Jamming.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Linq;
  5. using UnityEngine;
  6. public partial class CardEffectFactory
  7. {
  8. #region Static effect of [Jamming] on oneself
  9. public static CanNotBeDestroyedByBattleClass JammingSelfStaticEffect(bool isInheritedEffect, CardSource card, Func<bool> condition)
  10. {
  11. bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard();
  12. bool CanUseCondition()
  13. {
  14. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  15. {
  16. if (condition == null || condition())
  17. {
  18. return true;
  19. }
  20. }
  21. return false;
  22. }
  23. return JammingStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition);
  24. }
  25. #endregion
  26. #region Static effect of [Jamming]
  27. public static CanNotBeDestroyedByBattleClass JammingStaticEffect(Func<Permanent, bool> permanentCondition, bool isInheritedEffect, CardSource card, Func<bool> condition)
  28. {
  29. string effectName = "Jamming";
  30. bool CanUseCondition()
  31. {
  32. return condition == null || condition();
  33. }
  34. bool CanNotBeDestroyedByBattleCondition(Permanent permanent, Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard)
  35. {
  36. if (permanent == AttackingPermanent)
  37. {
  38. if (DefendingCard != null)
  39. {
  40. if (DefendingCard == GManager.instance.attackProcess.SecurityDigimon)
  41. {
  42. return true;
  43. }
  44. }
  45. }
  46. return false;
  47. }
  48. bool PermanentCondition(Permanent permanent)
  49. {
  50. if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent))
  51. {
  52. if (permanentCondition == null || permanentCondition(permanent))
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. return CanNotBeDestroyedByBattleStaticEffect(
  60. canNotBeDestroyedByBattleCondition: CanNotBeDestroyedByBattleCondition,
  61. permanentCondition: PermanentCondition,
  62. isInheritedEffect: isInheritedEffect,
  63. card: card,
  64. condition: CanUseCondition,
  65. effectName: effectName
  66. );
  67. }
  68. #endregion
  69. }