2333. if (cardEffect.CanTrigger(null))
  2334. {
  2335. if (((IRushEffect)cardEffect).HasRush(this))
  2336. {
  2337. return true;
  2338. }
  2339. }
  2340. }
  2341. }
  2342. #endregion
  2343. }
  2344. return false;
  2345. }
  2346. }
  2347. #endregion
  2348. #region Has Retaliation
  2349. public bool HasRetaliation
  2350. {
  2351. get
  2352. {
  2353. if (RetaliationCount >= 1)
  2354. {
  2355. return true;
  2356. }
  2357. return false;
  2358. }
  2359. }
  2360. #endregion
  2361. #region Retaliation Count
  2362. public int RetaliationCount
  2363. {
  2364. get
  2365. {
  2366. int count = 0;
  2367. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2368. {
  2369. if (cardEffect is ActivateICardEffect)
  2370. {
  2371. if (cardEffect.EffectName == "Retaliation")
  2372. {
  2373. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2374. {
  2375. count++;
  2376. }
  2377. }
  2378. }
  2379. }
  2380. return count;
  2381. }
  2382. }
  2383. #endregion
  2384. #region Has Fortitude
  2385. public bool HasFortitude
  2386. {
  2387. get
  2388. {
  2389. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2390. {
  2391. if (cardEffect is ActivateICardEffect)
  2392. {
  2393. if (cardEffect.EffectName == "Fortitude")
  2394. {
  2395. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2396. {
  2397. return true;
  2398. }
  2399. }
  2400. }
  2401. }
  2402. return false;
  2403. }
  2404. }
  2405. #endregion
  2406. #region Has Blitz
  2407. public bool HasBlitz
  2408. {
  2409. get
  2410. {
  2411. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnEnterFieldAnyone))
  2412. {
  2413. if (cardEffect is ActivateICardEffect)
  2414. {
  2415. if (cardEffect.CanTrigger(CardEffectCommons.WhenDigivolutionCheckHashtableOfPermanent(this)) || cardEffect.CanTrigger(CardEffectCommons.OnPlayCheckHashtableOfPermanent(this)))
  2416. {
  2417. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2418. {
  2419. if (cardEffect.EffectDiscription.Contains("Blitz"))
  2420. {
  2421. return true;
  2422. }
  2423. }
  2424. }
  2425. }
  2426. }
  2427. return false;
  2428. }
  2429. }
  2430. #endregion
  2431. #region Has Evade
  2432. public bool HasEvade
  2433. {
  2434. get
  2435. {
  2436. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2437. {
  2438. if (cardEffect is ActivateICardEffect)
  2439. {
  2440. Hashtable hashtable = new Hashtable()
  2441. {
  2442. {"Permanents", new List<Permanent>() { this }}
  2443. };
  2444. if (cardEffect.CanTrigger(hashtable))
  2445. {
  2446. if (cardEffect.EffectName == "Evade")
  2447. {
  2448. return true;
  2449. }
  2450. }
  2451. }
  2452. }
  2453. return false;
  2454. }
  2455. }
  2456. #endregion
  2457. #region Has Mind Link
  2458. public bool HasMindLink
  2459. {
  2460. get
  2461. {
  2462. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDeclaration))
  2463. {
  2464. if (cardEffect is ActivateICardEffect)
  2465. {
  2466. if (cardEffect.CanTrigger(null))
  2467. {
  2468. if (!String.IsNullOrEmpty(cardEffect.EffectDiscription))
  2469. {
  2470. if (cardEffect.EffectDiscription.Contains("Mind Link"))
  2471. {
  2472. return true;
  2473. }
  2474. }
  2475. }
  2476. }
  2477. }
  2478. return false;
  2479. }
  2480. }
  2481. #endregion
  2482. #region Has Barrier
  2483. public bool HasBarrier
  2484. {
  2485. get
  2486. {
  2487. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2488. {
  2489. if (cardEffect is ActivateICardEffect)
  2490. {
  2491. Hashtable hashtable = new Hashtable();
  2492. hashtable.Add("Permanents", new List<Permanent>() { this });
  2493. hashtable.Add("battle", new IBattle(null, null, null));
  2494. if (cardEffect.CanTrigger(hashtable))
  2495. {
  2496. if (cardEffect.EffectName == "Barrier")
  2497. {
  2498. return true;
  2499. }
  2500. }
  2501. }
  2502. }
  2503. return false;
  2504. }
  2505. }
  2506. #endregion
