EX12_031.cs 9.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. // MarineBullmon
  5. namespace DCGO.CardEffects.EX12
  6. {
  7. public class EX12_031 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Alternative Digivolution Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.EqualsTraits("Aquatic")
  18. || targetPermanent.TopCard.EqualsTraits("Shambala");
  19. }
  20. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  21. permanentCondition: PermanentCondition,
  22. digivolutionCost: 3,
  23. ignoreDigivolutionRequirement: false,
  24. card: card,
  25. condition: null,
  26. level: 4)
  27. );
  28. }
  29. #endregion
  30. #region Decode
  31. if (timing == EffectTiming.WhenRemoveField)
  32. {
  33. bool SourceCondition(CardSource cardSource)
  34. {
  35. return cardSource.IsDigimon
  36. && cardSource.HasLevel
  37. && cardSource.Level <= 4
  38. && (cardSource.ContainsTraits("Aqua")
  39. || cardSource.ContainsTraits("Sea Animal")
  40. || cardSource.EqualsTraits("TB"));
  41. }
  42. string[] decodeStrings = { "(Lv.4 or lower w/[Aqua]/[Sea Animal] in any trait or w/[TB] trait)", "Level 4 or lower Digimon card with [Aqua]/[Sea Animal] in any trait or [TB] trait" };
  43. cardEffects.Add(CardEffectFactory.DecodeSelfEffect(card: card, isInheritedEffect: false, decodeStrings: decodeStrings, sourceCondition: SourceCondition, condition: null));
  44. }
  45. #endregion
  46. #region Shared OP/WD
  47. string SharedEffectName = "By placing 1 lvl 6 or lower [Aqua]/[Sea Animal]/[TB] card from hand under, bounce 1 enemy Digimon with 1 or less sources";
  48. CardEffectFactory.ActivateClassesForSharedEffects
  49. (ref cardEffects, timing, card,
  50. SharedEffectName,
  51. SharedActivateCoroutine,
  52. SharedEffectDescription,
  53. additionalActivateCondition: AdditionalActivateCondition,
  54. optional: false,
  55. isSkippable: true,
  56. onPlay: true,
  57. whenDigivolving: true);
  58. string SharedEffectDescription(string tag)
  59. {
  60. return $"[{tag}] By placing 1 level 6 or lower card with [Aqua] or [Sea Animal] in any of its traits or the [TB] trait from your hand as this Digimon's bottom digivolution card, return 1 of your opponent's Digimon with 1 or fewer digivolution cards to the hand.";
  61. }
  62. bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass)
  63. {
  64. return CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  65. }
  66. bool CanSelectCardCondition(CardSource cardSource)
  67. {
  68. return cardSource.HasLevel
  69. && cardSource.Level <= 6
  70. && (cardSource.ContainsTraits("Aqua")
  71. || cardSource.ContainsTraits("Sea Animal")
  72. || cardSource.EqualsTraits("TB"));
  73. }
  74. bool CanSelectPermanentCondition(Permanent permanent)
  75. {
  76. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)
  77. && permanent.DigivolutionCards.Count() <= 1;
  78. }
  79. IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass)
  80. {
  81. CardSource selectedCard = null;
  82. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  83. selectHandEffect.SetUp(
  84. selectPlayer: card.Owner,
  85. canTargetCondition: CanSelectCardCondition,
  86. canTargetCondition_ByPreSelecetedList: null,
  87. canEndSelectCondition: null,
  88. maxCount: 1,
  89. canNoSelect: true,
  90. canEndNotMax: false,
  91. isShowOpponent: true,
  92. selectCardCoroutine: SelectCardCoroutine,
  93. afterSelectCardCoroutine: null,
  94. mode: SelectHandEffect.Mode.Custom,
  95. cardEffect: activateClass);
  96. IEnumerator SelectCardCoroutine(CardSource cardSource)
  97. {
  98. selectedCard = cardSource;
  99. yield return null;
  100. }
  101. selectHandEffect.SetUpCustomMessage("Select 1 card to add as digivolution card,", "The opponent is selecting 1 card to add as digivolution card,");
  102. selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card");
  103. yield return StartCoroutine(selectHandEffect.Activate());
  104. if (selectedCard != null)
  105. {
  106. Permanent selectedPermanent = card.PermanentOfThisCard();
  107. if (selectedPermanent != null && selectedCard != null)
  108. {
  109. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCard }, activateClass));
  110. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  111. {
  112. SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent<SelectPermanentEffect>();
  113. selectPermanentEffect1.SetUp(
  114. selectPlayer: card.Owner,
  115. canTargetCondition: CanSelectPermanentCondition,
  116. canTargetCondition_ByPreSelecetedList: null,
  117. canEndSelectCondition: null,
  118. maxCount: 1,
  119. canNoSelect: false,
  120. canEndNotMax: false,
  121. selectPermanentCoroutine: null,
  122. afterSelectPermanentCoroutine: null,
  123. mode: SelectPermanentEffect.Mode.Bounce,
  124. cardEffect: activateClass);
  125. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate());
  126. }
  127. }
  128. }
  129. }
  130. #endregion
  131. #region Assembly
  132. if (timing == EffectTiming.None)
  133. {
  134. AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
  135. addAssemblyConditionClass.SetUpICardEffect("Assembly", CanUseCondition, card);
  136. addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
  137. addAssemblyConditionClass.SetNotShowUI(true);
  138. cardEffects.Add(addAssemblyConditionClass);
  139. bool CanUseCondition(Hashtable hashtable)
  140. {
  141. return true;
  142. }
  143. AssemblyCondition GetAssembly(CardSource cardSource)
  144. {
  145. if (cardSource == card)
  146. {
  147. AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition);
  148. bool CanSelectCardCondition(CardSource cardSource)
  149. {
  150. return cardSource.HasLevel
  151. && cardSource.Level <= 4
  152. && (cardSource.ContainsTraits("Aqua")
  153. || cardSource.ContainsTraits("Sea Animal")
  154. || cardSource.EqualsTraits("TB"));
  155. }
  156. AssemblyCondition assemblyCondition = new AssemblyCondition(
  157. element: element,
  158. CanTargetCondition_ByPreSelecetedList: null,
  159. selectMessage: "Lv.4 or lower w/[Aqua]/[Sea Animal] in any trait or w/[TB] trait",
  160. elementCount: 1,
  161. reduceCost: 2);
  162. return assemblyCondition;
  163. }
  164. return null;
  165. }
  166. }
  167. #endregion
  168. #region Inherited
  169. if (timing == EffectTiming.WhenRemoveField)
  170. {
  171. bool SourceCondition(CardSource cardSource)
  172. {
  173. return cardSource.IsDigimon
  174. && cardSource.HasLevel
  175. && cardSource.Level <= 4
  176. && (cardSource.ContainsTraits("Aqua")
  177. || cardSource.ContainsTraits("Sea Animal")
  178. || cardSource.EqualsTraits("TB"));
  179. }
  180. string[] decodeStrings = { "(Lv.4 or lower w/[Aqua]/[Sea Animal] in any trait or w/[TB] trait)", "Level 4 or lower Digimon card with [Aqua]/[Sea Animal] in any trait or [TB] trait" };
  181. cardEffects.Add(CardEffectFactory.DecodeSelfEffect(card: card, isInheritedEffect: true, decodeStrings: decodeStrings, sourceCondition: SourceCondition, condition: null));
  182. }
  183. #endregion
  184. return cardEffects;
  185. }
  186. }
  187. }