Metalgreymon_BT1_021.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class Metalgreymon_BT1_021 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnAllyAttack)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Memory +3", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Attacking] Gain 3 memory. At end of turn� lose 3 memory.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. return true;
  32. }
  33. return false;
  34. }
  35. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  36. {
  37. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(3, activateClass));
  38. ActivateClass activateClass1 = new ActivateClass();
  39. activateClass1.SetUpICardEffect("Memory -3", CanUseCondition1, card);
  40. activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1());
  41. CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn);
  42. string EffectDiscription1()
  43. {
  44. return "Lose 3 memory.";
  45. }
  46. bool CanUseCondition1(Hashtable hashtable)
  47. {
  48. return true;
  49. }
  50. bool CanActivateCondition1(Hashtable hashtable)
  51. {
  52. return true;
  53. }
  54. IEnumerator ActivateCoroutine1(Hashtable _hashtable1)
  55. {
  56. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass1));
  57. }
  58. }
  59. }
  60. return cardEffects;
  61. }
  62. }