  2507. #region Has Alliance
  2508. public bool HasAlliance
  2509. {
  2510. get
  2511. {
  2512. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2513. {
  2514. foreach (Permanent permanent in player.GetFieldPermanents())
  2515. {
  2516. #region Permanent Effects
  2517. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.OnAllyAttack))
  2518. {
  2519. if (cardEffect is IAllianceEffect)
  2520. {
  2521. if (cardEffect.CanTrigger(null))
  2522. {
  2523. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2524. {
  2525. return true;
  2526. }
  2527. }
  2528. }
  2529. }
  2530. #endregion
  2531. }
  2532. #region Effects of faceup security
  2533. foreach (CardSource source in player.SecurityCards)
  2534. {
  2535. if (source.IsFlipped)
  2536. continue;
  2537. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.OnAllyAttack))
  2538. {
  2539. if (cardEffect is IAllianceEffect)
  2540. {
  2541. if (cardEffect.CanTrigger(null))
  2542. {
  2543. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2544. {
  2545. return true;
  2546. }
  2547. }
  2548. }
  2549. }
  2550. }
  2551. #endregion
  2552. #region Player Effects
  2553. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.OnAllyAttack))
  2554. {
  2555. if (cardEffect is IAllianceEffect)
  2556. {
  2557. if (cardEffect.CanTrigger(null))
  2558. {
  2559. if (((IAllianceEffect)cardEffect).HasAlliance(this))
  2560. {
  2561. return true;
  2562. }
  2563. }
  2564. }
  2565. }
  2566. #endregion
  2567. }
  2568. return false;
  2569. }
  2570. }
  2571. #endregion
  2572. #region Has Collision
  2573. public bool HasCollision
  2574. {
  2575. get
  2576. {
  2577. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.OnAllyAttack))
  2578. {
  2579. if (cardEffect is ActivateICardEffect)
  2580. {
  2581. if (cardEffect.EffectName == "Collision")
  2582. {
  2583. return true;
  2584. }
  2585. }
  2586. }
  2587. return false;
  2588. }
  2589. }
  2590. #endregion
  2591. #region Has Partition
  2592. public bool HasPartition
  2593. {
  2594. get
  2595. {
  2596. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2597. {
  2598. if (cardEffect is ActivateICardEffect)
  2599. {
  2600. if (cardEffect.EffectName == "Partition")
  2601. {
  2602. return true;
  2603. }
  2604. }
  2605. }
  2606. return false;
  2607. }
  2608. }
  2609. #endregion
  2610. #region Has Scapegoat
  2611. public bool HasScapegoat
  2612. {
  2613. get
  2614. {
  2615. foreach (ICardEffect cardEffect in this.EffectList(EffectTiming.WhenPermanentWouldBeDeleted))
  2616. {
  2617. if (cardEffect is ActivateICardEffect)
  2618. {
  2619. if (cardEffect.EffectName == "<Scapegoat>")
  2620. {
  2621. return true;
  2622. }
  2623. }
  2624. }
  2625. return false;
  2626. }
  2627. }
  2628. #endregion
  2629. #region 消滅時効化を持つか
  2630. public bool HasOnDeletionEffect
  2631. {
  2632. get
  2633. {
  2634. foreach (ICardEffect cardEffect in EffectList(EffectTiming.OnDestroyedAnyone))
  2635. {
  2636. if (cardEffect is ActivateICardEffect)
  2637. {
  2638. if (cardEffect.CanTrigger(CardEffectCommons.OnDeletionCheckHashtableOfPermanent(this)))
  2639. {
  2640. if (!string.IsNullOrEmpty(cardEffect.EffectDiscription))
  2641. {
  2642. if (cardEffect.IsOnDeletion)
  2643. {
  2644. return true;
  2645. }
  2646. }
  2647. }
  2648. }
  2649. }
  2650. return false;
  2651. }
  2652. }
  2653. #endregion
  2654. #region バトルしているか
  2655. public IBattle battle { get; set; } = null;
  2656. #endregion
  2657. #region Can Be Destroyed
  2658. public bool CanBeDestroyed()
  2659. {
  2660. #region 消滅しない効果
  2661. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2662. {
  2663. foreach (Permanent permanent in player.GetFieldPermanents())
  2664. {
  2665. #region 場のパーマネントの効果
  2666. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2667. {
  2668. if (cardEffect is ICanNotBeDestroyedEffect)
  2669. {
  2670. if (cardEffect.CanUse(null))
