EX9_047.cs 7.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.EX9
  6. {
  7. public class EX9_047 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Digivolution Condition
  13. if (timing == EffectTiming.None)
  14. {
  15. bool PermanentCondition(Permanent targetPermanent)
  16. {
  17. return targetPermanent.TopCard.ContainsCardName("Eyesmon: Scatter Mode");
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null));
  20. }
  21. #endregion
  22. #region Rush
  23. if (timing == EffectTiming.None)
  24. {
  25. cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  26. }
  27. #endregion
  28. #region Collision
  29. if (timing == EffectTiming.OnCounterTiming)
  30. {
  31. cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null));
  32. }
  33. #endregion
  34. #region On Deletion
  35. if (timing == EffectTiming.OnDestroyedAnyone)
  36. {
  37. ActivateClass activateClass = new ActivateClass();
  38. activateClass.SetUpICardEffect("Return a card from trash", CanUseCondition, card);
  39. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  40. cardEffects.Add(activateClass);
  41. string EffectDescription() => "[On Deletion] You may return 1 Digimon card with [Negamon] in its text from your trash to the hand.";
  42. bool CanUseCondition(Hashtable hashtable)
  43. {
  44. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
  45. }
  46. bool CanActivateCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  49. }
  50. bool CanSelectCardCondition(CardSource cardSource)
  51. {
  52. return cardSource.HasText("Negamon");
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable hashtable)
  55. {
  56. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  57. {
  58. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  59. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  60. selectCardEffect.SetUp(
  61. canTargetCondition: CanSelectCardCondition,
  62. canTargetCondition_ByPreSelecetedList: null,
  63. canEndSelectCondition: null,
  64. canNoSelect: () => true,
  65. selectCardCoroutine: null,
  66. afterSelectCardCoroutine: null,
  67. message: "Select 1 card to add to your hand.",
  68. maxCount: maxCount,
  69. canEndNotMax: false,
  70. isShowOpponent: true,
  71. mode: SelectCardEffect.Mode.AddHand,
  72. root: SelectCardEffect.Root.Trash,
  73. customRootCardList: null,
  74. canLookReverseCard: true,
  75. selectPlayer: card.Owner,
  76. cardEffect: activateClass);
  77. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  78. }
  79. }
  80. }
  81. #endregion
  82. #region Assembly
  83. if (timing == EffectTiming.None)
  84. {
  85. AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
  86. addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card);
  87. addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
  88. addAssemblyConditionClass.SetNotShowUI(true);
  89. cardEffects.Add(addAssemblyConditionClass);
  90. bool CanUseCondition(Hashtable hashtable)
  91. {
  92. return true;
  93. }
  94. AssemblyCondition GetAssembly(CardSource cardSource)
  95. {
  96. if (cardSource == card)
  97. {
  98. AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition, "4 Digimon cards with [Eyesmon: Scatter Mode] in their names");
  99. bool CanSelectCardCondition(CardSource cardSource)
  100. {
  101. if (cardSource != null)
  102. {
  103. if (cardSource.Owner == card.Owner)
  104. {
  105. if (cardSource.IsDigimon)
  106. {
  107. if (cardSource.ContainsCardName("Eyesmon: Scatter Mode"))
  108. {
  109. return true;
  110. }
  111. }
  112. }
  113. }
  114. return false;
  115. }
  116. List<AssemblyConditionElement> elements = new List<AssemblyConditionElement>();
  117. for (int i = 0; i < 4; i++)
  118. {
  119. elements.Add(element);
  120. }
  121. bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
  122. {
  123. List<string> cardIDs = new List<string>();
  124. foreach (CardSource cardSource1 in cardSources)
  125. {
  126. if (!cardIDs.Contains(cardSource1.CardID))
  127. {
  128. cardIDs.Add(cardSource1.CardID);
  129. }
  130. }
  131. if (cardIDs.Contains(cardSource.CardID))
  132. {
  133. return false;
  134. }
  135. return true;
  136. }
  137. AssemblyCondition assemblyCondition = new AssemblyCondition(elements, CanTargetCondition_ByPreSelecetedList, 3);
  138. return assemblyCondition;
  139. }
  140. return null;
  141. }
  142. }
  143. #endregion
  144. #region Inherit
  145. if (timing == EffectTiming.None)
  146. {
  147. bool Condition()
  148. {
  149. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  150. }
  151. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  152. }
  153. #endregion
  154. return cardEffects;
  155. }
  156. }
  157. }