Wargreymon_BT1_025.cs 3.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class Wargreymon_BT1_025 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("This Digimon gains Security Attack +1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] This Digimon gains <Security Attack +1> (This Digimon checks 1 additional security card) for the turn.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnBattleArea(card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(
  34. targetPermanent: card.PermanentOfThisCard(),
  35. changeValue: 1,
  36. effectDuration: EffectDuration.UntilEachTurnEnd,
  37. activateClass: activateClass));
  38. }
  39. }
  40. if (timing == EffectTiming.None)
  41. {
  42. DisableEffectClass invalidationClass = new DisableEffectClass();
  43. invalidationClass.SetUpICardEffect("Ignore Security Effect", CanUseCondition, card);
  44. invalidationClass.SetUpDisableEffectClass(DisableCondition: InvalidateCondition);
  45. cardEffects.Add(invalidationClass);
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return true;
  49. }
  50. bool InvalidateCondition(ICardEffect cardEffect)
  51. {
  52. if (CardEffectCommons.IsExistOnBattleArea(card))
  53. {
  54. if (CardEffectCommons.IsOwnerTurn(card))
  55. {
  56. if (cardEffect != null)
  57. {
  58. if (cardEffect.EffectSourceCard != null)
  59. {
  60. if (cardEffect.EffectSourceCard.IsOption)
  61. {
  62. if (cardEffect.IsSecurityEffect)
  63. {
  64. if (GManager.instance.attackProcess.AttackingPermanent == card.PermanentOfThisCard())
  65. {
  66. return true;
  67. }
  68. }
  69. }
  70. }
  71. }
  72. }
  73. }
  74. return false;
  75. }
  76. }
  77. return cardEffects;
  78. }
  79. }