  2671. {
  2672. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2673. {
  2674. return false;
  2675. }
  2676. }
  2677. }
  2678. }
  2679. #endregion
  2680. }
  2681. #region プレイヤーの効果
  2682. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2683. {
  2684. if (cardEffect is ICanNotBeDestroyedEffect)
  2685. {
  2686. if (cardEffect.CanUse(null))
  2687. {
  2688. if (((ICanNotBeDestroyedEffect)cardEffect).CanNotBeDestroyed(this))
  2689. {
  2690. return false;
  2691. }
  2692. }
  2693. }
  2694. }
  2695. #endregion
  2696. }
  2697. #endregion
  2698. return true;
  2699. }
  2700. #endregion
  2701. #region Can Be Destroyed By Battle
  2702. public bool CanBeDestroyedByBattle(Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard)
  2703. {
  2704. if (!CanBeDestroyed())
  2705. {
  2706. return false;
  2707. }
  2708. #region Given Effects
  2709. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2710. {
  2711. foreach (Permanent permanent in player.GetFieldPermanents())
  2712. {
  2713. #region Permanents
  2714. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2715. {
  2716. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2717. {
  2718. if (cardEffect.CanUse(null))
  2719. {
  2720. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2721. {
  2722. return false;
  2723. }
  2724. }
  2725. }
  2726. }
  2727. #endregion
  2728. }
  2729. #region Effects of faceup security
  2730. foreach (CardSource source in player.SecurityCards)
  2731. {
  2732. if (source.IsFlipped)
  2733. continue;
  2734. foreach (ICardEffect cardEffect in source.EffectList(EffectTiming.None))
  2735. {
  2736. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2737. {
  2738. if (cardEffect.CanUse(null))
  2739. {
  2740. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2741. {
  2742. return false;
  2743. }
  2744. }
  2745. }
  2746. }
  2747. }
  2748. #endregion
  2749. #region Player Effects
  2750. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2751. {
  2752. if (cardEffect is ICanNotBeDestroyedByBattleEffect)
  2753. {
  2754. if (cardEffect.CanUse(null))
  2755. {
  2756. if (((ICanNotBeDestroyedByBattleEffect)cardEffect).CanNotBeDestroyedByBattle(this, AttackingPermanent, DefendingPermanent, DefendingCard))
  2757. {
  2758. return false;
  2759. }
  2760. }
  2761. }
  2762. }
  2763. #endregion
  2764. }
  2765. #endregion
  2766. return true;
  2767. }
  2768. #endregion
  2769. #region このパーマネントが効果で消滅するか
  2770. public bool CanBeDestroyedBySkill(ICardEffect cardEffect)
  2771. {
  2772. if (this.TopCard != null)
  2773. {
  2774. if (this.TopCard.CanNotBeAffected(cardEffect))
  2775. {
  2776. return false;
  2777. }
  2778. if (!CanBeDestroyed())
  2779. {
  2780. return false;
  2781. }
  2782. #region 効果で消滅しない効果
  2783. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2784. {
  2785. foreach (Permanent permanent in player.GetFieldPermanents())
  2786. {
  2787. #region 場のパーマネントの効果
  2788. foreach (ICardEffect cardEffect1 in permanent.EffectList(EffectTiming.None))
  2789. {
  2790. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2791. {
  2792. if (cardEffect1.CanUse(null))
  2793. {
  2794. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2795. {
  2796. return false;
  2797. }
  2798. }
  2799. }
  2800. }
  2801. #endregion
  2802. }
  2803. #region プレイヤーの効果
  2804. foreach (ICardEffect cardEffect1 in player.EffectList(EffectTiming.None))
  2805. {
  2806. if (cardEffect1 is ICanNotBeDestroyedBySkillEffect)
  2807. {
  2808. if (cardEffect1.CanUse(null))
  2809. {
  2810. if (((ICanNotBeDestroyedBySkillEffect)cardEffect1).CanNotBeDestroyedBySkill(this, cardEffect))
  2811. {
  2812. return false;
  2813. }
  2814. }
  2815. }
  2816. }
  2817. #endregion
  2818. }
  2819. #endregion
  2820. }
  2821. return true;
  2822. }
  2823. #endregion
  2824. #region Can Leave Field
  2825. public bool CanBeRemoved()
