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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.EX9
- {
- public class EX9_047 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- #region Digivolution Condition
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.ContainsCardName("Eyesmon: Scatter Mode");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null));
- }
- #endregion
- #region Rush
- if (timing == EffectTiming.None)
- {
- cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
- }
- #endregion
- #region Collision
- if (timing == EffectTiming.OnCounterTiming)
- {
- cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null));
- }
- #endregion
- #region On Deletion
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return a card from trash", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
- cardEffects.Add(activateClass);
- string EffectDescription() => "[On Deletion] You may return 1 Digimon card with [Negamon] in its text from your trash to the hand.";
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.HasText("Negamon");
- }
- IEnumerator ActivateCoroutine(Hashtable hashtable)
- {
- if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
- {
- int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => true,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 card to add to your hand.",
- maxCount: maxCount,
- canEndNotMax: false,
- isShowOpponent: true,
- mode: SelectCardEffect.Mode.AddHand,
- root: SelectCardEffect.Root.Trash,
- customRootCardList: null,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- }
- }
- }
- #endregion
- #region Assembly
- if (timing == EffectTiming.None)
- {
- AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass();
- addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card);
- addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly);
- addAssemblyConditionClass.SetNotShowUI(true);
- cardEffects.Add(addAssemblyConditionClass);
- bool CanUseCondition(Hashtable hashtable)
- {
- return true;
- }
- AssemblyCondition GetAssembly(CardSource cardSource)
- {
- if (cardSource == card)
- {
- AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition, "4 Digimon cards with [Eyesmon: Scatter Mode] in their names");
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource != null)
- {
- if (cardSource.Owner == card.Owner)
- {
- if (cardSource.IsDigimon)
- {
- if (cardSource.ContainsCardName("Eyesmon: Scatter Mode"))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- List<AssemblyConditionElement> elements = new List<AssemblyConditionElement>();
- for (int i = 0; i < 4; i++)
- {
- elements.Add(element);
- }
- bool CanTargetCondition_ByPreSelecetedList(List<CardSource> cardSources, CardSource cardSource)
- {
- List<string> cardIDs = new List<string>();
- foreach (CardSource cardSource1 in cardSources)
- {
- if (!cardIDs.Contains(cardSource1.CardID))
- {
- cardIDs.Add(cardSource1.CardID);
- }
- }
- if (cardIDs.Contains(cardSource.CardID))
- {
- return false;
- }
- return true;
- }
- AssemblyCondition assemblyCondition = new AssemblyCondition(elements, CanTargetCondition_ByPreSelecetedList, 3);
- return assemblyCondition;
- }
- return null;
- }
- }
- #endregion
- #region Inherit
- if (timing == EffectTiming.None)
- {
- bool Condition()
- {
- return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
- }
- cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
- }
- #endregion
- return cardEffects;
- }
- }
- }
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