| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public partial class CardEffectFactory
- {
- #region Tamer's effect to set Memory to 3
- public static ICardEffect SetMemoryTo3TamerEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Set Memory to 3", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Turn] If you have 2 or less memory, set your memory to 3.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.MemoryForPlayer <= 2)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.SetFixedMemory(3, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's effect to Gain 1 Memory if opponent has a digimon
- public static ICardEffect Gain1MemoryTamerOpponentDigimonEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1)
- {
- if (card.Owner.CanAddMemory(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's effect to Gain 1 Memory if owner has condition digimon
- public static ICardEffect Gain1MemoryTamerOwnerDigimonConditionalEffect(string effectDescription, Func<Permanent, bool> permamentCondition, Func<bool> condition, CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription() => effectDescription;
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.Owner.CanAddMemory(activateClass)
- && condition()
- && card.Owner.GetBattleAreaDigimons().Any(permamentCondition);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Tamer's Security effect to play oneself
- public static ICardEffect PlaySelfTamerSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (card.Owner.ExecutingCards.Contains(card))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(
- CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Execution,
- activateETB: true));
- }
- return activateClass;
- }
- #endregion
- #region Mind Link Tamer's effect to play themself from digivolution cards
- public static ICardEffect PlayMindLinkTamerFromDigivolutionCards(CardSource card, string cardName, string effectDescription)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect($"Play 1 [{cardName}] from this Digimon's digivolution cards", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, effectDescription);
- activateClass.SetIsInheritedEffect(true);
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.EqualsCardName(cardName)
- && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleArea(card)
- && card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- Permanent selectedPermanent = card.PermanentOfThisCard();
- if (selectedPermanent != null)
- {
- if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
- {
- int maxCount = 1;
- List<CardSource> selectedCards = new List<CardSource>();
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- message: "Select 1 digivolution card to play.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: selectedPermanent.DigivolutionCards,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
- "The opponent is selecting 1 digivolution card to play.");
- selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.DigivolutionCards,
- activateETB: true));
- }
- }
- }
- }
- return activateClass;
- }
- #endregion
- #region Digimon's Security effect to play oneself after battle
- public static ICardEffect PlaySelfDigimonAfterBattleSecurityEffect(CardSource card, EffectDuration deleteDigimon = EffectDuration.UntilEndBattle)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card at the end of the battle", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] At the end of the battle, play this card without paying its memory cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnExecutingArea(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return null;
- ContinuousController.instance.PlaySE(GManager.instance.GetComponent<Effects>().BuffSE);
- #region Play Card
- ActivateClass activateClass1 = new ActivateClass();
- activateClass1.SetUpICardEffect("Play this card", CanUseCondition1, card);
- activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
- card.Owner.UntilEndBattleEffects.Add(GetCardEffect1);
- string EffectDiscription1()
- {
- return "Play this card without paying its memory cost.";
- }
- bool CanUseCondition1(Hashtable hashtable)
- {
- return true;
- }
- bool CanActivateCondition1(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass1, root: SelectCardEffect.Root.Security))
- {
- if (!card.Owner.LibraryCards.Contains(card) && !card.Owner.SecurityCards.Contains(card))
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: new List<CardSource>() { card },
- activateClass: activateClass1,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Security,
- activateETB: true));
- if (deleteDigimon != EffectDuration.UntilEndBattle)
- {
- yield return new WaitForSeconds(0.2f);
- #region Delete Digimon Played
- Permanent playedDigimon = card.PermanentOfThisCard();
- ActivateClass activateClass2 = new ActivateClass();
- activateClass2.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card);
- activateClass2.SetUpActivateClass(CanActivateCondition2, ActivateCoroutine2, -1, false, EffectDiscription2());
- activateClass2.SetEffectSourcePermanent(playedDigimon);
- playedDigimon.UntilOpponentTurnEndEffects.Add(GetCardEffect);
- string EffectDiscription2()
- {
- if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
- {
- return "[End of Your Turn] Delete this Digimon.";
- }
- if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
- {
- return "[End of Opponents Turn] Delete this Digimon.";
- }
- if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
- {
- return "[End of Turn] Delete this Digimon.";
- }
- return "";
- }
- bool CanUseCondition2(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(playedDigimon, playedDigimon.TopCard))
- {
- if (deleteDigimon == EffectDuration.UntilOwnerTurnEnd)
- {
- return CardEffectCommons.IsOwnerTurn(card);
- }
- if (deleteDigimon == EffectDuration.UntilOpponentTurnEnd)
- {
- return CardEffectCommons.IsOpponentTurn(card);
- }
- if (deleteDigimon == EffectDuration.UntilEachTurnEnd)
- {
- return CardEffectCommons.IsOwnerTurn(card)
- || CardEffectCommons.IsOpponentTurn(card);
- }
- }
- return false;
- }
- bool CanActivateCondition2(Hashtable hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
- {
- if (!playedDigimon.TopCard.CanNotBeAffected(activateClass2))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine2(Hashtable _hashtable1)
- {
- if (CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon))
- {
- yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(
- new List<Permanent>() { playedDigimon },
- CardEffectCommons.CardEffectHashtable(activateClass2)).Destroy());
- }
- }
- ICardEffect GetCardEffect(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndTurn)
- {
- return activateClass2;
- }
- return null;
- }
- #endregion
- }
- }
- }
- }
- ICardEffect GetCardEffect1(EffectTiming _timing)
- {
- if (_timing == EffectTiming.OnEndBattle)
- {
- return activateClass1;
- }
- return null;
- }
- #endregion
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Effect to gain 2 Memory
- public static ICardEffect Gain2MemoryOptionDelayEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- string EffectDiscription()
- {
- return "[Main] <Delay> (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanDeclareOptionDelayEffect(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- bool deleted = false;
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
- IEnumerator SuccessProcess()
- {
- deleted = true;
- yield return null;
- }
- if (deleted)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Delay Option's Security effect to place oneself in battle area
- public static ICardEffect PlaceSelfDelayOptionSecurityEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place this card in battle area", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectDiscription()
- {
- return "[Security] Place this card in its owner's battle area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, isPlayOption: true))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
- }
- return activateClass;
- }
- #endregion
- #region Option's Security effect that "Activate this card's Main effect"
- public static ICardEffect ActivateMainOptionSecurityEffect(CardSource card, string effectName, string effectDiscription = "", Func<ICardEffect, IEnumerator> afterMainEffect = null)
- {
- ActivateClass mainActivateClass = CardEffectCommons.OptionMainEffect(card);
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect(EffectName(), CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
- activateClass.SetIsSecurityEffect(true);
- string EffectName()
- {
- if (!string.IsNullOrEmpty(effectName)) return effectName;
- if (mainActivateClass != null) return mainActivateClass.EffectName;
- return "";
- }
- string EffectDiscription()
- {
- if (!string.IsNullOrEmpty(effectDiscription)) return effectDiscription;
- if (mainActivateClass != null) return mainActivateClass.EffectDiscription.Replace("[Main]", "[Security]");
- return "";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerSecurityEffect(CardEffectCommons.OptionMainCheckHashtable(card), card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (mainActivateClass != null)
- {
- yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
- }
- if (afterMainEffect != null)
- {
- yield return ContinuousController.instance.StartCoroutine(afterMainEffect(activateClass));
- }
- }
- return activateClass;
- }
- #endregion
- #region Option's Main Effect to replace bottom security card with this card face up
- public static ICardEffect ReplaceBottomSecurityWithFaceUpOptionMainEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your bottom security card with this face-up card", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, _ => ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
- string EffectDescription()
- {
- return "[Main] Add your bottom security card to the hand. Then, place this card face up as the bottom security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- return activateClass;
- }
- #endregion
- #region Option's Effect to replace top security card with this card face up
- public static ICardEffect ReplaceTopSecurityWithFaceUpOptionMainEffect(CardSource card)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Replace your top security card with this face-up card", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, _ => ReplaceTopSecurityWithFaceUpOptionEffect(card, activateClass), -1, false, EffectDescription());
- string EffectDescription()
- {
- return "[Main] Add your top security card to the hand. Then, place this card face up as the top security card.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
- }
- return activateClass;
- }
- #endregion
- #region Option's Effect to replace bottom security card with this card face up
- public static IEnumerator ReplaceBottomSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- #region Add Bottom Security Card to Hand
- CardSource bottomCard = card.Owner.SecurityCards.Last();
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { bottomCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
- #endregion
- }
- #region Place Face up as Bottom Security Card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: false, faceUp: true));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateRecoveryEffect(card.Owner));
- yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
- }
- #endregion
- }
- #endregion
- #region Option's Effect to replace top security card with this card face up
- public static IEnumerator ReplaceTopSecurityWithFaceUpOptionEffect(CardSource card, ActivateClass activateClass)
- {
- if (card.Owner.SecurityCards.Count >= 1)
- {
- #region Add Top Security Card to Hand
- CardSource topCard = card.Owner.SecurityCards.First();
- yield return ContinuousController.instance.StartCoroutine(
- CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos).ReduceSecurity());
- #endregion
- }
- #region Place Face up as Top Security Card
- if (card.Owner.CanAddSecurity(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(
- card, toTop: true, faceUp: true));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>()
- .CreateRecoveryEffect(card.Owner));
- yield return ContinuousController.instance.StartCoroutine(new IAddSecurity(card).AddSecurity());
- }
- #endregion
- }
- #endregion
- #region Use Requirements
- public static ActivateClass UseRequirements(CardSource card, Func<Permanent, bool> permanentCondition)
- {
- IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
- ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
- ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
- return ignoreColorConditionClass;
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanentCondition);
- }
- bool CardCondition(CardSource cardSource)
- {
- return cardSource == card;
- }
- }
- #endregion
- }
|