  2826. {
  2827. #region Effect that never disappears
  2828. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2829. {
  2830. foreach (Permanent permanent in player.GetFieldPermanents())
  2831. {
  2832. #region Effects of permanents in play
  2833. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2834. {
  2835. if (cardEffect is ICanNotBeRemovedEffect)
  2836. {
  2837. if (cardEffect.CanUse(null))
  2838. {
  2839. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2840. {
  2841. return false;
  2842. }
  2843. }
  2844. }
  2845. }
  2846. #endregion
  2847. }
  2848. #region player effect
  2849. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2850. {
  2851. if (cardEffect is ICanNotBeRemovedEffect)
  2852. {
  2853. if (cardEffect.CanUse(null))
  2854. {
  2855. if (((ICanNotBeRemovedEffect)cardEffect).CanNotBeRemoved(this))
  2856. {
  2857. return false;
  2858. }
  2859. }
  2860. }
  2861. }
  2862. #endregion
  2863. }
  2864. #endregion
  2865. return true;
  2866. }
  2867. #endregion
  2868. #region トークンかどうか
  2869. public bool IsToken
  2870. {
  2871. get
  2872. {
  2873. if (TopCard != null)
  2874. {
  2875. if (TopCard.IsToken)
  2876. {
  2877. return true;
  2878. }
  2879. }
  2880. return false;
  2881. }
  2882. }
  2883. #endregion
  2884. #region そのパーマネントが消滅・バウンス待機状態か
  2885. public bool willBeRemoveField { get; set; } = false;
  2886. #endregion
  2887. #region Is a Digimon card
  2888. public bool IsDigimon
  2889. {
  2890. get
  2891. {
  2892. if (TopCard != null)
  2893. {
  2894. if (TopCard.IsFlipped)
  2895. return false;
  2896. if (TopCard.IsDigimon || TopCard.IsDigiEgg)
  2897. {
  2898. return true;
  2899. }
  2900. #region Effect of treating it as a Digimon
  2901. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2902. {
  2903. foreach (Permanent permanent in player.GetFieldPermanents())
  2904. {
  2905. #region Effects of permanents in play
  2906. foreach (ICardEffect cardEffect in permanent.EffectList_Added(EffectTiming.None))
  2907. {
  2908. if (cardEffect is ITreatAsDigimonEffect)
  2909. {
  2910. if (cardEffect.CanTrigger(null))
  2911. {
  2912. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2913. {
  2914. return true;
  2915. }
  2916. }
  2917. }
  2918. }
  2919. #endregion
  2920. }
  2921. #region player effect
  2922. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  2923. {
  2924. if (cardEffect is ITreatAsDigimonEffect)
  2925. {
  2926. if (cardEffect.CanTrigger(null))
  2927. {
  2928. if (((ITreatAsDigimonEffect)cardEffect).IsDigimon(this))
  2929. {
  2930. return true;
  2931. }
  2932. }
  2933. }
  2934. }
  2935. #endregion
  2936. }
  2937. #endregion
  2938. }
  2939. return false;
  2940. }
  2941. }
  2942. #endregion
  2943. #region Is a Tamer card
  2944. public bool IsTamer
  2945. {
  2946. get
  2947. {
  2948. if (TopCard != null)
  2949. {
  2950. if (TopCard.IsFlipped)
  2951. return false;
  2952. if (TopCard.IsTamer)
  2953. {
  2954. return true;
  2955. }
  2956. }
  2957. return false;
  2958. }
  2959. }
  2960. #endregion
  2961. #region Is an Option card
  2962. public bool IsOption
  2963. {
  2964. get
  2965. {
  2966. if (TopCard != null)
  2967. {
  2968. if (TopCard.IsOption)
  2969. {
  2970. return true;
  2971. }
  2972. }
  2973. return false;
  2974. }
  2975. }
  2976. #endregion
  2977. #region Levels handled by Jogress
  2978. public List<int> Levels_ForJogress(CardSource cardSource)
  2979. {
  2980. List<int> levels = new List<int>();
  2981. if (cardSource != null)
  2982. {
  2983. if (cardSource.HasLevel)
  2984. {
  2985. levels.Add(this.Level);
  2986. }
  2987. #region Effect of "adding levels handled by jogless evolution"
  2988. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  2989. {
  2990. foreach (Permanent permanent in player.GetFieldPermanents())
  2991. {
  2992. #region Effects of permanents in play
  2993. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  2994. {
  2995. if (cardEffect is IAddJogressLevelsEffect)
  2996. {
  2997. if (cardEffect.CanUse(null))
  2998. {
  2999. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  3000. {
  3001. levels.Add(level);
  3002. }
  3003. }
  3004. }
  3005. }
  3006. #endregion
  3007. }
  3008. #region player effect
  3009. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3010. {
  3011. if (cardEffect is IAddJogressLevelsEffect)
  3012. {
  3013. if (cardEffect.CanUse(null))
  3014. {
  3015. foreach (int level in ((IAddJogressLevelsEffect)cardEffect).GetJogressLevels(cardSource, this))
  3016. {
  3017. levels.Add(level);
  3018. }
  3019. }
  3020. }
  3021. }
  3022. #endregion
  3023. }
  3024. #endregion
  3025. }
  3026. return levels;
  3027. }
  3028. #endregion
  3029. #region Names handled by Jogress
  3030. public List<string> Names_ForDNA(CardSource cardSource)
  3031. {
  3032. List<string> names = new List<string>();
  3033. if (cardSource != null)
  3034. {
  3035. foreach(string name in cardSource.CardNames)
  3036. names.Add(name);
  3037. #region Effect of "adding names handled by DNA evolution"
  3038. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3039. {
  3040. foreach (Permanent permanent in player.GetFieldPermanents())
  3041. {
  3042. #region Effects of permanents in play
  3043. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3044. {
  3045. if (cardEffect is IAddDNANamesEffect)
  3046. {
  3047. if (cardEffect.CanUse(null))
  3048. {
  3049. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  3050. {
  3051. names.Add(name);
  3052. }
  3053. }
  3054. }
  3055. }
  3056. #endregion
  3057. }
  3058. #region player effect
  3059. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3060. {
  3061. if (cardEffect is IAddDNANamesEffect)
  3062. {
  3063. if (cardEffect.CanUse(null))
  3064. {
  3065. foreach (string name in ((IAddDNANamesEffect)cardEffect).GetDNANames(cardSource, this))
  3066. {
  3067. names.Add(name);
  3068. }
  3069. }
  3070. }
  3071. }
  3072. #endregion
  3073. }
  3074. #endregion
  3075. }
  3076. return names;
  3077. }
  3078. #endregion
  3079. #region バトルで消滅したか
  3080. public bool IsDestroyedByBattle { get; set; } = false;
  3081. #endregion
  3082. #region 消滅に使用された効果
  3083. public ICardEffect DestroyingEffect { get; set; } = null;
  3084. #endregion
  3085. #region 他のパーマネントの下に置くのに使用された効果
  3086. public ICardEffect PlaceOtherPermanentEffect { get; set; } = null;
  3087. #endregion
  3088. #region 手札バウンス に使用された効果
  3089. public ICardEffect HandBounceEffect { get; set; } = null;
  3090. #endregion
  3091. #region 山札バウンス に使用された効果
  3092. public ICardEffect LibraryBounceEffect { get; set; } = null;
  3093. #endregion
  3094. #region 登場に使用された効果
  3095. public ICardEffect PlayingEffect { get; set; } = null;
  3096. #endregion
  3097. #region 進化に使用された効果
  3098. public ICardEffect DigivolvingEffect { get; set; } = null;
  3099. #endregion
  3100. #region Whether this digimon is placed in the trash by not having a DP
  3101. public bool IsPlaceToTrashDueToNotHavingDP { get; set; } = true;
  3102. #endregion
  3103. #region Whether this permanent can suspend
  3104. public bool CanSuspend
  3105. {
  3106. get
  3107. {
  3108. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players)
  3109. {
  3110. #region Effects of field permanents
  3111. foreach (Permanent permanent in player.GetFieldPermanents())
  3112. {
  3113. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3114. {
  3115. if (cardEffect is ICanNotSuspendEffect)
  3116. {
  3117. if (cardEffect.CanUse(null))
  3118. {
  3119. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  3120. {
  3121. return false;
  3122. }
  3123. }
  3124. }
  3125. }
  3126. }
  3127. #endregion
  3128. #region Effects of players
  3129. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3130. {
  3131. if (cardEffect is ICanNotSuspendEffect)
  3132. {
  3133. if (cardEffect.CanUse(null))
  3134. {
  3135. if (((ICanNotSuspendEffect)cardEffect).CanNotSuspend(this))
  3136. {
  3137. return false;
  3138. }
  3139. }
  3140. }
  3141. }
  3142. #endregion
  3143. }
  3144. return true;
  3145. }
  3146. }
  3147. #endregion
  3148. #region このデジモンのアタックの対象が変更できるか
  3149. public bool CanSwitchAttackTarget
  3150. {
  3151. get
  3152. {
  3153. #region アタックの対象が変更できない効果
  3154. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3155. {
  3156. foreach (Permanent permanent in player.GetFieldPermanents())
  3157. {
  3158. #region 場のパーマネントの効果
  3159. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3160. {
  3161. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  3162. {
  3163. if (cardEffect.CanUse(null))
  3164. {
  3165. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  3166. {
  3167. return false;
  3168. }
  3169. }
  3170. }
  3171. }
  3172. #endregion
  3173. }
  3174. #region プレイヤーの効果
  3175. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3176. {
  3177. if (cardEffect is ICanNotSwitchAttackTargetEffect)
  3178. {
  3179. if (cardEffect.CanUse(null))
  3180. {
  3181. if (((ICanNotSwitchAttackTargetEffect)cardEffect).CanNotBeSwitchAttackTarget(this))
  3182. {
  3183. return false;
  3184. }
  3185. }
  3186. }
  3187. }
  3188. #endregion
  3189. }
  3190. #endregion
  3191. return true;
  3192. }
  3193. }
  3194. #endregion
  3195. #region このデジモンを場からデジクロス条件の代わりにできるか
  3196. public bool CanSubstituteForDigiXrosCondition(CardSource cardSource)
  3197. {
  3198. #region デジクロス条件の代わりにできる効果
  3199. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3200. {
  3201. foreach (Permanent permanent in player.GetFieldPermanents())
  3202. {
  3203. #region 場のパーマネントの効果
  3204. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3205. {
  3206. if (cardEffect is ICanSelectDigiXrosEffect)
  3207. {
  3208. if (cardEffect.CanUse(null))
  3209. {
  3210. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  3211. {
  3212. return true;
  3213. }
  3214. }
  3215. }
  3216. }
  3217. #endregion
  3218. }
  3219. #region プレイヤーの効果
  3220. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3221. {
  3222. if (cardEffect is ICanSelectDigiXrosEffect)
  3223. {
  3224. if (cardEffect.CanUse(null))
  3225. {
  3226. if (((ICanSelectDigiXrosEffect)cardEffect).CanSelect(cardSource, this))
  3227. {
  3228. return true;
  3229. }
  3230. }
  3231. }
  3232. }
  3233. #endregion
  3234. }
  3235. #endregion
  3236. return false;
  3237. }
  3238. #endregion
  3239. #region Can Substitue for Assembly
  3240. public bool CanSubstituteForAssemblyCondition(CardSource cardSource)
  3241. {
  3242. #region Effects that can be used in place of Assembly conditions
  3243. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  3244. {
  3245. foreach (Permanent permanent in player.GetFieldPermanents())
  3246. {
  3247. #region Effects of permanents in play
  3248. foreach (ICardEffect cardEffect in permanent.EffectList(EffectTiming.None))
  3249. {
  3250. if (cardEffect is ICanSelectAssemblyEffect)
  3251. {
  3252. if (cardEffect.CanUse(null))
  3253. {
  3254. if (((ICanSelectAssemblyEffect)cardEffect).CanSelect(cardSource, this))
  3255. {
  3256. return true;
  3257. }
  3258. }
  3259. }
  3260. }
  3261. #endregion
  3262. }
  3263. #region player effect
  3264. foreach (ICardEffect cardEffect in player.EffectList(EffectTiming.None))
  3265. {
  3266. if (cardEffect is ICanSelectAssemblyEffect)
  3267. {
  3268. if (cardEffect.CanUse(null))
  3269. {
  3270. if (((ICanSelectAssemblyEffect)cardEffect).CanSelect(cardSource, this))
  3271. {
  3272. return true;
  3273. }
  3274. }
  3275. }
  3276. }
  3277. #endregion
  3278. }
  3279. #endregion
  3280. return false;
  3281. }
  3282. #endregion
  3283. #region 登場した直後のLevel
  3284. public int LevelJustAfterPlayed { get; set; } = -1;
  3285. #endregion
  3286. #region 登場した直後のPlay Cost
  3287. public int PlayCostJustAfterPlayed { get; set; } = -1;
  3288. #endregion
  3289. #region 登場した直後のCardNames
  3290. public List<string> CardNamesJustAfterPlayed { get; set; } = new List<string>();
  3291. #endregion
  3292. #region 進化した直後のCardNames
  3293. public List<string> CardNamesJustAfterDigivolved { get; set; } = new List<string>();
  3294. #endregion
  3295. #region 登場した直後のTraits
  3296. public List<string> TraitsJustAfterPlayed { get; set; } = new List<string>();
  3297. #endregion
  3298. #region 場を離れる直前のDP
  3299. public int DPJustBeforeRemoveField { get; set; } = -1;
  3300. #endregion
  3301. #region 場を離れる直前のLevel
  3302. public int LevelJustBeforeRemoveField { get; set; } = -1;
  3303. #endregion
  3304. #region 場を離れる直前のCost
  3305. public int CostJustBeforeRemoveField { get; set; } = -1;
  3306. #endregion
  3307. #region 場を離れる直前のカード名
  3308. public List<string> CardNamesJustBeforeRemoveField { get; set; } = new List<string>();
  3309. #endregion
  3310. #region Card Traits Just Before Removed Field
  3311. public List<string> CardTraitsJustBeforeRemoveField { get; set; } = new List<string>();
  3312. #endregion
  3313. #region バースト進化で手札に戻ったか
  3314. public bool IsReturnedToHandByBurstDigivolution { get; set; } = false;
  3315. #endregion
  3316. #region Is Linked Card Added as Source By App Fusion
  3317. public bool IsAddedAsSourceByAppFusion { get; set; } = false;
  3318. #endregion
  3319. #region バースト進化したか
  3320. public bool IsBurstDigivolved { get; set; } = false;
  3321. #endregion
  3322. #region Did it App Fusion?
  3323. public bool IsAppFusion { get; set; } = false;
  3324. #endregion
  3325. #region 効果で場に出たオプションか
  3326. public bool IsPlayedOptionPermanent { get; set; } = false;
  3327. #endregion
  3328. #region 進化元を持たないか
  3329. public bool HasNoDigivolutionCards => DigivolutionCards.Count == 0;
  3330. #endregion
  3331. #region Has face down Digivolution Cards
  3332. public bool HasFaceDownDigivolutionCards => DigivolutionCards.Any(x => x.IsFlipped);
  3333. #endregion
  3334. #region Has No Link Cards
  3335. public bool HasNoLinkCards => LinkedCards.Count == 0;
  3336. #endregion
  3337. #region Digivolution cards' colors
  3338. public List<CardColor> DigivolutionCardsColors
  3339. {
  3340. get
  3341. {
  3342. List<CardColor> cardColors = new List<CardColor>();
  3343. foreach (CardSource cardSource in DigivolutionCards)
  3344. {
  3345. if (cardSource.IsFlipped)
  3346. continue;
  3347. foreach (CardColor cardColor in cardSource.CardColors)
  3348. {
  3349. if (!cardColors.Contains(cardColor))
  3350. {
  3351. cardColors.Add(cardColor);
  3352. }
  3353. }
  3354. }
  3355. return cardColors.Distinct().ToList();
  3356. }
  3357. }
  3358. #endregion
  3359. #region Show "Unsuspend" effect object
  3360. public void ShowUnsuspendEffect()
  3361. {
  3362. if (TopCard != null)
  3363. {
  3364. if (ShowingPermanentCard != null)
  3365. {
  3366. if (ShowingPermanentCard.WillUntapObject != null)
  3367. {
  3368. ShowingPermanentCard.WillUntapObject.transform.parent.gameObject.SetActive(true);
  3369. ShowingPermanentCard.WillUntapObject.SetActive(true);
  3370. }
  3371. }
  3372. }
  3373. }
  3374. #endregion
  3375. #region Show "Return to deck" effect object
  3376. public void ShowDeckBounceEffect()
  3377. {
  3378. if (TopCard != null)
  3379. {
  3380. if (willBeRemoveField)
  3381. {
  3382. if (ShowingPermanentCard != null)
  3383. {
  3384. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3385. {
  3386. ShowingPermanentCard.WillBeDeckBounceObject.transform.parent.gameObject.SetActive(true);
  3387. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(true);
  3388. }
  3389. }
  3390. }
  3391. }
  3392. }
  3393. #endregion
  3394. #region Hide "Return to deck" effect object
  3395. public void HideDeckBounceEffect()
  3396. {
  3397. if (TopCard != null)
  3398. {
  3399. if (ShowingPermanentCard != null)
  3400. {
  3401. if (ShowingPermanentCard.WillBeDeckBounceObject != null)
  3402. {
  3403. ShowingPermanentCard.WillBeDeckBounceObject.SetActive(false);
  3404. }
  3405. }
  3406. }
  3407. }
  3408. #endregion
  3409. #region Show "Return to hand" effect object
  3410. public void ShowHandBounceEffect()
  3411. {
  3412. if (TopCard != null)
  3413. {
  3414. if (willBeRemoveField)
  3415. {
  3416. if (ShowingPermanentCard != null)
  3417. {
  3418. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3419. {
  3420. ShowingPermanentCard.WillBeHandBounceObject.transform.parent.gameObject.SetActive(true);
  3421. ShowingPermanentCard.WillBeHandBounceObject.SetActive(true);
  3422. }
  3423. }
  3424. }
  3425. }
  3426. }
  3427. #endregion
  3428. #region Hide "Return to hand" effect object
  3429. public void HideHandBounceEffect()
  3430. {
  3431. if (TopCard != null)
  3432. {
  3433. if (ShowingPermanentCard != null)
  3434. {
  3435. if (ShowingPermanentCard.WillBeHandBounceObject != null)
  3436. {
  3437. ShowingPermanentCard.WillBeHandBounceObject.SetActive(false);
  3438. }
  3439. }
  3440. }
  3441. }
  3442. #endregion
  3443. #region Show "Delete" effect object
  3444. public void ShowDeleteEffect()
  3445. {
  3446. if (TopCard != null)
  3447. {
  3448. if (willBeRemoveField)
  3449. {
  3450. if (ShowingPermanentCard != null)
  3451. {
  3452. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3453. {
  3454. ShowingPermanentCard.WillBeDeletedObject.transform.parent.gameObject.SetActive(true);
  3455. ShowingPermanentCard.WillBeDeletedObject.SetActive(true);
  3456. }
  3457. }
  3458. }
  3459. }
  3460. }
  3461. #endregion
  3462. #region Hide "Delete" effect object
  3463. public void HideDeleteEffect()
  3464. {
  3465. if (TopCard != null)
  3466. {
  3467. if (ShowingPermanentCard != null)
  3468. {
  3469. if (ShowingPermanentCard.WillBeDeletedObject != null)
  3470. {
  3471. ShowingPermanentCard.WillBeDeletedObject.SetActive(false);
  3472. }
  3473. }
  3474. }
  3475. }
  3476. #endregion
  3477. #region Show "Remove Field" effect object
  3478. public void ShowWillRemoveFieldEffect()
  3479. {
  3480. if (TopCard != null)
  3481. {
  3482. if (willBeRemoveField)
  3483. {
  3484. if (ShowingPermanentCard != null)
  3485. {
  3486. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3487. {
  3488. ShowingPermanentCard.WillRemoveFieldObject.transform.parent.gameObject.SetActive(true);
  3489. ShowingPermanentCard.WillRemoveFieldObject.SetActive(true);
  3490. }
  3491. }
  3492. }
  3493. }
  3494. }
  3495. #endregion
  3496. #region Hide "Remove Field" effect object
  3497. public void HideWillRemoveFieldEffect()
  3498. {
  3499. if (TopCard != null)
  3500. {
  3501. if (ShowingPermanentCard != null)
  3502. {
  3503. if (ShowingPermanentCard.WillRemoveFieldObject != null)
  3504. {
  3505. ShowingPermanentCard.WillRemoveFieldObject.SetActive(false);
  3506. }
  3507. }
  3508. }
  3509. }
  3510. #endregion
  3511. #region Show "Digivolution" effect object
  3512. public void ShowWillEvolutionEffect()
  3513. {
  3514. if (TopCard != null)
  3515. {
  3516. if (ShowingPermanentCard != null)
  3517. {
  3518. if (ShowingPermanentCard.WillEvolutionObject != null)
  3519. {
  3520. ShowingPermanentCard.WillEvolutionObject.transform.parent.gameObject.SetActive(true);
  3521. ShowingPermanentCard.WillEvolutionObject.SetActive(true);
  3522. }
  3523. }
  3524. }
  3525. }
  3526. #endregion
  3527. #region Hide "Digivolution" effect object
  3528. public void HideWillEvolutionEffect()
  3529. {
  3530. if (TopCard != null)
  3531. {
  3532. if (ShowingPermanentCard != null)
  3533. {
  3534. if (ShowingPermanentCard.WillEvolutionObject != null)
  3535. {
  3536. ShowingPermanentCard.WillEvolutionObject.SetActive(false);
  3537. }
  3538. }
  3539. }
  3540. }
  3541. #endregion
  3542. }